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Can my Dumner DK be saved...reworked?

BuzzZaw60
BuzzZaw60
Hello Fellow ESO Travelers...again

I appreciate the input I got on my question on what to do when I hit Level 50 which my main...Breton Sorc...is sitting at 49 until I get my game plan in hand. that is continue or move my Alt(s) up a bit. until then I wanted to just play my....Dumner DK....

But I went back and looked at some guides again and now wondering if I have it mixed wrong. I went in with the intention of a more...melee, semi-light, fire, stam & magicka, dual weld & bow build......with 5 medium, one heavy and one light armor.

But reading some help and tip topics I might have this sort of mixed wrong....I either have the wrong armor mix, wrong weapon mix or wrong class mix......

If I wanted to be a Stam DK I should've gone with Redguard, Khajiit or Imperial and not with the Dunmer who it's good for Magicka which seems good for Staffs and not Dual Weld & Bow and Light Armor and not Medium Armor.

I choose Dunmer because of....
A...Dual Weld melee which also gets the 15% boost
B...Both Magicka and Stam buffs along with Flame Damage for the DK

I thought with Medium Armor it would be the better choice with it's buffs...
A....Critical and Weapon Damage Passives
B....Speed & Sneak for surprise and retreat if needed.
C....Stamina which seems needed for melee base attacks like a Dual Weld

So is my Dunmer DK....using a Dual Weld & Bow....with a 5 medium, 1 Heavy, 1 Light Armor ....Fighters Guild Level 22 just fine or should I change something up? Thanks as always....
  • Narvuntien
    Narvuntien
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    Dumner make excellent magicka dps and tank dks. The main issue is that the stamina dk morphs do poison damage not fire damage.
    If you want to play tank DK.. you get the great dual mag and stam passive which is really good for tanking (which can be played hybrid)

    If you aren't doing anything serious, you'll still be fine doing whatever. The problem is it really hard to get decent damage output with a hybrid. Now there are a bunch of hybrid sets (a few in morrowind) that you might want to play around with see what you can do, most notably Pelinal's Aptitude . I heard there are some niche things you can do, for fun really. Dumners are really the only race that could be hybrid.

    hybrid is not advised but can be a fun challange.
    Edited by Narvuntien on May 28, 2017 3:04PM
  • Asardes
    Asardes
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    Just switch both to full magicka, use destro/resto or destro/destro as weapons and wear at least 5p light armor. Breton and dark elf are both magicka races and going stamina would give you no benefit. Hybrid builds are ineffective. You can respec relatively cheaply at the altars in your alliance capital.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
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    Member of:
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Dunmer is fine. If you want an extra handful of % performance sure you can race change, but dunmer is fine for 99% of the game. The 1% where it matters is if you're pushing for vet trial hard mode leaderboards.
    Edited by AverageJo3Gam3r on May 28, 2017 4:39PM
  • Asardes
    Asardes
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    Dark Elf is the ideal race for end game magicka DK. That 1% less magicka compared to Breton and High Elf doesn't matter because it has 7% bonus flame damage and 2% frost and shock while Breton has no bonus to elemental damage and High Elf has 4% damage to all 3 elemental damage types. None of that applies to stamina DK abilities which are poison or physical damage. As a general rule magicka abilities scale of maximum magicka and spell damage and benefit from spell critical while stamina ones scale of maximum stamina and weapon damage and benefit from weapon critical. That's why it doesn't make sense to use stamina abilities while wearing light armor and magicka ones while wearing medium.
    Edited by Asardes on May 28, 2017 4:57PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Masel
    Masel
    Class Representative
    Dunmer gets both mag and stam, so it's fine for both. Will khajiit, redguard and imperial be better for stamina based damage? Yeah. But not by a huge margin. In fact, on a dunmer stam dk you can use standard/flames of oblivion and get an extra 7% damages on them while being a stamina specced character.

    You also get 6% more stamina, that is equal to bosmer... You'll only lose out in recovery, so maybe you need to heavy attack a little more.
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    All Trial Trifecta Titles Done!

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  • Keep_Door
    Keep_Door
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    You are thinking about this way WAY to much.

    You can always respec you can always race change. The only thing that is permanent is your class.

    If you're not at least cp160 that should be your main goal if you want to be competitive

    Look at guides as much as you want but you're not going to be able to play said build unless you actually play it and learn its strengths and weaknesses.

    Hell theorycraft your own build and tweak it as you learn it. Thats the fun of the game at least for me.
  • Xvorg
    Xvorg
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    Couple of things: for pvp DW DK is hard... hard to master since you have no gap closer. You need to use S/B or 2H for that whether you are mag or stam.

    s/b mDK is a great build but was touched a little (lot) last patch with the nerf to blocking, though it is strong on a dunmer due to the stam bonus.

    The other thing you can do is to try a 2H mDK. Contrary to popular belief, it works as decent as s/b mDK without permablocking. In fact, my mDK uses 2H main bar and flame staff back bar, but you need to think the build outside the box
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Masel
    Masel
    Class Representative
    Keep_Door wrote: »
    You are thinking about this way WAY to much.

    You can always respec you can always race change. The only thing that is permanent is your class.

    If you're not at least cp160 that should be your main goal if you want to be competitive

    Look at guides as much as you want but you're not going to be able to play said build unless you actually play it and learn its strengths and weaknesses.

    Hell theorycraft your own build and tweak it as you learn it. Thats the fun of the game at least for me.

    I support this. Most of the guides on here and foundry are maximised for the role they're supposed to play. We need more theorycrafters in the game, finding other ways of playing and discovering new builds to play in endgame PvE and not simply following what others tell them to do. Trying out new builds in endgame content is all I do, in my opinion doing the same trials with the same gear over and over is pretty boring...

    Take the basics out of those guides and then use that knowledge to do your own thing :smile:
    PC EU

    All Trial Trifecta Titles Done!

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  • BuzzZaw60
    BuzzZaw60
    I appreciate all the input and this forum has never failed in advice and in fact exceeded....

    I believe Keep_Door and Masel are correct in that I probably do...and many others spend too much time and emphasis on....What Build For_______ is best...

    I'm still new and early with the characters I have and was probably jumping the gun on hitting th panic button...

    I'm still learning and on the theorycrafting I don't know all the mathematics and logic behind a lot of the build stuff. I was looking at what I had, wanted and in terms of what might appeared to be ok when selecting the Dunmer & DK. I might just stay with what I have....the Medium Armor with 1 heavy & Light, Dual Weld W/Bow. It don't work out...repec.

    I forgot to mention though for now I'm focusing on Solo and PvE. And one question about enchanting for a melee style, Fire, stamina....do I need to focus on Stamina, Health, Crit, Weapon with Glyphs say for the Jewelry? And what about Glyphs for Armor...a mix of Health & Magicka? Right now all my points are in Stamina.
  • Xvorg
    Xvorg
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    BuzzZaw60 wrote: »
    I appreciate all the input and this forum has never failed in advice and in fact exceeded....

    I believe Keep_Door and Masel are correct in that I probably do...and many others spend too much time and emphasis on....What Build For_______ is best...

    I'm still new and early with the characters I have and was probably jumping the gun on hitting th panic button...

    I'm still learning and on the theorycrafting I don't know all the mathematics and logic behind a lot of the build stuff. I was looking at what I had, wanted and in terms of what might appeared to be ok when selecting the Dunmer & DK. I might just stay with what I have....the Medium Armor with 1 heavy & Light, Dual Weld W/Bow. It don't work out...repec.

    I forgot to mention though for now I'm focusing on Solo and PvE. And one question about enchanting for a melee style, Fire, stamina....do I need to focus on Stamina, Health, Crit, Weapon with Glyphs say for the Jewelry? And what about Glyphs for Armor...a mix of Health & Magicka? Right now all my points are in Stamina.

    Theorycrafting is not that hard, but you need to read a lot though.

    Let me help you with a medium and a light armor set that could give you an idea on how you could save your build:
    bad21556a61747a1ab4108d6c390a3bd.jpeg
    c366e694d6c84b06b64fe0308fff5107.jpeg

    The idea is to build towards direct damage (cp) and weapon crit, so you can proc storm master. Moltem Armaments is gonna increase your heavy attack in a 40% and queen elegance will give your light and heavy attacks a 20% extra buff. A flame glyph on an infused bow/DW weapons will increase the chance of weapon enchant proc, or, if you prefer, you can go precise for moar reliable procs. Allocate some CPs into elemental expert for stronger lit and flame dmg.

    You can also build something similar with sorc (in fact I'm considering changing my sorc doe something like this)

    Just use your imagination.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
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