All the flawless conquerers out there just remind me how group play unfriendly eso is and how these poor buggers ended up doing vma over and over because they could not find a group to do something fun with.....
#conspiracytheory
D0ntevenL1ft wrote: »Trade in 5 weapons for a re-roll at the chest. So every 5 bad items we atleast get one more attempt at the chest.
Maybe 2 item drops for a flawless run? Why shouldn't someone be awarded more for doing something so difficult.
OR; add in another event for double drops so I can get in for a week and grind and never go back.
OR; simply remove the filler traits like decisive that water down the drop table and make it harder to get useable traits. Why it was implemented anyway I have no idea.
I will never do vma untill there is a way to earn the sharp destro staff reliably.
I prefer group play and i dont want to spend countless hours in a solo dungeon if there is only one item i can use from it and that hardly ever drops.
I rather spend my time practicing the new trial or even pvp-ing.
If vma did have a token system i would grind it but i might have stopped caring by the time they implement it. The thing is out now for like 2 years?
They just need a token system (which they've said they're considering) and nothing else needs to change.
I don't like the idea of tying items to score because what if I want a good score, but don't want a sharpened weapon, what if my build uses a more obscure trait (especially now you can get more pen from CP).
The idea of any system which separates good and bad traits is only subjective to the person getting them. Also this creates a nightmare in the long run when the meta changes due to balance or trait updates and suddenly sharpened isn't BiS. They have to go and rework the system to make the high score item the new meta items again.
So yeah, token system, have Maelstrom weapons refine into "Maelstrom Weapon Fragments" and then have the Merchant in there sell items for X number of fragments.
They just need a token system (which they've said they're considering) and nothing else needs to change.
I don't like the idea of tying items to score because what if I want a good score, but don't want a sharpened weapon, what if my build uses a more obscure trait (especially now you can get more pen from CP).
The idea of any system which separates good and bad traits is only subjective to the person getting them. Also this creates a nightmare in the long run when the meta changes due to balance or trait updates and suddenly sharpened isn't BiS. They have to go and rework the system to make the high score item the new meta items again.
So yeah, token system, have Maelstrom weapons refine into "Maelstrom Weapon Fragments" and then have the Merchant in there sell items for X number of fragments.
If you break down a vMA weapon, you get a token. x amount of tokens gives you the weapon of your choice. This way they can still have their RNG but the players have a fail-safe in place so they don't run it hundreds of times without getting their weapon. I think a fair amount would be 50-100 tokens. Some players that want multiple weapons could still get unlucky and end up running it 100s of times to get their weapons, but at least they would know they'd eventually get it.
One of ways to improve this *** , how I see this, is to give and Maelstrom key like Undaunted keys.
Then when u leaving final arena and go to end the quest. u can spend this key to one of chests with different rewards.
Best of all for every type of weapons.
Bows chest, duals chest, 1handed chest, resto, destro and 2 handed.
And to left in them only usable traits at least ith some effectiveness:
1. 1handed - sharpened, defending, decisive (in needs a buff, now it's *** even for tanks, too small amount of ult instead of penetration for all skills on the bar...), infused
2. 2handed - sharpened, defending, (+maybe nirnhored and infused but they are not usable in system now, not enouch penetration even in morrowind)
3. duals - sharpened, infused, precise, (nirnhored if something buff this trait, it gives too small + to weapon damage)
4. Inferno staves - sharpened, infused, precise, nirnhored (if buffed) (maybe charged if changing how this *** works, it's completly absolutly useless now)
5. lightning staves - sharpened, infused, precise, (nirn if buffed), same with charged
6. Ice staves - defending, decisive (change how it work, maybe it should regen ults from skills used on the bar with this weapon) and i don't know, sharpened for pvp. (Tanking for mana with stave is absolutly ugly ***, i think it shoud ne changed to little bonus to used absorb shields insteas of stupid reduced in cost blocking for mana)
7. restoration staves - infused, defending, precise, sharpened (and nirn, which should be buffed, and changed in working decisive)
So, again, separate chests. Removing idiotic traits from some typoes of weapons (like charged on resto, maces, daggers, swords), changing way of working for traits: decisive, charged. Some buff for trait Nirnhored.
Maybe + to this Tokens for trating many crap weapons to one, which U exactly need from it.
P.s: I completly hate Maelstrom. I've done exactly 40 runs into this ***, and i still have no weapons to use. But main reason is - Maelstrom is very boring. U even have no team to talk during this ~hour of your life. I don't want to go there again especially after global nerf for resourse management.
ya it sucks that VMA seems required for the sharpened inferno/lightning staves, you slave away for an hour trying to do the best you can do just to get a *** weapon, always leaves a sour taste in my mouth and ruins my desire to even play after. the trade in system would be nice or something.
if it would give a weapon related to our max resource or something, i mean jesus i've got shields and 2hand weapons galore but not even one crappy inferno staff.
https://forums.elderscrollsonline.com/en/discussion/343958/completed-vma-100-times-here-are-my-weapon-rewards
RNG is not really imbalanced though, is it?