Are sorcs getting nerfed in this patch?

Libonotus
Libonotus
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Title
  • BomblePants
    BomblePants
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    :#
  • AAbrigo
    AAbrigo
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    Will they ever?
  • Turelus
    Turelus
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    According to the last ESO Live yes.

    They will have some balance changes in tomorrows live release, however what and how much is unkown, believed to just be tweaks to Familiar.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • BEZDNA
    BEZDNA
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    We all hope so!
  • MrBeatDown_
    MrBeatDown_
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    No, they will continue to buff them. They have been granted infinite sustain and the new cp changes allow them to have the highest sustain along with continuing the status quo of having the highest STDPS in the game.

    Decreased the damage of Heavy Attacks by 15%.
    Increased the resources restored by fully-charged Heavy Attacks by 30%.

    You will still see heavy attack lightning sorc destroying everyone in game. Nothing changed. Even Removing the familiar from the game wouldn't change it. They don't even need a summon. They could even remove necropotence set from the game, and nothing would change.

    The sorc deals way to much unblockable burst damage, Has damage shields that are way to strong and spammable, has aoe disruption on teleport (which they can still spam cuz there resource regen is insane so they are always at full resource and can still pull off about 6 teleports when running before getting in real trouble) and basically they are still indestructible in 1vx situations in pvp.

    The only way to fix them is to make there shields bashable upon cast so you can interrupt them or lower the passive that makes there shields 30% stronger.

    That's not going to happen, So sorc still the most op character in the game. Period.
  • Izaki
    Izaki
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    No, they will continue to buff them. They have been granted infinite sustain and the new cp changes allow them to have the highest sustain along with continuing the status quo of having the highest STDPS in the game.

    Decreased the damage of Heavy Attacks by 15%.
    Increased the resources restored by fully-charged Heavy Attacks by 30%.

    You will still see heavy attack lightning sorc destroying everyone in game. Nothing changed. Even Removing the familiar from the game wouldn't change it. They don't even need a summon. They could even remove necropotence set from the game, and nothing would change.

    The sorc deals way to much unblockable burst damage, Has damage shields that are way to strong and spammable, has aoe disruption on teleport (which they can still spam cuz there resource regen is insane so they are always at full resource and can still pull off about 6 teleports when running before getting in real trouble) and basically they are still indestructible in 1vx situations in pvp.

    The only way to fix them is to make there shields bashable upon cast so you can interrupt them or lower the passive that makes there shields 30% stronger.

    That's not going to happen, So sorc still the most op character in the game. Period.

    LOL the salt is real
    Edited by Izaki on May 21, 2017 5:42PM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • O_LYKOS
    O_LYKOS
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    I hope not lol
    PC NA - GreggsSausageRoll
    Xbox NA - Olykos66
    PS NA - Olykos266
  • Libonotus
    Libonotus
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    No, they will continue to buff them. They have been granted infinite sustain and the new cp changes allow them to have the highest sustain along with continuing the status quo of having the highest STDPS in the game.

    Decreased the damage of Heavy Attacks by 15%.
    Increased the resources restored by fully-charged Heavy Attacks by 30%.

    You will still see heavy attack lightning sorc destroying everyone in game. Nothing changed. Even Removing the familiar from the game wouldn't change it. They don't even need a summon. They could even remove necropotence set from the game, and nothing would change.

    The sorc deals way to much unblockable burst damage, Has damage shields that are way to strong and spammable, has aoe disruption on teleport (which they can still spam cuz there resource regen is insane so they are always at full resource and can still pull off about 6 teleports when running before getting in real trouble) and basically they are still indestructible in 1vx situations in pvp.

    The only way to fix them is to make there shields bashable upon cast so you can interrupt them or lower the passive that makes there shields 30% stronger.

    That's not going to happen, So sorc still the most op character in the game. Period.

    There are literally easy ways to stop a sorc casting shields. Stun them, CC them.
  • clocksstoppe
    clocksstoppe
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    Yes, but every other class is getting nerfed 4x as hard so sorc still best.
  • MrBeatDown_
    MrBeatDown_
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    Libonotus wrote: »
    No, they will continue to buff them. They have been granted infinite sustain and the new cp changes allow them to have the highest sustain along with continuing the status quo of having the highest STDPS in the game.

    Decreased the damage of Heavy Attacks by 15%.
    Increased the resources restored by fully-charged Heavy Attacks by 30%.

    You will still see heavy attack lightning sorc destroying everyone in game. Nothing changed. Even Removing the familiar from the game wouldn't change it. They don't even need a summon. They could even remove necropotence set from the game, and nothing would change.

    The sorc deals way to much unblockable burst damage, Has damage shields that are way to strong and spammable, has aoe disruption on teleport (which they can still spam cuz there resource regen is insane so they are always at full resource and can still pull off about 6 teleports when running before getting in real trouble) and basically they are still indestructible in 1vx situations in pvp.

    The only way to fix them is to make there shields bashable upon cast so you can interrupt them or lower the passive that makes there shields 30% stronger.

    That's not going to happen, So sorc still the most op character in the game. Period.

    There are literally easy ways to stop a sorc casting shields. Stun them, CC them.

    Currently on live they just put a bunch of points into Ironclad making your Stun and CC theory null and viod. Then you have to wait 6 seconds for the cc immunity to be gone before you can try it again. They will have casted a fresh shield in that duration. The sorc need to be bashable when they cast the shield to prevent the spamming of it. Not to many people can dish out 26k PVP damage (that's after battlespirit) in the small time frame of Stun or CC, especially a DK. So no, what you suggest is not and easy way to stop a sorc spamming 26K + damage shields.

    On the side note, if your a sorc giving me this advice, I just want you to understand, that if your getting rolled ez by other players and you don't see any problems with the balance, its because your build is not optimized for pvp, so your getting rolled by not playing the meta.
  • TARAFRAKA
    TARAFRAKA
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    Confirmed on the twitch stream from Friday by Paolenn the rich Lambert said there is a big pet nerf coming Monday
  • Vaoh
    Vaoh
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    TARAFRAKA wrote: »
    Confirmed on the twitch stream from Friday by Paolenn the rich Lambert said there is a big pet nerf coming Monday

    ^ yep

    Worth noting it is currently the Pet Sorcs that are truly overperforming for PvE DPS in Morrowind. Ofc you never hear about that. Normal Mag Sorcs are now quite balanced in PvE.

    Therefore, ZOS has guaranteed us they will nerf Volatile Familiar (stated on ESO Live), and *possibly* Daedric Curse as well. Seems reasonable.

    But you know, these are the Forums lol. Don't come here expecting everyone to understand balance. The majority of posts are complaints, and 90% of those complaints will be one-sided because looking at the grand scheme of things is much less convenient than how it will affect the opposition to your main character.
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