VMA multiplayer option
DannyLV702 wrote: »This could also show a large number of people who play and quit. I have a friend in Xbox who started playing since launch with 4 other friends and they all quit after almost a month. Now they started playing again about a week ago and they're about level 20-25 still with no idea of the hard content ahead of them
DannyLV702 wrote: »This could also show a large number of people who play and quit. I have a friend in Xbox who started playing since launch with 4 other friends and they all quit after almost a month. Now they started playing again about a week ago and they're about level 20-25 still with no idea of the hard content ahead of them
Insomnia rex wrote: »This is 0.23% of the people who own TESO on XBOX one or 0.23% of all people who own the DLC? If it's the first which I suspect it does only tell us that it's equal or bigger than 0.23%. Do we have an idea about how many people have ESO+ or own the DLC?
Edit: Regarding you idea. What I personally would like best is to make vDSA weapons the same as vMA weapons. So you are neither forced into a solo or group experience for farming such a desirable weapon, but still maintain both as a unique experience. (Even though vDSA is kind of not unique as an experience imho..)
Pepper8Jack wrote: »As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.
For example:
Soul Shriven in Cold Harbor - 66.42%
So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial
Level 50 Hero - 7.48%
So 92% of the population included never made it to veteran level content.
Pepper8Jack wrote: »As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.
For example:
Soul Shriven in Cold Harbor - 66.42%
So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial
Level 50 Hero - 7.48%
So 92% of the population included never made it to veteran level content.
Valera Progib wrote: »If you are any good, you will complete VMA.
If you are bad, having a VMA weapon will not change anything in your 5k dps life.
The answer is no by miles.
If you want group hard content go to veteran dragonstar arena and stop this nonsense.
GrumpyDuckling wrote: »Pepper8Jack wrote: »As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.
For example:
Soul Shriven in Cold Harbor - 66.42%
So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial
Level 50 Hero - 7.48%
So 92% of the population included never made it to veteran level content.
All the more reason to develop more diverse options for Veteran content like VMA - to help inspire players to keep playing.
GrumpyDuckling wrote: »Valera Progib wrote: »If you are any good, you will complete VMA.
If you are bad, having a VMA weapon will not change anything in your 5k dps life.
The answer is no by miles.
If you want group hard content go to veteran dragonstar arena and stop this nonsense.
Ah, never knew it was that easy of a decision. Good people over here, and bad people over there.
I'd ask you to consider a weapon like the Maelstrom Restoration Staff, though. I know some pretty stellar group healers who salivate over it because it increases spell crit and restores magicka on crits... but I guess I should tell them that they are "bad" because they can't beat VMA solo and that it's "nonsense" if they someday hope to see a change that would allow them to use their stellar group healing skills in an effort to acquire an end-game weapon.
GrumpyDuckling wrote: »Valera Progib wrote: »If you are any good, you will complete VMA.
If you are bad, having a VMA weapon will not change anything in your 5k dps life.
The answer is no by miles.
If you want group hard content go to veteran dragonstar arena and stop this nonsense.
Ah, never knew it was that easy of a decision. Good people over here, and bad people over there.
I'd ask you to consider a weapon like the Maelstrom Restoration Staff, though. I know some pretty stellar group healers who salivate over it because it increases spell crit and restores magicka on crits... but I guess I should tell them that they are "bad" because they can't beat VMA solo and that it's "nonsense" if they someday hope to see a change that would allow them to use their stellar group healing skills in an effort to acquire an end-game weapon.
GrumpyDuckling wrote: »Pepper8Jack wrote: »As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.
For example:
Soul Shriven in Cold Harbor - 66.42%
So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial
Level 50 Hero - 7.48%
So 92% of the population included never made it to veteran level content.
All the more reason to develop more diverse options for Veteran content like VMA - to help inspire players to keep playing.
Vetreran content isn't going to keep non-veteran players playing.GrumpyDuckling wrote: »Valera Progib wrote: »If you are any good, you will complete VMA.
If you are bad, having a VMA weapon will not change anything in your 5k dps life.
The answer is no by miles.
If you want group hard content go to veteran dragonstar arena and stop this nonsense.
Ah, never knew it was that easy of a decision. Good people over here, and bad people over there.
I'd ask you to consider a weapon like the Maelstrom Restoration Staff, though. I know some pretty stellar group healers who salivate over it because it increases spell crit and restores magicka on crits... but I guess I should tell them that they are "bad" because they can't beat VMA solo and that it's "nonsense" if they someday hope to see a change that would allow them to use their stellar group healing skills in an effort to acquire an end-game weapon.
If they were truly stellar healers why do they want such a selfish weapon over something like the Master's resto that helps support the team. After all, healing is a support role.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Pepper8Jack wrote: »As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.
For example:
Soul Shriven in Cold Harbor - 66.42%
So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial
Level 50 Hero - 7.48%
So 92% of the population included never made it to veteran level content.
All the more reason to develop more diverse options for Veteran content like VMA - to help inspire players to keep playing.
Vetreran content isn't going to keep non-veteran players playing.GrumpyDuckling wrote: »Valera Progib wrote: »If you are any good, you will complete VMA.
If you are bad, having a VMA weapon will not change anything in your 5k dps life.
The answer is no by miles.
If you want group hard content go to veteran dragonstar arena and stop this nonsense.
Ah, never knew it was that easy of a decision. Good people over here, and bad people over there.
I'd ask you to consider a weapon like the Maelstrom Restoration Staff, though. I know some pretty stellar group healers who salivate over it because it increases spell crit and restores magicka on crits... but I guess I should tell them that they are "bad" because they can't beat VMA solo and that it's "nonsense" if they someday hope to see a change that would allow them to use their stellar group healing skills in an effort to acquire an end-game weapon.
If they were truly stellar healers why do they want such a selfish weapon over something like the Master's resto that helps support the team. After all, healing is a support role.
1) Better chances at getting awesome end-game weapons wouldn't inspire players to want to achieve vet level?
2) A player can slot two weapons - Master Resto + Maelstrom Resto.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Pepper8Jack wrote: »As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.
For example:
Soul Shriven in Cold Harbor - 66.42%
So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial
Level 50 Hero - 7.48%
So 92% of the population included never made it to veteran level content.
All the more reason to develop more diverse options for Veteran content like VMA - to help inspire players to keep playing.
Vetreran content isn't going to keep non-veteran players playing.GrumpyDuckling wrote: »Valera Progib wrote: »If you are any good, you will complete VMA.
If you are bad, having a VMA weapon will not change anything in your 5k dps life.
The answer is no by miles.
If you want group hard content go to veteran dragonstar arena and stop this nonsense.
Ah, never knew it was that easy of a decision. Good people over here, and bad people over there.
I'd ask you to consider a weapon like the Maelstrom Restoration Staff, though. I know some pretty stellar group healers who salivate over it because it increases spell crit and restores magicka on crits... but I guess I should tell them that they are "bad" because they can't beat VMA solo and that it's "nonsense" if they someday hope to see a change that would allow them to use their stellar group healing skills in an effort to acquire an end-game weapon.
If they were truly stellar healers why do they want such a selfish weapon over something like the Master's resto that helps support the team. After all, healing is a support role.
1) Better chances at getting awesome end-game weapons wouldn't inspire players to want to achieve vet level?
2) A player can slot two weapons - Master Resto + Maelstrom Resto.
1. I don't think newer players concern themselves with end game drops, I know I didn't when I was new.
2. Any serious healer runs a lightning staff for Wall of Lightning to proc off-balance. There is no benefit to run dual restos.
Pepper8Jack wrote: »As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.
For example:
Soul Shriven in Cold Harbor - 66.42%
So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial
Level 50 Hero - 7.48%
So 92% of the population included never made it to veteran level content.
This is actually interesting. So if we draw the 0.23% from the 7.48% that made it to vet levels...that makes 0.23/7.48=0.03, so about 3%(unless I'm confusing my numbers). That actually sounds like a relatively high number given it's still drawing from the pool of ALL vet characters, including those who quit the game before MA was even introduced and those still at cp 10...is there an achievement for hitting cp 160?
GrumpyDuckling wrote: »
Valera Progib wrote: »GrumpyDuckling wrote: »
Dude, as I mentioned before - do VDSA if you want end game gear and your "group play" if you can't compete VDSA why do you even bother asking for group VMA?
Noobs will remain noobs if they are not ready to overcome any challenges. Saying that VMA requires a lot of time and it isn't fun - well, you need VMA weapons in 99.9% cases because you are DPS and any competent DPS should be able to complete VMA.
Another funny thing - if play solo PvP - VMA should be easy for you, if you are a group noob - well, get gud.
GrumpyDuckling wrote: »Valera Progib wrote: »GrumpyDuckling wrote: »
Dude, as I mentioned before - do VDSA if you want end game gear and your "group play" if you can't compete VDSA why do you even bother asking for group VMA?
Noobs will remain noobs if they are not ready to overcome any challenges. Saying that VMA requires a lot of time and it isn't fun - well, you need VMA weapons in 99.9% cases because you are DPS and any competent DPS should be able to complete VMA.
Another funny thing - if play solo PvP - VMA should be easy for you, if you are a group noob - well, get gud.
To answer your question - I bother asking for group VMA because:
1) VMA isn't fun - it's about memorizing spawn spots and enemy rotations. A multiplayer component would at least add a new variable to make it more exciting.
2) The option for group play is more inclusive - people who excel in roles other than DPS (such as tanks and healers) would get to strut their stuff and have a chance at Maelstrom end-game weapons.
I vehemently disagree with your "get gud" statement at the end of your post. It speaks down to those who participate in group play.
GrumpyDuckling wrote: »To answer your question - I bother asking for group VMA because:
1) VMA isn't fun - it's about memorizing spawn spots and enemy rotations. A multiplayer component would at least add a new variable to make it more exciting.
2) The option for group play is more inclusive - people who excel in roles other than DPS (such as tanks and healers) would get to strut their stuff and have a chance at Maelstrom end-game weapons.
I vehemently disagree with your "get gud" statement at the end of your post. It speaks down to those who participate in group play.