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Nightblade gear - looking for opinions

michmbk
michmbk
Mostly PvE, run a lot of group dungeons as well. Trying to do enough PvP for vigor.

Currently running DW/bow, with 5 pc Spriggans and 5 pc hundings on the DW bar. Been farming helms and got a really lucky run last night, so I now have the following two choices. Would like input from others on what they think might be better:

Kragh infused helm & divine shoulders
Velidreth divine helm and divine shoulders.

My lean is Velidreth bc of the divine, but it's close I think. Thoughts?
  • DRXHarbinger
    DRXHarbinger
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    Night mother over Hundings and spriggan is solid alternative to twice fanged. Twice fanged is hard to maintain such as you need 5 different damage sources (attacks) to maintain the 5k pen. So it doesn't work with 5k pen just from flurry. You need flurry+hail+rending+light attack and injection up at all times to maintain it. I prefer veli over Krag.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Danksta
    Danksta
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    Night mother over Hundings and spriggan is solid alternative to twice fanged. Twice fanged is hard to maintain such as you need 5 different damage sources (attacks) to maintain the 5k pen. So it doesn't work with 5k pen just from flurry. You need flurry+hail+rending+light attack and injection up at all times to maintain it. I prefer veli over Krag.

    Endless Hail's damage ticks every .5 seconds so that alone after being up for 2.5 seconds will have your full penetration.
    BawKinTackWarDs PS4/NA

  • Flameheart
    Flameheart
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    michmbk wrote: »
    Mostly PvE, run a lot of group dungeons as well. Trying to do enough PvP for vigor.

    Currently running DW/bow, with 5 pc Spriggans and 5 pc hundings on the DW bar. Been farming helms and got a really lucky run last night, so I now have the following two choices. Would like input from others on what they think might be better:

    Kragh infused helm & divine shoulders
    Velidreth divine helm and divine shoulders.

    My lean is Velidreth bc of the divine, but it's close I think. Thoughts?

    The best alternative would be Velidreth for trash and maybe even bosses with adds (depends how long the adds will live or if they respawn), Kragh for pure single target dps, all in divines of course. In 4-man-content I usually end up using Velidreth because I just forget to swap gear before engaging bosses.

    As you use Spriggans already which decreases physical resistences a lot I guess Velidreth is actually ok to use the whole time, if your tank uses the correct taunt (Pierce Armor) or you use Suprise Attack instead of Rapid Strikes.

    In well buffed raids I would advice Velidreth, because with Alkosh debuff and other stuff, Spriggan and Kragh might be already "overpenetration" (you can't make a naked boss more naked).

    Edited by Flameheart on May 16, 2017 3:23PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • michmbk
    michmbk
    I've been debating NMG as well, but my hundings is all gold, so it's a huge investment to switch. I may consider it at some point if I get to where I have enough to at least get the weapons to gold. 16 alloys is a big cost for that kind of switch. If I had it to do over again I prob would have chosen NMG over hundings.

    Penetration isn't a huge issue for me with the spriggans, sharpened weapons and reapers mark. But I get that it would help the group in group content, so it's something I may think about
  • QuebraRegra
    QuebraRegra
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    I'm goofing around with Baharahs Curse and Necropotence for a magblade... It's not too shabby, albeit not meta.
  • michmbk
    michmbk
    Flameheart wrote: »
    michmbk wrote: »
    Mostly PvE, run a lot of group dungeons as well. Trying to do enough PvP for vigor.

    Currently running DW/bow, with 5 pc Spriggans and 5 pc hundings on the DW bar. Been farming helms and got a really lucky run last night, so I now have the following two choices. Would like input from others on what they think might be better:

    Kragh infused helm & divine shoulders
    Velidreth divine helm and divine shoulders.

    My lean is Velidreth bc of the divine, but it's close I think. Thoughts?

    The best alternative would be Velidreth for trash and maybe even bosses with adds (depends how long the adds will live or if they respawn), Kragh for pure single target dps, all in divines of course. In 4-man-content I usually end up using Velidreth because I just forget to swap gear before engaging bosses.

    As you use Spriggans already which decreases physical resistences a lot I guess Velidreth is actually ok to use the whole time, if your tank uses the correct taunt (Pierce Armor) or you use Suprise Attack instead of Rapid Strikes.

    In well buffed raids I would advice Velidreth, because with Alkosh debuff and other stuff, Spriggan and Kragh might be already "overpenetration" (you can't make a naked boss more naked).

    Great points - the hardest group content I do I tend to run with some strong CP600 players in my guild, so I think i probably over-penetrate at times. I'm starting to practice normal maelstrom arena (only CP250), so I want to make sure when I'm ready for vMA I'm thinking about how to optimize for that.

    My other debate is 5/1/1 vs 6 medium, 1 light (both shoulders are light divines, and I have the veil helm in both heavy divines and medium divines). My stamina recovery isn't quite as good as I'd like right now, so I'm going 6/1 for now.
  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    Danksta wrote: »
    Night mother over Hundings and spriggan is solid alternative to twice fanged. Twice fanged is hard to maintain such as you need 5 different damage sources (attacks) to maintain the 5k pen. So it doesn't work with 5k pen just from flurry. You need flurry+hail+rending+light attack and injection up at all times to maintain it. I prefer veli over Krag.

    Endless Hail's damage ticks every .5 seconds so that alone after being up for 2.5 seconds will have your full penetration.

    It doesn't work like that. Per instance of hail being on a target it gives 1k pen regardless of how many ticks hit. Hence why there were so many thread on people complaining it wasn't working. It always was just not as presumed. You need 5 types of damage from different sources / skills within the 3s window to maintain it.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    The best example of this is to actually use hail without buffs and no vMA bow. Watch how the ticks don't increase in damage after the 1st tick.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • kylewwefan
    kylewwefan
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    I'm always messing around with different gears on my NightBlade. Oddly I haven't tried spriggans. I have had a little more damage from NMG than Hundings though; if that's what your after.

    Vicious Ophidian
  • Brrrofski
    Brrrofski
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    michmbk wrote: »
    Flameheart wrote: »
    michmbk wrote: »
    Mostly PvE, run a lot of group dungeons as well. Trying to do enough PvP for vigor.

    Currently running DW/bow, with 5 pc Spriggans and 5 pc hundings on the DW bar. Been farming helms and got a really lucky run last night, so I now have the following two choices. Would like input from others on what they think might be better:

    Kragh infused helm & divine shoulders
    Velidreth divine helm and divine shoulders.

    My lean is Velidreth bc of the divine, but it's close I think. Thoughts?

    The best alternative would be Velidreth for trash and maybe even bosses with adds (depends how long the adds will live or if they respawn), Kragh for pure single target dps, all in divines of course. In 4-man-content I usually end up using Velidreth because I just forget to swap gear before engaging bosses.

    As you use Spriggans already which decreases physical resistences a lot I guess Velidreth is actually ok to use the whole time, if your tank uses the correct taunt (Pierce Armor) or you use Suprise Attack instead of Rapid Strikes.

    In well buffed raids I would advice Velidreth, because with Alkosh debuff and other stuff, Spriggan and Kragh might be already "overpenetration" (you can't make a naked boss more naked).

    Great points - the hardest group content I do I tend to run with some strong CP600 players in my guild, so I think i probably over-penetrate at times. I'm starting to practice normal maelstrom arena (only CP250), so I want to make sure when I'm ready for vMA I'm thinking about how to optimize for that.

    My other debate is 5/1/1 vs 6 medium, 1 light (both shoulders are light divines, and I have the veil helm in both heavy divines and medium divines). My stamina recovery isn't quite as good as I'd like right now, so I'm going 6/1 for now.

    As for maelstrom, vo is too good not to have. Hang around in Craglorn and get into normal runs for now. It can be done without, I did it first time with 5 hundings, 1 kena, 1 bloodspawn, 3 agility and leki daggers. When I got vo, it was a lot easier though.

    Also, just try vet. Normal is not a good indication of how vet is. Just keep picking away at vet a bit at a time. Rounds are saved so go back whenever. Just try it, watch videos if you struggle. There are good guides for every class.
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    michmbk wrote: »
    Flameheart wrote: »
    michmbk wrote: »
    Mostly PvE, run a lot of group dungeons as well. Trying to do enough PvP for vigor.

    Currently running DW/bow, with 5 pc Spriggans and 5 pc hundings on the DW bar. Been farming helms and got a really lucky run last night, so I now have the following two choices. Would like input from others on what they think might be better:

    Kragh infused helm & divine shoulders
    Velidreth divine helm and divine shoulders.

    My lean is Velidreth bc of the divine, but it's close I think. Thoughts?

    The best alternative would be Velidreth for trash and maybe even bosses with adds (depends how long the adds will live or if they respawn), Kragh for pure single target dps, all in divines of course. In 4-man-content I usually end up using Velidreth because I just forget to swap gear before engaging bosses.

    As you use Spriggans already which decreases physical resistences a lot I guess Velidreth is actually ok to use the whole time, if your tank uses the correct taunt (Pierce Armor) or you use Suprise Attack instead of Rapid Strikes.

    In well buffed raids I would advice Velidreth, because with Alkosh debuff and other stuff, Spriggan and Kragh might be already "overpenetration" (you can't make a naked boss more naked).

    Great points - the hardest group content I do I tend to run with some strong CP600 players in my guild, so I think i probably over-penetrate at times. I'm starting to practice normal maelstrom arena (only CP250), so I want to make sure when I'm ready for vMA I'm thinking about how to optimize for that.

    My other debate is 5/1/1 vs 6 medium, 1 light (both shoulders are light divines, and I have the veil helm in both heavy divines and medium divines). My stamina recovery isn't quite as good as I'd like right now, so I'm going 6/1 for now.

    Overpenetration is not that easy as a stamina char, the measure are boss resistances in vet instances which are around 18k. It's not that easy in 4-man-content, maybe just in raids. Stamina builds don't have something like Penetrating Magic (second passive in the Destruction Staff line).

    Personally I use 5 x NMG and 5 x VO and have both helm sets (Velidreth, Kragh) in divines available . My stamina NB is just a fun char, but nevertheless I play it in vet instances and even raids.

    You can easily sum up the available resistances in 4-man-group-content, just check what debuff is usually available for your group:

    NMG: 2580 (all, already works if another stamina DD wears that set)
    Spriggan: 3721 (only self)
    Pierce Armor / Surprise Attack (Major Fracture) : 5280 (all)
    Power of the Light (Minor Fracture): 1320 (all) only with a stamplar in group (and even then I have no idea if a stamplar will use that)
    Sharpened weapons: 5160 (only self)
    Crushing gylph (from tank/healer/your bow): decreases armor by ~ 1k on legendary CP 160 which might be not the same as resistance (all)
    Kragh: 1935 (only self)
    Alkosh: 3010 (all)

    So lets assume a typical 4-man-group set up and your gear:

    Spriggan: 3721
    Pierce Armor / Surprise Attack (Major Fracture) : 5280
    Sharpened weapons: 5160
    Crushing Glyph: lets assume somewhere around 1k (for sure no 100% uptime though)

    I presume that you won't allocate any CPs into "Piercing".

    So Kragh still makes sense for boss fights if you don't have an Alkosh tank. Be aware of the fact that some buffs might not reach a 100% uptime.

    Edited by Flameheart on May 17, 2017 10:14AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • michmbk
    michmbk
    Thanks for that. I have Spriggans, sharpened weapons, reapers mark and my offhand weapon has the crushing glyph. I also put 1 CP into piercing just because I feel like the ROI on a 1 point investment in a star is high compared to point number 50 in precise strikes. I know one of the guys I sometimes roll with has alkosh, so I think that's probably getting To right around 18k with alkosh, maybe 15k without.

    I tested velidreth last night and it was awesome for trash mobs, and I imagine it's very close to Kragh in boss fights. I might roll with it awhile until I get the divine kragh helm.
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