DRXHarbinger wrote: »Night mother over Hundings and spriggan is solid alternative to twice fanged. Twice fanged is hard to maintain such as you need 5 different damage sources (attacks) to maintain the 5k pen. So it doesn't work with 5k pen just from flurry. You need flurry+hail+rending+light attack and injection up at all times to maintain it. I prefer veli over Krag.
Mostly PvE, run a lot of group dungeons as well. Trying to do enough PvP for vigor.
Currently running DW/bow, with 5 pc Spriggans and 5 pc hundings on the DW bar. Been farming helms and got a really lucky run last night, so I now have the following two choices. Would like input from others on what they think might be better:
Kragh infused helm & divine shoulders
Velidreth divine helm and divine shoulders.
My lean is Velidreth bc of the divine, but it's close I think. Thoughts?
Flameheart wrote: »Mostly PvE, run a lot of group dungeons as well. Trying to do enough PvP for vigor.
Currently running DW/bow, with 5 pc Spriggans and 5 pc hundings on the DW bar. Been farming helms and got a really lucky run last night, so I now have the following two choices. Would like input from others on what they think might be better:
Kragh infused helm & divine shoulders
Velidreth divine helm and divine shoulders.
My lean is Velidreth bc of the divine, but it's close I think. Thoughts?
The best alternative would be Velidreth for trash and maybe even bosses with adds (depends how long the adds will live or if they respawn), Kragh for pure single target dps, all in divines of course. In 4-man-content I usually end up using Velidreth because I just forget to swap gear before engaging bosses.
As you use Spriggans already which decreases physical resistences a lot I guess Velidreth is actually ok to use the whole time, if your tank uses the correct taunt (Pierce Armor) or you use Suprise Attack instead of Rapid Strikes.
In well buffed raids I would advice Velidreth, because with Alkosh debuff and other stuff, Spriggan and Kragh might be already "overpenetration" (you can't make a naked boss more naked).
DRXHarbinger wrote: »Night mother over Hundings and spriggan is solid alternative to twice fanged. Twice fanged is hard to maintain such as you need 5 different damage sources (attacks) to maintain the 5k pen. So it doesn't work with 5k pen just from flurry. You need flurry+hail+rending+light attack and injection up at all times to maintain it. I prefer veli over Krag.
Endless Hail's damage ticks every .5 seconds so that alone after being up for 2.5 seconds will have your full penetration.
Flameheart wrote: »Mostly PvE, run a lot of group dungeons as well. Trying to do enough PvP for vigor.
Currently running DW/bow, with 5 pc Spriggans and 5 pc hundings on the DW bar. Been farming helms and got a really lucky run last night, so I now have the following two choices. Would like input from others on what they think might be better:
Kragh infused helm & divine shoulders
Velidreth divine helm and divine shoulders.
My lean is Velidreth bc of the divine, but it's close I think. Thoughts?
The best alternative would be Velidreth for trash and maybe even bosses with adds (depends how long the adds will live or if they respawn), Kragh for pure single target dps, all in divines of course. In 4-man-content I usually end up using Velidreth because I just forget to swap gear before engaging bosses.
As you use Spriggans already which decreases physical resistences a lot I guess Velidreth is actually ok to use the whole time, if your tank uses the correct taunt (Pierce Armor) or you use Suprise Attack instead of Rapid Strikes.
In well buffed raids I would advice Velidreth, because with Alkosh debuff and other stuff, Spriggan and Kragh might be already "overpenetration" (you can't make a naked boss more naked).
Great points - the hardest group content I do I tend to run with some strong CP600 players in my guild, so I think i probably over-penetrate at times. I'm starting to practice normal maelstrom arena (only CP250), so I want to make sure when I'm ready for vMA I'm thinking about how to optimize for that.
My other debate is 5/1/1 vs 6 medium, 1 light (both shoulders are light divines, and I have the veil helm in both heavy divines and medium divines). My stamina recovery isn't quite as good as I'd like right now, so I'm going 6/1 for now.
Flameheart wrote: »Mostly PvE, run a lot of group dungeons as well. Trying to do enough PvP for vigor.
Currently running DW/bow, with 5 pc Spriggans and 5 pc hundings on the DW bar. Been farming helms and got a really lucky run last night, so I now have the following two choices. Would like input from others on what they think might be better:
Kragh infused helm & divine shoulders
Velidreth divine helm and divine shoulders.
My lean is Velidreth bc of the divine, but it's close I think. Thoughts?
The best alternative would be Velidreth for trash and maybe even bosses with adds (depends how long the adds will live or if they respawn), Kragh for pure single target dps, all in divines of course. In 4-man-content I usually end up using Velidreth because I just forget to swap gear before engaging bosses.
As you use Spriggans already which decreases physical resistences a lot I guess Velidreth is actually ok to use the whole time, if your tank uses the correct taunt (Pierce Armor) or you use Suprise Attack instead of Rapid Strikes.
In well buffed raids I would advice Velidreth, because with Alkosh debuff and other stuff, Spriggan and Kragh might be already "overpenetration" (you can't make a naked boss more naked).
Great points - the hardest group content I do I tend to run with some strong CP600 players in my guild, so I think i probably over-penetrate at times. I'm starting to practice normal maelstrom arena (only CP250), so I want to make sure when I'm ready for vMA I'm thinking about how to optimize for that.
My other debate is 5/1/1 vs 6 medium, 1 light (both shoulders are light divines, and I have the veil helm in both heavy divines and medium divines). My stamina recovery isn't quite as good as I'd like right now, so I'm going 6/1 for now.