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Weapon Morphs

Avalon
Avalon
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Just a basic poll. Non-Staff weapon skill are all stamina, and staves are magicka. What I would like to know, simply, is how people would feel about some (if not all) weapons having available morphs for the other side. It is almost cliche to picture a caster using dagger(s), or even swords, probably not much of a stretch to imagine an orcish or nordish caster using a 2H, either. Just as it isn't any kind of stretch to imagine a stamina character swinging a staff rather than firing one. So, just wondering why we don't have those options... ZOS says they want a wider variety of characters, well, this would be a big step in that direction, right?
Edited by Avalon on May 24, 2017 8:50PM

Weapon Morphs 110 votes

All weapon skills should allow for both Stamina and Magicka morphs
17%
static_rechargejmotz85ub17_ESOArtekAUThestephenmcraeub17_ESOAhPook_Is_HereNyghthowlerDrachenfierEnemy-of-ColdharbourDragonnordADarkloremeekeyceeGreenSoup2HoTbrandonv516theher0notTheHsNForsakenSinandreasranasenOrjixTheQueenOfSass 19 votes
Some weapon skills should have both Stamina and Magicka morphs
21%
IcyDeadPeopleZardayneagabahmeatshieldb14_ESONemesis7884M0bivyndral13preub18_ESORajajshkaFoulSnowpawMgghoolswifty3174ZolronlihentianKemosabe2point0CaptainBeerDudedavey1107tnanevermax_onlygetemshaunaJiKamaTamrielSaviour215 24 votes
The weapon skills are perfectly fine just the way they are
28%
otis67Erock25Animal_MotherSmaxxZigoSidflizomicaKodeTannus15The_AurorLorDrekF7sus4therrieurpaulsimonpsTheShadowScoutthe_samapaRatarotoleepalmer95O_LYKOSBrrrofskiGuyNamedSean 31 votes
I like trains
32%
mechengr7Whatelse73b14_ESObrewsky_jsbub17_ESOidkmadeeh91rwb17_ESOMarsgodofwarMajeureSynfaertplink3r1EdziuStormWylfOcean_Charlie9StovahkiinFfastylSneaky-SnurrlagrueDracindoToc de MalsviHeroeric1337STEVIL 36 votes
  • Saturnana
    Saturnana
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    I don't know if all weapon skills should allow for both stamina and magicka morphs, but I'm sure they could. In Skyrim there's a whole range of weapons you can summon, so they can certainly make a magicka mace or w/e work. :) Dividing the weapon skills equally between magicka and stamina wouldn't really be balancing though, unless you did the same to all other skills (class etc.).
    @Saturnna | PC / EU

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  • STEVIL
    STEVIL
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    I like trains
    Chosen because of the baggage added to the options.

    I do not belueve they are perfectly fine... but this chg is not needed.
    Edited by STEVIL on May 24, 2017 8:59PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • davey1107
    davey1107
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    Some weapon skills should have both Stamina and Magicka morphs
    This would add variety, but we have to consider how worthwhile the investment is for the dev team. So my Khajiit NB gets some stam morphs in destruction staff...am I going to really start carrying this weapon around? Not likely.

    I think it'd be more beneficial to make sure there are stam and mag morphs on CLASS skills. There's a lot higher chance players need/want these. However, a lot of the class skills have two morphs that are very popular. Therefore I've previously recommended:

    - class skills get a third morph option
    - ZOS promises that if a skill's morphs currently are for a single resource, the new option is for the alternate resource
    - We the players all agree not to complain if they don't roll out a lot of new animations, and if the morph changes are minute on some abilities. For example, the nightblade surprise attack/concealed weapon is already very good. Perhaps the third morph does almost exactly the same damage, but instead of applying major fracture it applies major breach.
  • Avalon
    Avalon
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    davey1107 wrote: »
    This would add variety, but we have to consider how worthwhile the investment is for the dev team. So my Khajiit NB gets some stam morphs in destruction staff...am I going to really start carrying this weapon around? Not likely.

    I think it'd be more beneficial to make sure there are stam and mag morphs on CLASS skills. There's a lot higher chance players need/want these. However, a lot of the class skills have two morphs that are very popular. Therefore I've previously recommended:

    - class skills get a third morph option
    - ZOS promises that if a skill's morphs currently are for a single resource, the new option is for the alternate resource
    - We the players all agree not to complain if they don't roll out a lot of new animations, and if the morph changes are minute on some abilities. For example, the nightblade surprise attack/concealed weapon is already very good. Perhaps the third morph does almost exactly the same damage, but instead of applying major fracture it applies major breach.

    Perhaps that third morph could make it so that class skills have a stamina, magicka, and stam+mag morph? Like, choice between 2500 stamina, 2800 magicka, or 1800 of both? (all three having different effects, of course)
  • GreenSoup2HoT
    GreenSoup2HoT
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    All weapon skills should allow for both Stamina and Magicka morphs
    I like the idea of someone agile using a frost staff dodging around.
    PS4 NA DC
  • theher0not
    theher0not
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    All weapon skills should allow for both Stamina and Magicka morphs
    Not as morphs, but I would like a way to convert stamina skills to magicka and vice versa.

    (I would prefer if we could choose the morph that fits the best for our build rather than the only one that scales of the proper resource. But I'd still want an option to change stam skills to magicka and magicka skills to stamina)
  • KeiruNicrom
    KeiruNicrom
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    I like trains
    choo choo
  • Avalon
    Avalon
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    choo choo

    Just fyi, search for ASDF I like trains hehe (I always add an option on my polls for just fun stuff)
    But, the poll is still serious. I think the idea has some merit, at least, so wanted to see what everyone else thought.
  • Orjix
    Orjix
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    All weapon skills should allow for both Stamina and Magicka morphs
    i really want this to be a thing, even though a staff is the better way for a Magblade i use duel wield as i feel it fits more in line with my charterer. i end up sacrificing DPS for how i feel my character is.
  • Majeure
    Majeure
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    I like trains
    Trains are nice, they serve as a comfortable medium of transportation, and are fixed to their tracks so you know that train ain't going nowhere strange. I do prefer trains over most forms of public transportation, but I am not a big fan of transportation in general, as in moving from A to B, I'd rather just stay at A.
  • leepalmer95
    leepalmer95
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    The weapon skills are perfectly fine just the way they are
    4 stamina weapons vs 2 magicka ones.

    This is because there are more magicka morph skills on class skills

    Its balanced currently, don't upset the balance.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ForsakenSin
    ForsakenSin
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    All weapon skills should allow for both Stamina and Magicka morphs
    i would love ALL SKILLS to have two options when morph Magica OR stamina

    I dont understand and why this was not implemented to begin with
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Whatelse73b14_ESO
    Whatelse73b14_ESO
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    I like trains
    I'd prefer to see new types of weapons, as I've seen discussed on these forums a few times, than do more adjusting of stamina / magicka distribution.
  • Avran_Sylt
    Avran_Sylt
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    I like trains
    Just create non-staff basic spells that can be used regardless of weapon type.

    If you're talking about something like the flurry skill of the DW class costing magicka and dealing magic damage, I don't agree there.
  • PlagueSD
    PlagueSD
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    I want dual wield with staves.

    hauj1295_zps0a9d6d21.jpg
  • Heroeric1337
    Heroeric1337
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    I like trains
    I think it should stay the way it is now, but hey why not add something like a bound weapons category that would be based off your magicka. That would be nice.
  • Kram8ion
    Kram8ion
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    I like trains
    I Choo Choose this one
    Aussie lag is real!
  • WalksonGraves
    WalksonGraves
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    I like trains
    I thought this was about less ugly weapon models.

    I am disappoint.
  • itehache
    itehache
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    I like trains
    I'd like to have class morphs instead. Every ability would have a stamina / magicka morph.
  • CaptainBeerDude
    CaptainBeerDude
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    Some weapon skills should have both Stamina and Magicka morphs
    I do like trains though...
  • Avran_Sylt
    Avran_Sylt
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    I like trains
    If you want bound weapons, I'll give you a hint. They already have the animations for them implemented on Mage NPC's. They wip 'em out when they catch you pick-pocketing them (Deshan, Shad Astula).

    Just give ZoS time to fully flesh out a method for implementing the school system of magic for non-class uses.

    Side note, the mages in Shad Astula are training Chickens to be NightBlades:
    Screenshot_20170524_210248_zpsexjh6rdh.png
  • Vulture051
    Vulture051
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    Disconnecting weapons and skill lines would be nice (assuming that's what you mean). I don't feel very badass wielding daggers and casters only get staves. Change the names of the skill lines to something like: "Path of the Bear" (2h), "Path of the Wolf" (DW), "Path of the Lich"(Destro), "Path of the Netch"(Resto), "Path of the Cliffracer"(Bow), and "Path of the Golem" (Sword and board)

    ZOS can make it a subscriber perk or Crown unlock if they want.
    Edited by Vulture051 on May 25, 2017 5:06AM
    3 new classes. 3 new spellcasters. Zenimax has forgotten how to make melee classes.
  • M0bi
    M0bi
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    Some weapon skills should have both Stamina and Magicka morphs
    I do like trains though
    FOR THE DOMINION!!
  • Brrrofski
    Brrrofski
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    The weapon skills are perfectly fine just the way they are
    All class skills have a magica a morph already.

    Plenty of options for skills from a magica point of view.
  • Thestephenmcraeub17_ESO
    All weapon skills should allow for both Stamina and Magicka morphs
    I think adding more weapon and skill diversity is important and would be a welcome change to the game. I love the idea of magicka morphs for weapons, and have always loved the idea of stamina morphs for class skills. I think that would create a wealth of diversity among builds and less of a "do this exactly or you can't [fill X role]." Let's have some magic fire swords, or magic immobilizing arrows, and people beating each other with staves.

    I think this idea (and similar ideas) help with the creation of diversity when it comes to set bonuses. With the current changes to sustain, heavy attacks are becoming almost essential for resource management, forcing magicka users to choose between sustain (in the form of wielding a staff) or damage (using dual swords). But if everyone had the choice, no one would theoretically be limited by their choice of magicka or stamina.

    The problem is, that would require ZOS to balance damage from 2h weapons with damage from 1h weapons AND the potential bonuses gained from an additional set piece - a balancing act that would certainly be an enormous undertaking. And since they update the game about 4 times a year, I wouldn't hold my breath on this one.

    It'd be cool though.
  • TheShadowScout
    TheShadowScout
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    The weapon skills are perfectly fine just the way they are
    It makes no sense at all to have weapons that rely on musclepower with a magica morph, and weapons that rely on magic power with a stamina morph.
    None at all.
    Being an skinny-limbed archmage won't make you swing your sword harder.
    Being an mana-blind bodybuilder won't make you cast harder.
    If you were a bodybuilding mage or a spellsword warrior... then you could use both, but still would not have a morph in the skill lines, you'd just be able to use both types of weapons with similar levels of profience. You can build a character such as this in ESO, though thanks to the removal of softcaps, hybrid builds are somewhet less then super effective... (kinda wish they would be again though)

    Now... if they had some weapon line that had a bit of both... say, some "One Handed and Magic" kind of skill line... then that one could maybe have options for skills that could morph either way. Or just be half-half throughout. Or a mix of those. But that would mean an additional weapon skill... ;)

  • Avalon
    Avalon
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    It makes no sense as long as you A: think of weapons as only muscle-powered, and B: don't think of new weapon ideas.

    How long has the idea of wands been around? Those are not muscle-powered, right? And, really, daggers? Those are not strength-based, if anything they are agility based, which everyone seems tied in that respect. Plus, the concept is kind of like "The Force" in some regards. Yes, someone can fire a weapon using their pure physical attributes, but then someone (in Star Wars) could use "The Force" to do the aiming for them. No different here, just exchange Magicka.

    The problem with the basic line of reasoning that 'muscle powered' weapons cannot be 'magicka', is easily put in context of the staves. In ESO, we have nothing but magicka skills for staves. Yet, we KNOW from history, other fantasy settings, just plain basic logic even... that a staff CAN be swung instead of fired. So, we can make stamina morphs that would do more immediate, melee stuff. Just as an easy concept: they can keep Elemental Ring as magicka with a range (it is fired, after all), and simply change pulsar to be stamina, with the concept that the wielder is swinging the staff in a circle around them (easy graphical/animation change I would think) to create the 'ring' of elemental damage.

    So, the real problem is in a limit of imagination and creativity, not that the weapons, themselves, preclude being used by either stamina OR magicka, only that some cannot envision a proper and logical manner. The idea for bound weapons might be the way to go, or add wands, or simply allow for the use of weaponry through the application of magicka, etc... there are a multitude of ways to do it, just need to be creative, think outside the box. At the very least, they should add wands for dual wielding (basically miniature staves), and add something like Wand/Orb or something for the 1H/Shield line.
  • IcyDeadPeople
    IcyDeadPeople
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    Some weapon skills should have both Stamina and Magicka morphs
    Oops sorry, I misread the poll. I thought you were talking about class abilities, not weapon abilities.

    I think you should choose either stam or magicka weapon. Does not make sense to me to have magicka morph for 2hander/bow and or stam morph for destro staff.

    However, for the class abilities we finally got stamina morphs with 1.6 and still need a few more. I would like to see poison whip for DKs and stamina morph of crystal blast for sorcs.
  • TheStealthDude
    TheStealthDude
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    The weapon skills are perfectly fine just the way they are
    i would love ALL SKILLS to have two options when morph Magica OR stamina

    I dont understand and why this was not implemented to begin with

    This would be horrible for build diversity, that is why.

    Right now each morph, for skills that don't offer a magicka and stamina choice, offers an interesting choice (for the most part) in how you want to play your character. Having all weapon skills pigeonhole you into a specific choice based on your max stat is boring. There would be nothing interesting about weapon skill choices anymore.

    For example, for Twin Slashes, I have a choice in morphs between more damage/speed debuff or healing. That, to me, is an interesting choice I have to make. If one morph was magicka, I would no longer have that choice, as I would be forced into the stamina morph.
  • Avalon
    Avalon
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    Does not make sense to me to have magicka morph for 2hander/bow and or stam morph for destro staff....

    stamina morph of crystal blast for sorcs.

    Please explain why it makes no sense to swing a staff using muscles that would cause elemental effects, but it makes sense to conjure a chunk of crystal and hurl it through the air (like an Earth Bender) using those same muscles?
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