CaptainBeerDude wrote: »Use bound armour. It sticks until dead.
I noticed that today and I'm positive they were not taking AOE damage yesterday. I ran the ruins dungeon both days on my stamina warden. Today I had to keep reviving the bear in that last boss fight and yesterday it was no problem.
IDK how things like that change day to day with no patch in between but then again, 3 or 4 days ago the same warden had a bugged speed that seemed as fast as rapids and lasted all day even after logging out and back in. That rather nice bug was gone the following day.
TheShadowScout wrote: »Personally I'd say, anything that damages a player character should damage their pets as well, otherwise pet builds would have too much of an advantage...
...so...
...working as intended?
And yeah, it may mean you will need to re-summon more often if you would want to keep pet-ing. Just like we all have to throw in the odd heavy attack every now and then if we want to keep ability spamming...
TheShadowScout wrote: »Personally I'd say, anything that damages a player character should damage their pets as well, otherwise pet builds would have too much of an advantage...
...so...
...working as intended?
And yeah, it may mean you will need to re-summon more often if you would want to keep pet-ing. Just like we all have to throw in the odd heavy attack every now and then if we want to keep ability spamming...
This add that the clanfear don't self heal after combat. This is an confirmed bug.15k health with 18k resists. Pets are very squishy. That's the equivalent of running a medium Armour build without dodging or dodge roll in Cyrodiil. See how far that gets you. They need any help they can get to stay alive. I guess that's more of a consequence of the pet health regeneration bug than anything else though. You just notice the damage much more if the pets don't regen health.
This add that the clanfear don't self heal after combat. This is an confirmed bug.15k health with 18k resists. Pets are very squishy. That's the equivalent of running a medium Armour build without dodging or dodge roll in Cyrodiil. See how far that gets you. They need any help they can get to stay alive. I guess that's more of a consequence of the pet health regeneration bug than anything else though. You just notice the damage much more if the pets don't regen health.
In PvP how is that fair that pets don't take aoe damage there is more than 1 of you. So you want a pet that i have to single target on while you crystal frag me down and streak away?
This add that the clanfear don't self heal after combat. This is an confirmed bug.15k health with 18k resists. Pets are very squishy. That's the equivalent of running a medium Armour build without dodging or dodge roll in Cyrodiil. See how far that gets you. They need any help they can get to stay alive. I guess that's more of a consequence of the pet health regeneration bug than anything else though. You just notice the damage much more if the pets don't regen health.
None of the pets do.
ZOS_GinaBruno another pet problem her in the thread. Is this being looked at or is downhill for the new class and sorrecer?