Light attacks, Heavy attacks, Blocks, and Bashes are all executed with a hand-held weapon, but a shield is used for Blocks and Bashes if the character has a shield equipped. If a player's character does not have a weapon equipped, then they use their fist(s) instead. Try that some time to see what happens.Lightspeedflashb14_ESO wrote: »There is no tool tip for light and heavy attacks, what you are talking about are weapon abilities, not light and heavy attacks. Light and heavy attacks are what you do when you press or hold the left mouse button or if you are on console, the right trigger.
Shadowshire wrote: »In the PC/Mac Patch Notes v. 3.0.5. (Morrowind) one of the revelations about Combat states:Which amount of damage is shown on a weapon tooltip? Is it the damage from making a Light Attack, from making a Heavy Attack, or some other amount?
- Increased the damage of Light Attacks by 15%.
- Decreased the damage of Heavy Attacks by 15%.
Which is to say, I doubt that the amount of damage shown on weapon tooltips will be changed. The two documented changes will occur in the host software calculations for resolving the combat. If that is indeed the case, then how is the amount of damage on a weapon tooltip useful, or relevant?
Thank-you for your time and attention to this matter.
Well, what I'm trying to figure out is the significance of the Damage shown on a staff. That is, it has a damage amount just as axes, maces, and swords do. The damage amount shown on a staff tooltip is the same for each staff type which has the same minimum Level that a PC must have to equip that staff. The damage amount increases linearly from the lowest required Level as the Level required to equip it increases -- just as the damage amounts for other weapons increase.Waffennacht wrote: »"So, you imply that there is no relationship between the damage which an equipped weapon inflicts, and whether it is used to make a Light or Heavy Attack. Frankly, I don't believe you."
What? Heavy and light attacks (I'm pretty sure) scale to weapon/spell damage. However there is no "tooltip" for ha and la. Of course changing weapon/spell DMG changes your ha or la. (Same with Stam/magicka to a lesser extent)
Now a heavy lightning staff will deal less damage than say a heavy fire staff attack, but that's passives and channel/dot type differences.
I'm curious as to what you are looking for?
Yeah, apparently, no one who has replied to my OP understands the question.....
As the guys above said, there's no tooltip for dmg done with light or heavy attacks. Bear in mind that the dmg you put varies from enemy to enemy.
To which tooltip are you referring?I've noticed a decrease in full heavy flame staff with my mDK near to what the tooltip says, but it changes from enemy to enemy..
Waffennacht wrote: »"So, you imply that there is no relationship between the damage which an equipped weapon inflicts, and whether it is used to make a Light or Heavy Attack. Frankly, I don't believe you."
What? Heavy and light attacks (I'm pretty sure) scale to weapon/spell damage. However there is no "tooltip" for ha and la. Of course changing weapon/spell DMG changes your ha or la. (Same with Stam/magicka to a lesser extent)
Now a heavy lightning staff will deal less damage than say a heavy fire staff attack, but that's passives and channel/dot type differences.
I'm curious as to what you are looking for?
On the face of it, each weapon type is assigned a numerical Damage Amount to use, first, to compare the damage which can be inflicted with very different weapons, such as axes, maces, swords, bows, and staves, respectively.So, now I am confused too. What do those numbers mean?
Weapon damage amounts increase as Character Experience Levels increase. A PC which is at the Experience Level that is required to equip a specific weapon has acquired enough experience necessary to use it in combat. As the PC's Experience Level increases subsequently, that also increases the amount of damage which they can do with the weapon (but the increases are not indefinite; see the next reply to your next comment below).I noticed on my blacksmith that the numbers fluctuate as I scroll through the levels.
Each weapon that is made from a specific metal or type of wood has a range of Experience Levels for which it is expected to be used (for example, from Level 10 to Level 25). As stated above, its Damage Amount increases as the Experience Level increases. A PC must be either at the lowest Experience Level in the range, or at a higher Level than the lowest in the range, in order to be able to equip and use a weapon made from the corresponding metal or type of wood.I noticed that they also change on the character as it levels.
Both? What starts decreasing "somewhere in the thirties"? I do not understand your statement.Frustratingly, they both start decreasing somewhere in the thirties.
"They" in the OP refers to the number which is the Damage Amount for a spell or a weapon (shown on their tooltips). I believe that the attack type (light or heavy) modifies the Damage Amount (not vice-versa). Or perhaps the attack type increases the Spell Damage or the Weapon Damage of the PC that is added to the other damage which the enemy NPC/PC receives from the weapon.Now the OP brings up the question about what do they actually mean. Do they modify skills or mouse attacks, or both? Or neither?
Thank-you for your reply. I believe that the Damage Amount for a weapon (shown on its tooltip as an existing item) is the primary basis, or starting point, for calculating how much damage the weapon inflicts for each specific hit in real-time combat by a particular PC against that PC's selected target(s). What I don't know are the details of the calculation. It is clear that several different things affect whether (a) a PC hits the target with a weapon, and (b) how much damage the target receives when it is hit.Anti_Virus wrote: »Waffennacht wrote: »"So, you imply that there is no relationship between the damage which an equipped weapon inflicts, and whether it is used to make a Light or Heavy Attack. Frankly, I don't believe you."
What? Heavy and light attacks (I'm pretty sure) scale to weapon/spell damage. However there is no "tooltip" for ha and la. Of course changing weapon/spell DMG changes your ha or la. (Same with Stam/magicka to a lesser extent)
Now a heavy lightning staff will deal less damage than say a heavy fire staff attack, but that's passives and channel/dot type differences.
I'm curious as to what you are looking for?
I thought Light attacks were based off of your weapons base damage and heavies were 3x Light attacks damage.
Flame HA = 0.0409739 Magicka + 1.63589 SpellDamage - 0.239583
/script d(GetAbilityDescription(15383))
Shadowshire wrote: »On the face of it, each weapon type is assigned a numerical Damage Amount to use, first, to compare the damage which can be inflicted with very different weapons, such as axes, maces, swords, bows, and staves, respectively.So, now I am confused too. What do those numbers mean?
But the Damage Amount is also used in calculating the damage which an enemy PC/NPC receives when that weapon hits them. Other factors also affect the result of the calculation. For example, whether the attack is a light one (faster, less force applied), or a heavy one (slower, more force applied) makes a difference in the amount of damage that the enemy receives.Weapon damage amounts increase as Character Experience Levels increase. A PC which is at the Experience Level that is required to equip a specific weapon has acquired enough experience necessary to use it in combat. As the PC's Experience Level increases subsequently, that also increases the amount of damage which they can do with the weapon (but the increases are not indefinite; see the next reply to your next comment below).I noticed on my blacksmith that the numbers fluctuate as I scroll through the levels.
However, the Experience Level for the weapon's class (as shown on a character's data sheet for the weapon's Skill category and its abilities and passives) is the measure of experience which a PC has acquired by using its weapon(s) in combat. Thus, it is also used in the calculation of the damage that a weapon inflicts when the weapon is used by a specific Player Character.Each weapon that is made from a specific metal or type of wood has a range of Experience Levels for which it is expected to be used (for example, from Level 10 to Level 25). As stated above, its Damage Amount increases as the Experience Level increases. A PC must be either at the lowest Experience Level in the range, or at a higher Level than the lowest in the range, in order to be able to equip and use a weapon made from the corresponding metal or type of wood.I noticed that they also change on the character as it levels.
When a PC's Experience Level becomes higher than the highest Experience Level in the range for the weapon, its Damage Amount no longer increases. So, a Level 50 character cannot do any more damage with a low-level weapon than a lower-level PC that currently has the highest Experience Level for that weapon can do.Both? What starts decreasing "somewhere in the thirties"? I do not understand your statement.Frustratingly, they both start decreasing somewhere in the thirties."They" in the OP refers to the number which is the Damage Amount for a spell or a weapon (shown on their tooltips). I believe that the attack type (light or heavy) modifies the Damage Amount (not vice-versa). Or perhaps the attack type increases the Spell Damage or the Weapon Damage of the PC that is added to the other damage which the enemy NPC/PC receives from the weapon.Now the OP brings up the question about what do they actually mean. Do they modify skills or mouse attacks, or both? Or neither?
Not yet, but thank-you for the reference.Waffennacht wrote: »Oh you're looking for the equations for how damage is calculated?
....
https://forums.elderscrollsonline.com/en/discussion/209938/pts-2-3-x-sorcerer-arithmagic/p1
Have you been there?
Reorx_Holybeard wrote: »Light and Heavy Attacks are considered "abilities" by the game just like almost everything else (Active Skills, passives, buffs, etc...). The base damage done by a LA/HA can be estimated and depends on the characters Magicka/Stamina and Weapon/Spell damage. For example a Heavy Attack from an Inferno Staff is:Flame HA = 0.0409739 Magicka + 1.63589 SpellDamage - 0.239583
Note that SpellDamage here is the character's overall spell damage as shown in the stat window and not the damage on the weapon itself. The actual weapon damage value contributes to the overall character's Spell and Weapon Damage stat.
About tooltips....LA/HA do actually have tooltips but you can't see them normally. You can manually see them with the chat command (for the Flame HA):/script d(GetAbilityDescription(15383))
You can find all the skill coefficients at http://esolog.uesp.net/viewSkillCoef.php and our build editor has the detailed calculations for LA/HA built into it at https://en.uesp.net/wiki/Special:EsoBuildEditor. It has been partially updated for Morrowind (still mining item data) but we haven't yet verified the complete LA/HA calculations just yet.
Okay, then, I will see whether I can investigate that. Frankly, from your description, it seems to be a flaw ("bug") in the host software. My guess is that it was introduced some time after I leveled each of my two main characters to Level 50, then on to Veteran Rank 16. Shortly afterward, the Veteran Ranks were eliminated, and only the Champion Point "levels" remain.....
Thanks for the response.
To clarify my statement that weapon damage and character damage start decreasing in the late thirties, early forties. When I scroll through weapon levels on my blacksmith and as my character leveled, even when geared to level, those numbers decreased, though not by much. My specific memory is not exact but a thirtieth-level weapon does more damage than a fortieth-level weapon, maybe a hundred points or so. And I definitely noticed the drop in damage described in the character window and in combat as my character adventured through her forties, even with regular gear updates. Now that she is earning Champion Points her damage has stabilized, which is strange because her gear is higher quality and includes better set bonuses.