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Would a Red/Green Colorblind Player be unable to see the Red Interrupt attack effect on NPC's?

Avran_Sylt
Avran_Sylt
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And if not, should there be a setting somewhere that changes the color/shape of interruptible attacks/ heavy attacks from NPC's ?

Edit: has branched into the general category of red damage indicators (bashable, and AoE indicators)
Edited by Avran_Sylt on May 27, 2017 4:27PM

Best Answers

  • Sakiri
    Sakiri
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    I can't see the spark in a mess of spell effects, and I'd pay just to be able to turn friendly effects down or off like I can elsewhere.

    My guild leader is red/green colorblind. Certain dungeons are super fun with him because he can't see the red.
    Answer ✓
  • drallar
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    As a red green colour blind person myself I can confirm that many of the aoe damage indicators are not visible due to the colour of many of the terrains. The people saying to watch the animations are spot on although they don't help with the ground based aoe markers etc. If you are on PC, I believe there are addons that will provide an interrupt now message although someone else would need to help with which one.
    Answer ✓
  • React
    React
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    Red green colorblind player here. The bash indicator isn't really an issue because of the white lined around the npcs. However, there is a MAJOR issue that I've tried to bring attention to, and even though @ZOS_RichLambert commented on the thread, have received no feedback on.

    As a red green colorblind individual, RED AOE CIRCLES CAN BE NEARLY IMPOSSIBLE TO SEE ON CERTAIN FLOORS/TEXTURES.

    For example, in stage 7 of vma, I literally cannot see the expanding aoe circles from the volatile plants. I've cleared vma with 14/15 vitality and over 500k score, but haven't gotten the flawless because of multiple single deaths on this stage.

    In fungal grotto 1, I CAN'T SEE THE RED AOE OF KRAGH ON THE GREEN GRASS.

    In Elden hollow one, I cannot see the aoe of that female dremora boss.

    Time and time again colorblindness has screwed me in this game, and despite colorblind settings being practically an industry standard across mmos and fast, zos just blatantly disregards the disability entirely. ALL THEY HAVE TO DO IS ADD A COLOR TOGGLE FOR AOE INDICATORS.

    @ZOS_GinaBruno @ZOS_JessicaFolsom
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    Answer ✓
  • idk
    idk
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    They can see the animation of the NPC to know the interrupt. I do not recall red colors for interrupts, they at usually mark heavy damage. If a color appears to indicate a need to interrupt it is not common.

    I do not see it in trials. Hulk, Rakkhat, Skinrai all have actions that need to be interrupted and I have not seen a red marking to indicate it.

    Archers are an example of an NPC that has a skill that an be interrupted that also has a red cone associated with the skill, arrow spray, but the red cone is not indicating the skill can be interrupted. It is indicating the area of high damage from the skill.
  • WalksonGraves
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    ZOS has a long history of ignoring the disabled. Colorblind mode is standard across the industry but since it's not a 40$ cosmetic they refuse to do the obvious thing and spend 30 seconds coding it.
  • Epona222
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    I'm not colourblind myself so don't want to try to assume too much - I think if you quest a lot you see telegraphs on ordinary mobs - red lines is interruptable casting, white lines means you need to block. There are other visual cues besides that too, that happen at the same time, like you can see if a normal NPC enemy is about to try to hit you with uppercut or something by the stance it takes as it is gearing up for the attack - so I don't think that being colourblind is necessarily a detriment to performance for that reason, just that maybe (depending on the type of colourblindness) the player may have to watch for other signals from the hostile NPC - particularly stance and movements, each attack looks different in the way the NPC moves.

    I do agree that being able to change colours in your own settings would be a good thing, especially for things like red circles which must be an utter you know what if you're fighting in a grassy area and are red/green colourblind.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Avran_Sylt
    Avran_Sylt
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    @Giles.floydub17_ESO

    It's a red kind of spark, if you've seen the heavy indicator, the golden one, it's the same exact thing but large and red. It teaches you about it in the new tutorial as well if you want to check it out.

    Also, all of those interrupts that you mention in trials have that red spark indicator.

    Example:
    [img][/img]Screenshot_20170527_113720_zpsdi1myo6i.png
    Edited by Avran_Sylt on May 27, 2017 3:42PM
  • idk
    idk
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    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    It's a red kind of spark, if you've seen the heavy indicator, the golden one, it's the same exact thing but large and red. It teaches you about it in the new tutorial as well if you want to check it out.

    Also, all of those interrupts that you mention in trials have that red spark indicator.

    Example:
    [img][/img]Screenshot_20170527_113720_zpsdi1myo6i.png

    With the effects on that NPC I do not know what I am looking at. Does not mater, I have always found looking at the animations the NPC does is a better indicator of what is going on.
  • Avran_Sylt
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    @Giles.floydub17_ESO

    The long red lines that point to the NPC, should be easy to see against the rock-face.
  • Avran_Sylt
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    @Sakiri

    Hmm, fair point, it'd be best applied to all damage notifiers.
  • idk
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    Those long red lines indicate where the damage occurs. They do not appear against everything that needs to be interrupted.
  • Avran_Sylt
    Avran_Sylt
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    @Giles.floydub17_ESO

    Hmm? I'm talking the ones that are in a circular pattern around the spriggan npc, not the lines on the ground in front of the horavor. Ground Based AoE damage indicators are just that, indicators. but the circularly structured lines leading into the spriggan indicate an NPC ability that can be bashed.
  • Avran_Sylt
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    @drallar

    Since I'm alien to the concept, what colors would be best used to stand out for a person with red/green colour blindness? Do any come to mind?
  • idk
    idk
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    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    Hmm? I'm talking the ones that are in a circular pattern around the spriggan npc, not the lines on the ground in front of the horavor. Ground Based AoE damage indicators are just that, indicators. but the circularly structured lines leading into the spriggan indicate an NPC ability that can be bashed.

    Both of the images in the spoiler are situations an interrupt is needed. Neither have red lines around them. The white lines is merely from UI settings that the NPC is targeted. idk, maybe there is a UI setting to make things easier on some players and spells out when an interrupt is a good idea. I have never seen a marking as you are showing that is a UI tell an interrupt is needed.
    vHRC Top BossvHRC%20Top%20boss%20bash_zpsfbxbugic.png[/img]

    vMoL Hulk[img][/img]Hulk%20bash_zpsqihghsqs.png

    The topic did not branch off, I think the topic has an incorrect description. Maybe should have stuck with the simple red indicators about avoidable damage. That is a subject that has been brought up before and Zos has not addressed.
    Edited by idk on May 27, 2017 5:00PM
  • Avran_Sylt
    Avran_Sylt
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    @Giles.floydub17_ESO

    Ahhhhhhh. I see the issue, and I've learned something as well. You've likely got the Combat setting "Combat Cues" turned off.

    You can find it under Settings=>Gameplay=>Combat.

    So it turns out you can disable it (which I'm going to). Wonder if it's enabled by default? I don't remember if I turned it on or not. But either way, it should have the option to change the color to say: Bright Blue.

    Great help for learning the mechanics of some abilities though.
  • idk
    idk
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    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    Ahhhhhhh. I see the issue, and I've learned something as well. You've likely got the Combat setting "Combat Cues" turned off.

    You can find it under Settings=>Gameplay=>Combat.

    So it turns out you can disable it (which I'm going to). Wonder if it's enabled by default? I don't remember if I turned it on or not. But either way, it should have the option to change the color to say: Bright Blue.

    Great help for learning the mechanics of some abilities though.

    My combat queues are on. If they were off I would not see red markings for things I need to avoid. If I do not know where they at I would not be able to avoid them and probably would not have cleared HM in all trials that have been out for more than a week.

    It would mean I would not see things like the path the Warriors shield is about to take or where he will leap to. I see all those indications just fine.
  • Acrolas
    Acrolas
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    Like scientific names, color coding in games helps create a universal communication. If anybody could change those telegraph colors to anything, you'd lose those references.

    That said, WOW does provide filters for the three most common conditions. I don't like the wording, because a doctor would tell you if you have Protanopia, Deuteranopia, or Tritanopia so it's not really a 'best of' situation. But the system itself is pretty good. However, because vision can be a subjective thing, this type of interface really is more appropriate to be focus tested and scientifically verified at the operations level and then applied to all applications on that system.

    So a more meaningful discussion with Microsoft and Sony (among others) may lead to better results.

    Picture of the WOW filter for reference:
    YvBCfPz.jpg

    signing off
  • drallar
    drallar
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    Avran_Sylt wrote: »
    @drallar

    Since I'm alien to the concept, what colors would be best used to stand out for a person with red/green colour blindness? Do any come to mind?

    Speaking for myself only - yellow, white or light blue would likely stand out the best.
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