It won't be that big of an issue once the reduced wind up time goes live on console...BUT. Currently on Ps4 there are times when you are in combat and are in the middle of charging a heavy but need to cancel it early (to shield, heal, dodge roll, etc.). The animation will sometimes get locked and you get stuck charging a full heavy attack regardless of whatever you do to try and get out of it. This obviously causes problems when trying to get off skills simply to survive. Probably worth looking into.
Anyone else notice this?
I can't tag devs for some reason...go figure.
Edited by Moglijuana on May 25, 2017 6:46PM Ps4 - PSN:jdmayaDårth Måul (AD- Dunmer Mag DK) Legate
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