Source: Game Informer Article.So how far along is the music for The Elder Scrolls Online?
Matt Firor: Generally speaking, it's auto-generated. We are still working on the main score, but, generally speaking, when you go into an area it will pick one of sixteen different threads and it will layer two or three of them together and play it. The way it's written is that it picks one or two or three of a set, it's usually sixteen, and it will play those for like 30 seconds and then it it will fade out and then it will fade in a different version of the same tune with three other different threads. And so it's continually auto-generating as you go, because you're playing this game for so long. And then it's tied to zones and each thread is tied to different zones. So if you go into a swamp it sounds different than if you go into combat. Dungeons have a whole different set.
Nick Konkle: It is dependent on your state. The music changes if you are approaching an NPC even…
MF: As you approach a city…
NK: Yeah, it layers and changes at the appropriate time. As apposed to just the binary combat or not combat…Which I actually find super useful, because I always end up turning the music off in other games because it interferes with the other audio cues, in this case it is an audio cue.