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Does anyone like the bow heavy attack auto firing change?

Lewandowsky
Lewandowsky
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I ask because the rationale the devs put in patch notes really indicates they wanted the automatic firing of bow heavy attacks to be a buff rather than a nerf:
Bow
Heavy Attacks now automatically fire when they are fully charged.
Developer Comment:
Spoiler
Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.


I HATE this change. Results in more heavies missing targets and more difficult timing and animation cancelling. If they really wanted this to be a buff - does anyone feel it is?
Edited by Lewandowsky on May 23, 2017 7:49PM
  • Turelus
    Turelus
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    I personally don't like it.

    Mostly because it works against a standard set by other TES games and many other games in general.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • SodanTok
    SodanTok
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    It is painful but needed change for bow in pve. Obviously toggle would be better, but overall the gain was better than the loss.

    Dont understand your problem with missing targets or difficult timing and anim canceling. All attacks worked like this already and they dont complain about this.
    Edited by SodanTok on May 23, 2017 8:35PM
  • Rohamad_Ali
    Rohamad_Ali
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    I liked being able to hold the shot . I knew when to release . I didn't need the game to think for me . I'd like all heavy attacks to work like old bow .
  • Waffennacht
    Waffennacht
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    Hey, you can "rubberband" on bow now, isn't that what everyone really wanted?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lewandowsky
    Lewandowsky
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    It is painful but needed change for bow in pve. Obviously toggle would be better, but overall the gain was better than the loss.

    Dont understand your problem with missing targets or difficult timing and anim canceling. All attacks worked like this already and they dont complain about this.

    Might be that I do almost exclusively PVP, and (maybe) you more PVE. Those enemy players don't stay put when they're whacking at a tank like they do in PVE. I like to animation cancel a FULLY charged heavy into a gap closer; definitely not as easy now to hit the fully charged sweet spot and animation cancel at that right point.
  • BlackSparrow
    BlackSparrow
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    As a bow user in real life, the old method always seemed more intuitive. You nock the arrow and draw the bow, and then you aim. That's how bows work. You can't sight down the arrow if the arrow's not in position.

    This feels like I'm shooting a speed round: haphazardly flinging arrows in hopes they'll hit. You have to aim before you draw the bow. That's just not how that works.

    Granted, I'm sure we'll adjust. But, as a hobbyist archer irl, it just feels less intuitive in the meantime.
    Edited by BlackSparrow on May 23, 2017 8:52PM
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • AcadianPaladin
    AcadianPaladin
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    It is a mix for me. More getting used to than good/bad. I realize now that I was probably holding my heavy attacks too long when trying to put out several in a row.

    My elf is a bowstamsorc and is used to sending her clannfear in to start the fight. While he was charging in, she'd fully draw and hold in stealth until she was sure he had solid aggro. Timing that is different now. That the clannfear now instantly draws aggro as soon as ordered to attack instead of not alerting the foe until first bite is what I'm hoping is a bug that will be fixed.
    Edited by AcadianPaladin on May 23, 2017 8:54PM
    PC NA(no Steam), PvE, mostly solo
  • SodanTok
    SodanTok
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    It is painful but needed change for bow in pve. Obviously toggle would be better, but overall the gain was better than the loss.

    Dont understand your problem with missing targets or difficult timing and anim canceling. All attacks worked like this already and they dont complain about this.

    Might be that I do almost exclusively PVP, and (maybe) you more PVE. Those enemy players don't stay put when they're whacking at a tank like they do in PVE. I like to animation cancel a FULLY charged heavy into a gap closer; definitely not as easy now to hit the fully charged sweet spot and animation cancel at that right point.

    Oh I definitely PVP more than PVE. But this "mechanic" you lost is not very significant. Not getting resources or wasting time holding heavies in PVE is much more impactful to overall DPS.
    Also there is (or shouldnt be) anything different to the way you can anim cancel heavy attack. Only before you could hold it forever and press any skill any time you want, now you have to fire the skill in the right moment.

    In any way. Toggle. Toggle solves everything. I would like if people less complained about the change and more voiced demand for toggle feature.
    Edited by SodanTok on May 23, 2017 9:48PM
  • Xsorus
    Xsorus
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    Even if they left the mechanic in there is no point

    they reduced Bow Heavy attack damage by 25%

  • GriMTriAd
    GriMTriAd
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    As a Bow/Bow user it's critical to the sustain nerf. It sucks, but right now holding heavy attack is the only way to keep enough resources to dodge incoming damage...

    _Water_
  • melek-taus
    melek-taus
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    Same here. I am a bow user and realy dislike the change. Its not like bow was OP or something. Why nerf it and make it harder to use.
    EU/PC
    Malek Taus - VR16 Khajit Stamina GankKnight -

    Will gank for Skooma....
  • Fiskerton
    Fiskerton
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    The point of letting it go automatically is so that the game gives you max dps for you without you needing to think about whether or not your bow is fully drawn or not. Toggle is probably the best compromise between PvE and PvP.
  • GriMTriAd
    GriMTriAd
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    I prefer holding while out of combat and autofiring in combat as that's generally the distinction on when I want each behavior but I would also be happy with a toggle.

    It should be available for each weapon regardless though, not just bows.

    _WAter_
  • ADarklore
    ADarklore
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    Xsorus wrote: »
    Even if they left the mechanic in there is no point

    they reduced Bow Heavy attack damage by 25%

    They also reduced the Heavy Attack time, so it should all equal out in the end. However, another part of the nerf came because they increased the amount of resources returned from Heavy Attack, while also increase damage from Light attacks; they want Light attacks to be for DPS and Heavy Attacks to be for sustain.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • SydneyGrey
    SydneyGrey
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    I hate it. It takes a chunk of the fun out of using a bow.

    Like when I'm about to hit a boss in a dungeon. I want to carefully line up my bow, draw back the string, and wait for the right moment to release. It's fun that way. They destroyed that, and now it's not fun.
  • Stannum
    Stannum
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    Long time ago in Galaxy far... that change was asked to be made but ZOS refused.
    Now we have it. As for me i more then less like it. But my archer is mostly PvE and uses heavies for sustain only, so autoshot is very usefull.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Make it a toggle in options. Release bow heavy yes or no.
    PS4 NA DC
  • STEVIL
    STEVIL
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    As a bow user in real life, the old method always seemed more intuitive. You nock the arrow and draw the bow, and then you aim. That's how bows work. You can't sight down the arrow if the arrow's not in position.

    This feels like I'm shooting a speed round: haphazardly flinging arrows in hopes they'll hit. You have to aim before you draw the bow. That's just not how that works.

    Granted, I'm sure we'll adjust. But, as a hobbyist archer irl, it just feels less intuitive in the meantime.

    Do drawn and held bows also irl restore you and do more damage that aimed but not held shots do?

    How about this, we make the default bow animation that of a frawn nocked weapon ready to fire.

    Then, your light attack matches your real world bow.

    See, the thing that is flawed is not thst heavies fire automatically noe, but that lights "aim" before drawing back.

    The catch is what sime bow players are really winging about is not getting the heavy attack bonuses setuo before they even see a target. They like having their heavy fire on sight of target before the other guy can get a heavy off.

    To accomplish this, they are willing to kerp harping on drawn back means heavy attack and using irl examples and hoping nobody points out the irl draw and hold then shoot does not do more damage than draw and release without hold which really really says its not a heavy attack.

    So how about toggle for bows so draw and hold works but the resulting shot is a light attack so bows gain the hold animation but lose heavies altogether cuz, you know, irl bows dont do that?

    Wait, whats that, we should not bring irl into it if it costs ESO bows?

    Well how about this...

    Put a setting in under combat for "auto-release all non-channel heavy attacks" that defaults to "on" and applies to ALL weapons.


    Then your inferno staff users and your dual dagger users can get ready to slam you on sight too.

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    YFMV Your Fun May Vary.

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  • Lewandowsky
    Lewandowsky
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    Was pretty civil. Don't go toxic on me now.
  • Lylith
    Lylith
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    Does anyone like the bow heavy attack auto firing change? Bookmark

    i hate it.
  • QuebraRegra
    QuebraRegra
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    it needs to be reverted!

    time for pitchforks and torches... where's that Wrobel guy?
  • Rohamad_Ali
    Rohamad_Ali
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    it needs to be reverted!

    time for pitchforks and torches... where's that Wrobel guy?

    4SZ3E56.gif
  • Sigtric
    Sigtric
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    I don't like it at all. As a competitive archer IRL, it is inaccurate and unwanted.

    A toggle would have been preferable if this has to be in the game.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
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  • BlackSparrow
    BlackSparrow
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    STEVIL wrote: »
    As a bow user in real life, the old method always seemed more intuitive. You nock the arrow and draw the bow, and then you aim. That's how bows work. You can't sight down the arrow if the arrow's not in position.

    This feels like I'm shooting a speed round: haphazardly flinging arrows in hopes they'll hit. You have to aim before you draw the bow. That's just not how that works.

    Granted, I'm sure we'll adjust. But, as a hobbyist archer irl, it just feels less intuitive in the meantime.
    *SNIP*

    All that is granted. Not arguing any of it.

    Just saying that, as someone who shoots archery irl, nocking-then-aiming is more intuitive, because it matches the rhythm I use in actual shooting. That's all. :p
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • Gan Xing
    Gan Xing
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    As an archer IRL, I want to point out that the light attack systematic isn't entirely accurate either (if you want to properly hit your target). That said, I have seen archer speed draw/shoot an 80 lb bow and be accurate, but she was shooting at a target 10 meters away that was still. The only bow I've seen someone able to draw back and hold for an indefinite amount of time is a compound bow, which doesn't exist in ESO. Any other recurve bows tire out your arm if you attempt to hold it for very long.
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  • Khedrakb14_ESO
    Khedrakb14_ESO
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    I ask because the rationale the devs put in patch notes really indicates they wanted the automatic firing of bow heavy attacks to be a buff rather than a nerf:
    Bow
    Heavy Attacks now automatically fire when they are fully charged.
    Developer Comment:
    Spoiler
    Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.


    I HATE this change. Results in more heavies missing targets and more difficult timing and animation cancelling. If they really wanted this to be a buff - does anyone feel it is?

    I know right. I'm an archer in real life and also hunt up here in WI with a Bow and this change in ESO doesn't feel right at all. I hope they change it back. Before this change the bow felt right and fires when I want it to. This auto attack does NOT feel right and fires when I do not want it to and misses a lot now. I can not play my pure archer (No other weapon abilities slotted) anymore with this change. This auto bow attack has got to be the stupidest decision anyone can make in a game. Bows do NOT auto fire. I sure hope they come to their senses and change it back!
    Edited by Khedrakb14_ESO on June 3, 2017 9:40PM
  • Khedrakb14_ESO
    Khedrakb14_ESO
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    delete

    Edited by Khedrakb14_ESO on June 3, 2017 9:38PM
  • Khedrakb14_ESO
    Khedrakb14_ESO
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    SodanTok wrote: »
    It is painful but needed change for bow in pve. Obviously toggle would be better, but overall the gain was better than the loss.

    Dont understand your problem with missing targets or difficult timing and anim canceling. All attacks worked like this already and they dont complain about this.

    NOT!
  • BlanketFort
    BlanketFort
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    SodanTok wrote: »
    It is painful but needed change for bow in pve. Obviously toggle would be better, but overall the gain was better than the loss.

    Dont understand your problem with missing targets or difficult timing and anim canceling. All attacks worked like this already and they dont complain about this.

    Might be that I do almost exclusively PVP, and (maybe) you more PVE. Those enemy players don't stay put when they're whacking at a tank like they do in PVE. I like to animation cancel a FULLY charged heavy into a gap closer; definitely not as easy now to hit the fully charged sweet spot and animation cancel at that right point.

    Oh I definitely PVP more than PVE. But this "mechanic" you lost is not very significant. Not getting resources or wasting time holding heavies in PVE is much more impactful to overall DPS.
    Also there is (or shouldnt be) anything different to the way you can anim cancel heavy attack. Only before you could hold it forever and press any skill any time you want, now you have to fire the skill in the right moment.

    In any way. Toggle. Toggle solves everything. I would like if people less complained about the change and more voiced demand for toggle feature.

    I agree with your post.

    I am happy with the auto change, because I mainly PvE, but a toggle would be a great idea. Personally, I'd leave it on auto, because time wasted on heavies can be crucial. It'd be easier for me to simply adapt.
  • deano469
    deano469
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    SydneyGrey wrote: »
    I hate it. It takes a chunk of the fun out of using a bow.

    Like when I'm about to hit a boss in a dungeon. I want to carefully line up my bow, draw back the string, and wait for the right moment to release. It's fun that way. They destroyed that, and now it's not fun.



    This.

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