Waffennacht wrote: »Unless you are claiming the base damage for your listed abilities is less than wrath because of the multiplicative part of said ability, I don't see where wrath would be any less affected by changing damage calculations
Waffennacht wrote: »Unless you are claiming the base damage for your listed abilities is less than wrath because of the multiplicative part of said ability, I don't see where wrath would be any less affected by changing damage calculations
Wrong thread? I didn't mention wrath anywhere.
deals X damage when enemies fall below 20% health
deals Y damage, increased by Z% when enemies fulfill condition W
Waffennacht wrote: »Unless you are claiming the base damage for your listed abilities is less than wrath because of the multiplicative part of said ability, I don't see where wrath would be any less affected by changing damage calculations
Wrong thread? I didn't mention wrath anywhere.
They mean Mages' Wrath, the Sorc execute. @Waffennacht the difference is that the formula for Mages' Wrath execute isdeals X damage when enemies fall below 20% health
where X is large enough on its own (usually) to bring an enemy quite close to 0 or kill them outright. Whereas the formula for other executes isdeals Y damage, increased by Z% when enemies fulfill condition W
where Y is not large enough on its own to bring an enemy to 0 health or kill them outright. Executes other than Wrath depend upon the percentage increase, which seems to have (unintentionally?) received a significant nerf, whereas Mages' Wrath does not depend on a percentage increase to do its executing damage.
Rohamad_Ali wrote: »I think impale is bugged but haven't had opportunity to test . The stam morph seems ok .
There was something weird in the patch notes from TC too about some mag ability resistance scaling off physical dmg in stead of Majic resist but I don't remember which it was .
Rohamad_Ali wrote: »I think impale is bugged but haven't had opportunity to test . The stam morph seems ok .
There was something weird in the patch notes from TC too about some mag ability resistance scaling off physical dmg in stead of Majic resist but I don't remember which it was .
I already tested that. Impale is properly scaling off spell resistance.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »I think impale is bugged but haven't had opportunity to test . The stam morph seems ok .
There was something weird in the patch notes from TC too about some mag ability resistance scaling off physical dmg in stead of Majic resist but I don't remember which it was .
I already tested that. Impale is properly scaling off spell resistance.
Ok good . But you are saying the multiplier is not working correct ?
With the new changes made in Morrowind making damage done multipliers like minor berserk, minor vulnerability, off-balance, etc. additive with CP it's had an unintended? effect of making certain % skills hit significantly weaker than they previously were. A few examples are Impale, Radiant Destruction, Executioner, etc.
Just some numbers with NB Impale for comparison.
Impale above 25%
tooltip - 4756
damage - 3990 (target dummy had 18200 - 10144 = 8056 resist or 16.112% mitigation)
Impale below 25%
tooltip - 4756 * 4 = 19024
damage - 12727
If the 300% was multiplicative (or just a flat amount), Impale should actually be hitting for 3990 * 4 = 15960 when the target is below 25%. Meaning it's only hitting for 12727/15960 = 79.7% of what it realistically should be.
Is this going to be fixed? It doesn't seem fair that MagSorc execute is just a flat amount while NB/Templar executes are % based which means they got heavily nerfed this patch.
Here's a raid parse from the other night, notice how much higher Merciless is hitting than Impale with a max hit of more than double.
imgur.com/HDtD2UM
Waffennacht wrote: »Well first off, NBs can get buffs imo
Second. In order to agree or disagree I would have to know, that (example executioner) with the same starting base as wrath (so tooltip for both are at 4k base example) then show me how much less damage executioner does at 20% than wrath.
So you need two builds, one magicka one Stam. You need their stats to equal the same baseline: HOWEVER wrath being a class ability scales to magicka and executioner scales to weapon damage (more so than each other's counter part) the stats are gonna be wonky.
Anyway, then you need an opponent at 20% health, and then show how the executioner's total damage is less than wrath.
Convoluted post I know but I think you get the idea
MisterBigglesworth wrote: »LOL yeah change the tooltip to "Deals an extra 219% damage..." and suddenly everything makes sense.
Waffennacht wrote: »Outside of comparisons made to wrath, what evidence do you have that the current theme of additive rather than multiplicative is not intended?
GreenSoup2HoT wrote: »I honestly dont really understand your calculations.
it was reported on pts, no dev response, they been extremely silent in the last 2 weeks
Narvuntien wrote: »
They definately read the PTS forums they have made changes as a result of posts there.
I am not sure if it got buried or they just didn't decide how to fix it or can't fix it quickly enough for 3.05.
Waffennacht wrote: »Outside of comparisons made to wrath, what evidence do you have that the current theme of additive rather than multiplicative is not intended?
Narvuntien wrote: »
They definately read the PTS forums they have made changes as a result of posts there.
I am not sure if it got buried or they just didn't decide how to fix it or can't fix it quickly enough for 3.05.
Waffennacht wrote: »Outside of comparisons made to wrath, what evidence do you have that the current theme of additive rather than multiplicative is not intended?
Gilliamtherogue wrote: »I actually had an idea when talking about the fixed HRC cheese from the top boss. In the patch Zenimax stated that Lightning Staves' split damage from Tri-Focus will no longer be affected by % amplifications, so that the splash damage of the Heavy Attack wouldn't be able to deal unintended amounts of damage.
This could very likely be the same issue, where instead of applying it to the Lightning Attack's split damage only, they applied it to all skills as a time saver or mistake, which has severe consequences with other abilities.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
Can we get some acknowledgement on this bug with abilities having built in % amplifications not getting their proper power bumps?