We've run into similar bug at least a few times. You can notice all blue lights connected to one side going simultaneously down indicating that the side is done but the group will actually sink claiming there were some void callers left. The runners still hear "Well done walker... blablabla... your allies need you." phrase..On a side note - far more common bug is tank not getting a platform buff.
Another typical useless beginner thing: no one cares if "right side done/left side done". It's done when there are no floating orbs anymore (they all disappear at the same time with a pretty loud pop sound) and Adara'hai says "The void relents - for now. Hurry back walker!" or "This place poisons the soul. Now hurry, your allies need you!"
(...) the group will actually sink claiming there were some void callers left. The runners still hear "Well done walker... blablabla... your allies need you." phrase.."
[snip]Another typical useless beginner thing: no one cares if "right side done/left side done". It's done when there are no floating orbs anymore (they all disappear at the same time with a pretty loud pop sound) and Adara'hai says "The void relents - for now. Hurry back walker!" or "This place poisons the soul. Now hurry, your allies need you!"
So basically - all lights turned down, orbs gone, runners hearing the "Well done... Your allies need you!" phrase and the group claiming to be 1 left somewhere and actually sinking into the void. This doesn't happen often and I believe in 95% situations it actually is inattentive player's omission, but all I can do is confirm that the bug is definitely there.
Not at all. All information required to properly understand it was already provided. It is expected from the responder to be knowledgeable about it if he's willing to provide additional insight.Giles.floydub17_ESO wrote: »You did not explain this part in your OP which is why you are getting the answers you are because they are correct answers based on the information you had provided.
The dancing khajiits are there, so runners can use gap closers to be faster. So, you should be able to kill them.By chance: are the runners killing a non ritual dancing khajiit during their run around the back? When teaching people how to run the back I noticed that if one of the dancers was killed then there would be a missing void caller and cause a whipe. I may have it wrong but it makes sense, seeing as the dancing khajiit are there.
There is no opinion in facts. There are however people who argue facts and read selectively. The bug was confimed and given an example on how it happened. End of story. No need for twisted semantic responses.Giles.floydub17_ESO wrote: »I do not know why you are bitter, but I seems to be impairing your judgment to a significant degree.
we've been practicing vmol hm and having issue where we could find only 5 void callers out of 6 at some tries causing us to restart due to full group death, and a guild mate just confirmed having the same issue with his raid aswell
for some reason, its either a missing void caller in the "middle" side or at the "right" side of the backyard. is there any others experiencing a similar issue?