Well in a recent video @Alcast spoke about how there were not as good as BSW because they were not boosted?
Unless I misunderstood him that is.
Something I would love to know as well as I am considering War Maiden on a casual Nightblade build.
TheStealthDude wrote: »
Once more in here, just tested Sun with Fire WoE and it does indeed get increased:
Stat Sheet:
Test Results:
I observed the damage against a target dummy ingame, and then calculated the damage that shouldve hit the target based on the formula that the game uses to calculate damage:
Spell Damage=(Item.SpellDamage + Set.SpellDamage + Mundus.SpellDamage + floor(Mundus.SpellDamage * Item.Divines))*(1 + Skill.SpellDamage + Buff.SpellDamage)
Mundus is 0, Skill.Spelldamage is 0, so we arrive at:
Spell Damage=(1453 + (129)*(1 + 0.2)
The 400 from sun are added to the 129 in the term above.
Damage before Mitigation=0.02503*Magicka + 0.26249*Spell Damage - 1.1377
Mitigation from Dummy=18200/50000=0.3604
Damage after Mitigation= (0.02503*Magicka + 0.26249*Spell Damage - 1.1377)*(1-0.3604)
The values vary a little due to rounding and small error terms in the UESP Regressions, but this shows that Sun DOES GET INCREASED. So stop spreading the rumour that it doesnt.
leepalmer95 wrote: »Hmm i may prefer sun over bsw now.
Also sets like automaton seem really good now.
Olupajmibanan wrote: »Going to test it much easier. If you guys have the required sets, you can test other sets as well.
1. Put off all equipment
2. Put on only 5 body pieces of tested set
3. Put two cp 160 jewelry with any glyph other than Increase magical harm. Put one jewelry piece cp 10-30 with any glyph other than magical harm.
4. Use affected spell without major sorcery, than with major sorcery and save the results.
5. Put off one body biece of the tested set and put on same body piece of some other set (glyph, trait and quality must be the same)
6. Now put on epic glyph cp 160 of increase magical harm on the two cp 160 pieces, and white (Ta aspect) cp 10-30 increase magical harm glyph on the low level jewelry piece. (174+174+52=400)
7. Use the same spell as before without and with major sorcery.
8. If numbers are exactly the same, the set does get boosted by Major effect.
The purpose is to test damage of the skill (I am going to use flame lash) in two cases with exactly the same stats, except in one case you get 400 spell damage from the special set and in other you got classic 400 spell damage.
If this method won't work for any reason, please remind before I get to testing it.
Olupajmibanan wrote: »Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.
Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- Impenetrable legs
- 2x CP 160 epic Willpower rings with +stamina recovery glyph
- 1x CP 160 epic Willpower neck with +stamina recovery glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- well-fitted legs (necropotence)
- 2x CP 160 epic Willpower rings with +153 SD glyph
- 1x CP 160 epic Willpower neck with +71 SD glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
The sun set definitely gets increased by Major Sorcery.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
Can anyone confirm if this is intended or not? Don't want to waste my time farming a set that gets fixed if it isn't intended
kylewwefan wrote: »At legendary the major sorcery affecting 400 SD would be 80 SD right? That's a lot of work to see if your getting 80 SD or not. Good job and good work though!
Olupajmibanan wrote: »Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.
Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- Impenetrable legs
- 2x CP 160 epic Willpower rings with +stamina recovery glyph
- 1x CP 160 epic Willpower neck with +stamina recovery glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- well-fitted legs (necropotence)
- 2x CP 160 epic Willpower rings with +153 SD glyph
- 1x CP 160 epic Willpower neck with +71 SD glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
The sun set definitely gets increased by Major Sorcery.
You're showing that the bonus spell damage from the Sun set is affected by Major Sorcery in the same way as the spell damage gained from glyphs. But what if the weapon/spell damage from glyphs is also not boosted by Major Sorcery?
Olupajmibanan wrote: »Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.
Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- Impenetrable legs
- 2x CP 160 epic Willpower rings with +stamina recovery glyph
- 1x CP 160 epic Willpower neck with +stamina recovery glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- well-fitted legs (necropotence)
- 2x CP 160 epic Willpower rings with +153 SD glyph
- 1x CP 160 epic Willpower neck with +71 SD glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
The sun set definitely gets increased by Major Sorcery.
You're showing that the bonus spell damage from the Sun set is affected by Major Sorcery in the same way as the spell damage gained from glyphs. But what if the weapon/spell damage from glyphs is also not boosted by Major Sorcery?
Olupajmibanan wrote: »That can be tested really easily because spell damage from glyphs appears in character info. You can test it yourself :-)
Olupajmibanan wrote: »Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.
Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- Impenetrable legs
- 2x CP 160 epic Willpower rings with +stamina recovery glyph
- 1x CP 160 epic Willpower neck with +stamina recovery glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- well-fitted legs (necropotence)
- 2x CP 160 epic Willpower rings with +153 SD glyph
- 1x CP 160 epic Willpower neck with +71 SD glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
The sun set definitely gets increased by Major Sorcery.
kylewwefan wrote: »At legendary the major sorcery affecting 400 SD would be 80 SD right? That's a lot of work to see if your getting 80 SD or not. Good job and good work though!
Olupajmibanan wrote: »Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.
Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- Impenetrable legs
- 2x CP 160 epic Willpower rings with +stamina recovery glyph
- 1x CP 160 epic Willpower neck with +stamina recovery glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- well-fitted legs (necropotence)
- 2x CP 160 epic Willpower rings with +153 SD glyph
- 1x CP 160 epic Willpower neck with +71 SD glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
The sun set definitely gets increased by Major Sorcery.
You're doing it wrong.
Sun always give you +400 extra spell dmg on fire spell, but major sorc works on base spell dmg. The "No" buff refers to the total spell dmg on flame spells
So, if you have 2k spell dmg, your flame attacks hit like 2.4 k spell dmg.
If you cast major sorc, the buff works on those 2K. and not on the 2.4 K spell dmg for flame skills. Then you have a 2.8k spell dmg on flame attacks (based 2K buffed to 2.4k + 400) and not 2880 spell dmg (2.4 k * 1.2)
The dmg increase is not that big, only 80 points.
sodantokb16_ESO wrote: »kylewwefan wrote: »At legendary the major sorcery affecting 400 SD would be 80 SD right? That's a lot of work to see if your getting 80 SD or not. Good job and good work though!Olupajmibanan wrote: »Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.
Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- Impenetrable legs
- 2x CP 160 epic Willpower rings with +stamina recovery glyph
- 1x CP 160 epic Willpower neck with +stamina recovery glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- well-fitted legs (necropotence)
- 2x CP 160 epic Willpower rings with +153 SD glyph
- 1x CP 160 epic Willpower neck with +71 SD glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
The sun set definitely gets increased by Major Sorcery.
You're doing it wrong.
Sun always give you +400 extra spell dmg on fire spell, but major sorc works on base spell dmg. The "No" buff refers to the total spell dmg on flame spells
So, if you have 2k spell dmg, your flame attacks hit like 2.4 k spell dmg.
If you cast major sorc, the buff works on those 2K. and not on the 2.4 K spell dmg for flame skills. Then you have a 2.8k spell dmg on flame attacks (based 2K buffed to 2.4k + 400) and not 2880 spell dmg (2.4 k * 1.2)
The dmg increase is not that big, only 80 points.
? Casting fire damage ability while having major sorc and sun set literally works like that. (2000 + 400) * 1.20
The increase gets even better with other stuff that boost it. Like sorc passives or minor sorcery or.. that's all I guess, but for sets like automaton it is dawnbreaker, sorc passives, FG skills, medium armor passive, minor brutality, ...
sodantokb16_ESO wrote: »kylewwefan wrote: »At legendary the major sorcery affecting 400 SD would be 80 SD right? That's a lot of work to see if your getting 80 SD or not. Good job and good work though!Olupajmibanan wrote: »Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.
Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- Impenetrable legs
- 2x CP 160 epic Willpower rings with +stamina recovery glyph
- 1x CP 160 epic Willpower neck with +stamina recovery glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- well-fitted legs (necropotence)
- 2x CP 160 epic Willpower rings with +153 SD glyph
- 1x CP 160 epic Willpower neck with +71 SD glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
The sun set definitely gets increased by Major Sorcery.
You're doing it wrong.
Sun always give you +400 extra spell dmg on fire spell, but major sorc works on base spell dmg. The "No" buff refers to the total spell dmg on flame spells
So, if you have 2k spell dmg, your flame attacks hit like 2.4 k spell dmg.
If you cast major sorc, the buff works on those 2K. and not on the 2.4 K spell dmg for flame skills. Then you have a 2.8k spell dmg on flame attacks (based 2K buffed to 2.4k + 400) and not 2880 spell dmg (2.4 k * 1.2)
The dmg increase is not that big, only 80 points.
? Casting fire damage ability while having major sorc and sun set literally works like that. (2000 + 400) * 1.20
The increase gets even better with other stuff that boost it. Like sorc passives or minor sorcery or.. that's all I guess, but for sets like automaton it is dawnbreaker, sorc passives, FG skills, medium armor passive, minor brutality, ...
You sure?
Olupajmibanan wrote: »Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.
Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- Impenetrable legs
- 2x CP 160 epic Willpower rings with +stamina recovery glyph
- 1x CP 160 epic Willpower neck with +stamina recovery glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- well-fitted legs (necropotence)
- 2x CP 160 epic Willpower rings with +153 SD glyph
- 1x CP 160 epic Willpower neck with +71 SD glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
The sun set definitely gets increased by Major Sorcery.
You're doing it wrong.
Sun always give you +400 extra spell dmg on fire spell, but major sorc works on base spell dmg. The "No" buff refers to the total spell dmg on flame spells
So, if you have 2k spell dmg, your flame attacks hit like 2.4 k spell dmg.
If you cast major sorc, the buff works on those 2K. and not on the 2.4 K spell dmg for flame skills. Then you have a 2.8k spell dmg on flame attacks (based 2K buffed to 2.4k + 400) and not 2880 spell dmg (2.4 k * 1.2)
The dmg increase is not that big, only 80 points.
Olupajmibanan wrote: »Olupajmibanan wrote: »Tested it myself with the method - ceteris paribus, changing only one factor with other factors unchanged.
Test A: 5 sun body pieces, all cp 160, blue quality (4th set bonus gives 377 SD to flame damage abilities), default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- Impenetrable legs
- 2x CP 160 epic Willpower rings with +stamina recovery glyph
- 1x CP 160 epic Willpower neck with +stamina recovery glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
Test B: 4 sun body pieces, 1 necropotence piece, all cp 160, blue quality, default magicka glyph
- divines shoes, gloves and sash
- Infused jerkin
- well-fitted legs (necropotence)
- 2x CP 160 epic Willpower rings with +153 SD glyph
- 1x CP 160 epic Willpower neck with +71 SD glyph
Results: Flame Lash damage
With Major Sorcery: 4261
Without Major Sorcery: 4112
The sun set definitely gets increased by Major Sorcery.
You're doing it wrong.
Sun always give you +400 extra spell dmg on fire spell, but major sorc works on base spell dmg. The "No" buff refers to the total spell dmg on flame spells
So, if you have 2k spell dmg, your flame attacks hit like 2.4 k spell dmg.
If you cast major sorc, the buff works on those 2K. and not on the 2.4 K spell dmg for flame skills. Then you have a 2.8k spell dmg on flame attacks (based 2K buffed to 2.4k + 400) and not 2880 spell dmg (2.4 k * 1.2)
The dmg increase is not that big, only 80 points.
My test was just quick comparation between 377 SD from the Sun set and standard 377 SD.
If both are affected by Major Sorcery, the damage of an ability should be exactly the same in both cases.
And results of Test A were exactly the same as results from Test B. Thus proving that Sun is affected by Major sorcery in the same way as Spell damage is.
If you need testing formulas etc, @Masel92 made really accurate testing, proving as well that Sun is affected by Major Sorcery.