I'd be okay with that, considering we're already doing it with TTC.Kyle1983b14_ESO wrote: »I wish there was just a centralized marketer for each zone that pulls all vendor info to those marketers while still maintaining the whole guild system
I, personally, am not willing to travel around the map to all of these traders. There are already too many spread out. When I am looking for something, I visit maybe 10% of the available trader locations. I'm not interested in traveling around the entire map to look for 1 item. It takes too long and isn't enjoyable. I only check the busiest or most convenient locations. If I don't find what I'm looking for, which is usually the case, I make do with whatever I have. Perhaps some people will check the out-of-the-way locations. I won't. Adding even more locations wouldn't make things any better from my perspective. The system itself is garbage. Just my opinion.
The main problem is that even though the game is oriented on casual players, the trading system is designed so that they can't participate. These players want to trade sporadically to just sell a cool item or two that they found and not to lose its price if they vendor it. However, most guilds that want to have good traders simply can't afford having such players.
What players can do - join a guild sell and leave. Or join a guild and pay reqs without really selling anything (that way a guild will have them). There are tons of spots and guilds for a player to join, most guilds are recruiting - they have inactive and noncontributing members to replace.
However, that won't solve an issue on a large scale. Idk, maybe if ZOS sees that the majority of players complains and all they will change the system. But right now their hands are tied - adding AH or anything like that will destroy most guilds. More traders would be great either way, of course.
Victoria_Marquis wrote: »Auction Houses, end guild dictatorship, and exploiters stealing the hard erned coin from it's members. Make guilds,... Only for role-playing, or social groups. No more guild trade stores.
Victoria_Marquis wrote: »Auction Houses, end guild dictatorship, and exploiters stealing the hard erned coin from it's members. Make guilds,... Only for role-playing, or social groups. No more guild trade stores.
Tommy_The_Gun wrote: »Victoria_Marquis wrote: »Auction Houses, end guild dictatorship, and exploiters stealing the hard erned coin from it's members. Make guilds,... Only for role-playing, or social groups. No more guild trade stores.
The truth about trading guilds in eso is sad but.. well true... Current trading system is terrible.
It is too "elite", closed system with the same trading guilds taking up the same spots over and over again. In other words bids on most vendor NPCs are simply rigged.
Furthermore - Even if you have a guild you will be lucky to actually "have" a vendor NPC, even in some obscure place. And you will be lucky even more if you will manage to keep that spot for a longer period of time. And paying gold fee / toll for the fact that you are in a specific guild is simply bad practise.
And the most terrible part about this system is this: most of people do not even know how this system works.. all they can do is spamm "WTS : xyz" on zone chat and hope for the best....
I think that an "Auction House" as a place where there are "Auctions" going on - is also bad idea. There was this big problem with other mmo (WoW i think) where auctions where rigged by richest guilds and the prices on global market went insanely high.
The best solution would be to simply add idk.. 3 NPCs (1 per faction/alliance) that will house all "independent" traders (solo players / small guild players). And of course - something like that might weaken the position of current trading guilds.. So to prevent that some limit of max item that a "solo player" or a "small guilds" can sell could solve this problem - 1 item per week, or something like that.
Or just.. idk add some global item search engine... even with no min/max prices.. just to save time so I could simply know to witch zone and what guild to go and search for it.... "A search by item's name" could be also pretty handy...
I, personally, am not willing to travel around the map to all of these traders. There are already too many spread out. When I am looking for something, I visit maybe 10% of the available trader locations. I'm not interested in traveling around the entire map to look for 1 item. It takes too long and isn't enjoyable. I only check the busiest or most convenient locations. If I don't find what I'm looking for, which is usually the case, I make do with whatever I have. Perhaps some people will check the out-of-the-way locations. I won't. Adding even more locations wouldn't make things any better from my perspective. The system itself is garbage. Just my opinion.
Tommy_The_Gun wrote: »Victoria_Marquis wrote: »Auction Houses, end guild dictatorship, and exploiters stealing the hard erned coin from it's members. Make guilds,... Only for role-playing, or social groups. No more guild trade stores.
The truth about trading guilds in eso is sad but.. well true... Current trading system is terrible.
It is too "elite", closed system with the same trading guilds taking up the same spots over and over again. In other words bids on most vendor NPCs are simply rigged.
Furthermore - Even if you have a guild you will be lucky to actually "have" a vendor NPC, even in some obscure place. And you will be lucky even more if you will manage to keep that spot for a longer period of time. And paying gold fee / toll for the fact that you are in a specific guild is simply bad practise.
And the most terrible part about this system is this: most of people do not even know how this system works.. all they can do is spamm "WTS : xyz" on zone chat and hope for the best....
I think that an "Auction House" as a place where there are "Auctions" going on - is also bad idea. There was this big problem with other mmo (WoW i think) where auctions where rigged by richest guilds and the prices on global market went insanely high.
The best solution would be to simply add idk.. 3 NPCs (1 per faction/alliance) that will house all "independent" traders (solo players / small guild players). And of course - something like that might weaken the position of current trading guilds.. So to prevent that some limit of max item that a "solo player" or a "small guilds" can sell could solve this problem - 1 item per week, or something like that.
Or just.. idk add some global item search engine... even with no min/max prices.. just to save time so I could simply know to witch zone and what guild to go and search for it.... "A search by item's name" could be also pretty handy...
WoW's auction house rigging is no different than here.
There's not a single game where a small group of rich guys *doesn't* own the market.
That's why arguments against a unified trade system make me laugh.
Honestly, people put too much weight on how trading guilds are "only for making money" and stuff.
Straight up: trader guilds are more than that. They're the best social guilds for newer and older players alike. They bring players together from ALL facets of the game into one community. Take that away, and the social aspect will disappear. I see on a daily basis people asking for gear made, dungeon runs, pug trials, etc. Frankly, it's how I personally began my trials "career" a long long time ago.
Tl;Dr Don't get rid of them. It's FAR more than a simple gold making activity.
Tommy_The_Gun wrote: »Victoria_Marquis wrote: »Auction Houses, end guild dictatorship, and exploiters stealing the hard erned coin from it's members. Make guilds,... Only for role-playing, or social groups. No more guild trade stores.
The truth about trading guilds in eso is sad but.. well true... Current trading system is terrible.
It is too "elite", closed system with the same trading guilds taking up the same spots over and over again. In other words bids on most vendor NPCs are simply rigged.
Furthermore - Even if you have a guild you will be lucky to actually "have" a vendor NPC, even in some obscure place. And you will be lucky even more if you will manage to keep that spot for a longer period of time. And paying gold fee / toll for the fact that you are in a specific guild is simply bad practise.
And the most terrible part about this system is this: most of people do not even know how this system works.. all they can do is spamm "WTS : xyz" on zone chat and hope for the best....
I think that an "Auction House" as a place where there are "Auctions" going on - is also bad idea. There was this big problem with other mmo (WoW i think) where auctions where rigged by richest guilds and the prices on global market went insanely high.
The best solution would be to simply add idk.. 3 NPCs (1 per faction/alliance) that will house all "independent" traders (solo players / small guild players). And of course - something like that might weaken the position of current trading guilds.. So to prevent that some limit of max item that a "solo player" or a "small guilds" can sell could solve this problem - 1 item per week, or something like that.
Or just.. idk add some global item search engine... even with no min/max prices.. just to save time so I could simply know to witch zone and what guild to go and search for it.... "A search by item's name" could be also pretty handy...
Pretty much every guild running a trader is ALWAYS recruiting and looking for members to remove inactive players.
bill94elub17_ESO wrote: »Pretty much every guild running a trader is ALWAYS recruiting and looking for members to remove inactive players.
As I stated above, I looked for webpages for the guilds in particular areas. I also searched these forums for a recruitment thread. Other than a few guilds (3-4) that are openly recruiting there's nothing else that I've found.
Is there a comprehensive list of trading guilds with contact info?
Honestly, people put too much weight on how trading guilds are "only for making money" and stuff.
Straight up: trader guilds are more than that. They're the best social guilds for newer and older players alike. They bring players together from ALL facets of the game into one community. Take that away, and the social aspect will disappear. I see on a daily basis people asking for gear made, dungeon runs, pug trials, etc. Frankly, it's how I personally began my trials "career" a long long time ago.
Tl;Dr Don't get rid of them. It's FAR more than a simple gold making activity.