Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Suggestion for Woodelf And Khajiit Racial Passive Change.

Miruku
Miruku
✭✭✭
Hey guys, after reading that they are changing the sneak crit modifier. It appears ZOS want to "nerf" sneak damage I was thinking if it would be a good change for Woodelf and Khajiit to get their racial passives for increased sneak damage changed to be % increase to poison and disease damage(Maybe 5%). If not Khajiit for RP reasons then at least Woodelf maybe?

I personally think this would be a good change for PVE and PVP would bridge the gap in PVE for stamina builds as it appears the game is shifting a elemental way of doing damage also magicka being top dog in PVE 2 patches now. In PVP disease isn't exactly used outside of skills like Incapacitating strike and killers blade, also the DK poisons abilitys. Giving these races a added boost would be a nice change and also fit in with what ZOS seem to want to do. What do you think?

The patch notes for anyone that isn't aware.
"Sneak attacks no longer grant a bonus to Critical Damage when used against other players. Sneak attacks will continue to guarantee a Critical Strike and stun the target, and will also still grant a bonus to Critical Damage when used against monsters.
  • Shadow_Viper_vX
    Shadow_Viper_vX
    ✭✭✭✭✭
    Racial Passives are fine as is

    No change needed
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    I definitely would like to see the Stealthy passive adjusted to offer something else that better benefits that race across all classes. This is a situational passive that really holds no benefit outside of on a Nightblade and Stealth in general is a mechanic that's useless for PvE end game content.
    Edited by Twohothardware on May 16, 2017 9:19PM
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    Racial passives are fine. I use poison on my weapons and Syvarra's Scale 5pc proc...the way a Nightblade should use poison. Groups of mobs tend to go boom fast..
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    This passive has only ever been very useful for ganking in PVP. If they continue on the line towards removing ganking they really should redesign this passive.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    I'd suggest adjust khajiit carnage passive so it gives you spell crit as well as weapon crit.
  • playsforfun
    playsforfun
    ✭✭✭✭
    I like this idea zos get working on it :p
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    I would love to see something done with the Stealthy passives in the game at the moment. Currently Stealth is a non-existent mechanic in non-questing PvE, and remains one of the most frustrating systems to be on the receiving end on in PvP. Reworking Stealth as a whole would do wonders for the game, both in PvE and PvP. Retracting from burst damage, and instead awarding weaving in and out of stealth to gain temporary buffs seems like a much better system in terms of interacting with the current game play.

    That being said; redesigning the racials would be one of the 2ndary steps; removing front loaded "burst" amps, and instead giving temporary or sustained amps. This could be done in a variety of ways, which could either incorporate a redesigned stealth system, or something completely different.

    Non Stealth Approach

    Giving Wood Elves a minor Poison and Disease damage (from a lore standpoint it makes total sense, they're forest dwelling beings who hunt regularly. Understanding poisons and diseases is one of their fortes). I'd think 3% of each would be a solid start.

    Khajiits in previous games have always had amplifications to melee damage in some sort. Either higher raw efficiency, or flat damage added to unarmed. While unarmed doesn't exist in the game, having it apply to Melee bound attacks would still make sense. Adding a small % chance to apply a Bleed would be a unique and very potent tool with some builds. Adding a modifier to Bleed damage could also work, but would remain rather niche. Or playing into the Critical Strike setup we have now, reintroducing the old Critical Hit Modifier bonus would be very helpful to PvE and PvP players, as well as incentivizing Khajiits to Caster/Magicka based builds as well.

    Stealth Approach

    If ZoS were to redesign Stealth to operate as a buff system that gave unique advantages and disadvantages to the player for both actively sneaking, and being out of stealth- this route would have almost endless possibilities in terms of racial bonuses playing into that favor. Simple duration or potency increases to whatever buff is associated with both could be fun, or adding additional mechanics for successful sneak attacks as well. Again, this would rely heavily on a redesigned Stealth system, as currently Stealth is either too damn weak, or too damn toxic.
    Edited by Gilliamtherogue on May 16, 2017 9:34PM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Miruku
    Miruku
    ✭✭✭
    I would love to see something done with the Stealthy passives in the game at the moment. Currently Stealth is a non-existent mechanic in non-questing PvE, and remains one of the most frustrating systems to be on the receiving end on in PvP. Reworking Stealth as a whole would do wonders for the game, both in PvE and PvP. Retracting from burst damage, and instead awarding weaving in and out of stealth to gain temporary buffs seems like a much better system in terms of interacting with the current game play.

    That being said; redesigning the racials would be one of the 2ndary steps; removing front loaded "burst" amps, and instead giving temporary or sustained amps. This could be done in a variety of ways, which could either incorporate a redesigned stealth system, or something completely different.

    Non Stealth Approach

    Giving Wood Elves a minor Poison and Disease damage (from a lore standpoint it makes total sense, they're forest dwelling beings who hunt regularly. Understanding poisons and diseases is one of their fortes). I'd think 3% of each would be a solid start.

    Khajiits in previous games have always had amplifications to melee damage in some sort. Either higher raw efficiency, or flat damage added to unarmed. While unarmed doesn't exist in the game, having it apply to Melee bound attacks would still make sense. Adding a small % chance to apply a Bleed would be a unique and very potent tool with some builds. Adding a modifier to Bleed damage could also work, but would remain rather niche. Or playing into the Critical Strike setup we have now, reintroducing the old Critical Hit Modifier bonus would be very helpful to PvE and PvP players, as well as incentivizing Khajiits to Caster/Magicka based builds as well.

    Stealth Approach

    If ZoS were to redesign Stealth to operate as a buff system that gave unique advantages and disadvantages to the player for both actively sneaking, and being out of stealth- this route would have almost endless possibilities in terms of racial bonuses playing into that favor. Simple duration or potency increases to whatever buff is associated with both could be fun, or adding additional mechanics for successful sneak attacks as well. Again, this would rely heavily on a redesigned Stealth system, as currently Stealth is either too damn weak, or too damn toxic.

    Well said. It does make sense to from a lore and pov and it would find a place and work if zos continue toning down stealth dmg.
    Edited by Miruku on May 16, 2017 10:05PM
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
    ✭✭✭✭✭
    Racial Passives are fine as is

    No change needed

    No they are Not, Khajiit are the only race in the entire game without an Attribute bonus, some races have two Attribute bonuses, health would be fine..
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3409 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cannibalism please and thanks.

    Khajiit can have the fall damage reduction. Just replace it with the ability for Bosmer to cannibalize fallen foes.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Kram8ion
    Kram8ion
    ✭✭✭✭✭
    max_only wrote: »
    Cannibalism please and thanks.

    Khajiit can have the fall damage reduction. Just replace it with the ability for Bosmer to cannibalize fallen foes.

    Yes t bagging is so 2016 I'd like the option to eat my foes
    Nom nom nom :)
    Aussie lag is real!
  • Nyghthowler
    Nyghthowler
    ✭✭✭✭✭
    Kram8ion wrote: »
    max_only wrote: »
    Cannibalism please and thanks.

    Khajiit can have the fall damage reduction. Just replace it with the ability for Bosmer to cannibalize fallen foes.

    Yes t bagging is so 2016 I'd like the option to eat my foes
    Nom nom nom :)

    LMAO! Some one pass the BBQ sauce.
    I'm not prejudiced; I hate everyone equally !
  • Leogon
    Leogon
    ✭✭✭✭✭
    Khajiit should get some max health. Max stam would make them OP because of their 8% crit but max health would give them a bit more survivability without making them OP.
  • Vanthras79
    Vanthras79
    ✭✭✭✭✭
    What about a bow damage buff for wood elves and a duel wield buff for khajiit? yes?
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Vanthras79
    Vanthras79
    ✭✭✭✭✭
    This one wonders what the great Men'do thinks.

    @Recremen
    Edited by Vanthras79 on May 16, 2017 11:40PM
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would love to see Argonian having passives improving their ganking posibilities. Would be nice to have some magicka race that have benefits to ganking.
  • Runschei
    Runschei
    ✭✭✭✭✭
    Juhasow wrote: »
    I would love to see Argonian having passives improving their ganking posibilities. Would be nice to have some magicka race that have benefits to ganking.

    Why embrace ganking when zos clearly tries to get rid of it? O.o
  • Soleya
    Soleya
    ✭✭✭✭✭
    Vanthras79 wrote: »
    What about a bow damage buff for wood elves and a duel wield buff for khajiit? yes?

    I can't figure out why High Elf gets elemental damage bonus, dark elf gets fire damage bonus, but wood elf doesn't get bow damage bonus.
  • Runschei
    Runschei
    ✭✭✭✭✭
    Soleya wrote: »
    Vanthras79 wrote: »
    What about a bow damage buff for wood elves and a duel wield buff for khajiit? yes?

    I can't figure out why High Elf gets elemental damage bonus, dark elf gets fire damage bonus, but wood elf doesn't get bow damage bonus.

    Well, at least we get 15% increased experience with the bow skill line. Close enough ¯\_(ツ)_/¯
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    A bosmer poison bonus would make for great stam dks. Seeing as dunmer fit nicely for Mag dk a bosmer stam dk would be cool
    Edited by Aliyavana on May 17, 2017 12:29AM
  • GhostwalkerLD
    GhostwalkerLD
    ✭✭✭✭
    I'd rather not have a racial bonus that is so comparatively limiting. Why force khajiit to use dual-wield? I'd be more in favor of revising the carnage line to indeed grant both weapon crit AND spell crit, and thus keep it versatile and allow players to choose their preferred style.

    As far as ZOS doing away with PVP ganking (but still keeping PVE ganking..) I'm actually in favor of that -mindset-. As I and many others have been clamoring for since the game began: KEEP PVP AND PVE SEPARATE. This way PVE players don't have to suffer yet another line of PVP-inspired nerfs when they never venture into Cyrodiil anyway.

    I've been playing since early access as a khajiit magicka templar and it's flipping ridiculous how much they've been nerfed over and over and over and over again since the game began, all because of whiners from PVP.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Onefrkncrzypope
    Onefrkncrzypope
    ✭✭✭✭✭
    I would love to see something done with the Stealthy passives in the game at the moment. Currently Stealth is a non-existent mechanic in non-questing PvE, and remains one of the most frustrating systems to be on the receiving end on in PvP. Reworking Stealth as a whole would do wonders for the game, both in PvE and PvP. Retracting from burst damage, and instead awarding weaving in and out of stealth to gain temporary buffs seems like a much better system in terms of interacting with the current game play.

    That being said; redesigning the racials would be one of the 2ndary steps; removing front loaded "burst" amps, and instead giving temporary or sustained amps. This could be done in a variety of ways, which could either incorporate a redesigned stealth system, or something completely different.

    Non Stealth Approach

    Giving Wood Elves a minor Poison and Disease damage (from a lore standpoint it makes total sense, they're forest dwelling beings who hunt regularly. Understanding poisons and diseases is one of their fortes). I'd think 3% of each would be a solid start.

    Khajiits in previous games have always had amplifications to melee damage in some sort. Either higher raw efficiency, or flat damage added to unarmed. While unarmed doesn't exist in the game, having it apply to Melee bound attacks would still make sense. Adding a small % chance to apply a Bleed would be a unique and very potent tool with some builds. Adding a modifier to Bleed damage could also work, but would remain rather niche. Or playing into the Critical Strike setup we have now, reintroducing the old Critical Hit Modifier bonus would be very helpful to PvE and PvP players, as well as incentivizing Khajiits to Caster/Magicka based builds as well.

    Stealth Approach

    If ZoS were to redesign Stealth to operate as a buff system that gave unique advantages and disadvantages to the player for both actively sneaking, and being out of stealth- this route would have almost endless possibilities in terms of racial bonuses playing into that favor. Simple duration or potency increases to whatever buff is associated with both could be fun, or adding additional mechanics for successful sneak attacks as well. Again, this would rely heavily on a redesigned Stealth system, as currently Stealth is either too damn weak, or too damn toxic.

    If they give some survivability for nb in PvP maybe. When I gank, If the victim doesn't die, I'm dead.

    As for answer to ganking. When I'm on my Sorc I use rune prison and on my do I keep my spiked armor up. Plus there is way too many things that break stealth. The reply that I don't want to slot something just for nightblades is a bit selfish. People rather the whole game change instead

    Stealth in pve does need a revamp. But they would need a Stam morph so that both resource based classes could utilize the ability.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    My suggestions:

    Bosmer - replace the sneak passive with:
    Cannibalism: restores 10% of your max health when you kill an enemy.

    Khajiit - replace the sneak passive with:
    Night eye: increases your physical penetration based on level.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Lynx7386 wrote: »
    My suggestions:

    Bosmer - replace the sneak passive with:
    Cannibalism: restores 10% of your max health when you kill an enemy.

    Khajiit - replace the sneak passive with:
    Night eye: increases your physical penetration based on level.

    I can't agree with this at all.

    Khajit is the go to for stam dps as it is, increasing their penetration would only make that worse.

    Bosmer have great sustain with stam recover and max stam, we do not need more sustain through health return from killing enemies.


    I would propose:

    Khajit get 5% more health, and 2% movement speed.

    Bosmer get 3% poison and disease damage, and 2% damage from 15m or further.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Still crossing thumbs and hoping on falling stars that bosmer gets a pet bonus racial passive. It makes more sense than fall damage >.>
    Edited by Tasear on May 17, 2017 2:01AM
  • scipionumatia
    scipionumatia
    ✭✭✭✭
    This is a really good idea, id say khajiit should get a penetration bonus and bosmer should get +4% to poison, disease, physical damage to be in line with altmer. However both altmer and bosmer are a part of the same alliance so for those who don't have access to "any race any alliance" will be more inclined to pick AD for dps reasons.
    Another option I just thought of is giving a racial passive that increases damage for ranged attacks (similar how orc gets increase on melee attacks.)

    Racials need a change, Bosmer, and nord specifically.

    Pls help nord :P
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
    Altmer Nightblade PvP- EP
    Fueoculto Breton Templar (DPS) PvE- EP
    Rasoculto Orc Dragon Knight PvP- EP
    Caethus Argonian Templar (HEAL) PvE- EP
    Vale Oso Nord Sorc (DPS) PvE- AD
    Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
    Scipionumantine Imperial Templar PvP- EP
    Un-bearable Imperial Warden PVP- EP
    Vale Bear Altmer Warden PvP- EP
    Baits-All-Zergs Argonian Dragon knight PVP- DC
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    Completely gut the racial passive system such that it only minorly benefits Resource regen/ Cost reduction. Then allow the players to make a "Lifestyle/Personality" selection when first talking to the Vestige/ Talking with the passanger. These "Lifestyle/Personality" choices could be locked behind the requirement of regaining your soul (Finishing the main Story). Or not locked at all.

    These "Lifestyle/Personality Choices" Could be such things as:

    Combat:
    Swordsman: Deal [x]% more damage with melee attacks
    Archer: Deal [x]% more damage with Bows
    Mage: Deal [x]% more damage with Elemental Attacks
    Conditioned: Reduce Stamina Costs by [x]%
    Scholar: Reduce Magicka Costs by [x]%
    Athletic: Increase Max Stamina by [x]%
    Brawny: Increase Max Health by [x]%
    Intelligent: Increase Max Magicka by [x]%
    Spry: Increase Stamina Regen by [x]%
    Hearty: Increase Health Regen by [x]%
    Clear Minded: Increase Magicka Regen by [x]%
    Pyromaniac: Increase Flame Damage by [x]%
    Electric: Increase Shock Damage by [x]%
    Frigid: Increase Cold Damage by [x]%
    Toxic: Increase Poison Damage by [x]%
    Assassin: Increase Potency and Duration of poisons by [x]% and [y] seconds.
    Carnage: Increase Weapon critical by [x]%
    Elemental Precision: Increase Spell Critical by [x]%

    etc.
    etc.


    Non-Combat:
    Footpad: Reduced Detection Radius
    Cutpurse: Increased Pickpocket Chance
    Locksmith: Increased Force Lock Chance
    Merchant: Sell Items for [x]% more and buy items for [x]% less
    Harvester: Increase Node yields by 1
    Alchemist: Increase Potion Effects by 2 seconds.
    Connoisseur: Increase the Duration of consumed foods and drinks by [x] minutes.

    and other things like that.

  • acw37162
    acw37162
    ✭✭✭✭✭
    Khajitt should get 8% weapon crit or 8% spell crit depending on which of your max stats is higher.

    All the passives for Khajitt are stam or magica ambitious except for the crit chance.
    Edited by acw37162 on May 17, 2017 3:09AM
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    Most people complaining about this nerf don't know enough about the sneak attack mechanic to know what has been removed.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Runschei wrote: »
    Juhasow wrote: »
    I would love to see Argonian having passives improving their ganking posibilities. Would be nice to have some magicka race that have benefits to ganking.

    Why embrace ganking when zos clearly tries to get rid of it? O.o

    Ballancing someting to not beeing brainlesly OP is not the same thing as getting rid of something.
Sign In or Register to comment.