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Monster sets for healer

iord_stryker
iord_stryker
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Which monster sets are best for a templar healer? My initial thoughrs are troll king and chokethorn.
Are these two good options or are there bettr choices?
  • DeadlyRecluse
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    It depends a bit on what you want to do.

    While those sets do provide the group healing, they aren't necessarily great for a healer. What kind of content do you enjoy? PvE vs PvP? 4 man normal dungeons, vet dungeons, normal trials, or vet trials?
    Thrice Empress, Forever Scrub
  • Velvelya
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    Personally I use illambris...because i offhand destro Aoes/ulti and Purify on the 1st bar while the 2nd is devoted purely to heals and buffs.
  • Oompuh
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    Rkugamz is also a good choice. Using 1 piece Recovery or Healing done is also valid
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Oompuh wrote: »
    Rkugamz is also a good choice. Using 1 piece Recovery or Healing done is also valid

    the recovery, sure but not the healing done, the 2% healing increase is around the same you would get from kena or a max magic increase, or the 3% crit that you get from ice heart, in terms of average healing but those one piece help your damage as well and in the case of the max magic ones, help with recovery too, cause heavies give a percentage of your max magic back.

    ideally, healers don't use any monster sets, they have a master resto, spc and some other 5 set, usually worm cult.
  • Baconfat79
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    None...healers should be running two 5-piece sets, which doesn't leave room for a monster set.
  • Taleof2Cities
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    ideally, healers don't use any monster sets, they have a master resto, spc and some other 5 set, usually worm cult.
    ^Sadly this.^
    None...healers should be running two 5-piece sets, which doesn't leave room for a monster set.
    ^And this.^

    I don't have a master resto yet, so I run a Kena helm instead. For PvP the "some other 5 set" I use is Kagrenac's.

    Edited by Taleof2Cities on May 20, 2017 4:25AM
  • flizomica
    flizomica
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    at most on a templar healer you want 1 piece troll king or something but master resto is more favorable
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    flizomica wrote: »
    at most on a templar healer you want 1 piece troll king or something but master resto is more favorable

    No, as I have said, the 2% healing done is a bad set piece to use, any of the other magic orientated one pieces will give you are around the same increase in healing but will also benefit you in other ways. Stay away from the one piece 2% healing done.
  • Tasear
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    Rkugamz is looking alot better with Changes from Morrowind. Chokethan is good if you more DPS or aren't using Heal over time.
  • RoyalPink06
    RoyalPink06
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    There's a few that might look like they are aimed at healers, but the healing from them is so negligible that they really shouldn't even be a thing. Most healers don't bother with monster sets. It's way more beneficial to the group to be running 2 full sets (example SPC and worm) and that leaves no room for monster sets.
    NA PS4
  • idk
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    If OP is interested in healing trials there are generally a selection of 5 PC sets groups want with SPC being a core set both healers wear. Being it is 2 5 pc sets a monster set does not work, but one piece would and chokethorn would be fine at one piece since it offers magika regen.

    If healing dungeons and groups running around the open world those sets preferred for trials are less of an issue. What you want to wear, what you think is cool is just fine.

    However, the upcoming expansion will bring a major change to resource sustain. There are two ways to look at it.

    1. Your own sustain - if able to wear 2 pieces of monster sets one chokethorn and one shadowrend would provide two slots of magika regen for you. Not bad.

    2. Group sustain. Sentinel of Rkugamz is not bad. Chance to provide a nice little hot and stamina. Not bad for small groups with a tank and stamina dps in it. Plus a small boost to healing done. I would not consider it for a trial set though.

    Again, this is not for looking to heal trials, but fun sets for other stuff.
  • KochDerDamonen
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    They're generally mostly lackluster. Bogdan makes me want to gak in my mouth (and it's hardly visually impressive), Troll King is effective (strictly effective, rather have more stats I think), Chokethorn is Bogdan 2.0, Engine Guardian can top you off in the sustain department (but really I think there's better solutions to this issue, a healing build generally shouldn't need that much help sustaining... you are the sustain-er, after all), Rkugamz looks neat and has an okay effect (fairly finicky, relying on a summon to stand in the right place and give the right allies stamina).

    With what we have to work with currently, and in my opinion, monster sets just aren't good for healing. Procs are inherently unreliable and anything that heals is unnecessary as overhealing is extremely easy to do on accident already. Only Rkugamz actually helps with resources other than health for allies, which is why I called it 'okay'.

    If you are deadset on using a monster set on a healing build, I recommend it in PvP or Dungeons (or... overworld? Think it goes without saying you can do whatever you want in the overworld). In those situations, grab one that you think looks cool? :p
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • idk
    idk
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    They're generally mostly lackluster. Bogdan makes me want to gak in my mouth (and it's hardly visually impressive), Troll King is effective (strictly effective, rather have more stats I think), Chokethorn is Bogdan 2.0, Engine Guardian can top you off in the sustain department (but really I think there's better solutions to this issue, a healing build generally shouldn't need that much help sustaining... you are the sustain-er, after all), Rkugamz looks neat and has an okay effect (fairly finicky, relying on a summon to stand in the right place and give the right allies stamina).

    With what we have to work with currently, and in my opinion, monster sets just aren't good for healing. Procs are inherently unreliable and anything that heals is unnecessary as overhealing is extremely easy to do on accident already. Only Rkugamz actually helps with resources other than health for allies, which is why I called it 'okay'.

    If you are deadset on using a monster set on a healing build, I recommend it in PvP or Dungeons (or... overworld? Think it goes without saying you can do whatever you want in the overworld). In those situations, grab one that you think looks cool? :p

    @KochDerDamonen I respectfully disagree.

    Sustain for a healer is vital. Especially considering they support the groups sustain. On live many trial healers run with well over 1k magika regen, some twice that.

    With 3.0 regen is even more vital as much is removed. Cost reduction being more beneficial than equal regen is being drastically cut as well as regen itself.

    For 4 man dungeons though it is less important since a healer is often doing more dps than heals.
    Edited by idk on May 20, 2017 7:34AM
  • Olen_Mikko
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    My NB healer uses 5 kagrenac's hope / 3 willpower / Chokethorn as a monster and the healing done (both burst and HoT) is just insane, with enough damage to role as a secondary dd.

    Can solo pretty much any world boss and easily run vHM pledges, thou that's not even a big deal. Don't know about vHM trials, and don't even care, never done them, prolly never will.
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    They're generally mostly lackluster. Bogdan makes me want to gak in my mouth (and it's hardly visually impressive), Troll King is effective (strictly effective, rather have more stats I think), Chokethorn is Bogdan 2.0, Engine Guardian can top you off in the sustain department (but really I think there's better solutions to this issue, a healing build generally shouldn't need that much help sustaining... you are the sustain-er, after all), Rkugamz looks neat and has an okay effect (fairly finicky, relying on a summon to stand in the right place and give the right allies stamina).

    With what we have to work with currently, and in my opinion, monster sets just aren't good for healing. Procs are inherently unreliable and anything that heals is unnecessary as overhealing is extremely easy to do on accident already. Only Rkugamz actually helps with resources other than health for allies, which is why I called it 'okay'.

    If you are deadset on using a monster set on a healing build, I recommend it in PvP or Dungeons (or... overworld? Think it goes without saying you can do whatever you want in the overworld). In those situations, grab one that you think looks cool? :p

    @KochDerDamonen I respectfully disagree.

    Sustain for a healer is vital. Especially considering they support the groups sustain. On live many trial healers run with well over 1k magika regen, some twice that.

    With 3.0 regen is even more vital as much is removed. Cost reduction being more beneficial than equal regen is being drastically cut as well as regen itself.

    For 4 man dungeons though it is less important since a healer is often doing more dps than heals.



    in that post, they clearly meant outside help with sustain, as in not the healer sustain themselves with regen and cost reduction, more along the line of being fed orbs and shards, healers are the one that supply those things, so they do not need them. for the record, i am one of those healer that only used around 1k regen, with worm on live, as you put it, and in the future, will have to figure out how to sustain, more than likely, i will just use red frothgar food instead of max magic food.
    Edited by Lightspeedflashb14_ESO on May 20, 2017 8:22AM
  • Ihatenightblades
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    Baconfat79 wrote: »
    None...healers should be running two 5-piece sets, which doesn't leave room for a monster set.

    This.

    No monster is even worth having over the 5pc healing sets they have.

    Although you can run one monster piece and could throw on troll king for 2% healing i would rather throw 1 pirate skeleton for extra resistance and you set

    I run 5 sanctuary 5 spell power cure

    Spell power cure is mandatory if you really want to boost your group
  • Coilbox
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    None!

    5 SPC + 5 Twilight remedy + 1 Maelstrom lightning staff (main bar) + 1 Maelstrom resto staff (back bar)
    Comrade, a word...
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Coilbox wrote: »
    None!

    5 SPC + 5 Twilight remedy + 1 Maelstrom lightning staff (main bar) + 1 Maelstrom resto staff (back bar)

    The master resto staff is 100% better for healing then the vMA one. It actually helps your team, not just you. TR is also of dubious use, the minor force is of little use to most stam builds and the use of a synergy to proc it is questionable.
    Baconfat79 wrote: »
    None...healers should be running two 5-piece sets, which doesn't leave room for a monster set.

    This.

    No monster is even worth having over the 5pc healing sets they have.

    Although you can run one monster piece and could throw on troll king for 2% healing i would rather throw 1 pirate skeleton for extra resistance and you set

    I run 5 sanctuary 5 spell power cure

    Spell power cure is mandatory if you really want to boost your group

    I will say this every time I see it, the 2% healing done is worth so little compared to every one of the other magic based single monster set piece, even pirate, as you said, is worth more and that particular set piece is getting a buff, I think double the armor resists, no healer ought to use the 2% healing done.
    Edited by Lightspeedflashb14_ESO on May 20, 2017 9:26AM
  • Coilbox
    Coilbox
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    Coilbox wrote: »
    None!

    5 SPC + 5 Twilight remedy + 1 Maelstrom lightning staff (main bar) + 1 Maelstrom resto staff (back bar)

    The master resto staff is 100% better for healing then the vMA one. It actually helps your team, not just you. TR is also of dubious use, the minor force is of little use to most stam builds and the use of a synergy to proc it is questionable.

    Well, i guess it's a matter of gameplay or what you like more. A set or an item that helps 'just me' also helps the others on my team. The extra magicka you get from the maelstrom resto staff is just great for me, allows me to throw orbs like crazy, what keeps sinergies and hot's up easily. I've took my mates on no death achis for most vet dungeons not even breaking a sweat.

    But yeah, variety is amazing!
    Comrade, a word...
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Coilbox wrote: »
    Coilbox wrote: »
    None!

    5 SPC + 5 Twilight remedy + 1 Maelstrom lightning staff (main bar) + 1 Maelstrom resto staff (back bar)

    The master resto staff is 100% better for healing then the vMA one. It actually helps your team, not just you. TR is also of dubious use, the minor force is of little use to most stam builds and the use of a synergy to proc it is questionable.

    Well, i guess it's a matter of gameplay or what you like more.
    A set or an item that helps 'just me' also helps the others on my team. The extra magicka you get from the maelstrom resto staff is just great for me, allows me to throw orbs like crazy, what keeps sinergies and hot's up easily. I've took my mates on no death achis for most vet dungeons not even breaking a sweat.

    But yeah, variety is amazing!

    From my perspective, the Jedi are evil!...

    The magic you get back from the vMA resto is nothing compared to the magic you save from worm 5(4)% on all your ablities AND it saves your team the same, bam, no reason to run that resto, now when you use the master resto, all get 258, at least Stam plus you get up to almost 800 magic back, I am a temp and healing springs is my main heal cause it is so good. I prefer sets that are almost fool proof, as there are a lot of fools in this game.

    But as you said, variety.

  • KochDerDamonen
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    They're generally mostly lackluster. Bogdan makes me want to gak in my mouth (and it's hardly visually impressive), Troll King is effective (strictly effective, rather have more stats I think), Chokethorn is Bogdan 2.0, Engine Guardian can top you off in the sustain department (but really I think there's better solutions to this issue, a healing build generally shouldn't need that much help sustaining... you are the sustain-er, after all), Rkugamz looks neat and has an okay effect (fairly finicky, relying on a summon to stand in the right place and give the right allies stamina).

    With what we have to work with currently, and in my opinion, monster sets just aren't good for healing. Procs are inherently unreliable and anything that heals is unnecessary as overhealing is extremely easy to do on accident already. Only Rkugamz actually helps with resources other than health for allies, which is why I called it 'okay'.

    If you are deadset on using a monster set on a healing build, I recommend it in PvP or Dungeons (or... overworld? Think it goes without saying you can do whatever you want in the overworld). In those situations, grab one that you think looks cool? :p

    @KochDerDamonen I respectfully disagree.

    Sustain for a healer is vital. Especially considering they support the groups sustain. On live many trial healers run with well over 1k magika regen, some twice that.

    With 3.0 regen is even more vital as much is removed. Cost reduction being more beneficial than equal regen is being drastically cut as well as regen itself.

    For 4 man dungeons though it is less important since a healer is often doing more dps than heals.



    in that post, they clearly meant outside help with sustain, as in not the healer sustain themselves with regen and cost reduction, more along the line of being fed orbs and shards, healers are the one that supply those things, so they do not need them. for the record, i am one of those healer that only used around 1k regen, with worm on live, as you put it, and in the future, will have to figure out how to sustain, more than likely, i will just use red frothgar food instead of max magic food.

    @Giles.floyub17 Exactly this, my point was specifically that a healer shouldn't need to rely ln Engine Guardian for extra unreliable sustain. There should already be reliable recovery and reduction planned into a healing setup. :p
    Edited by KochDerDamonen on May 20, 2017 3:51PM
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • idk
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    They're generally mostly lackluster. Bogdan makes me want to gak in my mouth (and it's hardly visually impressive), Troll King is effective (strictly effective, rather have more stats I think), Chokethorn is Bogdan 2.0, Engine Guardian can top you off in the sustain department (but really I think there's better solutions to this issue, a healing build generally shouldn't need that much help sustaining... you are the sustain-er, after all), Rkugamz looks neat and has an okay effect (fairly finicky, relying on a summon to stand in the right place and give the right allies stamina).

    With what we have to work with currently, and in my opinion, monster sets just aren't good for healing. Procs are inherently unreliable and anything that heals is unnecessary as overhealing is extremely easy to do on accident already. Only Rkugamz actually helps with resources other than health for allies, which is why I called it 'okay'.

    If you are deadset on using a monster set on a healing build, I recommend it in PvP or Dungeons (or... overworld? Think it goes without saying you can do whatever you want in the overworld). In those situations, grab one that you think looks cool? :p

    @KochDerDamonen I respectfully disagree.

    Sustain for a healer is vital. Especially considering they support the groups sustain. On live many trial healers run with well over 1k magika regen, some twice that.

    With 3.0 regen is even more vital as much is removed. Cost reduction being more beneficial than equal regen is being drastically cut as well as regen itself.

    For 4 man dungeons though it is less important since a healer is often doing more dps than heals.



    in that post, they clearly meant outside help with sustain, as in not the healer sustain themselves with regen and cost reduction, more along the line of being fed orbs and shards, healers are the one that supply those things, so they do not need them. for the record, i am one of those healer that only used around 1k regen, with worm on live, as you put it, and in the future, will have to figure out how to sustain, more than likely, i will just use red frothgar food instead of max magic food.

    @Giles.floyub17 Exactly this, my point was specifically that a healer shouldn't need to rely ln Engine Guardian for extra unreliable sustain. There should already be reliable recovery and reduction planned into a healing setup. :p

    Ok. Had thought you were suggesting regen was not a big deal for them.

    I may agree. I really do not like the EG set overall since it is unpredictable. Looks good on the surface but the chance of getting the one resource one really needs is low. I prefer a more predictable setup which appears to be what you are suggesting as well.
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