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Why is Wall of Elements White Damage Text (Direct Damage), but cannot Proc Nerien'eth Set?

Avran_Sylt
Avran_Sylt
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Recently trying this out on a target dummy. used Wall of elements about 10 times, not once did it proc the Nerien'eth Set. Then auto'ed the target for a few seconds and it procced.

I understand that it is a DoT, but why is the damage it deals not orange text?

I have much the same issue with Volley, and Caltrops.

Best Answer

  • exeeter702
    exeeter702
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    Avran_Sylt wrote: »
    Recently trying this out on a target dummy. used Wall of elements about 10 times, not once did it proc the Nerien'eth Set. Then auto'ed the target for a few seconds and it procced.

    I understand that it is a DoT, but why is the damage it deals not orange text?

    I have much the same issue with Volley, and Caltrops.

    A little hard to explain but technically it's because those skills ie ground based aoe skills operate in a different modifier. They are treated as direct damage and essentially behaves as if it's a new damage source every tick.

    Tool tips they say "deals x damage every second for y seconds" behave like this.

    Tool tips that say "deals x damage over y seconds" are proper dots that will display in orange text.

    There is more too it and some skills behave as dots in regards to thaumatruge and damage over time vs direct damage modifiers while others don't. Either way that is simply why you are seeing the combat text in those colors. It is a a bit of a mess to be honest.

    Not sure if you are a nightblade but if you test twisting path for example it is treated as a direct damage spell which procs the scathing mage set and should as well proc nerieneth.
    Edited by exeeter702 on May 28, 2017 7:05PM
    Answer ✓
  • edopey
    edopey
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    Orange text is critical damage
  • Avran_Sylt
    Avran_Sylt
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    edopey wrote: »
    Orange text is critical damage

    Orange Text is DoT Damage, Yellow Text is Crit Damage.

    Source
  • exeeter702
    exeeter702
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    edopey wrote: »
    Orange text is critical damage

    Wrong.
  • edopey
    edopey
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    aah, right, my bad, sorry
  • Avran_Sylt
    Avran_Sylt
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    @exeeter702

    I am indeed a nightblade, and am also aware of the twisiting path issue. It's just that so much of how damage is dealt in this game is inconsistent. I'd love to see it standardized.


    Indirect/Direct

    Subcategories:
    AoE/SingleTarget/DoT/Melee/Ranged

    Such that no ability can deal damage that is both Direct and Indirect (unless there are separate damage instances). and subcategories inherit the direct/indirect attributes when used.

    They'd probably have to add in a new color scheme though.
    Edited by Avran_Sylt on May 28, 2017 7:36PM
  • idk
    idk
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    Avran_Sylt wrote: »
    @exeeter702

    I am indeed a nightblade, and am also aware of the twisiting path issue. It's just that so much of how damage is dealt in this game is inconsistent. I'd love to see it standardized.


    Indirect/Direct

    Subcategories:
    AoE/SingleTarget/DoT/Melee/Ranged

    Such that no ability can deal damage that is both Direct and Indirect (unless there are separate damage instances). and subcategories inherit the direct/indirect attributes when used.

    They'd probably have to add in a new color scheme though.

    Some skills by design should do direct damage and also DoT damage. The skill that comes to mind is blazing spear.

    Blazing spear does initial damage just like luminous spear. However, blazing has a dot that follows the initial hit and is separate from the initial hit. DoTs that do the same base damage with every tick of damage should be considered DoTs with every tick.

    However, Zos, from the beginning, has oversimplified their db and as a result many things do not work as one would expect.

    An example of how this has caused issues and some things do not work as expected, before Morrowind many boss types of damage that were AoE were working more as single target and it is an area that greatly hindered stamina dps. Blade Cloak (DW skill) was no as useful as it should have been. They, supposedly, changed much of boss AoE to actually be considered AoE so Blade Cloak would actually work at intended.
  • getemshauna
    getemshauna
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    exeeter702 wrote: »
    Avran_Sylt wrote: »
    Recently trying this out on a target dummy. used Wall of elements about 10 times, not once did it proc the Nerien'eth Set. Then auto'ed the target for a few seconds and it procced.

    I understand that it is a DoT, but why is the damage it deals not orange text?

    I have much the same issue with Volley, and Caltrops.

    A little hard to explain but technically it's because those skills ie ground based aoe skills operate in a different modifier. They are treated as direct damage and essentially behaves as if it's a new damage source every tick.

    Tool tips they say "deals x damage every second for y seconds" behave like this.

    Tool tips that say "deals x damage over y seconds" are proper dots that will display in orange text.

    There is more too it and some skills behave as dots in regards to thaumatruge and damage over time vs direct damage modifiers while others don't. Either way that is simply why you are seeing the combat text in those colors. It is a a bit of a mess to be honest.

    Not sure if you are a nightblade but if you test twisting path for example it is treated as a direct damage spell which procs the scathing mage set and should as well proc nerieneth.

    Twisting path procs Scathing, so it is a direct.
    Twisting path does not proc Nerieneth, so it is a dot.
    Twisting path scales with Master at Arms, so it is a direct.
    Twisting path procs Skoria, so it is a dot.

    Just interesting ability.
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