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tired of 15 minute cooldown on dungeon finder

Sheva I 7 I
Sheva I 7 I
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such a waste of time, because 2 idiot 13x cps decide to que up for vet icp, herpy derp derp
Edited by Sheva I 7 I on May 25, 2017 5:03PM
  • DocFrost72
    DocFrost72
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    Why in the Three's name would you random q for a vet after this patch, expecting a good time?

    That said, yeah the penalty needs to go.
  • Sheva I 7 I
    Sheva I 7 I
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    DocFrost72 wrote: »
    Why in the Three's name would you random q for a vet after this patch, expecting a good time?

    That said, yeah the penalty needs to go.

    still homestead on consoles, I just want to get undaunted on my new healer, I don't get why people touch vet dungeons before 200 cp at the very least (most require 300-400, dlcs ones 450-500). System needs a filter or something, so you only que in with 100+, 200+, 300+, 400+, 500+, 600+
    I don't find it amusing carrying noobs who come underleveled, undergeared, clueless for the content
  • Meld777
    Meld777
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    No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that

    1. it's only 15 min.
    2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
    3. it's not account wide. I shouldn't be possible to just jump on another character and queue.

    For the record: I use group finder a lot and my team has never failed in vICP (and it's been at least 20+ vICP pugs). I'm a DD. Yes, there were those times in vCoS or vRoM where I had to slot Harness, self heals and a taunt to provide my low CP team with additional support, but that's kind of what you can expect when you queue for a random vet.
    Edited by Meld777 on May 25, 2017 5:17PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Sheva I 7 I
    Sheva I 7 I
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    Meld777 wrote: »
    No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that

    1. it's only 15 min.
    2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
    3. it's not account wide. I shouldn't be possible to just jump on another character and queue.

    Can you even read, do you even English? Don't think 84cp and 135cp would be the one carrying a 600
  • DjMuscleboy02
    DjMuscleboy02
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    Meld777 wrote: »
    No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that

    1. it's only 15 min.
    2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
    3. it's not account wide. I shouldn't be possible to just jump on another character and queue.

    For the record: I use group finder a lot and my team has never failed in vICP (and it's been at least 20+ vICP pugs). I'm a DD. Yes, there were those times in vCoS or vRoM where I had to slot Harness, self heals and a taunt to provide my low CP team with additional support, but that's kind of what you can expect when you queue for a random vet.

    More times than not, the group I queue into gets glitched and disbands itself or queues only 2-3 people in. I understand the 15 minute penalty, and if the queue actually worked then yes it's a needed feature. But I'd much rather have people be able to bail on groups than to just have the entire queue not work and everyone have to wait a penalty for nothing.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Meld777
    Meld777
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    Meld777 wrote: »
    No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that

    1. it's only 15 min.
    2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
    3. it's not account wide. I shouldn't be possible to just jump on another character and queue.

    Can you even read, do you even English? Don't think 84cp and 135cp would be the one carrying a 600

    If you are CP 600 and can't complete vICP with a full team of 4 people, no matter their CP, you perform way below what can be expected of you. Thus, you are the one who needs carrying. And if you drop a group just because you assume they can't carry you because of their low CP, the timer penalty is exactly what you need.
    Meld777 wrote: »
    No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that

    1. it's only 15 min.
    2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
    3. it's not account wide. I shouldn't be possible to just jump on another character and queue.

    For the record: I use group finder a lot and my team has never failed in vICP (and it's been at least 20+ vICP pugs). I'm a DD. Yes, there were those times in vCoS or vRoM where I had to slot Harness, self heals and a taunt to provide my low CP team with additional support, but that's kind of what you can expect when you queue for a random vet.

    More times than not, the group I queue into gets glitched and disbands itself or queues only 2-3 people in. I understand the 15 minute penalty, and if the queue actually worked then yes it's a needed feature. But I'd much rather have people be able to bail on groups than to just have the entire queue not work and everyone have to wait a penalty for nothing.

    I agree. But the group finder (on PC) is working much better now. Instead of kicking everyone out, it's a double loading screen now. Not perfect, but it does make sure all 4 members end up in the same dungeon instance in one group. Also, the "Activity Complete" bug got fixed. It's definitely usable for me.

    FYI, if you get ported into a dungeon and only 2 - 3 people are in the group, check the party option window ("P" on PC). If you see that there's a number without a name next to it, it means the other person is still porting (2nd loading screen) or crashed, but still in there and will be there once he's made it through the loading screen.
    Edited by Meld777 on May 25, 2017 5:29PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Sheva I 7 I
    Sheva I 7 I
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    Meld777 wrote: »
    Meld777 wrote: »
    No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that

    1. it's only 15 min.
    2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
    3. it's not account wide. I shouldn't be possible to just jump on another character and queue.

    Can you even read, do you even English? Don't think 84cp and 135cp would be the one carrying a 600

    If you are CP 600 and can't complete vICP with a full team of 4 people, no matter their CP, you perform way below what can be expected of you. Thus, you are the one who needs carrying. And if you drop a group just because you assume they can't carry you because of their low CP, the timer penalty is exactly what you need.

    I am not going to spend 2 hours carrying pugs through vet icp, I see 0 fun in soloing every boss by myself basically. Especially first boss in icp that can one shot you no matter what. And don't give me this ***, when you have a 84 cp tank who has a two-handed sword and green gear on with a 134 sorc using impluse you can't complete a vet icp as a 600cp healer. Never
  • WalksonGraves
    WalksonGraves
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    Meld777 wrote: »
    No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that

    1. it's only 15 min.
    2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
    3. it's not account wide. I shouldn't be possible to just jump on another character and queue.

    Can you even read, do you even English? Don't think 84cp and 135cp would be the one carrying a 600

    Some people are in such a rush to be ***.
  • Cêltic421
    Cêltic421
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    The 15 min timer needs to be tweaked or just go away
  • Sheva I 7 I
    Sheva I 7 I
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    Meld777 wrote: »
    No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that

    1. it's only 15 min.
    2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
    3. it's not account wide. I shouldn't be possible to just jump on another character and queue.

    Can you even read, do you even English? Don't think 84cp and 135cp would be the one carrying a 600

    Some people are in such a rush to be ***.

    Dude [snip] , completely contradicts himself, and then starts telling some eso science-fiction of his low cp groups beating vicp/mazzatun/cradle, expect him to claim he completed hard-modes well, don't forget no death/speed runs with green geared 100cps.

    [Edit for Flaming]
    Edited by ZOS_Bill on May 25, 2017 7:08PM
  • Meld777
    Meld777
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    Well, I'm sorry if it offends you, but people like you are the reason this timer got implemented in the first place. It hasn't been here for the majority of ESO's existence so far.
    Edited by Meld777 on May 25, 2017 5:36PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Sheva I 7 I
    Sheva I 7 I
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    Meld777 wrote: »
    Well, I'm sorry if it offends you, but people like you are the reason this timer got implemented in the first place.

    Timer has been implemented for a problem that wasn't there to begin with, sure some people abused power to kick others, but the problem wasn't as big as it is now, with this buggy piece of crap that basically forces you to carry noobs through content they are not prepared for. This is exactly why end-game community is so small in this game, everything caters to pugs/noobs/role-players and others in real life furies who are too ignorant to understand the concept of veteran content.
  • Rikkof
    Rikkof
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    cant even get into one...
    SS taken moments ago...
    i.imgur.com/xqfnnGz.png

    Nice game, srsly.
  • Sheva I 7 I
    Sheva I 7 I
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    Rikkof wrote: »
    cant even get into one...
    SS taken moments ago...
    i.imgur.com/xqfnnGz.png

    Nice game, srsly.

    yeah forget about getting in as a damage dealer, wait time is ridiculous
  • VagabondLife
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    Meld777 wrote: »
    If you are CP 600 and can't complete vICP with a full team of 4 people, no matter their CP, you perform way below what can be expected of you. Thus, you are the one who needs carrying. And if you drop a group just because you assume they can't carry you because of their low CP, the timer penalty is exactly what you need.

    You, sir, are both wrong, and incredibly condescending.

    I wish you nothing but vWGT pugs full of CP 10 DW tanks and 2H stamblades, from now until the end of time...
  • Valkysas154
    Valkysas154
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    Rikkof wrote: »
    cant even get into one...
    SS taken moments ago...
    i.imgur.com/xqfnnGz.png

    Nice game, srsly.

    To be fair you are queued for a specific dungeon -1- even a tank or healer can take that long if you que that way
    The real prob is it's hard to be a tank or healer and still be able to do things such as vma or even just questing
    sure it can be done but takes 100% longer than a dps so there's more dps than healer or tanks

  • Rikkof
    Rikkof
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    Rikkof wrote: »
    cant even get into one...
    SS taken moments ago...
    i.imgur.com/xqfnnGz.png

    Nice game, srsly.

    To be fair you are queued for a specific dungeon -1- even a tank or healer can take that long if you que that way
    The real prob is it's hard to be a tank or healer and still be able to do things such as vma or even just questing
    sure it can be done but takes 100% longer than a dps so there's more dps than healer or tanks

    i am getting sick of fanboy excuses, really
  • Myyth
    Myyth
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    Meld777 wrote: »
    If you are CP 600 and can't complete vICP with a full team of 4 people, no matter their CP, you perform way below what can be expected of you. Thus, you are the one who needs carrying. And if you drop a group just because you assume they can't carry you because of their low CP, the timer penalty is exactly what you need.

    You, sir, are both wrong, and incredibly condescending.

    I wish you nothing but vWGT pugs full of CP 10 DW tanks and 2H stamblades, from now until the end of time...

    and don't forget heavy armor bow/bow characters going pew pew pew with light attacks!
    Its pretty clear this guy hasn't seen the horrors we have or is some sort of masochist who doesn't value his time.

    If the timer penalty is supposed to function as a deterrent to prevent people from quitting dungeons, then I can attest to the fact that the 15 min penalty does not work.
    The penalty does not in anyway convince me to stay and I will still instantly quit group when I zone into dungeon like "cradle of shadows" with a lvl 10 healer and level 12 tank. Or I get Ruins of Mazzatun with any group. I don't care about the penalty, I am out of there!

    Until they fix the mess that is the difficulty level of the group finder, they should not try to force players to do dungeons that end up being a terrible playing experience.





    Edited by Myyth on May 25, 2017 7:22PM
  • Cage_Lizardman
    Cage_Lizardman
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    Yeah there should easily be higher requirements for joining certain dungeons through the finder.

    Ok it is possible to do vWGT with 25k group dps. But I don't want to do that again. There should also be a language requirement, I don't know how many times we've got stuck at the inhibitor with some guy who doesn't know the mechanics and only writes cyrillic...
  • Danksta
    Danksta
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    DocFrost72 wrote: »
    Why in the Three's name would you random q for a vet after this patch, expecting a good time?

    That said, yeah the penalty needs to go.

    still homestead on consoles, I just want to get undaunted on my new healer, I don't get why people touch vet dungeons before 200 cp at the very least (most require 300-400, dlcs ones 450-500). System needs a filter or something, so you only que in with 100+, 200+, 300+, 400+, 500+, 600+
    I don't find it amusing carrying noobs who come underleveled, undergeared, clueless for the content

    Lmao!! Sure they do bud.
    BawKinTackWarDs PS4/NA

  • Tan9oSuccka
    Tan9oSuccka
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    I don't like the penalty for when the group forms and then dumps everyone.

    However, if I leave a group because CP 100 Yoloswag420 decides to queue for VWGT that's on me.

    Granted, he shouldn't be there....but I chose to leave. Working as intended.
  • Floki_Vilgerdarson
    Floki_Vilgerdarson
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    What dungeon finder?
  • DjMuscleboy02
    DjMuscleboy02
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    Meld777 wrote: »
    Meld777 wrote: »
    No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that

    1. it's only 15 min.
    2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
    3. it's not account wide. I shouldn't be possible to just jump on another character and queue.

    For the record: I use group finder a lot and my team has never failed in vICP (and it's been at least 20+ vICP pugs). I'm a DD. Yes, there were those times in vCoS or vRoM where I had to slot Harness, self heals and a taunt to provide my low CP team with additional support, but that's kind of what you can expect when you queue for a random vet.

    More times than not, the group I queue into gets glitched and disbands itself or queues only 2-3 people in. I understand the 15 minute penalty, and if the queue actually worked then yes it's a needed feature. But I'd much rather have people be able to bail on groups than to just have the entire queue not work and everyone have to wait a penalty for nothing.

    I agree. But the group finder (on PC) is working much better now. Instead of kicking everyone out, it's a double loading screen now. Not perfect, but it does make sure all 4 members end up in the same dungeon instance in one group. Also, the "Activity Complete" bug got fixed. It's definitely usable for me.

    FYI, if you get ported into a dungeon and only 2 - 3 people are in the group, check the party option window ("P" on PC). If you see that there's a number without a name next to it, it means the other person is still porting (2nd loading screen) or crashed, but still in there and will be there once he's made it through the loading screen.
    Gotcha. Yeah it's still completely screwed on console. Just another reason Console/PC should be different in some cases. It's more a hassle than a justifiable punishment on console right now.

    And I mean sometimes I get a team and sometimes I queue. I literally got 3 light attack bow plunkers for COA2 the other day (yep one was in heavy armour and said he was a "tank"!) and ended up having to essentially solo it on a sorc I'm leveling for PvP that currently has about 9 passives total. Some people will leave groups like that and some won't, but a majority of the time, on console, you end up waiting 15 minutes because of the broken queue (and that's after a 10+ minute queue to begin with.)

    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Magdalina
    Magdalina
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    DocFrost72 wrote: »
    Why in the Three's name would you random q for a vet after this patch, expecting a good time?

    That said, yeah the penalty needs to go.

    still homestead on consoles, I just want to get undaunted on my new healer, I don't get why people touch vet dungeons before 200 cp at the very least (most require 300-400, dlcs ones 450-500). System needs a filter or something, so you only que in with 100+, 200+, 300+, 400+, 500+, 600+
    I don't find it amusing carrying noobs who come underleveled, undergeared, clueless for the content

    What? Which exactly dungeons require 600+ cp? Dlc dungeons require some skill and teamwork, not cp. I ran WGT with cp 100 healer just the other day. Was a pug, was their first run, was great. Had 18k health, really good heals, was able to close Planar's portal and still dish out heals, even had Annulment. 10/10 would run again. Few weeks before that had a 600 cp healer with 13k health who refused to eat food even after I tried to give them some and spent last boss of Arx permanently dead with me healing the group through it with Twilight in the end. Tell me more about those cp and how they make someone a better player>.<

    I will admit there is an issue with weak players but it's universal and not nearly as cp dependant as some people think. Cp=time played, not skill or game knowledge. And Zenimax is doing everything in its power to make sure you can play to 600 cp and beyond without learning a single thing about the game, so lo and behold. It's an issue but it's not a reason to shun the few players who actually are trying no matter their cp. You drop/kick after you wipe and see it's hopeless, not before giving people a chance. THAT's what the penalty is there for. No one is forcing you to solo the dungeon if after 15 minutes it becomes apparent it's the only way. But don't judge by cp.

    (On side note, gf bugs are a completely different story and need love and fixes. )
  • Cage_Lizardman
    Cage_Lizardman
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    Magdalina wrote: »
    Tell me more about those cp and how they make someone a better player>.<

    At least it's an easy way to weed out most non-viable groups. Try running vWGT with randoms, I've done that a lot and it's maybe 1 in 10 groups who can get through it? As a dd I can only carry people as far as the inhibitor, and as a healer not at all if they just die 5 seconds after I resurrect them. Few cp300+ who know english can't handle it though.
  • Valkysas154
    Valkysas154
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    Rikkof wrote: »
    Rikkof wrote: »
    cant even get into one...
    SS taken moments ago...
    i.imgur.com/xqfnnGz.png

    Nice game, srsly.

    To be fair you are queued for a specific dungeon -1- even a tank or healer can take that long if you que that way
    The real prob is it's hard to be a tank or healer and still be able to do things such as vma or even just questing
    sure it can be done but takes 100% longer than a dps so there's more dps than healer or tanks

    i am getting sick of fanboy excuses, really

    That's not a fanboy comment you idiot it's the truth when i had only a few dungeon left to do on my HEALER it took more than 30min to get into the dungeon you que for a specific dungeon -not random- it will take much much longer deal with it.
  • WalksonGraves
    WalksonGraves
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    Lfg has always been garbage and zos threw gasoline on the fire by adding a timer. 95% of kicks in pugs is due to eso being buggy and has nothing to do with players. 15 min timer is the stupidest design choice in a long list of bad dev decisions, defending it is madness. They solved a non existant problem by punishing everyone.
  • Sheva I 7 I
    Sheva I 7 I
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    Danksta wrote: »
    DocFrost72 wrote: »
    Why in the Three's name would you random q for a vet after this patch, expecting a good time?

    That said, yeah the penalty needs to go.

    still homestead on consoles, I just want to get undaunted on my new healer, I don't get why people touch vet dungeons before 200 cp at the very least (most require 300-400, dlcs ones 450-500). System needs a filter or something, so you only que in with 100+, 200+, 300+, 400+, 500+, 600+
    I don't find it amusing carrying noobs who come underleveled, undergeared, clueless for the content

    Lmao!! Sure they do bud.

    City of Ash 2, Elden Hollow 2, Fungal 2, Direfrost Keep, Selenes Web
    Can group of 200 cp average clear those? Yes they can sure, will it take them long time -> yes
    Magdalina wrote: »
    DocFrost72 wrote: »
    Why in the Three's name would you random q for a vet after this patch, expecting a good time?

    That said, yeah the penalty needs to go.

    still homestead on consoles, I just want to get undaunted on my new healer, I don't get why people touch vet dungeons before 200 cp at the very least (most require 300-400, dlcs ones 450-500). System needs a filter or something, so you only que in with 100+, 200+, 300+, 400+, 500+, 600+
    I don't find it amusing carrying noobs who come underleveled, undergeared, clueless for the content

    What? Which exactly dungeons require 600+ cp? Dlc dungeons require some skill and teamwork, not cp. I ran WGT with cp 100 healer just the other day. Was a pug, was their first run, was great. Had 18k health, really good heals, was able to close Planar's portal and still dish out heals, even had Annulment. 10/10 would run again. Few weeks before that had a 600 cp healer with 13k health who refused to eat food even after I tried to give them some and spent last boss of Arx permanently dead with me healing the group through it with Twilight in the end. Tell me more about those cp and how they make someone a better player>.<

    I will admit there is an issue with weak players but it's universal and not nearly as cp dependant as some people think. Cp=time played, not skill or game knowledge. And Zenimax is doing everything in its power to make sure you can play to 600 cp and beyond without learning a single thing about the game, so lo and behold. It's an issue but it's not a reason to shun the few players who actually are trying no matter their cp. You drop/kick after you wipe and see it's hopeless, not before giving people a chance. THAT's what the penalty is there for. No one is forcing you to solo the dungeon if after 15 minutes it becomes apparent it's the only way. But don't judge by cp.

    (On side note, gf bugs are a completely different story and need love and fixes. )

    I never said any dungeons require 600 cp, still having an option for 600+cp que only would be awesome, way higher chances of getting speed runs/no death runs with full group of 600+. I don't discriminate against low cps, but when I see 2 dumb noobs with 84cp and 131 cp using two-handed sword and qued as a tank, and dps spamming lighting impulse as main spammable it tells me instantly whats going to happen.
  • Meld777
    Meld777
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    They solved a non existant problem by punishing everyone.

    No. You know what happened before when people zoned into a random vet dungeon and it was DLC? They quit. You know what happens now? They stay. That's the reality. Yes, there are some "carry-me-justice" warriors in this thread that claim to quit even with the penalty in place. Haven't met them. Hopefully, never will.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • zaria
    zaria
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    Meld777 wrote: »
    No. The penalty is working as intended. People like you are exactly the ones that need to be punished. Not everyone wants to carry you, you know? Sometimes you gotta pull your own weight. My only problems with the penalty are that

    1. it's only 15 min.
    2. the 15 min start once you enter the dungeon and not when you leave party. That way you don't get punished when you leave after 15 min, which should be the case.
    3. it's not account wide. I shouldn't be possible to just jump on another character and queue.

    Can you even read, do you even English? Don't think 84cp and 135cp would be the one carrying a 600
    Has seen cp600 doing only LA, granted not in dungeons as I have been lucky.
    Would not say they was qualified for normal dungeon doing just light attacks.
    On the other hand you don't queue for vIcP with low CP, you don't queue for random veteran until you have done vIcP.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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