DocFrost72 wrote: »Why in the Three's name would you random q for a vet after this patch, expecting a good time?
That said, yeah the penalty needs to go.
No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that
1. it's only 15 min.
2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
3. it's not account wide. I shouldn't be possible to just jump on another character and queue.
No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that
1. it's only 15 min.
2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
3. it's not account wide. I shouldn't be possible to just jump on another character and queue.
For the record: I use group finder a lot and my team has never failed in vICP (and it's been at least 20+ vICP pugs). I'm a DD. Yes, there were those times in vCoS or vRoM where I had to slot Harness, self heals and a taunt to provide my low CP team with additional support, but that's kind of what you can expect when you queue for a random vet.
Sheva I 7 I wrote: »No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that
1. it's only 15 min.
2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
3. it's not account wide. I shouldn't be possible to just jump on another character and queue.
Can you even read, do you even English? Don't think 84cp and 135cp would be the one carrying a 600
DjMuscleboy02 wrote: »No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that
1. it's only 15 min.
2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
3. it's not account wide. I shouldn't be possible to just jump on another character and queue.
For the record: I use group finder a lot and my team has never failed in vICP (and it's been at least 20+ vICP pugs). I'm a DD. Yes, there were those times in vCoS or vRoM where I had to slot Harness, self heals and a taunt to provide my low CP team with additional support, but that's kind of what you can expect when you queue for a random vet.
More times than not, the group I queue into gets glitched and disbands itself or queues only 2-3 people in. I understand the 15 minute penalty, and if the queue actually worked then yes it's a needed feature. But I'd much rather have people be able to bail on groups than to just have the entire queue not work and everyone have to wait a penalty for nothing.
Sheva I 7 I wrote: »No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that
1. it's only 15 min.
2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
3. it's not account wide. I shouldn't be possible to just jump on another character and queue.
Can you even read, do you even English? Don't think 84cp and 135cp would be the one carrying a 600
If you are CP 600 and can't complete vICP with a full team of 4 people, no matter their CP, you perform way below what can be expected of you. Thus, you are the one who needs carrying. And if you drop a group just because you assume they can't carry you because of their low CP, the timer penalty is exactly what you need.
Sheva I 7 I wrote: »No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that
1. it's only 15 min.
2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
3. it's not account wide. I shouldn't be possible to just jump on another character and queue.
Can you even read, do you even English? Don't think 84cp and 135cp would be the one carrying a 600
WalksonGraves wrote: »Sheva I 7 I wrote: »No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that
1. it's only 15 min.
2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
3. it's not account wide. I shouldn't be possible to just jump on another character and queue.
Can you even read, do you even English? Don't think 84cp and 135cp would be the one carrying a 600
Some people are in such a rush to be ***.
Well, I'm sorry if it offends you, but people like you are the reason this timer got implemented in the first place.
If you are CP 600 and can't complete vICP with a full team of 4 people, no matter their CP, you perform way below what can be expected of you. Thus, you are the one who needs carrying. And if you drop a group just because you assume they can't carry you because of their low CP, the timer penalty is exactly what you need.
Valkysas154 wrote: »
To be fair you are queued for a specific dungeon -1- even a tank or healer can take that long if you que that way
The real prob is it's hard to be a tank or healer and still be able to do things such as vma or even just questing
sure it can be done but takes 100% longer than a dps so there's more dps than healer or tanks
VagabondLife wrote: »If you are CP 600 and can't complete vICP with a full team of 4 people, no matter their CP, you perform way below what can be expected of you. Thus, you are the one who needs carrying. And if you drop a group just because you assume they can't carry you because of their low CP, the timer penalty is exactly what you need.
You, sir, are both wrong, and incredibly condescending.
I wish you nothing but vWGT pugs full of CP 10 DW tanks and 2H stamblades, from now until the end of time...
Sheva I 7 I wrote: »DocFrost72 wrote: »Why in the Three's name would you random q for a vet after this patch, expecting a good time?
That said, yeah the penalty needs to go.
still homestead on consoles, I just want to get undaunted on my new healer, I don't get why people touch vet dungeons before 200 cp at the very least (most require 300-400, dlcs ones 450-500). System needs a filter or something, so you only que in with 100+, 200+, 300+, 400+, 500+, 600+
I don't find it amusing carrying noobs who come underleveled, undergeared, clueless for the content
Gotcha. Yeah it's still completely screwed on console. Just another reason Console/PC should be different in some cases. It's more a hassle than a justifiable punishment on console right now.DjMuscleboy02 wrote: »No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that
1. it's only 15 min.
2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
3. it's not account wide. I shouldn't be possible to just jump on another character and queue.
For the record: I use group finder a lot and my team has never failed in vICP (and it's been at least 20+ vICP pugs). I'm a DD. Yes, there were those times in vCoS or vRoM where I had to slot Harness, self heals and a taunt to provide my low CP team with additional support, but that's kind of what you can expect when you queue for a random vet.
More times than not, the group I queue into gets glitched and disbands itself or queues only 2-3 people in. I understand the 15 minute penalty, and if the queue actually worked then yes it's a needed feature. But I'd much rather have people be able to bail on groups than to just have the entire queue not work and everyone have to wait a penalty for nothing.
I agree. But the group finder (on PC) is working much better now. Instead of kicking everyone out, it's a double loading screen now. Not perfect, but it does make sure all 4 members end up in the same dungeon instance in one group. Also, the "Activity Complete" bug got fixed. It's definitely usable for me.
FYI, if you get ported into a dungeon and only 2 - 3 people are in the group, check the party option window ("P" on PC). If you see that there's a number without a name next to it, it means the other person is still porting (2nd loading screen) or crashed, but still in there and will be there once he's made it through the loading screen.
Sheva I 7 I wrote: »DocFrost72 wrote: »Why in the Three's name would you random q for a vet after this patch, expecting a good time?
That said, yeah the penalty needs to go.
still homestead on consoles, I just want to get undaunted on my new healer, I don't get why people touch vet dungeons before 200 cp at the very least (most require 300-400, dlcs ones 450-500). System needs a filter or something, so you only que in with 100+, 200+, 300+, 400+, 500+, 600+
I don't find it amusing carrying noobs who come underleveled, undergeared, clueless for the content
Tell me more about those cp and how they make someone a better player>.<
Valkysas154 wrote: »
To be fair you are queued for a specific dungeon -1- even a tank or healer can take that long if you que that way
The real prob is it's hard to be a tank or healer and still be able to do things such as vma or even just questing
sure it can be done but takes 100% longer than a dps so there's more dps than healer or tanks
i am getting sick of fanboy excuses, really
Sheva I 7 I wrote: »DocFrost72 wrote: »Why in the Three's name would you random q for a vet after this patch, expecting a good time?
That said, yeah the penalty needs to go.
still homestead on consoles, I just want to get undaunted on my new healer, I don't get why people touch vet dungeons before 200 cp at the very least (most require 300-400, dlcs ones 450-500). System needs a filter or something, so you only que in with 100+, 200+, 300+, 400+, 500+, 600+
I don't find it amusing carrying noobs who come underleveled, undergeared, clueless for the content
Lmao!! Sure they do bud.
Sheva I 7 I wrote: »DocFrost72 wrote: »Why in the Three's name would you random q for a vet after this patch, expecting a good time?
That said, yeah the penalty needs to go.
still homestead on consoles, I just want to get undaunted on my new healer, I don't get why people touch vet dungeons before 200 cp at the very least (most require 300-400, dlcs ones 450-500). System needs a filter or something, so you only que in with 100+, 200+, 300+, 400+, 500+, 600+
I don't find it amusing carrying noobs who come underleveled, undergeared, clueless for the content
What? Which exactly dungeons require 600+ cp? Dlc dungeons require some skill and teamwork, not cp. I ran WGT with cp 100 healer just the other day. Was a pug, was their first run, was great. Had 18k health, really good heals, was able to close Planar's portal and still dish out heals, even had Annulment. 10/10 would run again. Few weeks before that had a 600 cp healer with 13k health who refused to eat food even after I tried to give them some and spent last boss of Arx permanently dead with me healing the group through it with Twilight in the end. Tell me more about those cp and how they make someone a better player>.<
I will admit there is an issue with weak players but it's universal and not nearly as cp dependant as some people think. Cp=time played, not skill or game knowledge. And Zenimax is doing everything in its power to make sure you can play to 600 cp and beyond without learning a single thing about the game, so lo and behold. It's an issue but it's not a reason to shun the few players who actually are trying no matter their cp. You drop/kick after you wipe and see it's hopeless, not before giving people a chance. THAT's what the penalty is there for. No one is forcing you to solo the dungeon if after 15 minutes it becomes apparent it's the only way. But don't judge by cp.
(On side note, gf bugs are a completely different story and need love and fixes. )
WalksonGraves wrote: »They solved a non existant problem by punishing everyone.
Has seen cp600 doing only LA, granted not in dungeons as I have been lucky.Sheva I 7 I wrote: »No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that
1. it's only 15 min.
2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
3. it's not account wide. I shouldn't be possible to just jump on another character and queue.
Can you even read, do you even English? Don't think 84cp and 135cp would be the one carrying a 600