SydneyGrey wrote: »I like the classes to remain different from one another.
SydneyGrey wrote: »
leepalmer95 wrote: »people don't want all classes as basically clones
leepalmer95 wrote: »people don't want all classes as basically clones
all stamina classes are clones with 2-3 different skills. And Im talking about just one skill from class-independent line like Mage guild. You can use it or not. At least you have a choice.
Avran_Sylt wrote: »Lol. It'd be interesting if they made summoning familiars in populated zones fine-able via the guards. Like a 25g fine if a guard sees a player with an active summon out.
TheShadowScout wrote: »Personally I kinda wish they had left pets out of the classes entirely and instead given us some mutually exclusive world skill lines for the petmasters... an "Summoner" skill line for calling daedra, an "Trainer" skill line for calling bears and other woodland critters, an "Necromancer" skill line for caling undead... that sort of thing.
But alas, that's not how they went, and I am not arrogant enough to think they'd rebuild their game at this time... So the point is pretty moot...