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void callers in vet MOL HM

Waseem
Waseem
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we've been practicing vmol hm and having issue where we could find only 5 void callers out of 6 at some tries causing us to restart due to full group death, and a guild mate just confirmed having the same issue with his raid aswell
for some reason, its either a missing void caller in the "middle" side or at the "right" side of the backyard. is there any others experiencing a similar issue?
  • Drummerx04
    Drummerx04
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    This happened to my group a few times, honestly we could very well have just been rushing and fatigued and simply missed one spawning in the beginning.

    It never really happened often enough to warrant any real concerns about the group finishing HM though.
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  • Vaoh
    Vaoh
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    Ive run vMoL HM many times, and it has never been an issue for me personally. Most likely the runner just missed a synergy spot or did not notice a cat spawn from their synergy.

    Unless ofc..... there is truly a bug. This has never happened to me before though. :/
  • MaxTM
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    Can only agree with Vaoh. The standard issue when people claim that is, that the person that's outside just presses synergy and doesn't realise the spawn or mistakes it for a red add.
    So rather be a little bit slower but look twice and that "bug" might just disappear ;-)
  • idk
    idk
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    What happens is the fires at the prayer matts go out if all are revealed for that section. That does not mean they were killed.

    If all the fires are out for all three section, but the orbs at still floating around someone revealed one but did not kill it.

    I have seen it happen a couple times.
  • F7sus4
    F7sus4
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    We've run into similar bug at least a few times. You can notice all blue lights connected to one side going simultaneously down indicating that the side is done but the group will actually sink claiming there were some void callers left. The runners still hear "Well done walker... blablabla... your allies need you." phrase..
    On a side note - far more common bug is tank not getting a platform buff.
  • idk
    idk
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    F7sus4 wrote: »
    We've run into similar bug at least a few times. You can notice all blue lights connected to one side going simultaneously down indicating that the side is done but the group will actually sink claiming there were some void callers left. The runners still hear "Well done walker... blablabla... your allies need you." phrase..
    On a side note - far more common bug is tank not getting a platform buff.

    The lights on the pad do not indicate the side is clear, done or complete. It merely indicates the callers have been revealed.

    In one case where the runners, and I was one of them, had all the flames go out but the orbs remained there was one priest that was discovered.

    Try this, have the runners go back and reveal them but not kill them. See if the flames go out based on the callers being revealed vs being killed. That will answer the question and leave no doubt. It will only take a few minutes of the teams time.
  • F7sus4
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    I don't assume someone might be that brilliant to reveal a caller and not kill it. With this being done, yes, it does work exactly as I said.
  • Meld777
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    Assuming the runner didn't miss a spawn point, the only reason there is is that the shadow spawned, but the runner went too fast. Either he didn't see it spawn cuz it spawned right behind him or he attacked it too soon. During the first ~0.5 - 1 sec after spawn the cat is immortal. So especially when you're using a "run-by" skill to kill them, like Sap Essence or Steel Tornado, it's very easy to let one live. Always make sure they're actually dead.

    Seen many people miss their cats like that, never a bug.

    Another typical useless beginner thing: no one cares if "right side done/left side done". It's done when there are no floating orbs anymore (they all disappear at the same time with a pretty loud pop sound) and Adara'hai says "The void relents - for now. Hurry back walker!" or "This place poisons the soul. Now hurry, your allies need you!" Also, you get a DoT once you're done. If you both seem to be done, but there are still damaging orbs flying around and Adara'hai hasn't said her thing yet, continue looking for where someone f'ed up.
    Edited by Meld777 on May 22, 2017 10:21AM
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  • F7sus4
    F7sus4
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    Meld777 wrote: »
    Another typical useless beginner thing: no one cares if "right side done/left side done". It's done when there are no floating orbs anymore (they all disappear at the same time with a pretty loud pop sound) and Adara'hai says "The void relents - for now. Hurry back walker!" or "This place poisons the soul. Now hurry, your allies need you!"

    Which is exactly the situation that was described (self-quote spoiler).

    F7sus4 wrote: »
    (...) the group will actually sink claiming there were some void callers left. The runners still hear "Well done walker... blablabla... your allies need you." phrase.."

    So basically - all lights turned down, orbs gone, runners hearing the "Well done... Your allies need you!" phrase and the group claiming to be 1 left somewhere and actually sinking into the void. This doesn't happen often and I believe in 95% situations it actually is inattentive player's omission, but all I can do is confirm that the bug is definitely there.

    Edited by F7sus4 on May 23, 2017 1:02AM
  • idk
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    F7sus4 wrote: »
    Meld777 wrote: »
    Another typical useless beginner thing: no one cares if "right side done/left side done". It's done when there are no floating orbs anymore (they all disappear at the same time with a pretty loud pop sound) and Adara'hai says "The void relents - for now. Hurry back walker!" or "This place poisons the soul. Now hurry, your allies need you!"
    [snip]
    F7sus4 wrote: »
    (...) the group will actually sink claiming there were some void callers left. The runners still hear "Well done walker... blablabla... your allies need you." phrase.."
    So basically - all lights turned down, orbs gone, runners hearing the "Well done... Your allies need you!" phrase and the group claiming to be 1 left somewhere and actually sinking into the void. This doesn't happen often and I believe in 95% situations it actually is inattentive player's omission, but all I can do is confirm that the bug is definitely there.

    You did not explain this part in your OP which is why you are getting the answers you are because they are correct answers based on the information you had provided.

    I do not know if I have run the back 200x or 300x, but have not seen nor heard of the orbs disappearing and the NPC calling out the work was done yet everyone still sunk into the floor.

    Since you are on PC, have at least one runner in each group record. Since you are on PC the likelihood NVidia cards are being used is high and shadowplay works well for recording. I do not see any drop in game performance using this though on a lesser PC the recording can be blurry, but still works well.

    This could help Zos gleem some information as to what is happening and also the raid would be able to determine definitively if it is a bug or a runner is missing a caller.

    I would still put money on it that my first statement above is correct, but we all know this is not a perfect game and strange things have happened before.
    Edited by ZOS_Bill on May 22, 2017 5:17PM
  • F7sus4
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    You did not explain this part in your OP which is why you are getting the answers you are because they are correct answers based on the information you had provided.
    Not at all. All information required to properly understand it was already provided. It is expected from the responder to be knowledgeable about it if he's willing to provide additional insight. :)

    If I had to say how often did the "missing Void Caller" wipe happen in our raids - probably ~2-3 times out of easy 400+ running. However it didn't apply only to hardmode but normal as well.

    Edited by F7sus4 on May 23, 2017 1:13AM
  • Molec
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    By chance: are the runners killing a non ritual dancing khajiit during their run around the back? When teaching people how to run the back I noticed that if one of the dancers was killed then there would be a missing void caller and cause a whipe. I may have it wrong but it makes sense, seeing as the dancing khajiit are there.

    Ignore my uneducated speculation :D
    Edited by Molec on May 22, 2017 12:44PM
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  • DschiPeunt
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    Molec wrote: »
    By chance: are the runners killing a non ritual dancing khajiit during their run around the back? When teaching people how to run the back I noticed that if one of the dancers was killed then there would be a missing void caller and cause a whipe. I may have it wrong but it makes sense, seeing as the dancing khajiit are there.
    The dancing khajiits are there, so runners can use gap closers to be faster. So, you should be able to kill them.
    Anyway, maybe someone can confirm these observations. I haven't been outside for a while, so I don't know, but I can confirm, that we also wiped sometimes, because there was some void caller left.
    Edited by DschiPeunt on May 22, 2017 12:31PM
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  • DjMuscleboy02
    DjMuscleboy02
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    The bug that I've seen the most is when you walk in the front door everyone dcs pls hotfix immediately
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  • F7sus4
    F7sus4
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    I do not know why you are bitter, but I seems to be impairing your judgment to a significant degree.
    There is no opinion in facts. There are however people who argue facts and read selectively. The bug was confimed and given an example on how it happened. End of story. No need for twisted semantic responses.

    And if people claim some mechanics was missing when the example itself already clearly shows that exactly those "missed" parts were actually done and keep arguing about it - there's nothing more to do there than to facepalm. Sorry.
    Edited by F7sus4 on May 23, 2017 1:14AM
  • Tasear
    Tasear
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    Sometimes they forget the one in the beginning right before they split.
    Edited by Tasear on May 22, 2017 1:06PM
  • ral
    ral
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    too much running. Not much looking.
  • necronomniconb14_ESO
    Waseem wrote: »
    we've been practicing vmol hm and having issue where we could find only 5 void callers out of 6 at some tries causing us to restart due to full group death, and a guild mate just confirmed having the same issue with his raid aswell
    for some reason, its either a missing void caller in the "middle" side or at the "right" side of the backyard. is there any others experiencing a similar issue?

    just wait for the next leak or set the game aside and play something else for the next few to 6 months until they make the game playable again for anything outside of light attacking in proc sets (or heavy if you won't fall asleep using the heavy proc set)
  • Waseem
    Waseem
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    thanks everyone for your input.

    my look towards that was also not searching very well, but when someone else from totally different guild mentioned it happening in his raid group 3 times in 2 raid nights, i just came to the forum for confirmation if others are encountering similar bugs.

    the issue is rare, so if you do and finish vmol hm 1-2 times in a raid day without wipes the chance is just quite big that your group did not encounter a similar circumstances or bug.- hence, its rare


    will see what's gonna happen in future raids and update this if necessary
    Edited by Waseem on May 22, 2017 1:34PM
  • ZOS_Bill
    ZOS_Bill
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    A few posts have been removed from this thread for some flaming and baiting. Please try to be civil and constructive when disagreeing with someone, and remember to follow the forum rules.
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