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Would you want a stamina focused class?

jlmurra2
jlmurra2
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The majority of class skills in all existing classes, focus on magicka abilities. There are stamina morphs, which is great, yet for most abilities there is only magicka morphs. There seems to always be a magicka option, but very often no stamina option.

As I was looking over the Warden class skills recently, I learned that most of the abilities are again focused on magicka, with a few stamina morphs. So I will be making a magicka Warden, because I wish to experience the most of the class.

I feel what is missing, or perhaps needed in this game is a class that focuses on stamina abilities, with a few magicka morphs. Basically a class that has the invert of what is now the magicka/stamina abilities ratio of classes. If the magicka morphs could focus on abilities that didn't rely on scaling to a resource poll, like set value buffs, and debuffs, then this might provide a new way to make viable hybrid characters as well.

I'm thinking an adventurer, or wanderer type class/name.
Edited by jlmurra2 on May 25, 2017 11:04AM

Would you want a stamina focused class? 33 votes

Yes. I would like to see this added to the game.
72%
FinraelinSotha_SilArcirismichaelarrynZounicharley222XarkoZolronFodoreBlackbird_Vtheher0notLeogonFallen_RayBobby_V_RockitCultOfMMOMarabornwingrionkaldrihjartaRainchaser t3hdubzygediv2 24 votes
No, because...
27%
aisriyth_ESOTurelusNoisividDemycilianMayraelSTEVILAvran_SyltTheStealthDudeFishstrom 9 votes
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    No, because what you should be asking for is more weapon lines.

    Class skills are always going to be in favor of magicka since they don't have many weapon lines to work with.
  • Turelus
    Turelus
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    No, because...
    No because I feel there should be representation for all playing styles regardless of class.

    The reason there is such a stacked house in favour of Magicka is because on the games launch there was now Magicka or Stamina builds, it was designed to be hybrids.

    However due to the mechanics (mainly damage scaled from attributes) it became far more practical to choose one form and focus.

    I would much rather see a system where stamina is better represented (but not a whole class) or change the system so the system is not forcing one or the other.
    Edited by Turelus on May 25, 2017 11:10AM
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • jlmurra2
    jlmurra2
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    Yes. I would like to see this added to the game.
    No, because what you should be asking for is more weapon lines.

    Class skills are always going to be in favor of magicka since they don't have many weapon lines to work with.

    Seems like a separate poll, but that would be welcome as well.
  • jlmurra2
    jlmurra2
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    Yes. I would like to see this added to the game.
    Turelus wrote: »
    Now because I feel there should be representation for all playing styles regardless of class.

    I would much rather see a system where stamina is better represented (but not a whole class) or change the system so the system is not forcing one or the other.

    That would be a fine solution as well. It would be more sweeping, where I was thinking more focused, but that would be effective.
  • theher0not
    theher0not
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    Yes. I would like to see this added to the game.
    Either that or more stamina class morphs.

    Weapon skills are super boring and need to be balanced to work for all classes, so if one of those skills are OP for one class all classes will suffer.


    Preferably I would want all skills in the game to be changed from mag to stamina and from stam to magicka.



    Mag also get a 3 in one weapon since frost, fire and lightning staff gives different bonuses so destro staffs which is objectivley better than having 4 different lines for the same effect. And stamina can only have access to 2 of their 4 lines at a time while a mag player cam acess all of them at once.
    Edited by theher0not on May 25, 2017 11:49AM
  • Turelus
    Turelus
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    No, because...
    jlmurra2 wrote: »
    Turelus wrote: »
    Now because I feel there should be representation for all playing styles regardless of class.

    I would much rather see a system where stamina is better represented (but not a whole class) or change the system so the system is not forcing one or the other.

    That would be a fine solution as well. It would be more sweeping, where I was thinking more focused, but that would be effective.
    I just worry that a class with a Stamina focus is a... so I am really struggling to think of the right term sorry.

    Basically I feel it would be an addition to alleviate a problem rather than fixing it, then when and if a fix for the wider issue ever comes it just adds more complexity.

    I think the Stamina/Magicka divide really has to be solved before we ever see a better playing field for both sides.

    There are still some benefits to being stamina over magicka however, like it still being the only build that have have 2x 5 piece sets 1x 2 piece set via duel wielding.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • RavenSworn
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    I'm really on the fence on this one since there are many other factors to determine if a stamina focused class is needed in the game. While it might give more options for the players, it does not necessarily become the better option. We have to take a look into weapon skills, on the number of guild skill lines that are stamina and magicka based, you need to take a look into world skill lines.

    the greater need would be why wouldn't there be more stamina options for weapons. or magicka based weapons aside from the usual staves?

    What about abilities that are clearly magical in nature or physical in nature but are depicted otherwise in the game? (things like Impale, Power Extraction)

    I'm all up for a stamina based class but honestly, there needs to be a better system for the skill lines because it's not that useful for some abilities.
    Ingame: RavenSworn, Pc / NA.


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  • charlie_delta
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    Yes. I would like to see this added to the game.
    Stamina needs love. As it is for all the diversity in the game the few lonely stamina builds are dw or go home. Sharpened or go home.
    I would just like 2 handed weapons to be viable in pve. Bonus for making the whole line of them useful! Double bonus for having useful traits outside of sharpened.

    I mean really it's shameful the state of the game in this regard. A ton of apparent choices but dig a bit and you find it's just window dressing.
    All this balance changing with sustain but where is the balance with 2 handed? Where is the balance with traits? I have a stamdk with 2 handed because I want to play with a 2 handed but by god it sucks compared to dual wield and is lame as compared to mag builds.

    It really is sorc online. Such a shame because man the art and rest of the game is so good. Trait rng is a serious cancer as well. All those dropped sets I'd love to try to somehow make my stamdk viable but always the wrong traits when the item drops. Can't even buy most i'd like cause bop or rediculous prices cause rng cancer.

    Edited by charlie_delta on May 25, 2017 12:03PM
  • jlmurra2
    jlmurra2
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    Yes. I would like to see this added to the game.
    Turelus wrote: »
    jlmurra2 wrote: »
    Turelus wrote: »
    Now because I feel there should be representation for all playing styles regardless of class.

    I would much rather see a system where stamina is better represented (but not a whole class) or change the system so the system is not forcing one or the other.

    That would be a fine solution as well. It would be more sweeping, where I was thinking more focused, but that would be effective.
    I just worry that a class with a Stamina focus is a... so I am really struggling to think of the right term sorry.

    Basically I feel it would be an addition to alleviate a problem rather than fixing it, then when and if a fix for the wider issue ever comes it just adds more complexity.

    I think the Stamina/Magicka divide really has to be solved before we ever see a better playing field for both sides.

    There are still some benefits to being stamina over magicka however, like it still being the only build that have have 2x 5 piece sets 1x 2 piece set via duel wielding.

    You, and I see it as a issue, and so we are thinking of solutions. It does not seem that Zenimax recognizes it as a "problem".

    Have they ever addressed any concerns about the scaling system? Maybe it is what they intended.
    Edited by jlmurra2 on May 25, 2017 12:05PM
  • Turelus
    Turelus
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    No, because...
    jlmurra2 wrote: »
    Turelus wrote: »
    jlmurra2 wrote: »
    Turelus wrote: »
    Now because I feel there should be representation for all playing styles regardless of class.

    I would much rather see a system where stamina is better represented (but not a whole class) or change the system so the system is not forcing one or the other.

    That would be a fine solution as well. It would be more sweeping, where I was thinking more focused, but that would be effective.
    I just worry that a class with a Stamina focus is a... so I am really struggling to think of the right term sorry.

    Basically I feel it would be an addition to alleviate a problem rather than fixing it, then when and if a fix for the wider issue ever comes it just adds more complexity.

    I think the Stamina/Magicka divide really has to be solved before we ever see a better playing field for both sides.

    There are still some benefits to being stamina over magicka however, like it still being the only build that have have 2x 5 piece sets 1x 2 piece set via duel wielding.

    You, and I see it as a issue, and so we are thinking of solutions. It does not seem that Zenimax recognizes it as a "problem".

    Have they ever addressed any concerns about the scaling system? Maybe it is what they intended.
    If they have mentioned it I have never seen it. That said I think it's only in more recent times players have started talking about it as an issue.

    Sadly it requires a much bigger change to the game than just balancing numbers against the mechanic, as they would need to re-evaluate almost every monster and HP values again, as well as making sure damage is correct in PvP vs the health people have.

    Easy for me to sit and say "hey do this thing it's better" but I've not seen the work load involved. Still it's a dream I have as a player.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • charlie_delta
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    Yes. I would like to see this added to the game.
    Also this is really obvious to anyone that plays a range of classes. So many good suggestions put by players to fix it but nothing changes. It could be so much a better game.
    While not my idea I'm a big believer of being able to craft trait changes on items it would transform this game for the better. I could actually have fun trying different sets. Especially for my busted n broken stamdk 2 hand duder. As it is im not going to endless grind for something that prolly wont work and could take years to get the right traits that may make it work. Game is supposed to be FUN not rng sharpened divines online.
  • BuddyAces
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    There should be as many options for stamina skills as there are for magicka skills on any class. 2H should be just as viable as DW in PVE content. I would love to run around using a 2H if I could pull enough dps to at least be on par with my magicka toon. I despise using magicka toons in almost any game I play.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • jlmurra2
    jlmurra2
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    Yes. I would like to see this added to the game.
    Turelus wrote: »
    jlmurra2 wrote: »
    Turelus wrote: »
    jlmurra2 wrote: »
    Turelus wrote: »
    Now because I feel there should be representation for all playing styles regardless of class.

    I would much rather see a system where stamina is better represented (but not a whole class) or change the system so the system is not forcing one or the other.

    That would be a fine solution as well. It would be more sweeping, where I was thinking more focused, but that would be effective.
    I just worry that a class with a Stamina focus is a... so I am really struggling to think of the right term sorry.

    Basically I feel it would be an addition to alleviate a problem rather than fixing it, then when and if a fix for the wider issue ever comes it just adds more complexity.

    I think the Stamina/Magicka divide really has to be solved before we ever see a better playing field for both sides.

    There are still some benefits to being stamina over magicka however, like it still being the only build that have have 2x 5 piece sets 1x 2 piece set via duel wielding.

    You, and I see it as a issue, and so we are thinking of solutions. It does not seem that Zenimax recognizes it as a "problem".

    Have they ever addressed any concerns about the scaling system? Maybe it is what they intended.
    If they have mentioned it I have never seen it. That said I think it's only in more recent times players have started talking about it as an issue.

    Sadly it requires a much bigger change to the game than just balancing numbers against the mechanic, as they would need to re-evaluate almost every monster and HP values again, as well as making sure damage is correct in PvP vs the health people have.

    Easy for me to sit and say "hey do this thing it's better" but I've not seen the work load involved. Still it's a dream I have as a player.

    I agree that an overhaul would be optimal, and also it would probably be a ton of work. It likely would upset much of what is established, both the game's system, and how people play, and build within it.

    I feel that a stamina focused class then might be the only solution we could get. I would very much like to see some more creative stamina abilities.
    Edited by jlmurra2 on May 25, 2017 1:08PM
  • Arciris
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    Yes. I would like to see this added to the game.
    Yes to a Hunter/Ranger kind of class. Npc's have it, why can't we?

    Initially I was hoping the Warden would be that kind of class (back in February). But no.

    I'm now hoping for a stamina summoner, kind of mirroring the sorcerer summon tree - the sorcerer is the only class with actual companions, the warden bear as an ultimate doesn't really count imo - but with physical animals conjured with stamina: senches, wolves, bears (well, too late for the bear, Warden has in in it's otherwise Insect companion skill line).

    Of course that would be one skill tree, then there will be 2 others.

    I would like to see stuff like shape-shifting and camouflage (maybe a skin changer skill tree?)

    I need to think about the other skill tree and actual possible skills.
  • t3hdubzy
    t3hdubzy
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    Yes. I would like to see this added to the game.
    How about racial skills :)
  • Fallen_Ray
    Fallen_Ray
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    Yes. I would like to see this added to the game.
    Even though Mages are my favorite class in RPG games I agree with a fact. This game has no class focused on physical damage at all. Most if not all stamina class abilities are magical abilities that deal physical type damage, disease type damage or poison type damage . Direct Physical damage is only achieved by bows, 2 handed, sword & shield and dual wield.

    We need a class that can use physical abilites efectively like better swordplay, better use of a battleaxe. Weapon skills are good but they do lack and most of them are a one hit smack skill. I mean take a look at TERA for example, the warrior class a dual wield DPS is a master of melee combat. Something similar can be achieved in this game.

    Im not saying to copy that style directly, NO. I'm saying just take some ideas from that and implement it, into this game molded into Elder Scrolls Online style.
    Edited by Fallen_Ray on May 25, 2017 1:40PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
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