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We need Guild Bank withdrawal limits! C'mon ZOS listen to us!

The702Guy
The702Guy
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My guild just got robbed today by a new member that was invited in to the guild. Another guild I am in just got robbed last week. Why haven't guild bank withdrawal limits been put into the game yet? They need to be! We want our members to have access to what they need but not have the ability to take everything. It's been 3 years guys it's about time this feature was put in.

Edit: For some clarification on the issue here are a few things.
1.) This member paid the guild bank fee took everything and left. He didn't just get invited and took everything.
2.) There wasn't anything "good" in the bank just mostly crafting materials and a couple of random set jewlery pieces. None the less it's unfair for the members who contribute to now have nothing.
3.) I understand that you can remove privileges, or make officers do it or whatever but I know that I would rather be playing the game then trying to pull stuff out of the bank for people. This system would allow members to access the bank but not clear it out.

Edit 2: Instead of just complaining about an issue here is an offered solution that many others have brought up in the past:
1.) Let Guild Masters decide how many items a member can take per day based on their rank. This will prevent new members from clearing out the bank while at the same time letting new members use it.
2.) Let Guild Masters decide what quality of items members can take based off of their rank (white, green, blue, purple, yellow).
3.) Add an item lock feature so Guild Masters can lock out certain items being saved for raffles and what not. I have members send me raffle donations but this system allows for some sort of accountability so members know that their items are being used for the intended purpose.
Edited by The702Guy on May 20, 2017 12:49AM
  • Vipstaakki
    Vipstaakki
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    The very same reason why animation cancelling bug hasn't been fixed yet.
  • Coilbox
    Coilbox
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    Vipstaakki wrote: »
    The very same reason why animation cancelling bug hasn't been fixed yet.

    There's nothing to be fixed. There's no bug.
    Comrade, a word...
  • JamieAubrey
    JamieAubrey
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    A new member with Withdrawal privileges ? Haven't been ina guild that does this for new invites
  • Kammakazi
    Kammakazi
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    .... why would you let the first guild rank have bank withdrawal permissions?
    Edited by Kammakazi on May 19, 2017 8:45AM
  • Runschei
    Runschei
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    Why do you let everyone withdraw?
  • Belidos
    Belidos
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    Why in the name of the Mundus' do you allow new members to access the guild bank?

    Holy daedra, can i join ur gld plz, promise i wont stil! :D
  • LMar
    LMar
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    Because some guilds like to help their members. Even if the member has been in for 2 weeks or a month and gets granted access, a withdrawal limit would help immensely.
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Lieblingsjunge
    Lieblingsjunge
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    LMar wrote: »
    Because some guilds like to help their members. Even if the member has been in for 2 weeks or a month and gets granted access, a withdrawal limit would help immensely.

    They can still help their members. It's no hazzle whispering an Officer of the guild - or someone with withdrawal-rights to withdraw something.

    There's people that only join guilds and then leave straight afterwards if they notice they can't withdraw from a Guild Bank. Just don't give new members the rank - let them be in the guild before they get rights.

    It's your own fault for letting strangers into your guild's bank account :^
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • Belidos
    Belidos
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    Because some guilds like to help their members. Even if the member has been in for 2 weeks or a month and gets granted access, a withdrawal limit would help immensely.

    Even with a withdrawal limit, i still wouldn't give new members, or even old members access like that. When i've run guilds in the past on other games, i've always had a policy of only allowing access to withdraw from the guild bank to myself and my senior most trusted members, if newer members want something then they can ask someone with access to get it for them.
  • The702Guy
    The702Guy
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    To everyone criticizing letting new members withdrawal here are three points:
    1.) We do have a guild bank fee to try and deter that, he paid the fee took everything and left.
    2.) We want members to help members and we have way to many people to have the officers consistently withdrawing items for other members. Our system has worked up unti this point. I know I personally don't want messages every time someone wants something from the bank.
    3.) That completely distracts from the topic at hand, the issue is the fact that this is STILL not a feature in a game that has been out for three years with countless requests for this feature. Why not add this so new members can withdrawal say 3 items a day and get more privileges the more they become trusted and contribute to the guild.
  • AlienatedGoat
    AlienatedGoat
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    Yeah DOS! Listen to us!

    giphy.gif

    Seriously though, just make the lowest level rank have no permissions. Don't be naive and trust strangers with your things.
    Edited by AlienatedGoat on May 19, 2017 9:43AM
    PC-NA Goat
  • StackonClown
    StackonClown
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    please provide a guild invite - willing to test guild withdrawal further :)
  • The702Guy
    The702Guy
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    Phage wrote: »
    Yeah DOS! Listen to us!

    giphy.gif

    Seriously though, just make the lowest level rank have no permissions. Don't be naive and trust strangers with your things.

    Haha definitely meant zos not dos
  • Lieblingsjunge
    Lieblingsjunge
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    The702Guy wrote: »
    To everyone criticizing letting new members withdrawal here are three points:
    1.) We do have a guild bank fee to try and deter that, he paid the fee took everything and left.
    2.) We want members to help members and we have way to many people to have the officers consistently withdrawing items for other members. Our system has worked up unti this point. I know I personally don't want messages every time someone wants something from the bank.
    3.) That completely distracts from the topic at hand, the issue is the fact that this is STILL not a feature in a game that has been out for three years with countless requests for this feature. Why not add this so new members can withdrawal say 3 items a day and get more privileges the more they become trusted and contribute to the guild.

    It does not need to be a feature, since you already can take away the rights from specific ranks. And how do you suggest the game client realises that "You're more trusted and have contributed more"? As I see it - the game clien't wont recognise how many times you've helped in guild chat or helped another member in whispers. Or doesn't that count?

    If you don't want those kind of messages, play in Offline-mode. Members can still help members, though.
    You have person X joining guild 10 minutes ago. You have person Y that played with the guild for 3 months but is still just a member.
    Person Y could have the rights to help person X. I'm sure you know which members joined when(There's a Roster-log). You can just promote them to a "safe" rank after a few weeks - or when you see they've contributed.
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • The702Guy
    The702Guy
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    The702Guy wrote: »
    To everyone criticizing letting new members withdrawal here are three points:
    1.) We do have a guild bank fee to try and deter that, he paid the fee took everything and left.
    2.) We want members to help members and we have way to many people to have the officers consistently withdrawing items for other members. Our system has worked up unti this point. I know I personally don't want messages every time someone wants something from the bank.
    3.) That completely distracts from the topic at hand, the issue is the fact that this is STILL not a feature in a game that has been out for three years with countless requests for this feature. Why not add this so new members can withdrawal say 3 items a day and get more privileges the more they become trusted and contribute to the guild.

    It does not need to be a feature, since you already can take away the rights from specific ranks. And how do you suggest the game client realises that "You're more trusted and have contributed more"? As I see it - the game clien't wont recognise how many times you've helped in guild chat or helped another member in whispers. Or doesn't that count?

    If you don't want those kind of messages, play in Offline-mode. Members can still help members, though.
    You have person X joining guild 10 minutes ago. You have person Y that played with the guild for 3 months but is still just a member.
    Person Y could have the rights to help person X. I'm sure you know which members joined when(There's a Roster-log). You can just promote them to a "safe" rank after a few weeks - or when you see they've contributed.

    It would be adding on to that feature. It wouldn't be hard to add a guild withdrawal limit permission. The guildmaster would get to choose how many items you get to withdraw at each rank per day. Believe it or not it has been done before...
  • Saturnana
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    Either don't give new members the option to withdraw, or implement a rigorous screening process to make sure the new members that do get access are trustworthy. And even then, you've only minimized the risk somewhat, not taken it away entirely. Truth is.. even an experienced member who's been part of the guild for a while can someday decide '*** it' and take it all. And that wouldn't even be against the rules because they've done so through valid game mechanics that you have enabled for them.

    The best solution - if you want to keep bank access enabled for everyone - is to make sure there's nothing in the bank you'd mind losing. And that means sharing any important food / armour / motifs / etc. between the members through other means - which defeats the guild bank's purpose entirely. So yeah, it's up to you.. minimize the risk and make it a bit more difficult on the members, or cater to your members at the risk of losing items.

    Personally, I'd revoke access for the lowest rank and let those people know that if they want/need something from the bank, they should contact an officer or w/e to fetch it for them.
    @Saturnna | PC / EU

    Nâmae Rin : Dragonknight | Dr Milodas Ra'Himo : Templar | Mira Motierre : Sorceress
    Plays-ln-Puddles : Warden  |  Lady Neria : Dragonknight   | Philadore : Nightblade  
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    "Ha! I do love it when the mortals know they're being manipulated. Makes things infinitely more interesting."
                                      - Sheogorath
  • The702Guy
    The702Guy
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    lnsane wrote: »
    Either don't give new members the option to withdraw, or implement a rigorous screening process to make sure the new members that do get access are trustworthy. And even then, you've only minimized the risk somewhat, not taken it away entirely. Truth is.. even an experienced member who's been part of the guild for a while can someday decide '*** it' and take it all. And that wouldn't even be against the rules because they've done so through valid game mechanics that you have enabled for them.

    The best solution - if you want to keep bank access enabled for everyone - is to make sure there's nothing in the bank you'd mind losing. And that means sharing any important food / armour / motifs / etc. between the members through other means - which defeats the guild bank's purpose entirely. So yeah, it's up to you.. minimize the risk and make it a bit more difficult on the members, or cater to your members at the risk of losing items.

    Personally, I'd revoke access for the lowest rank and let those people know that if they want/need something from the bank, they should contact an officer or w/e to fetch it for them.

    I understand how to people in the current climate, but an issue like this shouldn't have to be something the players just have to work around. Like you said anyone can just one day decide to take everything and bounce and not putting stuff in defeats the whole purpose of a bank. Why not add a simple feature like this?
  • Magdalina
    Magdalina
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    I agree with that. Why are there no more detailed bank permissions, you can either take it all or none? Why isn't it "only x items at a time/day", "only up to green/blue/purple items", "only items in category x"(say consumables or materials open for everyone but not gear, or vice-versa), "only specific items"(food, soulgems, etc)?

    It may have been naive to give a totally new member access but I really wish we could do that. I hate whispering officers to get something, honestly if I don't have permissions I'll just ignore the guildbank/only use it to dump extra stuff there. I'm also having a hard time imagining officers enjoying this. Let's say there's...Idk...5 officers in a guild, which doesn't seem too unreasonable, and let's imagine it's full. It seems if they get unlucky poor officers will have literally dozens of requests. So instead of actually playing themselves they'll be stuck forever running to bank to withdraw stuff,l for everyone and then either mail it or trade...heck even if it's 25, not like they'll all always be online/available anyway. Seems a hassle on both sides players have to go through because Zeni can't bother with a better interface.
  • Dracindo
    Dracindo
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    I can understand your position, but even so, have an "Initiate" rank and a "Member" rank, for starters, and have the initiates meet a certain condition before becoming members that can withdraw stuff.

    I do agree with your point, but even if there was a limit, I'd love to join a guild who instantly gives me withdrawal permissions. Even if I can't take everything, I'd just keep taking everything I want whenever possible. I mean, why should I spend gold or time and materials on potions, when I can just grab all of it out of a guild bank I'm not really connected to? Same for good gear.

    "Everything is free if you're brave enough."
    This message was brought to you by the Thieves Guild
    Edited by Dracindo on May 19, 2017 10:01AM
  • The702Guy
    The702Guy
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    Magdalina wrote: »
    I agree with that. Why are there no more detailed bank permissions, you can either take it all or none? Why isn't it "only x items at a time/day", "only up to green/blue/purple items", "only items in category x"(say consumables or materials open for everyone but not gear, or vice-versa), "only specific items"(food, soulgems, etc)?

    It may have been naive to give a totally new member access but I really wish we could do that. I hate whispering officers to get something, honestly if I don't have permissions I'll just ignore the guildbank/only use it to dump extra stuff there. I'm also having a hard time imagining officers enjoying this. Let's say there's...Idk...5 officers in a guild, which doesn't seem too unreasonable, and let's imagine it's full. It seems if they get unlucky poor officers will have literally dozens of requests. So instead of actually playing themselves they'll be stuck forever running to bank to withdraw stuff,l for everyone and then either mail it or trade...heck even if it's 25, not like they'll all always be online/available anyway. Seems a hassle on both sides players have to go through because Zeni can't bother with a better interface.

    This is exactly what I am talking about! I couldn't have said it better myself.
  • Saturnana
    Saturnana
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    The702Guy wrote: »
    lnsane wrote: »
    Either don't give new members the option to withdraw, or implement a rigorous screening process to make sure the new members that do get access are trustworthy. And even then, you've only minimized the risk somewhat, not taken it away entirely. Truth is.. even an experienced member who's been part of the guild for a while can someday decide '*** it' and take it all. And that wouldn't even be against the rules because they've done so through valid game mechanics that you have enabled for them.

    The best solution - if you want to keep bank access enabled for everyone - is to make sure there's nothing in the bank you'd mind losing. And that means sharing any important food / armour / motifs / etc. between the members through other means - which defeats the guild bank's purpose entirely. So yeah, it's up to you.. minimize the risk and make it a bit more difficult on the members, or cater to your members at the risk of losing items.

    Personally, I'd revoke access for the lowest rank and let those people know that if they want/need something from the bank, they should contact an officer or w/e to fetch it for them.

    I understand how to people in the current climate, but an issue like this shouldn't have to be something the players just have to work around. Like you said anyone can just one day decide to take everything and bounce and not putting stuff in defeats the whole purpose of a bank. Why not add a simple feature like this?

    ZOS's style doesn't seem to be monkey-proofing everything, they more often let the players sort out how they'd like to play / use certain mechanics. Sometimes I feel as though they've done it intentionally, just to be able to grab some popcorn on Friday and see things go haywire. xD

    But seriously, though. I do agree with you that this would be a very useful 'quality of life'-improvement. There's several threads created by ZOS around the forums for people to post ideas like this, so I'd recommend posting there as well. Since this is not really a 'defect' in the most literal sense, I don't expect it to be picked up before actual game tweaks (if at all?) but it's a good idea regardless.
    @Saturnna | PC / EU

    Nâmae Rin : Dragonknight | Dr Milodas Ra'Himo : Templar | Mira Motierre : Sorceress
    Plays-ln-Puddles : Warden  |  Lady Neria : Dragonknight   | Philadore : Nightblade  
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    "Ha! I do love it when the mortals know they're being manipulated. Makes things infinitely more interesting."
                                      - Sheogorath
  • Kali_Despoine
    Kali_Despoine
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    I have to admit most guild banks have trash in them anyway.
    The only guild bank that has anything worth while in it lets nobody but maybe a select few in to withdraw.
    If you let a new guild member in your bank then he has the right to withdraw anything he feels necessary to progress his game. If it's everything than I guess he just needed it all.


    But still why let a day one recruit in the guild bank?
    Most guilds I've been in need:
    1: time played in said guild
    2: interaction with guild
    3: 10k +/- deposit fee

    As for asking an Officer? That is just dumb. Hey Officer can you look for this or that in the guild bank for me?
    If it's not some well fitted gear, green 1/6 recipe or trash mats then it's probably not in the guild bank.
    But if your guild bank is stocked with Spriggan divines or gold necro rings than I bet you wouldn't allow any one in.

    If you need something than you as the whole guild not just some Officer. Like
    1: I'm a few silk short for my chest piece can anyone spare them?
    2: WTB Spriggans
    3: can any one with AP sell me a gold ring the vender has?
    Of course the guildie price should always be cheaper than the market price cause hey you want to help your guild out right?
  • Magdalina
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    I have to admit most guild banks have trash in them anyway.
    The only guild bank that has anything worth while in it lets nobody but maybe a select few in to withdraw.
    If you let a new guild member in your bank then he has the right to withdraw anything he feels necessary to progress his game. If it's everything than I guess he just needed it all.


    But still why let a day one recruit in the guild bank?
    Most guilds I've been in need:
    1: time played in said guild
    2: interaction with guild
    3: 10k +/- deposit fee

    As for asking an Officer? That is just dumb. Hey Officer can you look for this or that in the guild bank for me?
    If it's not some well fitted gear, green 1/6 recipe or trash mats then it's probably not in the guild bank.
    But if your guild bank is stocked with Spriggan divines or gold necro rings than I bet you wouldn't allow any one in.

    If you need something than you as the whole guild not just some Officer. Like
    1: I'm a few silk short for my chest piece can anyone spare them?
    2: WTB Spriggans
    3: can any one with AP sell me a gold ring the vender has?
    Of course the guildie price should always be cheaper than the market price cause hey you want to help your guild out right?

    That makes guild bank an officer exclusive feature which doesn't seem fair. Everyone can deposit(the usual rule) but only chosen ones can withdraw. And poor new members are stuck looking at that stuff they need and thinking they can't have it because despite being part of a guild they're simply not good enough. Second class.

    Isn't the idea of guild bank to share, not be a personal treasury? You have your own bank for that one. There're heaps of things other people might need that you don't, especially(but not exclusively) low level ones. Recipes, motifs(even the blue ones if a guild takes in lowbies), furniture plans, cheap furniture, non bis yet possibly still useful gear(especially jewelry, bis or not, set jewelry>non set jewelry long as traits are relevant), food, low level mats, trash potions, soulgems, lockpicks...many people don't need and often just trash this stuff yet it's insanely useful for a new player. Wouldn't it be awesome to just be able to share it with them?
  • Sakiri
    Sakiri
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    This is why I don't contribute to nor withdraw from guild banks.
  • Violynne
    Violynne
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    Kammakazi wrote: »
    .... why would you let the first guild rank have bank withdrawal permissions?
    Perhaps it's because it's pretty damn stupid to treat everyone as a thief?

    Many guilds have an honor system, which is why so many get robbed. It's sad there are people who take advantage of this, but these few shouldn't be the reason everyone else gets punished.

    Guildmasters should have the ability to set limits on deposits and withdraws. This way, they can easily adjust the limit, rather than the rank.

    I guess I just grew up in a different era. I could never wipe out a guild's inventory.
  • The702Guy
    The702Guy
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    Violynne wrote: »
    Kammakazi wrote: »
    .... why would you let the first guild rank have bank withdrawal permissions?
    Perhaps it's because it's pretty damn stupid to treat everyone as a thief?

    Many guilds have an honor system, which is why so many get robbed. It's sad there are people who take advantage of this, but these few shouldn't be the reason everyone else gets punished.

    Guildmasters should have the ability to set limits on deposits and withdraws. This way, they can easily adjust the limit, rather than the rank.

    I guess I just grew up in a different era. I could never wipe out a guild's inventory.
    Violynne wrote: »
    Kammakazi wrote: »
    .... why would you let the first guild rank have bank withdrawal permissions?
    Perhaps it's because it's pretty damn stupid to treat everyone as a thief?

    Many guilds have an honor system, which is why so many get robbed. It's sad there are people who take advantage of this, but these few shouldn't be the reason everyone else gets punished.

    Guildmasters should have the ability to set limits on deposits and withdraws. This way, they can easily adjust the limit, rather than the rank.

    I guess I just grew up in a different era. I could never wipe out a guild's inventory.

    This is it right here. We weren't robbed of anything good it was mostly just crafting materials and what not. The idea of the guild bank is so that members can deposit items like this that they don't need to help out others who need that item.
  • MilwaukeeScott
    MilwaukeeScott
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    Yes, we truly need this option.
    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • Nestor
    Nestor
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    There are good and bad to guild bank policies.

    There are two limiting schemes that could work:

    Withdrawals allowed for certain levels of quality (White, Green, Blue, Purple, Gold) based on rank permissions.

    Item limit for each day, 3 would be a good amount as I have never had a guild mate ever ask for more than 3 things (well, one time someone deposited 10 recipes and wanted 7 others back, but it is rare) Someone could still suck out the bank, it would just take longer.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • The702Guy
    The702Guy
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    Nestor wrote: »
    There are good and bad to guild bank policies.

    There are two limiting schemes that could work:

    Withdrawals allowed for certain levels of quality (White, Green, Blue, Purple, Gold) based on rank permissions.

    Item limit for each day, 3 would be a good amount as I have never had a guild mate ever ask for more than 3 things (well, one time someone deposited 10 recipes and wanted 7 others back, but it is rare) Someone could still suck out the bank, it would just take longer.

    This is exactly the system I was thinking of, it takes out having to constantly having to keep an eye on the bank and not having to send people items all the time.
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