Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Pets Now Take AOE Damage From Bosses. Yet Another Post patch Pet Bug?

Bryong9ub17_ESO
Bryong9ub17_ESO
✭✭✭✭
So we have the Pets not regaining health anymore, a messed up targeting system. And now they are taking some AOE damage from boss fights and possibly other forms of aoe?

I noticed that i was having to re-summon my pet a lot more after the patch and i wasn't entirely sure why until i turned on the health bar for npc so i can watch what what going on.

I was in Darkshade Caverns 2 and was on the last boss, The Engine Guardian, the big robot spider. And i was noticing that i was literally re-summoning my pet every minute. One time he died almost immediately after i summoned him. Pre-patch i never had this problem.

But what i was noticing was he was taking AOE damage from the boss as before the patch they ever did. Because, well, they would be dead all the time...

So it seems that something else is bugged with the pets.

The issues with the pets needs to be addressed and looked into. I have said before, the nerfs were needed, but the extra bugs have made them preform below average.

Please note that I am only referring to this problem in PvE. I don't PvP so i am not sure how they are holding up in there.
  • CaptainBeerDude
    CaptainBeerDude
    ✭✭✭✭✭
    Use bound armour. It sticks until dead. :)
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    I thought they used to take damage from AOE too but there was a limit of 45% from any given attack, iirc.

    maybe that cap is gone?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    I noticed that today and I'm positive they were not taking AOE damage yesterday. I ran the ruins dungeon both days on my stamina warden. Today I had to keep reviving the bear in that last boss fight and yesterday it was no problem.

    IDK how things like that change day to day with no patch in between but then again, 3 or 4 days ago the same warden had a bugged speed that seemed as fast as rapids and lasted all day even after logging out and back in. That rather nice bug was gone the following day.
  • Phytanic
    Phytanic
    Use bound armour. It sticks until dead. :)

    Unless it was fixed, your bound armor de-summons if you run out of magicka. (Haven't sorced in a while, though)
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    pets should never take aoe damage - i think this was one of the first things that was patched in gw2...reason being that the ai is simply not smart enough and stands around stupidly in aoe
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    In EQ2 we learned when to manually recall out pets to avoid AOE.

    *Old voice* Get off my lawn!

    Seriously, sounds annoying.
  • Bryong9ub17_ESO
    Bryong9ub17_ESO
    ✭✭✭✭
    Iselin wrote: »
    I noticed that today and I'm positive they were not taking AOE damage yesterday. I ran the ruins dungeon both days on my stamina warden. Today I had to keep reviving the bear in that last boss fight and yesterday it was no problem.

    IDK how things like that change day to day with no patch in between but then again, 3 or 4 days ago the same warden had a bugged speed that seemed as fast as rapids and lasted all day even after logging out and back in. That rather nice bug was gone the following day.

    A couple days ago I experienced a daily random dungeon reward bug. Once a day you can do a random dungeon and get extra xp and some purple gear. After you do your one run the xp is lowered and you get blue gear. Well, on that day for the entire day i was able to keep running it over and over and I was still getting the bigger daily reward. But after I logged and the next day or was back to normal. No patch in between.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Personally I'd say, anything that damages a player character should damage their pets as well, otherwise pet builds would have too much of an advantage...
    ...so...
    ...working as intended? ;)

    And yeah, it may mean you will need to re-summon more often if you would want to keep pet-ing. Just like we all have to throw in the odd heavy attack every now and then if we want to keep ability spamming...
  • LMar
    LMar
    ✭✭✭✭✭
    The devs went and tagged/corrected some of the boss AoE attacks as being actual AoEs so that dagger cloak would work against them (thus giving stamina characters more survivability in trials). Perhaps this messed up something with the pets? I know that at some point they patched them to never die from a one hit, perhaps this wasn't scripted in the new AoEs?
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Personally I'd say, anything that damages a player character should damage their pets as well, otherwise pet builds would have too much of an advantage...
    ...so...
    ...working as intended? ;)

    And yeah, it may mean you will need to re-summon more often if you would want to keep pet-ing. Just like we all have to throw in the odd heavy attack every now and then if we want to keep ability spamming...

    If it were/is the case then no, it's not working as intended as they specifically changed pets to be near immune to aoe damage a while ago, which is a huge part of what made them viable. Pets don't have the brains to get out of aoes the way players do(well some of us, anyway :p ), which is why what damages a player should not be damaging pets in the same way.

    I'm not sure. I definitely got the impression my pet was dying a lot more than she should have in WGT yesterday, but then I specifically tested her(Twilight) against a random netch's aoe and then Bloodspawn's aoe and the damage she was taken was definitely reduced a lot. Was something like 200-300 damage compared to the ~1.6-1.8k I was taking myself. So...I dunno, honestly. Needs more testing.
  • Bryong9ub17_ESO
    Bryong9ub17_ESO
    ✭✭✭✭
    Personally I'd say, anything that damages a player character should damage their pets as well, otherwise pet builds would have too much of an advantage...
    ...so...
    ...working as intended? ;)

    And yeah, it may mean you will need to re-summon more often if you would want to keep pet-ing. Just like we all have to throw in the odd heavy attack every now and then if we want to keep ability spamming...

    Unless you have a Sorc pet build I don't think you would understand how sub-par that would make them....

    People like myself would just drop the pets and not look back. ZoS will look at the hard data and see the drop and they will get a buff again a year from now.

    Or maybe just fix them. Keep the Nerf stated in the patch note. But fix the bugs.
  • Shad0wfire99
    Shad0wfire99
    ✭✭✭✭✭
    I don't mind pets taking damage. AoE or otherwise. I just wish they were more consistent when it comes to how they interact with certain mechanics. In AA, they are identified as players when chain lightning goes out, and can nuke half your group. In Hel-Ra, they are targeted with Starfall. But in vMoL, they aren't identified as targets when curses go out during the Zhaj'hassa fight, nor do they get color assignments during the twins. I just wish ZoS would pick one and go with it.
    Edited by Shad0wfire99 on May 29, 2017 12:42PM


    XBox NA
  • Krileon
    Krileon
    ✭✭✭✭
    Pets should ignore AOE damage and be ignored for boss mechanics. They should only take direct damage. They're too stupid to avoid AOE or boss mechanics. Console can't even recall the pet. They literally don't have a keybind to do so. PC can, but then the pet goes right back in due to heavy attack now.
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    15k health with 18k resists. Pets are very squishy. That's the equivalent of running a medium Armour build without dodging or dodge roll in Cyrodiil. See how far that gets you. They need any help they can get to stay alive. I guess that's more of a consequence of the pet health regeneration bug than anything else though. You just notice the damage much more if the pets don't regen health.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Trashkan
    Trashkan
    ✭✭✭
    In PvP how is that fair that pets don't take aoe damage there is more than 1 of you. So you want a pet that i have to single target on while you crystal frag me down and streak away?
    Edited by Trashkan on May 29, 2017 2:13PM
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Feanor wrote: »
    15k health with 18k resists. Pets are very squishy. That's the equivalent of running a medium Armour build without dodging or dodge roll in Cyrodiil. See how far that gets you. They need any help they can get to stay alive. I guess that's more of a consequence of the pet health regeneration bug than anything else though. You just notice the damage much more if the pets don't regen health.
    This add that the clanfear don't self heal after combat. This is an confirmed bug.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    zaria wrote: »
    Feanor wrote: »
    15k health with 18k resists. Pets are very squishy. That's the equivalent of running a medium Armour build without dodging or dodge roll in Cyrodiil. See how far that gets you. They need any help they can get to stay alive. I guess that's more of a consequence of the pet health regeneration bug than anything else though. You just notice the damage much more if the pets don't regen health.
    This add that the clanfear don't self heal after combat. This is an confirmed bug.

    None of the pets do.

    @ZOS_GinaBruno another pet problem her in the thread. Is this being looked at or is downhill for the new class and sorrecer?
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Trashkan wrote: »
    In PvP how is that fair that pets don't take aoe damage there is more than 1 of you. So you want a pet that i have to single target on while you crystal frag me down and streak away?

    I'm not sure if it's intended or not but in PvP pets definitely take full AoE damage. I tested this yesterday dueling with a buddy. Not sure what it was before this patch.
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Tasear wrote: »
    zaria wrote: »
    Feanor wrote: »
    15k health with 18k resists. Pets are very squishy. That's the equivalent of running a medium Armour build without dodging or dodge roll in Cyrodiil. See how far that gets you. They need any help they can get to stay alive. I guess that's more of a consequence of the pet health regeneration bug than anything else though. You just notice the damage much more if the pets don't regen health.
    This add that the clanfear don't self heal after combat. This is an confirmed bug.

    None of the pets do.

    ZOS_GinaBruno another pet problem her in the thread. Is this being looked at or is downhill for the new class and sorrecer?

    Have you actually tested it? My Twilight does seem to die faster but when I tried to test it the damage she was taking from aoes was definitely greatly reduced.
Sign In or Register to comment.