It is not about damage or healing . It is about debuffing boss with Minor Fracture and Minor Breach . Those 2 are very rare debuffs and Power Of The Light applies both with one button .
lolo_01b16_ESO wrote: »Pots scales with stamina and does about 6k damage on a healer.
But in good groups the resistance debuff is worth more than the extra damage you get from purifying light. It increases group dps by slightly over 2% which is more than the damage you can do with purifying light.
It is not about damage or healing . It is about debuffing boss with Minor Fracture and Minor Breach . Those 2 are very rare debuffs and Power Of The Light applies both with one button .
Yes but those debuffs ultimately boil down to damage.lolo_01b16_ESO wrote: »Pots scales with stamina and does about 6k damage on a healer.
But in good groups the resistance debuff is worth more than the extra damage you get from purifying light. It increases group dps by slightly over 2% which is more than the damage you can do with purifying light.
See, I was wondering about this. For trials, I agree as there are so many more dps characters, as long as they aren't over-penetrating already.
However, for 4 man dungeons, even if each dd does 30k dps (not typical for PUGs or the group of friends I run with), 2% of that dps, per dd is 600 dps. That's 1.2k dps for both dds. Adding the copied 6k damage on top of that (6k over 6 secs = 1k dps) gives you 2.2k dps total, sans the initial damage from the cast of PotL.
Considering copied damage cap is hit, my PL hits for 23.5-25k, depending on whether Warhorn is up or not. For the sake of simplicity I'll take 23.5k. 23.5k over 6 secs = 3.9k dps. Even without the initial hit (which will hit harder due to magicka scaling), PL would provide nearly twice the dps that PotL would. On top of that, it adds an AoE HoT.
For 4 man content, wouldn't PL always be a better option, then?
Waffennacht wrote: »It is not about damage or healing . It is about debuffing boss with Minor Fracture and Minor Breach . Those 2 are very rare debuffs and Power Of The Light applies both with one button .
Yes but those debuffs ultimately boil down to damage.lolo_01b16_ESO wrote: »Pots scales with stamina and does about 6k damage on a healer.
But in good groups the resistance debuff is worth more than the extra damage you get from purifying light. It increases group dps by slightly over 2% which is more than the damage you can do with purifying light.
See, I was wondering about this. For trials, I agree as there are so many more dps characters, as long as they aren't over-penetrating already.
However, for 4 man dungeons, even if each dd does 30k dps (not typical for PUGs or the group of friends I run with), 2% of that dps, per dd is 600 dps. That's 1.2k dps for both dds. Adding the copied 6k damage on top of that (6k over 6 secs = 1k dps) gives you 2.2k dps total, sans the initial damage from the cast of PotL.
Considering copied damage cap is hit, my PL hits for 23.5-25k, depending on whether Warhorn is up or not. For the sake of simplicity I'll take 23.5k. 23.5k over 6 secs = 3.9k dps. Even without the initial hit (which will hit harder due to magicka scaling), PL would provide nearly twice the dps that PotL would. On top of that, it adds an AoE HoT.
For 4 man content, wouldn't PL always be a better option, then?
Yes, your math is on point. Only in trials will the 2.5% surpass the damage done
Neither, run a breach poison on both bars and use lightning wall.
Front bar: Breath, Combat Prayer, springs, quick siphon (100% uptime on SPC, which has more downtime than you'd think), magelight.
Backbar: Lightning wall, rune focus, ritual, e drain, orbs.
If you are the only player in your group running lightning wall, it's much more important to keep lightning wall applied for the off balance. If multiple people are running lightning wall, your poisons will still keep 100% uptime from just the wall. If you want something there to build ultimate, I'd go purifying light because you don't need fracture.