So we were running a vet trial the other night and a discussion began about how much needs to be done to make ESO a MMO that can retain its player base. Now keep in mind that the players I was running with would be considered "Above Casual" players. We have all completed VMA,VDSA,Vtrials and Vhard modes. Most of them only run trials for the leader boards anymore. That being said there are a LOT of players in our guilds that have left the game not simply because of the incoming disaster of a patch, but Morrowind is simply the proverbial straw that "broke their back" and patience with ZOS"
Upon entering the trial people were saying " well damn its dark/night time get ready for DCing all run long" -Why is this still a thing after this long it should have been fixed-. So yes we got to the first boss and the DC's started like clockwork. We pushed on, but during the waiting for people to relog and get back to the party we started the conversation about how bored they are getting with ESO. The end game in ESO is simply not rewarding enough to keep them wanting to log on anymore. Rewards for VHMTrials are just not worth the effort. I mean a pat on the back and an achievement is not going to keep players around for very long.
So I asked them what exactly would they like to see added/changed in ESO end game content. We talked at length about these things, but I will simply give you the basics.
For trials there needs to be a reward system that is more than a pat on the back and a title! The stats boost from gold jewelry is simply laughable. Someone said that ESO needs to take a look at how other games "We will use NeverWinter as an example simply because it is a console MMO" ESO could add a trials currency that can be used to buy "COSMETIC ONLY" gear. Like skins for your weapons. Maybe even costume gear would be great. It could work like this
Normal trial completion awards the player 5 Coins/Tokens/Scrolls
Vet trials awards the player with 10 Coins/Tokens/Scrolls
Vet Hard Mode awards the player with 25 Coins/Tokens/Scrolls
These Scrolls/Coins/Tokens would then be used to purchase skins for weapons. or costumes. With that being said these rewards should NOT be set at low prices. Skins for weapons could be around 100 coins/tokens. Costume helm skins and armor skins should be around 120+. We could even take it a step further and add a mount in here for 500+ or 1,000!! These rewards should have the visual effects of the trial that you ran to obtain them. The Hel Ra weapons/Costume skins should have a "Stone look" to them. Maybe a lava like look. The mount reward could be a Welwa. Sanctum Ophidia could go with a primal look or something. AA could go with a magical theme. You get the point.
Going a step further.... These Coins/Tokens/Scrolls should only be used for that specific trials rewards. So the Scrolls/Coins/Token you earn from running hel ra coud NOT be used to obtain rewards from the Sanctum Ophidia and Aetherian Archive venders.
Here is an example of how this would work.
Trial: Hel Ra Citadel Rewards list.
Weapon skin Cost 100
Armor skin Cost 150
Helm skin cost 100
Mount Welwa cost 500
I know some people will look at those prices and cringe, but I think they are about right. As these are there to give people something to work towards. These are not meant for the instant reward type of people. Being someone that went from PC to playing on console I will tell you first hand that ZOS and Perfect World seriously underestimated the willingness of the console player to grind!! Heck Perfect world went so far as to flat out REMOVE content/dungeons from the game as people were grinding dungeons for diamonds at a rate that let them bypass the cash shop all together. That is why I say these items need to be cosmetic only and the cost should be set so high.
As we continued the trial we continued to get disconnected and a trial run that should have taken 30 minutes turned into almost 2 hours so we had a long time to talk about this. A lot of these players have began to play Neverwinter again. I have talked to a lot of players that have started playing NW again and they all tell me it is because even with all of the problems that NW does have "and it does have its troubles" but the one thing that Neverwinter has done correctly is the end game content. In Neverwinter you actually have MEANINGFUL end game content that makes you feel like you are PROGRESSING your character. On top of feeling like you are progressing but the content is actually HARD to complete and FUN! To much of ESOs content feels and plays like a "Babies First MMO". What makes it worse is the fact that ESO End game content is just not worth the time it takes to do it. Not to mention that half the time it is so broken we cannot complete it due to disconnects.
So I do hope someone from ZOS takes the time to read this as I think these ideas would be a great way to expand and take advantage of content that is already in the game and yet give players something exciting and meaningful to work for. It would be a simple way to add a much needed spark to end game content in ESO.
I would like to hear from the community here on the forums.. Would this be something that would get you excited about running trials again? As it is now after you get your gold jewelry you have no reason at all to run trials again. This would give us all something to work towards and make TRIALS GREAT AGAIN!
Edited by Funkopotamus on May 27, 2017 4:17AM Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington