Mega Server Ruins the Game for Me

  • Loves_guars
    Loves_guars
    ✭✭✭✭✭
    I feel you. Although I play this as a MMO most of the time, sometimes I want to quest , and yes sadly other players can break immersion, not their fault of course; but I do wish delves were solo instances at least.

  • Osteos
    Osteos
    ✭✭✭✭✭
    This is a mmorpg not an rpg

    You bought the wrong kind of game.

    If you don't like other players why would you buy an mmo?

    Because some people are under the impression this is skryim 2.

    For real lol 3 years later and people still think that

    Well if it makes you all feel any better shortly there will be an increase of players who think it is Morrowind 2.

    Ha! We have been living with them since Oblivion came out o:)
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • jircris11
    jircris11
    ✭✭✭✭✭
    Rackle wrote: »
    There are no benefits for my style of play (solo):
    • Enter a dungeon or quest area and there are no mobs to kill.
    • Start killing a monster/boss and another player "helps" me kill it.
    • Go to a locked chests and it's not there: someone else got there first.
    • Go to the locked chest, it's there, start killing nearby monsters while another player goes straight to the chest.
    • Break into a house and sneak to a chest: another thief is already there.

    I just completed the "Retrieve the ledger from the warehouse" quest and it was crazy. I was supposed to sneak in for a discrete theft. Instead, I was one of five thieves, throwing apple smoke bombs and sneaking around, getting chased by guards. Game immersion was non-existant.

    Mega Server means there are a lot more players attempting to get to the resources (dungeons, mobs, chests, materials (ore, wood, etc)), making them more difficult/frustrating to obtain. From my point of view, the Mega Server makes it more difficult to accomplish tasks in the game and erodes my enjoyment of the game.

    Apparently (from account information) I started playing in December 29, 2015 but quit a few months after that, for the reasons mentioned above. I'm back in May 2017, bought the Thieves Guild DLC and already I'm getting "tired" of the game.

    To me it sounds like know are not your thing. The mega server has nothing to do with what's listed. Any mom with servers would still have these things. If you are a solo player stick to offline games unless you don't mind people randomly dropping in..
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Wrekkedd
    Wrekkedd
    ✭✭✭✭
    Nobody cares
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    All the zones can have multiple instances spawned as required.

    From here, https://elderscrollsonline.info/mega-server :

    "When you want to enter the game no server list appears. You just click “Play” and you are in Tamriel. All players are housed on one “mega server” but in several separated worlds. These worlds are not stable. The system can add new players to the existing worlds or can merge several worlds with few players. It is a great technology that sets new MMO standard.
    Here is the example of how the system works. Imagine that an area can house 500 people before being overcrowded (it is just an example to understand mechanism, so the numbers are not real). And at the peak times there can be 10, 20, 30 or more such separated areas with 500 players in each. At quieter times, the 'mega server' can merge such areas together to maintain the world active. That means your area will never look empty. You will be able to find players any time in the morning or evening. It will be interesting to play in any time of the day. "
  • Jollygoodusername
    Jollygoodusername
    ✭✭✭
    If your read many of the in game books, the problems listed from the OP coincide with the lore. This makes the game feel even more true to the backstabbery and selfishness of Tamriel.
  • Vipstaakki
    Vipstaakki
    ✭✭✭✭✭
    Next time you whine about someone stealing your resource node i want you to repeat in your head 'This is an MMO, i like it when people steal my nodes' over and over again.

    Isn't that just fun? Huh? Truly the reason why you play an MMO to begin.
  • Thannazzar
    Thannazzar
    ✭✭✭✭✭
    Rackle wrote: »
    There are no benefits for my style of play (solo):
    • Enter a dungeon or quest area and there are no mobs to kill.
    • Start killing a monster/boss and another player "helps" me kill it.
    • Go to a locked chests and it's not there: someone else got there first.
    • Go to the locked chest, it's there, start killing nearby monsters while another player goes straight to the chest.
    • Break into a house and sneak to a chest: another thief is already there.

    I just completed the "Retrieve the ledger from the warehouse" quest and it was crazy. I was supposed to sneak in for a discrete theft. Instead, I was one of five thieves, throwing apple smoke bombs and sneaking around, getting chased by guards. Game immersion was non-existant.

    Mega Server means there are a lot more players attempting to get to the resources (dungeons, mobs, chests, materials (ore, wood, etc)), making them more difficult/frustrating to obtain. From my point of view, the Mega Server makes it more difficult to accomplish tasks in the game and erodes my enjoyment of the game.

    Apparently (from account information) I started playing in December 29, 2015 but quit a few months after that, for the reasons mentioned above. I'm back in May 2017, bought the Thieves Guild DLC and already I'm getting "tired" of the game.
    Rackle wrote: »
    There are no benefits for my style of play (solo):
    • Enter a dungeon or quest area and there are no mobs to kill.
    • Start killing a monster/boss and another player "helps" me kill it.
    • Go to a locked chests and it's not there: someone else got there first.
    • Go to the locked chest, it's there, start killing nearby monsters while another player goes straight to the chest.
    • Break into a house and sneak to a chest: another thief is already there.

    I just completed the "Retrieve the ledger from the warehouse" quest and it was crazy. I was supposed to sneak in for a discrete theft. Instead, I was one of five thieves, throwing apple smoke bombs and sneaking around, getting chased by guards. Game immersion was non-existant.

    Mega Server means there are a lot more players attempting to get to the resources (dungeons, mobs, chests, materials (ore, wood, etc)), making them more difficult/frustrating to obtain. From my point of view, the Mega Server makes it more difficult to accomplish tasks in the game and erodes my enjoyment of the game.

    Apparently (from account information) I started playing in December 29, 2015 but quit a few months after that, for the reasons mentioned above. I'm back in May 2017, bought the Thieves Guild DLC and already I'm getting "tired" of the game.

    As countless others have said it's an mmo not a single player game. However there is an easy solution. Roll a toon on the server furthest from your real location. I play on the us server but am based in Europe. Hardly anyone on when I farm.
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    I'm going to point out the irony at getting mad about a thief stealing stuff, before you could steal it. Just saying!
    “Whatever.”
    -Unknown American
  • Bringer
    Bringer
    ✭✭✭
    Honestly the problem is they dont have enough areas with decent spawn rates.

    Its not just about having things to kill if you want to grind, its about entering a public dungeon and not seeing any mobs because one person is able to keep a whole area killed, so you just kind of walk around and pick up your coffer or whatever and port out.

    Higher spawn rates (and maybe tougher mobs) in public dungeons (and some overland areas) would act like speed bumps to keep players moving through those areas a little more spread out and not just everywhere at all times because you just run through the game world ignoring or killing everything instantly.
    Edited by Bringer on May 20, 2017 10:33PM
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Vipstaakki wrote: »
    Next time you whine about someone stealing your resource node i want you to repeat in your head 'This is an MMO, i like it when people steal my nodes' over and over again.

    Isn't that just fun? Huh? Truly the reason why you play an MMO to begin.

    Next time someone gets to a node before you. I want you to repeat in your head. "This is an MMO and nothing truely belongs to me unless its in my inventory" Over and over again.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • FuriousFridge
    FuriousFridge
    ✭✭✭
    This is a mmorpg not an rpg

    You bought the wrong kind of game.

    If you don't like other players why would you buy an mmo?

    Because some people are under the impression this is skryim 2.

    For real lol 3 years later and people still think that

    Well if it makes you all feel any better shortly there will be an increase of players who think it is Morrowind 2.

    I am prepared for this haha. Many lols coming from my end soon
  • Vipstaakki
    Vipstaakki
    ✭✭✭✭✭
    Vipstaakki wrote: »
    Next time you whine about someone stealing your resource node i want you to repeat in your head 'This is an MMO, i like it when people steal my nodes' over and over again.

    Isn't that just fun? Huh? Truly the reason why you play an MMO to begin.

    Next time someone gets to a node before you. I want you to repeat in your head. "This is an MMO and nothing truely belongs to me unless its in my inventory" Over and over again.

    You missed my point. Isn't that just fun to race with other people to resource nodes? Don't you just love to use speed potions, mounts and skills to get there first? I bet you bought ESO just so you can race other people to resources.
    Edited by Vipstaakki on May 21, 2017 7:55AM
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Vipstaakki wrote: »
    Vipstaakki wrote: »
    Next time you whine about someone stealing your resource node i want you to repeat in your head 'This is an MMO, i like it when people steal my nodes' over and over again.

    Isn't that just fun? Huh? Truly the reason why you play an MMO to begin.

    Next time someone gets to a node before you. I want you to repeat in your head. "This is an MMO and nothing truely belongs to me unless its in my inventory" Over and over again.

    You missed my point. Isn't that just fun to race with other people to resource nodes? Don't you just love to use speed potions, mounts and skills to get there first? I bet you bought ESO just so you can race other people to resources.

    Wut? I usually back off if I see someone else going for the node in a hurry, I figure they need it more than me. Can always find a deserted area to farm if needed, racing other players is silly.
  • Vipstaakki
    Vipstaakki
    ✭✭✭✭✭
    Magdalina wrote: »
    Vipstaakki wrote: »
    Vipstaakki wrote: »
    Next time you whine about someone stealing your resource node i want you to repeat in your head 'This is an MMO, i like it when people steal my nodes' over and over again.

    Isn't that just fun? Huh? Truly the reason why you play an MMO to begin.

    Next time someone gets to a node before you. I want you to repeat in your head. "This is an MMO and nothing truely belongs to me unless its in my inventory" Over and over again.

    You missed my point. Isn't that just fun to race with other people to resource nodes? Don't you just love to use speed potions, mounts and skills to get there first? I bet you bought ESO just so you can race other people to resources.

    Wut? I usually back off if I see someone else going for the node in a hurry, I figure they need it more than me. Can always find a deserted area to farm if needed, racing other players is silly.

    It is just as silly to pretend that because a game is an MMO it excuses behavior like this. Nobody really enjoys fighting for resources or the numerous other things in the world that are limited. We are all here to have fun and frankly fighting other people and slinging insults isn't fun unless it is on the forums.

    And these deserted areas are becoming increasingly sparse as you say. What are you going to do when there are none?
    Edited by Vipstaakki on May 21, 2017 8:25AM
  • ofSunhold
    ofSunhold
    ✭✭✭✭✭
    Rackle wrote: »
    There are no benefits for my style of play (solo):
    • Start killing a monster/boss and another player "helps" me kill it.

    Mmhm. How rude.

    You've reminded me that when I first started playing my templar, a guy followed me through half a delve sending me hate tells until I blocked him, because I hit him with Breath of Life. Apparently it was insulting and emasculating, rather than I was level 11 and trying not to die.

    If even help (or "help" as you say) is a problem for you, then yeah you should really go back to all-by-yourself games.

    I do agree more things could do with being instanced, though. Or we need more shards with a lower cap on population.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Blud
    Blud
    ✭✭✭✭✭
    It would be nice to have more instances of Vvardenfell so it's less crowded there. It is really immersion breaking to have so many people in the family crypts, etc. At peak times, can't even tag mobs. It's such a beautiful and interesting place but hard to appreciate with the crush of players around.

  • Balamoor
    Balamoor
    ✭✭✭✭✭
    *Sigh*

    "It's a MMO"
    "Welcome to a MMO"


    Are idiotic responses to this issue.

    And idiotic is the nicest way I can describe the utter stupidity and ignorance people display when people say this.

    Diversity is what makes any game succeed or fail and this genre found out a long time ago, that they are giving the finger to people who are trying to shove money in their pants, by not offering quality of life things (like not having to wait for the masses to clear out of an area.) that keeps them playing

    The OP isn't saying he doesn't want other people on the server with him, he is lamenting the very real problem over populated quest Zones; especially areas designated a public tombs and Dungeons which in the expansion is pretty much every tomb and dungeon. And don't say it will thin out, I have been playing since beta and starting areas are still crowded, or there are a group of tards there wanting to grief noobs.

    MMO Players haven't had that issue since fricking Everquest, because of a little thing called instancing, with instancing when the Dark Elf wants you to enter the family tomb it isn't full of Male orcs wearing dresses bunny hopping nor does it have some guy who set up shop selling stuff. That turns off anyone that wants to remotely pay attention to the story or have any sense of immersion. Also from a technical side making areas like this instanced would take care of the vast majority of lag the game is experiencing.

    I remember when Matt Firor was frustrated that he couldn't get capes to work because of the lag it caused...well Matt you have 95% of the game quest open like old Everquest...you're damn lucky it launches at all.

    No one doesn't want this to be a MMO, but MMO doesn't mean 250K people stuck up your butt when you are entering the ruins that supposedly have been abandoned for 1000 years.

    This is whats happening and devs are scratching heads because they can't figure out why their MMO's are bleeding people.

    More and more players are moving from MMO's to Co-op RPGs, because they don't want to raid ,and they don't want to deal with random buttwads who are there to play "look how irritating I am." They want to group up with their friends and play the games they like.

    Co-op RPG's are on the rise, Funcom refitted Age of Conan and turned it into a RPG game that you can run your own server, they have had their best financial quarter ever they are doing the same to Secret World, rumor has it that Bioware is going to do the Same to SWTOR, and DCUO has openly talked about moving in this direction, plus we have Legends of Aria, the new Forgotten Realms game that Cryptic is working on and the very likelihood that TES6 will have co-op..... If this happens it's going to be a gut shot to MMO's because it gives you everything MMo's give you besides the unwashed masses and leet raid d00ds

    Honestly Zos could keep their vision as antiquated as it is by just offering a Enter as group option to all of these public areas, but the way they are handling it now is making people leave and is honestly lazy development and when I say that you know it's bad because according to some I'm the resident White Knight.

    Anyway this will resolve itself for players...they will have other games that give them the options they want, ZoS staying old school isn't going to buy them much especially in the long run.
    Edited by Balamoor on May 24, 2017 5:24PM
  • BloodWolfe
    BloodWolfe
    ✭✭✭✭
    This is a mmorpg not an rpg

    You bought the wrong kind of game.

    If you don't like other players why would you buy an mmo?

    Because some people are under the impression this is skryim 2.

    I know this will come off as rude but seriously this has been out for 3 years, never once was it marketed as "Skyrim 2" or anything of the sort. How is anyone still under this impression 3 years later? People need to do some homework first then before buying a game thinking it is something that it's not.
  • Belidos
    Belidos
    ✭✭✭✭✭
    Epona222 wrote: »
    I don't know where you are all playing, but I was questing in Glenumbra earlier today on one of my newer characters (on NA/PC) and there was me and one other player in the same area - it got a bit hairy when a 3rd player turned up - I was worried they might grab a couple of "my" nodes or something. /sarcasm.

    If you are seeing a huge number of people around, you're probably either a) in town, or b) in a farming or grinding spot that you found advertised on a website or youtube as a grind spot.

    It's totally the opposite on the PC/EU server, wherever i go i see people, lots of people :D
  • Epona222
    Epona222
    ✭✭✭✭✭
    ✭✭✭✭
    Belidos wrote: »
    Epona222 wrote: »
    I don't know where you are all playing, but I was questing in Glenumbra earlier today on one of my newer characters (on NA/PC) and there was me and one other player in the same area - it got a bit hairy when a 3rd player turned up - I was worried they might grab a couple of "my" nodes or something. /sarcasm.

    If you are seeing a huge number of people around, you're probably either a) in town, or b) in a farming or grinding spot that you found advertised on a website or youtube as a grind spot.

    It's totally the opposite on the PC/EU server, wherever i go i see people, lots of people :D

    That's cos there are more people on EU server :D
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Niaver
    Niaver
    ✭✭✭✭
    I feel you. That's now a megaserver issue though.
    They should have made many quests instanced, and they did with some of them, but too few.
    PC EU - Daggerfall Covenant - @Niaver
    Erazar (main) - Khajit DK tank

    Proud owner of Maelstrom Sharpened Bow
  • Nermy
    Nermy
    ✭✭✭✭✭
    QUEZ420 wrote: »
    Mod Skyrim n enjoy nuff said.

    I was gonna say something similar! :D
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Epona222
    Epona222
    ✭✭✭✭✭
    ✭✭✭✭
    Niaver wrote: »
    I feel you. That's now a megaserver issue though.
    They should have made many quests instanced, and they did with some of them, but too few.

    Honestly I think they messed up a bit in some regards:

    Fighter's Guild, and Mage's Guild quests - are solo instance, but you ought to be able to do them with a pre-formed group (with a scaled up end fight if need be) Neither of those guilds are covert, and have plenty of operatives - it doesn't make any sense at all for those quests to be forced solo instances.

    Thieves Guild, Dark Brotherhood - public areas - why Zeni, why? This makes absolutely no sense to me whatsoever. Make the areas instanced to group (including solo) - seeing a whole load of other people when you are on a covert mission is completely cringeworthy. Having other people aggroing guards when you are trying to sneak through is completely cringeworthy.

    Also open up TG/DB trespassing areas once the quests are done, you made these whole beautiful areas that we can only sneak around in - just drop the trespass tag on all of them when the questline (or maybe when the achievement for getting into all locked areas is finished, or maybe just have it as a toggle - if you can make it so I can go to the door of Fungal Grotto and choose whether to do version I or II, you can put an option on these trespassing areas once the quest line is finished! RPers would like that option a lot!)
    Edited by Epona222 on May 24, 2017 3:20PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    Rackle wrote: »
    There are no benefits for my style of play (solo):
    • Enter a dungeon or quest area and there are no mobs to kill.
    • Start killing a monster/boss and another player "helps" me kill it.
    • Go to a locked chests and it's not there: someone else got there first.
    • Go to the locked chest, it's there, start killing nearby monsters while another player goes straight to the chest.
    • Break into a house and sneak to a chest: another thief is already there.

    I just completed the "Retrieve the ledger from the warehouse" quest and it was crazy. I was supposed to sneak in for a discrete theft. Instead, I was one of five thieves, throwing apple smoke bombs and sneaking around, getting chased by guards. Game immersion was non-existant.

    Mega Server means there are a lot more players attempting to get to the resources (dungeons, mobs, chests, materials (ore, wood, etc)), making them more difficult/frustrating to obtain. From my point of view, the Mega Server makes it more difficult to accomplish tasks in the game and erodes my enjoyment of the game.

    Apparently (from account information) I started playing in December 29, 2015 but quit a few months after that, for the reasons mentioned above. I'm back in May 2017, bought the Thieves Guild DLC and already I'm getting "tired" of the game.

    Guess it sounds like SINGLE player games are your thing. There are thousands of them out there to play. Stop signing into a game that has the word Multiplayer in the genre and then get annoyed when you see other people doing things.
  • Epona222
    Epona222
    ✭✭✭✭✭
    ✭✭✭✭
    Rackle wrote: »
    There are no benefits for my style of play (solo):
    • Enter a dungeon or quest area and there are no mobs to kill.
    • Start killing a monster/boss and another player "helps" me kill it.
    • Go to a locked chests and it's not there: someone else got there first.
    • Go to the locked chest, it's there, start killing nearby monsters while another player goes straight to the chest.
    • Break into a house and sneak to a chest: another thief is already there.

    I just completed the "Retrieve the ledger from the warehouse" quest and it was crazy. I was supposed to sneak in for a discrete theft. Instead, I was one of five thieves, throwing apple smoke bombs and sneaking around, getting chased by guards. Game immersion was non-existant.

    Mega Server means there are a lot more players attempting to get to the resources (dungeons, mobs, chests, materials (ore, wood, etc)), making them more difficult/frustrating to obtain. From my point of view, the Mega Server makes it more difficult to accomplish tasks in the game and erodes my enjoyment of the game.

    Apparently (from account information) I started playing in December 29, 2015 but quit a few months after that, for the reasons mentioned above. I'm back in May 2017, bought the Thieves Guild DLC and already I'm getting "tired" of the game.

    Guess it sounds like SINGLE player games are your thing. There are thousands of them out there to play. Stop signing into a game that has the word Multiplayer in the genre and then get annoyed when you see other people doing things.

    I love it when someone jumps in with that sort of comment without reading the thread - have you ever tried to do any covert thieving/assassination quests in this game at all? While I agree with you rather than the OP, there are some very relevant points in this thread that I think you have skipped - the conversation has moved on from the post you quoted.

    I LOVE that this is multiplayer, but a covert mission, where you are being sent undercover, SHOULD be instanced. It ruins the experience without it. And these sorts of missions have only been a thing since TG DLC, it's not as if they were a feature of the game to begin with. But if I'm being sent, on a quest, to do some sort of infiltration, then yes by the divines I expect to be in an instance!!! It has NOTHING to do with wanting to play a single player game.

    What is your opinion on the instancing in Fighter's Guild and Mage's Guild quests? You can scroll up if you need a clue - they are FORCED SOLO and they've been in there since the beginning. Go find another thread to make that sort of comment on, because you've completely and utterly missed the point of this one.
    Edited by Epona222 on May 24, 2017 3:42PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • CromulentForumID
    CromulentForumID
    ✭✭✭✭
    Rackle wrote: »
    There are no benefits for my style of play (solo):
    • Enter a dungeon or quest area and there are no mobs to kill.
    • Start killing a monster/boss and another player "helps" me kill it.
    • Go to a locked chests and it's not there: someone else got there first.
    • Go to the locked chest, it's there, start killing nearby monsters while another player goes straight to the chest.
    • Break into a house and sneak to a chest: another thief is already there.

    I just completed the "Retrieve the ledger from the warehouse" quest and it was crazy. I was supposed to sneak in for a discrete theft. Instead, I was one of five thieves, throwing apple smoke bombs and sneaking around, getting chased by guards. Game immersion was non-existant.

    Mega Server means there are a lot more players attempting to get to the resources (dungeons, mobs, chests, materials (ore, wood, etc)), making them more difficult/frustrating to obtain. From my point of view, the Mega Server makes it more difficult to accomplish tasks in the game and erodes my enjoyment of the game.

    Apparently (from account information) I started playing in December 29, 2015 but quit a few months after that, for the reasons mentioned above. I'm back in May 2017, bought the Thieves Guild DLC and already I'm getting "tired" of the game.

    What you want to be asking for is instanced quest content, not eliminating mega-servers. People grind in Craglorn for a reason.

    I find instanced content much better:
    1. You can then start to use difficulty scalers at the player level because the enemies generate when the instance is created
    2. You can share quests with other players, even if they have done the quest, because you don't have to worry about phasing within that instance
    3. You can make actual stealth missions because you don't have to worry about YoloSwag420NoSkopz running through the map with an AOE aura on
    4. You don't have to compete with bots or grinders when trying to complete a quest

    Instanced quests can make the game world seem more empty, but I am not sure that is terrible. People will still be gathered in cities and main hubs. I played one MMO where all quests were instanced except the odd "kill X" choices. Teaming and scaling were soooooooo easy.


Sign In or Register to comment.