Full Title:
Remove the Level Constraints from Recipes, Give Recipes Bonus effects for Being used, Allow Food/Drink to be Created without Recipes. Introduce Meals, which are a combination of a Drink and a Food.
Constrain Foods that are not created via a recipe to only effect Max Attributes, Constrain Drinks that are not Created via a recipe to only effect Attribute Regen.
Meals are combinations of Food and Drinks that have their effectiveness reduced based on the number of different ingredient types, but have a longer duration.
Revamp Recipe Creation to be similar to Alchemy:
Ingredients are like Reagents (meat being +Max Hp, Veggies + Max Stam, Fruit + Max Mag, etc.)
Additives are used solely with Recipes (it's what current recipes use to differentiate one another)
More Ingredients used = longer duration, more varied ingredients reduces the effects.
Change Cooking UI to something similar to the Alchemy one, or perhaps a non-*** version of this:
[img][/img]

Recipe Bonuses could be anything from :
Fishy Stick: Increase Swim Speed by 20%
to
Orzorga's Smoked Bear Haunch : Grants increased Attribute Recovery in addition to health.
Alchemy Reagents could potentially be used (as several are already), giving max stam/hp/mag or mag/stam/hp regen.
This would allow the player to have a much greater variety of options to choose from/create when it comes to food, and it would also allow players to make meals that pony up to time-limited recipes (such as Dubious Camoran Throne, but this would still give an additional effect in comparison to the non-recipe counterpart). And give ZoS an easy platform to grant niche bonuses to foods and drinks based on the old recipes that no one uses anymore (such as the level 20 recipes).
Spur of the moment idea, but what are your thoughts?