Hey Zos, riddle me this

LegacyDM
LegacyDM
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Why is my gold cost reduction jewelry glyph which is suppose to reduce the cost of my skills by 203 only reducing the cost of my skills by 177? Stealth nerf? Bug? Clearly, someone's math is off.

@ZOS_JessicaFolsom @ZOS_GinaBruno

Edited by LegacyDM on May 25, 2017 6:22AM
Legacy of Kain
Vicious Carnage
¥ampire Lord of the South
  • notimetocare
    notimetocare
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    Did you test this with no cost reduction % bonuses?

    (Cost - reduction value) then % reduction
    This is how mace armor reduction works

    Edit: the way that looks feels wrong but the concept is that percent doesnt add well with flat values. And tends to cause what seems like inconsistent numbers
    Edited by notimetocare on May 25, 2017 11:03AM
  • Turelus
    Turelus
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    I believe it's something to do with the maths being weird right?

    There have been threads for a while about how this is broken and I believe Alcast mentioned about how you don't actually reduce your cost by that value in his video done last.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • notimetocare
    notimetocare
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    Turelus wrote: »
    I believe it's something to do with the maths being weird right?

    There have been threads for a while about how this is broken and I believe Alcast mentioned about how you don't actually reduce your cost by that value in his video done last.

    I saw alot of Alcasts stuff, did he ever actually test if multiple reduction glyphs are stacking?
  • Turelus
    Turelus
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    Turelus wrote: »
    I believe it's something to do with the maths being weird right?

    There have been threads for a while about how this is broken and I believe Alcast mentioned about how you don't actually reduce your cost by that value in his video done last.

    I saw alot of Alcasts stuff, did he ever actually test if multiple reduction glyphs are stacking?
    I don't know, it was only his last sustain video this week where he mentioned why regen was better because you only get x back with a glyph. I could have sworn he said you don't get the full value because reasons.

    Can't check the video from here so can't cite directly, sorry.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • STEVIL
    STEVIL
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    Passives
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • LegacyDM
    LegacyDM
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    Turelus wrote: »
    I believe it's something to do with the maths being weird right?

    There have been threads for a while about how this is broken and I believe Alcast mentioned about how you don't actually reduce your cost by that value in his video done last.

    I saw alot of Alcasts stuff, did he ever actually test if multiple reduction glyphs are stacking?

    Only using one reduction glyph.

    @zos there are two ways of fixing this. Either code the game to do what the glyph states in tooltip or change the glyph tooltip to reflect what it should be giving. It's stupid zos math that really irritates me and probably a lot of others in the community.

    If the damn thing states it reduces cost of a skill by 203 it should reduce the cost by a flat amount of 203. I'm not subscribing to this oh well it's factoring in this, that, and a bit over here and when all said and done your really getting significantly less. That's stupid. Give us what the tooltip states or change tooltip.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Floki_Vilgerdarson
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    In b4 lock
  • Greydir
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    I already explained this once before. The order of application is first flat values, then percentages. This means each glyph with a flat value is reducing the effectiveness of additional percentual cost reductions. To examplify this, i did a test with a sorc without additional gear on PTS

    Chrystalfrag base cost : 4050
    Chrystalfrag while using one reduction Glyph : 3847 (Reduced by 203 as stated in the tooltip)
    Crystalfrag with Unholy Knowledge (2 FP = 5% Reduction): 3848 Reduced by 202 Ergo 5% (Rounded)
    Chrystalfrag with Unholy Knowledge and glyph: 3655 Reduced by a total of 395 Ergo first 203 down to 3847 and that reduced by an additional 5% (resulting in a reduction of 192) to 3655

    As you can see, the glyph is working exactly as advertised.
    Ebenherzpakt
    Sir Greydir - Dunmer DK
    Don Greydir - Kajit NB
    Ser Greydir - Imperial DK
    Dieser-Greydir-Heilt - Argonier Templer
    Greydir Finsterklinge - Bretone NB
    Greydir Drakenson - Nord Hüter
    Clear: vAA HM - vHrC HM - vSO HM - vMoL HM - vHoF TTT - vAS [+2] - vCR [+3] GH - vSS HM - vKA HM - vRG
  • Rohamad_Ali
    Rohamad_Ali
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    Once again math saves the day .
  • Greydir
    Greydir
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    There is no voodoo involved to do a few basic calculations before posting spurious claimes and trying to agitate people...
    Or maybe formulate these things as questions about game mechanics and not accusory statements.
    Edited by Greydir on May 25, 2017 7:29PM
    Ebenherzpakt
    Sir Greydir - Dunmer DK
    Don Greydir - Kajit NB
    Ser Greydir - Imperial DK
    Dieser-Greydir-Heilt - Argonier Templer
    Greydir Finsterklinge - Bretone NB
    Greydir Drakenson - Nord Hüter
    Clear: vAA HM - vHrC HM - vSO HM - vMoL HM - vHoF TTT - vAS [+2] - vCR [+3] GH - vSS HM - vKA HM - vRG
  • f047ys3v3n
    f047ys3v3n
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    Interestingly, there was a time when percentages were taken in the cost calculation before flat values. During that time cost reduction glyphs gave full value. The change came somewhere around 1.6 or 2.1 or thereabouts. I don't think a reason was ever given for the change which, amounted to a moderate overall resource nerf and a big nerf to cost reduction jewelry specifically. I don't remember it being in the patch notes that it had even happened. We were all running cost reduction glyphs at that time though this was mostly because nothing else really had much magnitude. The cost reduction nerf came the same patch as a big spell / weapon damage glyph buff. Everybody switched.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • LegacyDM
    LegacyDM
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    Greydir wrote: »
    There is no voodoo involved to do a few basic calculations before posting spurious claimes and trying to agitate people...
    Or maybe formulate these things as questions about game mechanics and not accusory statements.

    Say what you will, zos could easily make glyph tooltips dynamic and adjust to account for passives and all that mathematical crap to Alleviate confusion.

    I'm glad your the smartest one here and the basic math was intuitive for you. But for an idiot like me, I would prefer the tool tip be dynamically accurate. Don't think that's asking too much.

    Imagine my surprise when I spend my money to gold out a glyph only to find it doesn't do what's stated. At least at first glance. You think new players understand zos math? I'm doing them a favor by highlighting this as an aggravation.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
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