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Why Silks of the Sun did not receive a Spell Critical Bonus
Looking at Burning Spell Weave:
(2 items) Adds 967 Max Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 688 Spell Critical
(5 items) When you deal damage with a Flame Damage ability, you have a 20% chance to apply the burning status effect to the enemy and gain 525 Spell Damage for 8 seconds. This effect can occur once every 12 seconds.
With a 100% chance (or little time between end of cooldown and proc): Increases Spell Damage by 129 + (525/0.66) = 475.5
With 967 Mag acting as an effective 96.7 Spell damage: 572.2
(effective Spell Damage increase prior to this was: 621.7, assuming 100% uptime)
Looking at Silks of the Sun:
(2 items) Adds 1064 Max Health
(3 items) Adds 967 Max Magicka
(4 items) Adds 129 Spell Damage
(5 items) Adds 400 Spell Damage to your Flame Damage abilities.
Always gives +529 Spell Damage to Flame Abilities.
Effective Spell Damage: 625.7
So, if that max hp stat was changed to further increase Spell Critical, you would essentially have BSW be a glorified Law of Julianos (at least for MagDK's with near 100% uptime)
BSW is really only BiS for DK's because of that near assured empowered Burning Proc.
WHAT I WOULD LOVE TO SEE:
BSW 5 item bonus:
(5 items) All Spells have a chance to proc Burning in addition to their other effects. Your Spell Damage is Increased by 300 against Burning Targets.. (Assuming it would increase with things such as Major/Minor Sorcery).
And then give Silks of the Sun the Crit bonus on the 2 piece.
Edited by Avran_Sylt on May 17, 2017 1:34PM