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Vvardenfell Region Map

Enodoc
Enodoc
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There is no indication in-game of where the borders between the geographical regions of Vvardenfell are situated, so I went ahead and created my own map, based on landscape features and climate patterns.

User-Enodoc-Vvardenfell_Regions.png

Now some of you may be thinking "That's not how it was in TES3!", and you'd be correct. That is entirely intentional. I'll call out some of the more notable differences below, but I'd also love some input from @Lawrence_Schick and @ZOS_ZebCook as to whether I'm close to the mark with my map.
  • Balmora - Due to the differences in vegetation by being 700 years in the past, and what that surrounding vegetation actually comprises, I've put Balmora in the Bitter Coast instead of the West Gash for this time period. (The same goes for Shulk Mine, Rethan Manor, and Vassir-Didanat, which would fit better into Bitter Coast than Ascadian Isles by position, since there's a ridge of land that I could use as a border.)
  • Molag Mar - Again, the surrounding area is much more green than it will be in 700 years time, and it matches the ladscape of Azura's Coast more than it does Molag Amur.
  • Tel Mora - There appears to be much less of a divide between Vos and Tel Mora (both politically and physically), as they seem to basically be two parts of the same settlement, so I extended the Grazelands to include the island that would be part of Azura's Coast in the future. (And also Esutanamus, for cohesion, so then I could mark the northern edge of Azura's Coast by the northern edge of Zafirbel Bay.)
Edited by Enodoc on May 22, 2017 2:34PM
UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
Join us on Discord - discord.gg/uesp
  • Aliyavana
    Aliyavana
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    Enodoc wrote: »
    There is no indication in-game of where the borders between the geographical regions of Vvardenfell are situated, so I went ahead and created my own map, based on landscape features and climate patterns.

    User-Enodoc-Vvardenfell_Regions.png

    Now some of you may be thinking "That's not how it was in TES3!", and you'd be correct. That is entirely intentional. I'll call out some of the more notable differences below, but I'd also love some input from @Lawrence_Schick and @ZOS_ZebCook as to whether I'm close to the mark with my map.
    • Balmora - Due to the differences in vegetation by being 700 years in the past, and what that surrounding vegetation actually comprises, I've put Balmora in the Bitter Coast instead of the West Gash for this time period. (The same goes for Shulk Mine, Rethan Manor, and Vassir-Didanat, which would fit better into Bitter Coast than Ascadian Isles by position, since there's a ridge of land that I could use as a border.)
    • Molag Mar - Again, the surrounding area is much more green than it will be in 700 years time, and it matches the ladscape of Azura's Coast more than it does Molag Amur.
    • Tel Mora - There appears to be much less of a divide between Vos and Tel Mora (both politically and physically), as they seem to basically be two parts of the same settlement, so I extended the Grazelands to include the island that would be part of Azura's Coast in the future. (And also Esutanamus, for cohesion.)

    Should do a political map based on which houses control where in this time period
  • Enodoc
    Enodoc
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    aliyavana wrote: »
    Should do a political map based on which houses control where in this time period
    Yeah that could be interesting. Political borders are harder to identify since they don't have geographical features marking the edges. But for the most part you could just say that everything in the Ascadian Isles, Bitter Coast, and West Gash is Redoran (except Vivec City and Seyda Neen), and everything in Azura's Coast and the Grazelands is Telvanni (except Molag Mar). Everything else is unclaimed.
    Edited by Enodoc on May 22, 2017 2:39PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • SASQUATCH0
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    This is awesome
  • altemriel
    altemriel
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    Enodoc wrote: »
    There is no indication in-game of where the borders between the geographical regions of Vvardenfell are situated, so I went ahead and created my own map, based on landscape features and climate patterns.

    User-Enodoc-Vvardenfell_Regions.png

    Now some of you may be thinking "That's not how it was in TES3!", and you'd be correct. That is entirely intentional. I'll call out some of the more notable differences below, but I'd also love some input from @Lawrence_Schick and @ZOS_ZebCook as to whether I'm close to the mark with my map.
    • Balmora - Due to the differences in vegetation by being 700 years in the past, and what that surrounding vegetation actually comprises, I've put Balmora in the Bitter Coast instead of the West Gash for this time period. (The same goes for Shulk Mine, Rethan Manor, and Vassir-Didanat, which would fit better into Bitter Coast than Ascadian Isles by position, since there's a ridge of land that I could use as a border.)
    • Molag Mar - Again, the surrounding area is much more green than it will be in 700 years time, and it matches the ladscape of Azura's Coast more than it does Molag Amur.
    • Tel Mora - There appears to be much less of a divide between Vos and Tel Mora (both politically and physically), as they seem to basically be two parts of the same settlement, so I extended the Grazelands to include the island that would be part of Azura's Coast in the future. (And also Esutanamus, for cohesion, so then I could mark the northern edge of Azura's Coast by the northern edge of Zafirbel Bay.)



    nice!! thank you!!
  • Enodoc
    Enodoc
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    And of course if anyone notices that anything's wrong, or has some other suggestions, those are welcome too!
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Enodoc
    Enodoc
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    I tweaked the border around Nchardumz. This ruin is now within Molag Amur, since it has the Molag Amur weather effects.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • quadraxis666
    quadraxis666
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    As a British person, Reading the word Gash caused more laughter than would be considered appropriate.
  • Dyride
    Dyride
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    Where's my Sheogorad?
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

      Revenge of the Bear

      ØMNI
      Solongandthanksforallthef
      Revenge of the Hist
      Revenge of the Deer


      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. O_LYKOS
      O_LYKOS
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      If you don't quote the original thread post what happens? Some people quote, some don't. Is it necessary?
      PC NA - GreggsSausageRoll
      Xbox NA - Olykos66
      PS NA - Olykos266
    2. Eshelmen
      Eshelmen
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      Very well done. Thank you!
      PC and PS4 EP only player
    3. grizzledcroc
      grizzledcroc
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      Dyride wrote: »
      Where's my Sheogorad?

      Was too hard to make.
    4. Tasear
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      Pretty, well done here
    5. Ignotus
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      O_LYKOS wrote: »
      If you don't quote the original thread post what happens? Some people quote, some don't. Is it necessary?
      Completely unnecessary imo, especially when the OP is really long or contains graphics. If you don't quote a later post in the thread, then I always just assume you are responding in regards to the OP. Never understood why people do it. Pet peeve of mine, but I try not to say anything about it typically.
    6. Enodoc
      Enodoc
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      Dyride wrote: »
      Where's my Sheogorad?
      Since you can't actually get there, I greyed it out. Same with the majority of the Ashlands/Red Mountain area.
      UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
      Join us on Discord - discord.gg/uesp
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