Looks like crime doesn't pay (anymore...)

OmniDo
OmniDo
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So, one substantial change I noticed after the morrowind drop...NPC's that are murdered with the blade of woe no longer respawn as quickly.

While it does have its "silly" factor; players constantly killing NPC's that continually respawn, only to grab their loot and move onto the next NPC in a predetermined circuit, this was one of the more pleasant, albeit perhaps twisted aspects of the game that I enjoyed.

Being a "chain-murderer" was one unique meta-character trait that I rather enjoyed on my Vampire, and it also allowed me to quickly reach the Fence-Cap, especially where there were ample victims to be so easily slain.

However, this nerf (now verified) was not mentioned in the Natch-Potes, and for obvious reasons, since Zo$ wouldnt want their player base to actually enjoy themselves, or to create a legitimate method of acquiring in-game currency at a rate consistent with many farmers and cornered market re-sellers.

So, my fellow heartless criminals, are you happy with this change?
Edited by OmniDo on May 28, 2017 5:16AM

Looks like crime doesn't pay (anymore...) 43 votes

Yes. You worthless criminals shouldnt be allowed to have fun obtaining currency and should farm like the rest of us.
30%
deruddb14_ESOola.wilhelmssonb16_ESOStreegaDreepaMgghoolTheShadowScoutnotimetocaresouravamiBobby_V_RockitandreasranasenAsardesmewcatusGalwylin 13 votes
No. Zenimax is clearly biased towards their own expansion content, and are stone-walling players with questionable ethics.
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MojmirMessy1OmniDoRomosadownikbebynnagDiminishShadowasrialAmaynaCalsiferHippie4927omnidoh 12 votes
Whatever, I dont care. Go farm and make someone else grind the gold for it
18%
ChelokongkimCaptain2pod88kkWhiteMageTheRealPotoroovpyLinken 8 votes
Other (Reason(s)
23%
PlagueSDWhatelse73b14_ESOkwisatzLinaleahAvalonInvincibletheher0notSTEVILAbsolut_TurkeyLukosCreyden 10 votes
  • andreasranasen
    andreasranasen
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    Yes. You worthless criminals shouldnt be allowed to have fun obtaining currency and should farm like the rest of us.
    I meant second option...
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
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  • LukosCreyden
    LukosCreyden
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    Other (Reason(s)
    The respawn timer on some npc's is ridiculous. Huge piles of corpses, all belonging to one guy always looked silly.

    Anyways, I do assassinations and thievery to make gold, but these changes don't concern me. Like other changes in the expansion, I will adapt. Find a new route. A longer one.
    Struggling to find a new class to call home.Please send help.
  • Linaleah
    Linaleah
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    Other (Reason(s)
    on one hand, its annoying that thieving for certain recipes and the like will take longer now, since you kinda need to murder an npc in order to refresh their inventory if you will.

    on the other hand its nice that they don't quickly respawn right on top of you as you are looting chests in trasspass areas.

    overall - I'm not a big fan. I had enough trouble farming recipes as it is (I still don't have any of the ones you have to steal off npc's) and I'm honestly not entirely sure why this change was even made.

    becasue consider this, Zos. people doing assassination quests now have to wait MUCH longer to kill their victims. and maker help them if there are other people hunting that very same victim.

    there are already limits on how much you can fence per day, and you don't have to kill a single npc to steal a whole lot of stuff to fence - very quickly. all this does is add a bunch of pointless inconveniences. so... why was this changed, ZOS? to what end?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • OmniDo
    OmniDo
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    No. Zenimax is clearly biased towards their own expansion content, and are stone-walling players with questionable ethics.
    Linaleah wrote: »
    so... why was this changed, ZOS? to what end?
    My guess is just to stonewall their players again, in an effort to determine the limits of how we will play.
    Oh Im sure they'll cite some corporate baloney like: "Its better for the game-economy, ad infinitum, ad nauseum", but their more probable answer will be: "We never intended NPC's to respawn this quickly, and for those of you doing Dark Brotherhood quests, uhh...we'll fix that, but we have no ETA."

  • TheShadowScout
    TheShadowScout
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    Yes. You worthless criminals shouldnt be allowed to have fun obtaining currency and should farm like the rest of us.
    334d45534260de729a9e8d9d9551807bf03083518ae06222aba551f041bc749e.jpg
    ;)

    Personally I consider this a good change, as I think crime should not be effortless! And definitely not...
    OmniDo wrote: »
    ...it also allowed me to quickly reach the Fence-Cap, especially where there were ample victims to be so easily slain...
    ...this.

    Now, I have characters who will stab someone in the gall bladder as quickly as any dark brother or sister, but even so I think in-game murder should have to be done with care, and not in a "free killing spree" kind of way.
    Personally I would even want to see more consequence... like, kill too many people in too short an amount of time, and you get a justice guard coming after you... no, I don't mean the usual "trying to arrest you if they spot you" kind of thing, I mean one coming -after- your character specifically, not stopping until they get bloody justice on the mass murderer, following you wherever you go except the outlaw refugee, and waiting for you in town for quite a while if you do manage to doge them... you know, outlaw consequences! After all, the sherriff of nottingham also didn't forget robin hoods outlaw status just because that one hid in the woods for a couple hours...

    And I would also love to see more severe punishments then just a fine for murdering a bunch of NPCs... like prison time in a special "prison isle" public dungeon where you get to break rocks or ser jute sacks to pay off your bounty... and have the chance at lots of prison clichee encounters, as well as an hidden "jailbreak" quest - but once you done it one time, it would be something a character tried to avoid as hard as possible for not having to do the same thing over and over again, thus resulting in the "criminal" feeling of trying to escape notice of the law, instead of flaunting your urderous ways...

    Make crime pay, yes, but also have a LOT more dangers, so people have to -work- for their ill-gotten gains!
  • PlagueSD
    PlagueSD
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    Other (Reason(s)
    4/4 Locksmith and I can pop any lock in about 3 seconds. (combined with being a wood elf, I can pop a box standing RIGHT behind an NPC without getting caught.) I make my gold popping chests and looting desks/cabinets. It's a LOT faster than waiting for an NPC to respawn.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Yes. You worthless criminals shouldnt be allowed to have fun obtaining currency and should farm like the rest of us.
    But ma immershun...
  • Galwylin
    Galwylin
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    Yes. You worthless criminals shouldnt be allowed to have fun obtaining currency and should farm like the rest of us.
    I picked this one because I like the way you wrote it. I'm sort of okay with this. Murdering people isn't something I personally like. I much rather pick their pockets clean. I never would have killed my first NPC that wasn't an enemy if one hadn't started attacking me while I was killing some bandits. i guess I accidentally hit her with an AOE? Robbing people into the poor house? Great. Killing them for their belongings? Not so much. But I love a good Blade of Woe on my enemies. Was laying out members of the Veiled Heritance earlier. Crappy loot though.
  • theher0not
    theher0not
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    Other (Reason(s)
    As someone who has spent months doing almostnothung but TG quests I like this.


    Killing NPC should IMHO not be as rewarding as theft and should only be done to eliminate witnesses and DB quests.


    (though there should be an inventory respawn timer for alive NPC)
  • Asardes
    Asardes
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    Yes. You worthless criminals shouldnt be allowed to have fun obtaining currency and should farm like the rest of us.
    Gold is way too easy to come by. You don't even need to farm gold specifically or perpetrate any crime to make heaps of it. Gold drop rate from all sources needs even more nerfs to keep the game inflation free.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Amayna
    Amayna
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    No. Zenimax is clearly biased towards their own expansion content, and are stone-walling players with questionable ethics.
    Just another reason why I'm glad I quit, and the changes to CP did me in for good, sure I might login once in a great while, but no more subs or expansions for me
  • Avalon
    Avalon
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    Other (Reason(s)
    If you don't have the patience to wait for your targets to show back up, no matter the spawn time, then perhaps you should choose a different vocation than assassin. Sithis comes for us all, no matter how long it takes, and so, I wait patiently as well.
  • Linaleah
    Linaleah
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    Other (Reason(s)
    PlagueSD wrote: »
    4/4 Locksmith and I can pop any lock in about 3 seconds. (combined with being a wood elf, I can pop a box standing RIGHT behind an NPC without getting caught.) I make my gold popping chests and looting desks/cabinets. It's a LOT faster than waiting for an NPC to respawn.

    same, even before the change. there are a LOT of places where there are either no npc's or very few of them, which already makes just running through looting every box MUCH faster then stalking/pickpocketing/shanking npc's. guess its going to take me far longer then i though to get those recipes for thrones etc.. if ever :/
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • STEVIL
    STEVIL
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    Other (Reason(s)
    meh, IMo robbery and mugging were already not the most profitable of the easy repeatable options, so do not see why it should be slowed to make it even less competitive.

    but as always, will adjust and adapt.

    delves still payout great - even better with every new delvable motif.

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