eriklindham wrote: »as a DK could get kicked before it even started.
eriklindham wrote: »as a DK could get kicked before it even started.
I don't know where you are coming from, but I played the game since early access and besides of very low level chars in vet dungeons I never saw anyone getting kicked at the start, especially not because he is a DK.
Mostly PvP and the fact that classes should be different. There's already enough homogenisation happening, we don't need more.AcadianPaladin wrote: »That is, why make a sorc less fun when you could just as easily make the other classes fun as well?
Waffennacht wrote: »I find mSorc boring now. Frag, prey, familiar pulse over and over and over and over and over and over
My temp on the other hand has at least 5 offensive abilities to choose from
Waffennacht wrote: »I find mSorc boring now. Frag, prey, familiar pulse over and over and over and over and over and over
My temp on the other hand has at least 5 offensive abilities to choose from
With a pet build I don't run frag or curse anymore (for dungeons).
liquid lightning, blockade of fire, switch bars, familiar pulse. heavy attack with lightning staff or force pulse depending on the situation. I'm running illambris which adds onto the damage even more.
If you're running that rotation there is no need for frags or curse IMHO.
also will add I swapped out frags for elemental drain and have inner light slotted. have no problem in vet dungeons even vWGT.
Twohothardware wrote: »It's much more fun because it is much more OP. StamDK takes a lot more skill to survive on while struggling to keep up with MagSorc DPS.
Waffennacht wrote: »I find mSorc boring now. Frag, prey, familiar pulse over and over and over and over and over and over
My temp on the other hand has at least 5 offensive abilities to choose from
With a pet build I don't run frag or curse anymore (for dungeons).
liquid lightning, blockade of fire, switch bars, familiar pulse. heavy attack with lightning staff or force pulse depending on the situation. I'm running illambris which adds onto the damage even more.
If you're running that rotation there is no need for frags or curse IMHO.
also will add I swapped out frags for elemental drain and have inner light slotted. have no problem in vet dungeons even vWGT.
Dropping Frags I can just about understand...
But if you are running a pet and aren't using Prey then there is no other thing to say than that is a very bad move... it just adds too much damage!
Taking your strongest DOT and saying that there is no need to increase its strength by a further 55%!?!?!?
And then taking into account that DOT is AoE based... so a further 55% increase from it on every mob....
Thats huge!
eriklindham wrote: »I came back to ESO some weeks ago, after a quite long break
I remember rolling a stam DK as back then it was supposed to be a very strong class. When I came back I levelled the char from L30 to CP237 and I really enjoyed it. My playstyle is DPS and I really started to feel the dks dps wasn't too great, especially in vet dungeons.
So I did what so many others have, I rolled a mag sorc. I specced it for pets/solo and Jesus Christ Superstar this is the most fun I've hade in a long time, in a mmo. I'm virtually indestructible with the Matriarch healing, and the burst AoE can take down most large packs of mobs. I've only tapped on the surface on the potential of this class, haven't tried proper AoE farming yet nor MA/vMA. But I really feel this is a much more fun class to play than the DK. As mag sorc you also seem very appreciated in pug vet dungeons whereas I as a DK could get kicked before it even started.
Waffennacht wrote: »Twohothardware wrote: »It's much more fun because it is much more OP. StamDK takes a lot more skill to survive on while struggling to keep up with MagSorc DPS.
Stam anything is harder imo
Micah_Bayer wrote: »Waffennacht wrote: »Twohothardware wrote: »It's much more fun because it is much more OP. StamDK takes a lot more skill to survive on while struggling to keep up with MagSorc DPS.
Stam anything is harder imo
That opinion is wrong clearly. Nothing hard about setting a purify down and popping vigor then going ham on enemies at least with Magick a you have to cast shields repeatedly as they get knocked off which is not hard one or two attacks knocks a 12k shield off while vigor stays on and what's hard about roll dodging?