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So, you broke the game! Grazt!

  • squinceybones
    squinceybones
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    Calsifer wrote: »
    Thank You PC Master Race, your beta testing will greatly benefit us console pesants.

    The patch PC has now is the same one you'll be getting for your release, the only reason you don't have it now is because Microsoft and Sony like to look at it for 2 weeks.
  • Grabmoore
    Grabmoore
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    Kneighbors wrote: »
    I already observed new bugs in ICP and Spindl II.
    In ICP the door after first boss stays closed. In Spindl II on the final boss the adds spawn and stay in spawn place. Every time I see something like that I'm like "wtf, you were not even supposed to touch that part of the game"
    I witnessed a invisible Wall on the final boss in BC II. Pretty fun when neither Rilis nor the Daedroths can move :)

    But.... which adds in Spindle II you are talking about? This boss has none. Only those slaves you are supposed to Inode anyways.
    EU - PC - Ebonheart Pact
    Iggy Grabmoore - Argonian Magicka Templar | Nyctasha - Redguard Stamina Nightblade
    Do-Ra'Zhar - Khajiit Stamina DK | Ashmedi - Dunmer Magicka DK
    Vanya Darchow - AD Altmer Magicka Sorc | Malek gro'Kash - Orc Stam Sorc
    GM of "Handelshaus von Riften" - Trading & PvX Community
  • Sakiri
    Sakiri
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    Huyen wrote: »
    About the fps: the human eye isnt capable of seeing more then 26fps anyway, so getting more then that is complete utter *****.

    It makes movement smoother.

    That 26fps bs only refers to static screens. Ice you can move the camera, all bets are off and higher fps is King.
  • Jamascus
    Jamascus
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    kikkehs wrote: »
    So since morrowind release;

    - grp finder does NOT work
    - random loading screens in BGs, leading to kick, leading to long wait times.
    - Trials are totaly screwed up right now (DSA, last boss invis for party. HRC, the warrior jumps into the roof and resets. and tons more)
    - random FPS drops EVERYWERE!.

    So, Why did you decide on early accsess? it was done you said? Why is it so *** buggy then?!

    They devote money to the cash shop, not a quality product.
    Edited by Jamascus on May 28, 2017 12:26PM
  • Violynne
    Violynne
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    Kneighbors wrote: »
    I can easily tell difference between 70 and 100 fps. You simply got no idea what you are talking about.
    No, you can't. That's like saying you can tell the difference between 40W and 100W bulb and you'd be outright lying if you said "Yes I can".

    All electronics operate on phases, or frequencies. Light bulbs in the US work at 60Hz, no matter what type of bulb used. The US power system is based on 60Hz (50Hz in Europe and other parts of the world).

    This prevents humans from seeing the "flicker" of electrical phases. It's also why you see TVs measured in frequencies which are divisible by 60 (120, 240, etc).

    FPS, or frames per second, isn't a component of power, but of output of graphics cards, which work at their own phases but still adhere to the 60Hz frequency. The FPS is merely a measurement of how many frames the GPU is producing, not what you can see.

    There's a huge difference between frequency and clarity. The human eye is often quoted as having a "limit" of fps, but this isn't true and never will be true. Our eyes do much more than see "frames". We also see depth, light, color, shadows, and shockingly, motion.

    Our eyes do not see continually, which is where this misconception comes from. Our eyes break apart images much like fps, but does so at a rate that's impossible to measure.

    Which is why we cannot see everything on screen but pretend to notice a "difference" in changes. That's just not true. As you read this line, your clarity in your peripheral vision is blurry but you if look at it, it instantly adjusts for sharpness but this line turns blurry.

    FPS is, and always will be, a *** poor mechanic to judge visual acuity. It was a buzz word created by an industry pushing memory size and CPU power. Even today, we're still measuring our "perfection" on "GHz", "cores", and "RAM". Now FPS is part of the lexicon when it comes to GPUs.

    The majority of people out there aren't using their video cards correctly. Those who bought monitors specifically for their GPUs are doing it right.

    There's a reason it's called "sync", because it's critical to match the monitor's phase with the GPU phase even if it means a loss of FPS.

    This is why most people who say they can "tell the difference" is clearly conflating visual acuity with "fps", and that's just inaccurate.

    Your monitor will always dictate what you can perceive and no amount of cuda cores will change this fact and no monitor on the planet is as effective as the human eye when perceiving "frames per second".

    It's just not that simple.



    Edited by Violynne on May 28, 2017 12:24PM
  • Averya_Teira
    Averya_Teira
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    Calsifer wrote: »
    Thank You PC Master Race, your beta testing will greatly benefit us console pesants.

    LOL. Oh my sweet summer child.... If you think they will fix anything, on any platform.... How pleasant must life be for your innocent mind.
    Violynne wrote: »
    Kneighbors wrote: »
    I can easily tell difference between 70 and 100 fps. You simply got no idea what you are talking about.
    No, you can't. That's like saying you can tell the difference between 40W and 100W bulb and you'd be outright lying if you said "Yes I can".

    All electronics operate on phases, or frequencies. Light bulbs in the US work at 60Hz, no matter what type of bulb used. The US power system is based on 60Hz (50Hz in Europe and other parts of the world).

    This prevents humans from seeing the "flicker" of electrical phases. It's also why you see TVs measured in frequencies which are divisible by 60 (120, 240, etc).

    FPS, or frames per second, isn't a component of power, but of output of graphics cards, which work at their own phases but still adhere to the 60Hz frequency. The FPS is merely a measurement of how many frames the GPU is producing, not what you can see.

    There's a huge difference between frequency and clarity. The human eye is often quoted as having a "limit" of fps, but this isn't true and never will be true. Our eyes do much more than see "frames". We also see depth, light, color, shadows, and shockingly, motion.

    Our eyes do not see continually, which is where this misconception comes from. Our eyes break apart images much like fps, but does so at a rate that's impossible to measure.

    Which is why we cannot see everything on screen but pretend to notice a "difference" in changes. That's just not true. As you read this line, your clarity in your peripheral vision is blurry but you if look at it, it instantly adjusts for sharpness but this line turns blurry.

    FPS is, and always will be, a *** poor mechanic to judge visual acuity. It was a buzz word created by an industry pushing memory size and CPU power. Even today, we're still measuring our "perfection" on "GHz", "cores", and "RAM". Now FPS is part of the lexicon when it comes to GPUs.

    The majority of people out there aren't using their video cards correctly. Those who bought monitors specifically for their GPUs are doing it right.

    There's a reason it's called "sync", because it's critical to match the monitor's phase with the GPU phase even if it means a loss of FPS.

    This is why most people who say they can "tell the difference" is clearly conflating visual acuity with "fps", and that's just inaccurate.

    Your monitor will always dictate what you can perceive and no amount of cuda cores will change this fact and no monitor on the planet is as effective as the human eye when perceiving "frames per second".

    It's just not that simple.



    I don't know about 70 FPS and 100 FPS, but I (and most other people) can EASILY differentiate a 30 FPS video and a 60 FPS video...

    There are loads of split screen videos with one side showing 30 FPS and one side showing 60 FPS, and it's easily noticeable.

    Also, I play the game mostly on PS4, but when I log in on PC, the smoothness and increased FPS is obvious to me.
    Edited by Averya_Teira on May 28, 2017 12:48PM
  • Dreepa
    Dreepa
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    @Violynne

    In front of me are 2 wire light bulbs. One is 40W and one is 100W.

    I put the first into the socket and it is bright. Then I put the second in the socket and it is brighter. I conclude: The first one is the the 40W and the 2nd is the 100W.


    I guess you meant something totally different....
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    Add my list to players with odd ping spikes. Prior to update was sitting around 85-95, after update sitting more around 100-112, then outta nowhere 400-999. The crazy thing is sometimes it'll be saying over 400 but playing smooth like at 90.

    Also a few kicks that say something like "check if valid account or if you have a valid internet connection". Which is really strange because I'm streaming music while playing. So if my internet connection dropped the music should definitely drop. I've never seen that message before either. Idk how to even troubleshoot that.
  • Kneighbors
    Kneighbors
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    Violynne wrote: »
    Kneighbors wrote: »
    I can easily tell difference between 70 and 100 fps. You simply got no idea what you are talking about.
    No, you can't. That's like saying you can tell the difference between 40W and 100W bulb and you'd be outright lying if you said "Yes I can".

    All electronics operate on phases, or frequencies. Light bulbs in the US work at 60Hz, no matter what type of bulb used. The US power system is based on 60Hz (50Hz in Europe and other parts of the world).

    This prevents humans from seeing the "flicker" of electrical phases. It's also why you see TVs measured in frequencies which are divisible by 60 (120, 240, etc).

    FPS, or frames per second, isn't a component of power, but of output of graphics cards, which work at their own phases but still adhere to the 60Hz frequency. The FPS is merely a measurement of how many frames the GPU is producing, not what you can see.

    There's a huge difference between frequency and clarity. The human eye is often quoted as having a "limit" of fps, but this isn't true and never will be true. Our eyes do much more than see "frames". We also see depth, light, color, shadows, and shockingly, motion.

    Our eyes do not see continually, which is where this misconception comes from. Our eyes break apart images much like fps, but does so at a rate that's impossible to measure.

    Which is why we cannot see everything on screen but pretend to notice a "difference" in changes. That's just not true. As you read this line, your clarity in your peripheral vision is blurry but you if look at it, it instantly adjusts for sharpness but this line turns blurry.

    FPS is, and always will be, a *** poor mechanic to judge visual acuity. It was a buzz word created by an industry pushing memory size and CPU power. Even today, we're still measuring our "perfection" on "GHz", "cores", and "RAM". Now FPS is part of the lexicon when it comes to GPUs.

    The majority of people out there aren't using their video cards correctly. Those who bought monitors specifically for their GPUs are doing it right.

    There's a reason it's called "sync", because it's critical to match the monitor's phase with the GPU phase even if it means a loss of FPS.

    This is why most people who say they can "tell the difference" is clearly conflating visual acuity with "fps", and that's just inaccurate.

    Your monitor will always dictate what you can perceive and no amount of cuda cores will change this fact and no monitor on the planet is as effective as the human eye when perceiving "frames per second".

    It's just not that simple.



    Well I understand ZoS community is not into professional gaming and overall have mediocre knowledge on gaming industry. But just for your information there's whole branch of monitors built to be above 60hz. There's no cyberathletes who are using 60hz monitors. And it's really old, since CS 1.6 everybody knew the importance of having above 100hz PC.

    There was a dude here who claimed it doesn't make any difference above 26fps...
  • altemriel
    altemriel
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    kikkehs wrote: »
    So since morrowind release;

    - grp finder does NOT work
    - random loading screens in BGs, leading to kick, leading to long wait times.
    - Trials are totaly screwed up right now (DSA, last boss invis for party. HRC, the warrior jumps into the roof and resets. and tons more)
    - random FPS drops EVERYWERE!.

    So, Why did you decide on early accsess? it was done you said? Why is it so *** buggy then?!



    as with every major update, tons of bugs...
  • WalksonGraves
    WalksonGraves
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    "That's like saying you can tell the difference between 40W and 100W bulb and you'd be outright lying if you said "Yes I can"."

    Is this for real? The 40w is dim as *** and 100w is too bright. Anyone with working eyes knows this.

    Who isn't using high efficiency bulbs these days anyways what are we cavemen?
    Edited by WalksonGraves on May 28, 2017 4:17PM
  • gard
    gard
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    I don't know about 70 FPS and 100 FPS, but I (and most other people) can EASILY differentiate a 30 FPS video and a 60 FPS video...

    There are loads of split screen videos with one side showing 30 FPS and one side showing 60 FPS, and it's easily noticeable.

    Also, I play the game mostly on PS4, but when I log in on PC, the smoothness and increased FPS is obvious to me.

    Motion and the speed of motion plays a significant factor in framerate and what the human eye can visualize.

    In my field of engineering, we acquire video of the arteries and veins of the heart while dye is being injected, so that the vessel walls can be visualized.

    Video of an adult is generally acquired at 30 fps. However, pediatric cases are acquired at 60 fps. Why? Because a child's heartrate is faster than an adult's, and if a lower framerate is used critical information is lost. We also display this video on monitors capable of 120Hz refresh.

    Your monitor is another limiting factor. If framerate is in excess of 60, you probably can't see it because most monitors are limited to 60Hz refresh.

    Back to the original topic, Morrowind has sucked the life out of the game for me. I just can't get excited about playing like I used to before the Morrowind update. I really really want to enjoy this game. I'm just not.
    Edited by gard on May 28, 2017 3:59PM
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • Kneighbors
    Kneighbors
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    gard wrote: »
    I don't know about 70 FPS and 100 FPS, but I (and most other people) can EASILY differentiate a 30 FPS video and a 60 FPS video...

    There are loads of split screen videos with one side showing 30 FPS and one side showing 60 FPS, and it's easily noticeable.

    Also, I play the game mostly on PS4, but when I log in on PC, the smoothness and increased FPS is obvious to me.

    Motion and the speed of motion plays a significant factor in framerate and what the human eye can visualize.

    In my field of engineering, we acquire video of the arteries and veins of the heart while dye is being injected, so that the vessel walls can be visualized.

    Video of an adult is generally acquired at 30 fps. However, pediatric cases are acquired at 60 fps. Why? Because a child's heartrate is faster than an adult's, and if a lower framerate is used critical information is lost. We also display this video on monitors capable of 120Hz refresh.

    Your monitor is another limiting factor. If framerate is in excess of 60, you probably can't see it because most monitors are limited to 60Hz refresh.

    Back to the original topic, Morrowind has sucked the life out of the game for me. I just can't get excited about playing like I used to before the Morrowind update. I really really want to enjoy this game. I'm just not.

    Same here. I liked to play randoms, but now they simply killed it. It's like going in slow motion, always looking at your resourses. I came to ESO to enjoy the game, and I did enjoy it for a while before Homestead kicked in. Now with Morrowind the fights became so boring because of resourse slow down, I feel sad for people who discover ESO in its current state.
  • Mayrael
    Mayrael
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    Aliniel wrote: »
    What do you expect from ZOS? The only thing keeping people in this game is the fact that the game is a TES game.

    Nope. Its because its the only mmo I know that doesnt force me to spend hours on grinding, instead I can quest (maybe not all of them are so exciting like in Witcher 3 but there is a lot of them), I can play as a assassin or thief, sometimes I feel its single player game with option to play with friends when I want. Its uniqe MMO, yes it has its flaws but show me one game as large as ESO that has no bugs, no issues, is perfectly balanced and has addons. I had played so many games before ESO and still IMHO its the best one. I may sound like an fanboy but believe me, Im not one of them, not so long Ive unsubed and waited what will happend, guess what? Im subbed again.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • QUEZ420
    QUEZ420
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    Calsifer wrote: »
    Thank You PC Master Race, your beta testing will greatly benefit us console pesants.

    Us console plebs finally have the upper hand!!??
  • Asardes
    Asardes
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    I can adapt to any sort of resource management changes but not random bugs, lags and disconnects. I was doing just fine in the Warrior fight, just sitting there with almost full resources until it started stuttering and lagging right in the middle of the "hundred cuts" sequence. There quick reaction times are of the essence because you need to push GDB and stack your own heal with the healer's to live trough it. The DC right at the end was the cherry on the top. I hate bugs that make me look stupid and prevent me from looting. I don't like wasting time with content unless there's a reward. So I will not do any trials until they put in a few more small patches to fix those damned issues.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Kiralyn2000
    Kiralyn2000
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    Galwylin wrote: »
    Galwylin wrote: »
    I had always heard that Bethesda is well known for releasing software full of bugs. I always thought that just meant initial release. I guess a MMO gives them the chance to do it again and again.

    It's not Bethesda though. It's ZOS.

    Yes, I know. And I understand why people want to distinguish the two but what's the first word I see when I start the game? Like it or not, Bethesda is all over this game. I wonder how much praise they got for their version of Morrowind from old Morrowind's Bethesda.

    There's Bethesda Softworks the publisher, whose name is plastered at the start of games from all the devs they sell from (Arkane, iD, ZOS, etc). Then there's Bethesda Game Studio, who create the TES/Fallout games, and are renowned for bugs. When you look on the box for Skyrim or Fallout 4, you see both of those "Bethesda" logos.
  • WarMasterCyp
    WarMasterCyp
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    Took our money and ran off while shouting "screw you jerks!"
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