sodantokb16_ESO wrote: »It is painful but needed change for bow in pve. Obviously toggle would be better, but overall the gain was better than the loss.
Dont understand your problem with missing targets or difficult timing and anim canceling. All attacks worked like this already and they dont complain about this.
Lewandowsky wrote: »sodantokb16_ESO wrote: »It is painful but needed change for bow in pve. Obviously toggle would be better, but overall the gain was better than the loss.
Dont understand your problem with missing targets or difficult timing and anim canceling. All attacks worked like this already and they dont complain about this.
Might be that I do almost exclusively PVP, and (maybe) you more PVE. Those enemy players don't stay put when they're whacking at a tank like they do in PVE. I like to animation cancel a FULLY charged heavy into a gap closer; definitely not as easy now to hit the fully charged sweet spot and animation cancel at that right point.
Even if they left the mechanic in there is no point
they reduced Bow Heavy attack damage by 25%
BlackSparrow wrote: »As a bow user in real life, the old method always seemed more intuitive. You nock the arrow and draw the bow, and then you aim. That's how bows work. You can't sight down the arrow if the arrow's not in position.
This feels like I'm shooting a speed round: haphazardly flinging arrows in hopes they'll hit. You have to aim before you draw the bow. That's just not how that works.
Granted, I'm sure we'll adjust. But, as a hobbyist archer irl, it just feels less intuitive in the meantime.
QuebraRegra wrote: »it needs to be reverted!
time for pitchforks and torches... where's that Wrobel guy?
*SNIP*BlackSparrow wrote: »As a bow user in real life, the old method always seemed more intuitive. You nock the arrow and draw the bow, and then you aim. That's how bows work. You can't sight down the arrow if the arrow's not in position.
This feels like I'm shooting a speed round: haphazardly flinging arrows in hopes they'll hit. You have to aim before you draw the bow. That's just not how that works.
Granted, I'm sure we'll adjust. But, as a hobbyist archer irl, it just feels less intuitive in the meantime.
Lewandowsky wrote: »I ask because the rationale the devs put in patch notes really indicates they wanted the automatic firing of bow heavy attacks to be a buff rather than a nerf:
Bow
Heavy Attacks now automatically fire when they are fully charged.
Developer Comment:
Spoiler
Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.
I HATE this change. Results in more heavies missing targets and more difficult timing and animation cancelling. If they really wanted this to be a buff - does anyone feel it is?
It is painful but needed change for bow in pve. Obviously toggle would be better, but overall the gain was better than the loss.
Dont understand your problem with missing targets or difficult timing and anim canceling. All attacks worked like this already and they dont complain about this.
Lewandowsky wrote: »sodantokb16_ESO wrote: »It is painful but needed change for bow in pve. Obviously toggle would be better, but overall the gain was better than the loss.
Dont understand your problem with missing targets or difficult timing and anim canceling. All attacks worked like this already and they dont complain about this.
Might be that I do almost exclusively PVP, and (maybe) you more PVE. Those enemy players don't stay put when they're whacking at a tank like they do in PVE. I like to animation cancel a FULLY charged heavy into a gap closer; definitely not as easy now to hit the fully charged sweet spot and animation cancel at that right point.
Oh I definitely PVP more than PVE. But this "mechanic" you lost is not very significant. Not getting resources or wasting time holding heavies in PVE is much more impactful to overall DPS.
Also there is (or shouldnt be) anything different to the way you can anim cancel heavy attack. Only before you could hold it forever and press any skill any time you want, now you have to fire the skill in the right moment.
In any way. Toggle. Toggle solves everything. I would like if people less complained about the change and more voiced demand for toggle feature.
SydneyGrey wrote: »I hate it. It takes a chunk of the fun out of using a bow.
Like when I'm about to hit a boss in a dungeon. I want to carefully line up my bow, draw back the string, and wait for the right moment to release. It's fun that way. They destroyed that, and now it's not fun.