Rkugamz is also a good choice. Using 1 piece Recovery or Healing done is also valid
^Sadly this.^Lightspeedflashb14_ESO wrote: »
ideally, healers don't use any monster sets, they have a master resto, spc and some other 5 set, usually worm cult.
^And this.^Baconfat79f wrote: »None...healers should be running two 5-piece sets, which doesn't leave room for a monster set.
at most on a templar healer you want 1 piece troll king or something but master resto is more favorable
KochDerDamonen wrote: »They're generally mostly lackluster. Bogdan makes me want to gak in my mouth (and it's hardly visually impressive), Troll King is effective (strictly effective, rather have more stats I think), Chokethorn is Bogdan 2.0, Engine Guardian can top you off in the sustain department (but really I think there's better solutions to this issue, a healing build generally shouldn't need that much help sustaining... you are the sustain-er, after all), Rkugamz looks neat and has an okay effect (fairly finicky, relying on a summon to stand in the right place and give the right allies stamina).
With what we have to work with currently, and in my opinion, monster sets just aren't good for healing. Procs are inherently unreliable and anything that heals is unnecessary as overhealing is extremely easy to do on accident already. Only Rkugamz actually helps with resources other than health for allies, which is why I called it 'okay'.
If you are deadset on using a monster set on a healing build, I recommend it in PvP or Dungeons (or... overworld? Think it goes without saying you can do whatever you want in the overworld). In those situations, grab one that you think looks cool?
Giles.floydub17_ESO wrote: »KochDerDamonen wrote: »They're generally mostly lackluster. Bogdan makes me want to gak in my mouth (and it's hardly visually impressive), Troll King is effective (strictly effective, rather have more stats I think), Chokethorn is Bogdan 2.0, Engine Guardian can top you off in the sustain department (but really I think there's better solutions to this issue, a healing build generally shouldn't need that much help sustaining... you are the sustain-er, after all), Rkugamz looks neat and has an okay effect (fairly finicky, relying on a summon to stand in the right place and give the right allies stamina).
With what we have to work with currently, and in my opinion, monster sets just aren't good for healing. Procs are inherently unreliable and anything that heals is unnecessary as overhealing is extremely easy to do on accident already. Only Rkugamz actually helps with resources other than health for allies, which is why I called it 'okay'.
If you are deadset on using a monster set on a healing build, I recommend it in PvP or Dungeons (or... overworld? Think it goes without saying you can do whatever you want in the overworld). In those situations, grab one that you think looks cool?
@KochDerDamonen I respectfully disagree.
Sustain for a healer is vital. Especially considering they support the groups sustain. On live many trial healers run with well over 1k magika regen, some twice that.
With 3.0 regen is even more vital as much is removed. Cost reduction being more beneficial than equal regen is being drastically cut as well as regen itself.
For 4 man dungeons though it is less important since a healer is often doing more dps than heals.
Baconfat79 wrote: »None...healers should be running two 5-piece sets, which doesn't leave room for a monster set.
None!
5 SPC + 5 Twilight remedy + 1 Maelstrom lightning staff (main bar) + 1 Maelstrom resto staff (back bar)
Ihatenightblades wrote: »Baconfat79 wrote: »None...healers should be running two 5-piece sets, which doesn't leave room for a monster set.
This.
No monster is even worth having over the 5pc healing sets they have.
Although you can run one monster piece and could throw on troll king for 2% healing i would rather throw 1 pirate skeleton for extra resistance and you set
I run 5 sanctuary 5 spell power cure
Spell power cure is mandatory if you really want to boost your group
Lightspeedflashb14_ESO wrote: »None!
5 SPC + 5 Twilight remedy + 1 Maelstrom lightning staff (main bar) + 1 Maelstrom resto staff (back bar)
The master resto staff is 100% better for healing then the vMA one. It actually helps your team, not just you. TR is also of dubious use, the minor force is of little use to most stam builds and the use of a synergy to proc it is questionable.
Lightspeedflashb14_ESO wrote: »None!
5 SPC + 5 Twilight remedy + 1 Maelstrom lightning staff (main bar) + 1 Maelstrom resto staff (back bar)
The master resto staff is 100% better for healing then the vMA one. It actually helps your team, not just you. TR is also of dubious use, the minor force is of little use to most stam builds and the use of a synergy to proc it is questionable.
Well, i guess it's a matter of gameplay or what you like more. A set or an item that helps 'just me' also helps the others on my team. The extra magicka you get from the maelstrom resto staff is just great for me, allows me to throw orbs like crazy, what keeps sinergies and hot's up easily. I've took my mates on no death achis for most vet dungeons not even breaking a sweat.
But yeah, variety is amazing!
Lightspeedflashb14_ESO wrote: »Giles.floydub17_ESO wrote: »KochDerDamonen wrote: »They're generally mostly lackluster. Bogdan makes me want to gak in my mouth (and it's hardly visually impressive), Troll King is effective (strictly effective, rather have more stats I think), Chokethorn is Bogdan 2.0, Engine Guardian can top you off in the sustain department (but really I think there's better solutions to this issue, a healing build generally shouldn't need that much help sustaining... you are the sustain-er, after all), Rkugamz looks neat and has an okay effect (fairly finicky, relying on a summon to stand in the right place and give the right allies stamina).
With what we have to work with currently, and in my opinion, monster sets just aren't good for healing. Procs are inherently unreliable and anything that heals is unnecessary as overhealing is extremely easy to do on accident already. Only Rkugamz actually helps with resources other than health for allies, which is why I called it 'okay'.
If you are deadset on using a monster set on a healing build, I recommend it in PvP or Dungeons (or... overworld? Think it goes without saying you can do whatever you want in the overworld). In those situations, grab one that you think looks cool?
@KochDerDamonen I respectfully disagree.
Sustain for a healer is vital. Especially considering they support the groups sustain. On live many trial healers run with well over 1k magika regen, some twice that.
With 3.0 regen is even more vital as much is removed. Cost reduction being more beneficial than equal regen is being drastically cut as well as regen itself.
For 4 man dungeons though it is less important since a healer is often doing more dps than heals.
in that post, they clearly meant outside help with sustain, as in not the healer sustain themselves with regen and cost reduction, more along the line of being fed orbs and shards, healers are the one that supply those things, so they do not need them. for the record, i am one of those healer that only used around 1k regen, with worm on live, as you put it, and in the future, will have to figure out how to sustain, more than likely, i will just use red frothgar food instead of max magic food.
KochDerDamonen wrote: »Lightspeedflashb14_ESO wrote: »Giles.floydub17_ESO wrote: »KochDerDamonen wrote: »They're generally mostly lackluster. Bogdan makes me want to gak in my mouth (and it's hardly visually impressive), Troll King is effective (strictly effective, rather have more stats I think), Chokethorn is Bogdan 2.0, Engine Guardian can top you off in the sustain department (but really I think there's better solutions to this issue, a healing build generally shouldn't need that much help sustaining... you are the sustain-er, after all), Rkugamz looks neat and has an okay effect (fairly finicky, relying on a summon to stand in the right place and give the right allies stamina).
With what we have to work with currently, and in my opinion, monster sets just aren't good for healing. Procs are inherently unreliable and anything that heals is unnecessary as overhealing is extremely easy to do on accident already. Only Rkugamz actually helps with resources other than health for allies, which is why I called it 'okay'.
If you are deadset on using a monster set on a healing build, I recommend it in PvP or Dungeons (or... overworld? Think it goes without saying you can do whatever you want in the overworld). In those situations, grab one that you think looks cool?
@KochDerDamonen I respectfully disagree.
Sustain for a healer is vital. Especially considering they support the groups sustain. On live many trial healers run with well over 1k magika regen, some twice that.
With 3.0 regen is even more vital as much is removed. Cost reduction being more beneficial than equal regen is being drastically cut as well as regen itself.
For 4 man dungeons though it is less important since a healer is often doing more dps than heals.
in that post, they clearly meant outside help with sustain, as in not the healer sustain themselves with regen and cost reduction, more along the line of being fed orbs and shards, healers are the one that supply those things, so they do not need them. for the record, i am one of those healer that only used around 1k regen, with worm on live, as you put it, and in the future, will have to figure out how to sustain, more than likely, i will just use red frothgar food instead of max magic food.
@Giles.floyub17 Exactly this, my point was specifically that a healer shouldn't need to rely ln Engine Guardian for extra unreliable sustain. There should already be reliable recovery and reduction planned into a healing setup.