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+400 certain WD/SD sets and multipliers

Olupajmibanan
Olupajmibanan
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Hello,

I've recently heard that sets like Silks of the Sun, Automaton, Sword Dancer are getting boosted by respective Major and Minor buffs.

Can someone precisely, accurately and definitely confirm or reject the statement that these sets are getting increased by Major/Minor Sorcery/Brutality?

Would like to know about others sets too, but I am specificaly concerned about the Sun set. Does it give you 500 spell damage to flame damage abilities when you have Major and Minor sorcery up?

Thanks for your time.
  • Turelus
    Turelus
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    Well in a recent video @Alcast spoke about how there were not as good as BSW because they were not boosted?

    Unless I misunderstood him that is.

    Something I would love to know as well as I am considering War Maiden on a casual Nightblade build.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • TheStealthDude
    TheStealthDude
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    Someone posted their test results in the General Discussion forum this last week, showing that those sets are boosted by major sorcery/brutality. I'll see if I can find the thread and link it.
  • Alcast
    Alcast
    Class Representative
    Turelus wrote: »
    Well in a recent video @Alcast spoke about how there were not as good as BSW because they were not boosted?

    Unless I misunderstood him that is.

    Something I would love to know as well as I am considering War Maiden on a casual Nightblade build.

    It seems they get boosted now and those sets are pretty darn strong. However, i heard Silk of the Sun doesnt get boosted, so its kind weird.... but then again, i did not test that myself

    Some dude made tests

    Edited by Alcast on May 17, 2017 1:16PM
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  • Masel
    Masel
    Class Representative
    Once more in here, just tested Sun with Fire WoE and it does indeed get increased:

    Stat Sheet:

    screenshot_20170517_144735.png

    Test Results:

    sun.png

    I observed the damage against a target dummy ingame, and then calculated the damage that shouldve hit the target based on the formula that the game uses to calculate damage. No sharpened staff, no CP, no other passives unlocked. Only power surge on the back bar and WoE on front.

    Firstly, the spell damage from above is calculated as follows:

    Spell Damage=(Item.SpellDamage + Set.SpellDamage + Mundus.SpellDamage + floor(Mundus.SpellDamage * Item.Divines))*(1 + Skill.SpellDamage + Buff.SpellDamage)

    All terms related to Mundus are 0, Skill.Spelldamage is 0, so we arrive at:

    Spell Damage=(1453 + (129)*(1 + 0.2)

    The 400 from sun are added to the 129 in the term above.

    WoE-Damage before Mitigation=0.02503*Magicka + 0.26249*Spell Damage - 1.1377

    Mitigation from Dummy=18200/50000=0.3604

    Damage after Mitigation= (0.02503*Magicka + 0.26249*Spell Damage - 1.1377)*(1-0.3604)


    The values vary a little due to rounding and small error terms in the UESP Regressions, but this shows that Sun DOES GET INCREASED. So stop spreading the rumour that it doesnt.
    Edited by Masel on May 18, 2017 8:55AM
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  • Alcast
    Alcast
    Class Representative
    Masel92 wrote: »
    Once more in here, just tested Sun with Fire WoE and it does indeed get increased:

    Stat Sheet:

    screenshot_20170517_144735.png

    Test Results:

    sun.png

    I observed the damage against a target dummy ingame, and then calculated the damage that shouldve hit the target based on the formula that the game uses to calculate damage:

    Spell Damage=(Item.SpellDamage + Set.SpellDamage + Mundus.SpellDamage + floor(Mundus.SpellDamage * Item.Divines))*(1 + Skill.SpellDamage + Buff.SpellDamage)

    Mundus is 0, Skill.Spelldamage is 0, so we arrive at:

    Spell Damage=(1453 + (129)*(1 + 0.2)

    The 400 from sun are added to the 129 in the term above.

    Damage before Mitigation=0.02503*Magicka + 0.26249*Spell Damage - 1.1377

    Mitigation from Dummy=18200/50000=0.3604

    Damage after Mitigation= (0.02503*Magicka + 0.26249*Spell Damage - 1.1377)*(1-0.3604)


    The values vary a little due to rounding and small error terms in the UESP Regressions, but this shows that Sun DOES GET INCREASED. So stop spreading the rumour that it doesnt.

    Thanks, first time I see an actual test.
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  • Turelus
    Turelus
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    Thanks for the info! Will give this a more detailed read when I get some time.

    Really appreciate the crunching and testing you all do and willingness to share with the community.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • leepalmer95
    leepalmer95
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    Hmm i may prefer sun over bsw now.

    Also sets like automaton seem really good now.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


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  • GrumpyDuckling
    GrumpyDuckling
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    Hmm i may prefer sun over bsw now.

    Also sets like automaton seem really good now.

    I might just pair the two on my DK. Burning Spellweave + Silks of the Sun.
  • Olupajmibanan
    Olupajmibanan
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    Going to test it much easier. If you guys have the required sets, you can test other sets as well.

    1. Put off all equipment
    2. Put on only 5 body pieces of tested set
    3. Put two cp 160 jewelry with any glyph other than Increase magical harm. Put one jewelry piece cp 10-30 with any glyph other than magical harm.
    4. Use affected spell without major sorcery, than with major sorcery and save the results.
    5. Put off one body biece of the tested set and put on same body piece of some other set (glyph, trait and quality must be the same)
    6. Now put on epic glyph cp 160 of increase magical harm on the two cp 160 pieces, and white (Ta aspect) cp 10-30 increase magical harm glyph on the low level jewelry piece. (174+174+52=400)
    7. Use the same spell as before without and with major sorcery.
    8. If numbers are exactly the same, the set does get boosted by Major effect.

    The purpose is to test damage of the skill (I am going to use flame lash) in two cases with exactly the same stats, except in one case you get 400 spell damage from the special set and in other you got classic 400 spell damage.

    If this method won't work for any reason, please remind before I get to testing it.
    Edited by Olupajmibanan on May 18, 2017 6:46AM
  • Masel
    Masel
    Class Representative
    Going to test it much easier. If you guys have the required sets, you can test other sets as well.

    1. Put off all equipment
    2. Put on only 5 body pieces of tested set
    3. Put two cp 160 jewelry with any glyph other than Increase magical harm. Put one jewelry piece cp 10-30 with any glyph other than magical harm.
    4. Use affected spell without major sorcery, than with major sorcery and save the results.
    5. Put off one body biece of the tested set and put on same body piece of some other set (glyph, trait and quality must be the same)
    6. Now put on epic glyph cp 160 of increase magical harm on the two cp 160 pieces, and white (Ta aspect) cp 10-30 increase magical harm glyph on the low level jewelry piece. (174+174+52=400)
    7. Use the same spell as before without and with major sorcery.
    8. If numbers are exactly the same, the set does get boosted by Major effect.

    The purpose is to test damage of the skill (I am going to use flame lash) in two cases with exactly the same stats, except in one case you get 400 spell damage from the special set and in other you got classic 400 spell damage.

    If this method won't work for any reason, please remind before I get to testing it.

    There's no other method that is as reliable as the game's math. The UESP build editor has all the right formulas in it, and they're definitely correct as they're based on millions of real ingame observations of damage numbers made for regressions. They're also consistent with @Asayre 's Damage Calculations. You can go on and test it that way, but you won't find anything different than I did.
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  • Olupajmibanan
    Olupajmibanan
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    Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.

    Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - Impenetrable legs
    - 2x CP 160 epic Willpower rings with +stamina recovery glyph
    - 1x CP 160 epic Willpower neck with +stamina recovery glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - well-fitted legs (necropotence)
    - 2x CP 160 epic Willpower rings with +153 SD glyph
    - 1x CP 160 epic Willpower neck with +71 SD glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    The sun set definitely gets increased by Major Sorcery.
    Edited by Olupajmibanan on May 18, 2017 9:48AM
  • Benn G x
    Benn G x
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    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert

    Can anyone confirm if this is intended or not? Don't want to waste my time farming a set that gets fixed if it isn't intended
  • Asayre
    Asayre
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    Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.

    Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - Impenetrable legs
    - 2x CP 160 epic Willpower rings with +stamina recovery glyph
    - 1x CP 160 epic Willpower neck with +stamina recovery glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - well-fitted legs (necropotence)
    - 2x CP 160 epic Willpower rings with +153 SD glyph
    - 1x CP 160 epic Willpower neck with +71 SD glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    The sun set definitely gets increased by Major Sorcery.

    You're showing that the bonus spell damage from the Sun set is affected by Major Sorcery in the same way as the spell damage gained from glyphs. But what if the weapon/spell damage from glyphs is also not boosted by Major Sorcery?
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Masel
    Masel
    Class Representative
    Benn G x wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert

    Can anyone confirm if this is intended or not? Don't want to waste my time farming a set that gets fixed if it isn't intended

    It has to be intended. ZoS won't change the game's formulas for certain sets. The spell damage is simply added to the flat spell damage bonus variable in the calculation and afterwards multiplied with the sum of %-bonuses that boost it. It is simply only added in for the abilities that use the respective weapon/damage type. Everything else wouldn't make any sense.

    The only way this could be an error is if ZoS changed the way spell damage is calculated to apply %-buffs before flat buffs are applied.


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  • kylewwefan
    kylewwefan
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    At legendary the major sorcery affecting 400 SD would be 80 SD right? That's a lot of work to see if your getting 80 SD or not. Good job and good work though!
  • DRXHarbinger
    DRXHarbinger
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    kylewwefan wrote: »
    At legendary the major sorcery affecting 400 SD would be 80 SD right? That's a lot of work to see if your getting 80 SD or not. Good job and good work though!

    But all in you have to consider the set can effectively give 629 passively so long as you have both minors and majors up. This Inc the 4th perk 129SD. Same applies to all the others.
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  • kylewwefan
    kylewwefan
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    My math skills are limited so I let the pros figure this stuff out. Point me in the right direction to kill stuff :)
  • clocksstoppe
    clocksstoppe
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    Asayre wrote: »
    Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.

    Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - Impenetrable legs
    - 2x CP 160 epic Willpower rings with +stamina recovery glyph
    - 1x CP 160 epic Willpower neck with +stamina recovery glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - well-fitted legs (necropotence)
    - 2x CP 160 epic Willpower rings with +153 SD glyph
    - 1x CP 160 epic Willpower neck with +71 SD glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    The sun set definitely gets increased by Major Sorcery.

    You're showing that the bonus spell damage from the Sun set is affected by Major Sorcery in the same way as the spell damage gained from glyphs. But what if the weapon/spell damage from glyphs is also not boosted by Major Sorcery?

    Here one of the sets compared to weapon damage from an actual weapon..

    https://youtu.be/AExStwCUlPM

    if you still don't believe it then you can go and test it yourself
  • Olupajmibanan
    Olupajmibanan
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    Asayre wrote: »
    Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.

    Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - Impenetrable legs
    - 2x CP 160 epic Willpower rings with +stamina recovery glyph
    - 1x CP 160 epic Willpower neck with +stamina recovery glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - well-fitted legs (necropotence)
    - 2x CP 160 epic Willpower rings with +153 SD glyph
    - 1x CP 160 epic Willpower neck with +71 SD glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    The sun set definitely gets increased by Major Sorcery.

    You're showing that the bonus spell damage from the Sun set is affected by Major Sorcery in the same way as the spell damage gained from glyphs. But what if the weapon/spell damage from glyphs is also not boosted by Major Sorcery?

    That can be tested really easily because spell damage from glyphs appears in character info. You can test it yourself :-)
  • Asayre
    Asayre
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    That can be tested really easily because spell damage from glyphs appears in character info. You can test it yourself :-)

    But what if the character info is wrong too? You were reporting damage done.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Xvorg
    Xvorg
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    Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.

    Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - Impenetrable legs
    - 2x CP 160 epic Willpower rings with +stamina recovery glyph
    - 1x CP 160 epic Willpower neck with +stamina recovery glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - well-fitted legs (necropotence)
    - 2x CP 160 epic Willpower rings with +153 SD glyph
    - 1x CP 160 epic Willpower neck with +71 SD glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    The sun set definitely gets increased by Major Sorcery.

    You're doing it wrong.

    Sun always give you +400 extra spell dmg on fire spell, but major sorc works on base spell dmg. The "No" buff refers to the total spell dmg on flame spells

    So, if you have 2k spell dmg, your flame attacks hit like 2.4 k spell dmg.

    If you cast major sorc, the buff works on those 2K. and not on the 2.4 K spell dmg for flame skills. Then you have a 2.8k spell dmg on flame attacks (based 2K buffed to 2.4k + 400) and not 2880 spell dmg (2.4 k * 1.2)

    The dmg increase is not that big, only 80 points.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • SodanTok
    SodanTok
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    kylewwefan wrote: »
    At legendary the major sorcery affecting 400 SD would be 80 SD right? That's a lot of work to see if your getting 80 SD or not. Good job and good work though!
    Xvorg wrote: »
    Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.

    Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - Impenetrable legs
    - 2x CP 160 epic Willpower rings with +stamina recovery glyph
    - 1x CP 160 epic Willpower neck with +stamina recovery glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - well-fitted legs (necropotence)
    - 2x CP 160 epic Willpower rings with +153 SD glyph
    - 1x CP 160 epic Willpower neck with +71 SD glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    The sun set definitely gets increased by Major Sorcery.

    You're doing it wrong.

    Sun always give you +400 extra spell dmg on fire spell, but major sorc works on base spell dmg. The "No" buff refers to the total spell dmg on flame spells

    So, if you have 2k spell dmg, your flame attacks hit like 2.4 k spell dmg.

    If you cast major sorc, the buff works on those 2K. and not on the 2.4 K spell dmg for flame skills. Then you have a 2.8k spell dmg on flame attacks (based 2K buffed to 2.4k + 400) and not 2880 spell dmg (2.4 k * 1.2)

    The dmg increase is not that big, only 80 points.

    ? Casting fire damage ability while having major sorc and sun set literally works like that. (2000 + 400) * 1.20

    The increase gets even better with other stuff that boost it. Like sorc passives or minor sorcery or.. that's all I guess, but for sets like automaton it is dawnbreaker, sorc passives, FG skills, medium armor passive, minor brutality, ...
    Edited by SodanTok on May 18, 2017 9:09PM
  • Xvorg
    Xvorg
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    kylewwefan wrote: »
    At legendary the major sorcery affecting 400 SD would be 80 SD right? That's a lot of work to see if your getting 80 SD or not. Good job and good work though!
    Xvorg wrote: »
    Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.

    Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - Impenetrable legs
    - 2x CP 160 epic Willpower rings with +stamina recovery glyph
    - 1x CP 160 epic Willpower neck with +stamina recovery glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - well-fitted legs (necropotence)
    - 2x CP 160 epic Willpower rings with +153 SD glyph
    - 1x CP 160 epic Willpower neck with +71 SD glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    The sun set definitely gets increased by Major Sorcery.

    You're doing it wrong.

    Sun always give you +400 extra spell dmg on fire spell, but major sorc works on base spell dmg. The "No" buff refers to the total spell dmg on flame spells

    So, if you have 2k spell dmg, your flame attacks hit like 2.4 k spell dmg.

    If you cast major sorc, the buff works on those 2K. and not on the 2.4 K spell dmg for flame skills. Then you have a 2.8k spell dmg on flame attacks (based 2K buffed to 2.4k + 400) and not 2880 spell dmg (2.4 k * 1.2)

    The dmg increase is not that big, only 80 points.

    ? Casting fire damage ability while having major sorc and sun set literally works like that. (2000 + 400) * 1.20

    The increase gets even better with other stuff that boost it. Like sorc passives or minor sorcery or.. that's all I guess, but for sets like automaton it is dawnbreaker, sorc passives, FG skills, medium armor passive, minor brutality, ...

    You sure?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • SodanTok
    SodanTok
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    Xvorg wrote: »
    kylewwefan wrote: »
    At legendary the major sorcery affecting 400 SD would be 80 SD right? That's a lot of work to see if your getting 80 SD or not. Good job and good work though!
    Xvorg wrote: »
    Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.

    Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - Impenetrable legs
    - 2x CP 160 epic Willpower rings with +stamina recovery glyph
    - 1x CP 160 epic Willpower neck with +stamina recovery glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - well-fitted legs (necropotence)
    - 2x CP 160 epic Willpower rings with +153 SD glyph
    - 1x CP 160 epic Willpower neck with +71 SD glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    The sun set definitely gets increased by Major Sorcery.

    You're doing it wrong.

    Sun always give you +400 extra spell dmg on fire spell, but major sorc works on base spell dmg. The "No" buff refers to the total spell dmg on flame spells

    So, if you have 2k spell dmg, your flame attacks hit like 2.4 k spell dmg.

    If you cast major sorc, the buff works on those 2K. and not on the 2.4 K spell dmg for flame skills. Then you have a 2.8k spell dmg on flame attacks (based 2K buffed to 2.4k + 400) and not 2880 spell dmg (2.4 k * 1.2)

    The dmg increase is not that big, only 80 points.

    ? Casting fire damage ability while having major sorc and sun set literally works like that. (2000 + 400) * 1.20

    The increase gets even better with other stuff that boost it. Like sorc passives or minor sorcery or.. that's all I guess, but for sets like automaton it is dawnbreaker, sorc passives, FG skills, medium armor passive, minor brutality, ...

    You sure?

    Yes. I literally tested it because of that and even in this thread there is literally test proving it by @Masel92
    Edited by SodanTok on May 18, 2017 9:40PM
  • Olupajmibanan
    Olupajmibanan
    ✭✭✭✭✭
    ✭✭
    Xvorg wrote: »
    Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.

    Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - Impenetrable legs
    - 2x CP 160 epic Willpower rings with +stamina recovery glyph
    - 1x CP 160 epic Willpower neck with +stamina recovery glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - well-fitted legs (necropotence)
    - 2x CP 160 epic Willpower rings with +153 SD glyph
    - 1x CP 160 epic Willpower neck with +71 SD glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    The sun set definitely gets increased by Major Sorcery.

    You're doing it wrong.

    Sun always give you +400 extra spell dmg on fire spell, but major sorc works on base spell dmg. The "No" buff refers to the total spell dmg on flame spells

    So, if you have 2k spell dmg, your flame attacks hit like 2.4 k spell dmg.

    If you cast major sorc, the buff works on those 2K. and not on the 2.4 K spell dmg for flame skills. Then you have a 2.8k spell dmg on flame attacks (based 2K buffed to 2.4k + 400) and not 2880 spell dmg (2.4 k * 1.2)

    The dmg increase is not that big, only 80 points.

    My test was just quick comparation between 377 SD from the Sun set and standard 377 SD.

    If both are affected by Major Sorcery, the damage of an ability should be exactly the same in both cases.

    And results of Test A were exactly the same as results from Test B. Thus proving that Sun is affected by Major sorcery in the same way as Spell damage is.

    If you need testing formulas etc, @Masel92 made really accurate testing, proving as well that Sun is affected by Major Sorcery.
    Edited by Olupajmibanan on May 19, 2017 6:53AM
  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    Xvorg wrote: »
    Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.

    Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - Impenetrable legs
    - 2x CP 160 epic Willpower rings with +stamina recovery glyph
    - 1x CP 160 epic Willpower neck with +stamina recovery glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
    - divines shoes, gloves and sash
    - Infused jerkin
    - well-fitted legs (necropotence)
    - 2x CP 160 epic Willpower rings with +153 SD glyph
    - 1x CP 160 epic Willpower neck with +71 SD glyph

    Results: Flame Lash damage
    With Major Sorcery: 4261
    Without Major Sorcery: 4112

    The sun set definitely gets increased by Major Sorcery.

    You're doing it wrong.

    Sun always give you +400 extra spell dmg on fire spell, but major sorc works on base spell dmg. The "No" buff refers to the total spell dmg on flame spells

    So, if you have 2k spell dmg, your flame attacks hit like 2.4 k spell dmg.

    If you cast major sorc, the buff works on those 2K. and not on the 2.4 K spell dmg for flame skills. Then you have a 2.8k spell dmg on flame attacks (based 2K buffed to 2.4k + 400) and not 2880 spell dmg (2.4 k * 1.2)

    The dmg increase is not that big, only 80 points.

    My test was just quick comparation between 377 SD from the Sun set and standard 377 SD.

    If both are affected by Major Sorcery, the damage of an ability should be exactly the same in both cases.

    And results of Test A were exactly the same as results from Test B. Thus proving that Sun is affected by Major sorcery in the same way as Spell damage is.

    If you need testing formulas etc, @Masel92 made really accurate testing, proving as well that Sun is affected by Major Sorcery.

    And it couldn't be any easier than this.
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