Quote from PC/Mac Patch Notes v 3.0.5 (Morrowind) post #12 subtopic
Sorcerer:
- Daedric Summoning
- Summon Twilight Matriarch (Summon Winged Twilight morph): Fixed an issue where this morph’s heal ability could heal through walls.
- Summon Volatile Familiar (Summon Unstable Familiar morph): Reduced the damage done by this morphs’ special ability by 20%.
Developer Comments:
The amount of area of effect damage Sorcerers currently put out is too high, so reducing the effectiveness of this ability will bring them more in-line with other classes.
If the amount of area of effect damage that Sorcerers currently produce is "too high"
(in what contexts?), why not just reduce the amount of damage that the respective AoE abilities do? Of course, reducing it would make defeating some dungeon bosses impossible when a Sorcerer is in the DPS role -- unless, perhaps, other classes have commensurate increases in DPS, which would make having two of them in a party preferable and a Sorcerer the second-best choice.
I don't know about you, but on my Sorcerers, the first bar has a mix of abilities. The second bar has one DOT ability, two AoE abilities, one damage shield, and either
(a) a critical strike or spell damage buff, or
(b) a self-healing ability, usually Dark Exchange. In some contexts, I've slotted the
Volatile Familiar Unstable Clannfear in the fifth slot. However, the creature is readily killed by one attack by a 4-player dungeon boss. So I must manage the familiar, usually by attacking an Add so that the familiar is engaged, and doesn't attack the boss when I do. But it seems that ZOS has decided to eliminate that strategy, so probably neither the Twilight Tormentor nor the Clannfear will be on that bar unless my character is exploring a delve.
Which is to humbly opine that "balance" issues are
almost always(emphasis added - edit) PvP issues, not for PvE. Some day someone on a development team will wake up to the realization that PvP cannot be "balanced" when a character has the same gear and abilities that the character uses in PvE without PvE combat becoming "unbalanced".
The respective combat situations are entirely different contexts and have different goals, so they also have different issues.
The ZOS development team evidently caters to the PvP players. However, it appears to me that those who engage only in PvE far outnumber those who engage only in PvP or in both. Just send your character to Cyrodill sometime. At any given time, there are maybe two or three PvP fights taking place here and there, else the vast zone is ordinarily empty of players compared to the PvE zones. In all of my experience, there are players who prefer to engage in PvP, and plenty of others who find it offensive and prefer PvE instead. Only a small percentage of players spend an equal amount of time in both activities.