I don't care about the CPs I "earned" nuking Zombies. If I had it my way, CPs would be removed from the game entirely and the power in them would be returned to the classes. But ZoS is committed to the Champion system ... but not in PvP for some reason. I am so confused and would like an answer.
I do care how this decision was made in complete contradiction to what the ques every night unequivocally demonstrate is the more popular PvP choice and the lack of communication and accompanying explanation for it.
The only thing we got was this "Campaigns are being shifted to be mostly Non-Champion to go along with Battlegrounds being non-Champion based". What does that mean? Why is there a connection between Battlegrounds, which ZoS itself has labeled a quick 15 minute fun diversionary activity that can be done at a lunch break, with PvP campaigns that last potentially a month that are centered on AvAvA format, map control, and full guilds, gankers, and other players battling in keeps, choke points, and the open fields between Nickel and Fort Ash?
It would be one thing if the removal of a campaign system was in accordance with player preference. This isn't. On 16 May at 7:30 PM eastern the que for NA PC Trueflame was already locked on each faction:
And AZ still has two faction with just two bars:
Shouldn’t we have been at least asked where we plan on playing? Why can’t Zos wait until after Morrowind drops to see where the PvP community wants to play? Can we at least be given the courtesy of why such a decision was made without even asking us?
Why are we being pushed away from out preferences for the sake of Battlegrounds? Why is Battlegrounds interfering with Cyrodiil? A long time ago ZoS was asked why Battlegrounds was not introduced at Launch and the developers consistently cited the worry that Battelground would negatively affect Cyrodiil. Why is ZoS now all of a sudden enabling its original (correct) fear to happen when it is completely unnecessary?
I do not need to suffer 100+ ques and thus be pushed, dragged, pressured, and strong-armed into a campaign I do not want to play just so I can acclimate to Battlegrounds. If I felt the need to acclimate I would use the guest function, log into Azura's Star where there is no or a minimal que, and have at it. In fact I have occasionally done this for such a purpose. Or, ZoS could simply open a new 7 day campaign to accommodate this; there is not a need to remove campaigns.
Everyone knows perfectly well that the weekend ques for NA TF are often in excess of an hour. And yet,
we do this anyway even though we could skip the que entirely and log onto Haderus or Azura Star. This unmistakably demonstrates a passion and a strong preference for this campaign format.
It's not just us at TF that will suffer. All those folks who want to play with CPs but dislike the heavily populated zergs that are so prominent in TF are having their campaign eliminated entirely. That format will cease to exist entirely come May 22. They will be forced to do something else.
ZoS often talks about player choice, options, and "play as you want," how am I supposed to reconcile this? Why is ZoS not accommodating player preference? This decision is an unambiguous signal that ZoS wants to push it's PvP player base to no CPs, which is all the more confusing because of ZoS's consistent stance regarding:
“We know there’s some apprehension that we’re balancing PvE and PvP gameplay simultaneously without separating the two. We are 100% committed to supporting a single unified game where mechanics and abilities work consistently, with the goal being for players to learn how play efficiently and be able to transfer those skills to other environments.”
How can I reconcile this statement with the fact that Champion Points, the entire post 50 level progression system and what ZoS says is a crucial part of character customization, now all of a sudden is not to be a feature of PvP with BGs and this move to no CP PvP?
I want to know why the most logical, accommodating, and fair direction for everyone involved was not taken: simply adding a 7-day no CP campaign to our existing choices?
- CP 30 day campaigns already overburdened que would not suffer an influx it can't handle
- CP 7 day can keep their format that they enjoy
- No CP players now have the option of the 7 day format.
- We all have choices, we are all happy.
- But no.
I think we should know why. What is the disadvantage of doing this? Why is ZoS knowingly - and willingly - over-clogging the CP ques and pressuring us to play no CP? If ZoS is pushing us to no CP, why is CP still such a fundamental part of the game and post 50 progression? Why are these questions not being answered? Why is this decision being made before the Morrowind update comes out when we PvP players have not had the opportunity to actually play no CP and see if we want to switch? It is incredibly frustrating.
Why does ZoS in effect have to nuke the CP campaigns to make them undesirable to play rather than simply opening up a 7-day no CP campaign?