Arbitrator wrote: »Don't play Templar would be my first suggestion.
Use AoE CC (Area of Effect Crowd Control) to control adds and keep them off your allies. Again, don't play Templar (they have no AoE CC).
Try to LoS (line of sight) adds so they will all bunch up together. That way your group can AoE them down quick. You'll learn what pulls are beneficial to do this on. Some really won't need it but some can be made 10x faster just by bunching them together.
Interrupt archers, mages and healing enemies when you get the chance and if you use voice chat (which you should) call out telegraphs, and call out enemies to interrupt so your allies can step in and help. It's not SOLELY your job to interrupt so don't let people tell you that. Everyone should be trying to interrupt enemies to help the whole team out.
Blocking against a heavy attack will set target off balance, which in turn will allow you to heavy attack them and knock them down.
Try to position enemies so that your allies won't have to stay in red circles or dangerous spots on the ground. Sometimes certain enemies just won't move so just try the best you can.
If you notice healer is unable to throw a heal or something try to have some kind of utility on your bar to help the team stay up.
Armor sets just depend on your class and build. There's always going to be "meta" sets because someone somewhere will say "this does this better" but if it doesn't fit your play style and it doesn't really make much of a difference to your ability to tank, then use what feels right to you.
Always use food. Doesn't have to be the best if you can't afford it but try to get whatever you can and keep it active at all times.
Dont play Templar...
is it also the tanks job to buff, support resource recovery and debuff?
Waffennacht wrote: »I'm running a Templar tank... CCs you say, I'll keep this in mind and may make another toon later.
Is maim a must for tanks?
Fracture is easy, same with taunt, (outside of trial gear debuffs) what else is mandatory? What else is recommended?
Waffennacht wrote: »I'm running a Templar tank... CCs you say, I'll keep this in mind and may make another toon later.
Is maim a must for tanks?
Fracture is easy, same with taunt, (outside of trial gear debuffs) what else is mandatory? What else is recommended?
Silver_Strider wrote: »is it also the tanks job to buff, support resource recovery and debuff?
For expert tanking, yes.
For beginner tanking though, it's more about building yourself to be self sufficient and bulky enough to not get killed instantly when an enemy looks at you funny. Sets like Histbark are great for introductory tanking as it helps in both departments by giving them more bulk naturally and the extra dodge makes it so they waste less resources blocking. You can't honestly expect someone to just equip Ebon/Alkosh and be a godly tank, you have to ease them into the role.
Baby step people, baby steps.
Silver_Strider wrote: »is it also the tanks job to buff, support resource recovery and debuff?
For expert tanking, yes.
For beginner tanking though, it's more about building yourself to be self sufficient and bulky enough to not get killed instantly when an enemy looks at you funny. Sets like Histbark are great for introductory tanking as it helps in both departments by giving them more bulk naturally and the extra dodge makes it so they waste less resources blocking. You can't honestly expect someone to just equip Ebon/Alkosh and be a godly tank, you have to ease them into the role.
Baby step people, baby steps.
Doesn't take an expert to use the ebon set or use warhorn/spam igneous during big add pulls, chain ranged adds into the mix. Just tell it how it is and they'll understand.
My advice OP is to throw yourself at a big wave of adds and try to infinitely sustain once you figure out what setup you'll be using 5Hist/5Ebon/2Bloodspawn for example. It'll give great practice, watching tanking videos also gives some more insight on techniques like moving an entire mob into a DPS' epic fail of an aimed nova/destro ult and just improving situational awareness. Honestly I believe one of the pinnacles of tanking is VDSA, so watching those runs from a tanks perspective will help...a whole lot, maybe try DSA on normal?
Also use atronach mundus..it's amazing. Imperial/DK is still the best..lol gotta love it.
Edit: Infinite sustain while maintaining block throughout most of the fight, using shield wall ultimate and spamming heavy attacks helps as well(remember most of the time healers will provide shards/orbs so they will help you in terms of sustain, being more self reliant though is just something everyone should accomplish). Try and never let go of block, only if need be(You know certain mechanics to a boss to drop it).
Silver_Strider wrote: »Arbitrator wrote: »Don't play Templar would be my first suggestion.
Use AoE CC (Area of Effect Crowd Control) to control adds and keep them off your allies. Again, don't play Templar (they have no AoE CC).
Try to LoS (line of sight) adds so they will all bunch up together. That way your group can AoE them down quick. You'll learn what pulls are beneficial to do this on. Some really won't need it but some can be made 10x faster just by bunching them together.
Interrupt archers, mages and healing enemies when you get the chance and if you use voice chat (which you should) call out telegraphs, and call out enemies to interrupt so your allies can step in and help. It's not SOLELY your job to interrupt so don't let people tell you that. Everyone should be trying to interrupt enemies to help the whole team out.
Blocking against a heavy attack will set target off balance, which in turn will allow you to heavy attack them and knock them down.
Try to position enemies so that your allies won't have to stay in red circles or dangerous spots on the ground. Sometimes certain enemies just won't move so just try the best you can.
If you notice healer is unable to throw a heal or something try to have some kind of utility on your bar to help the team stay up.
Armor sets just depend on your class and build. There's always going to be "meta" sets because someone somewhere will say "this does this better" but if it doesn't fit your play style and it doesn't really make much of a difference to your ability to tank, then use what feels right to you.
Always use food. Doesn't have to be the best if you can't afford it but try to get whatever you can and keep it active at all times.
Dont play Templar...
Only classes with good AoE CC for Tanking are DK and Sorc. NB have fear but that's counter intuitive for tanking, while Cripple and Agony are single target. If nothing else, I'd say Templar House with its AoE snare, purge, DoT and HoT is much more effective as a soft CC than anything a NB tank can offer in that department. The reason Templar tanking is bad is due to poor self sustain, not from a lack of CC, which if you are really hard pressed for, Volcanic Rune from the Mages Guild could suffice for that.
Waffennacht wrote: »Silver_Strider wrote: »is it also the tanks job to buff, support resource recovery and debuff?
For expert tanking, yes.
For beginner tanking though, it's more about building yourself to be self sufficient and bulky enough to not get killed instantly when an enemy looks at you funny. Sets like Histbark are great for introductory tanking as it helps in both departments by giving them more bulk naturally and the extra dodge makes it so they waste less resources blocking. You can't honestly expect someone to just equip Ebon/Alkosh and be a godly tank, you have to ease them into the role.
Baby step people, baby steps.
Doesn't take an expert to use the ebon set or use warhorn/spam igneous during big add pulls, chain ranged adds into the mix. Just tell it how it is and they'll understand.
My advice OP is to throw yourself at a big wave of adds and try to infinitely sustain once you figure out what setup you'll be using 5Hist/5Ebon/2Bloodspawn for example. It'll give great practice, watching tanking videos also gives some more insight on techniques like moving an entire mob into a DPS' epic fail of an aimed nova/destro ult and just improving situational awareness. Honestly I believe one of the pinnacles of tanking is VDSA, so watching those runs from a tanks perspective will help...a whole lot, maybe try DSA on normal?
Also use atronach mundus..it's amazing. Imperial/DK is still the best..lol gotta love it.
Edit: Infinite sustain while maintaining block throughout most of the fight, using shield wall ultimate and spamming heavy attacks helps as well(remember most of the time healers will provide shards/orbs so they will help you in terms of sustain, being more self reliant though is just something everyone should accomplish). Try and never let go of block, only if need be(You know certain mechanics to a boss to drop it).
I've read magicka tanks are suppose to provide a ton of wards, so with my mTank I've been doing that very thing, I'm going to assume blocking 100% of the time is not recommended for magicka tank?
I haven't tanked any trials (I don't wanna be "that guy" and mess it up for 11 others) yet. But haven't had any difficulty with PUGs in Vet Dungeons, is a mTank gonna work for a trial?
Another question, I notice a lot of tank sets have more of a health or debuff status that I can get elsewhere, can I say, forgo the Alkosh/Hist/doc etc if I can achieve those same minimum stats and debuffs?
For example I really wanna try a Swarm Mother + Shield Wall combo to deal with my lack of CCs