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https://forums.elderscrollsonline.com/en/discussion/668861

0.23% of Xbox One Players Have Completed VMA

GrumpyDuckling
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0.23% of Xbox One players have earned the achievement "Maelstrom Arena Conqueror" which asks you to "Conquer all challengers in Veteran Maelstrom Arena." Data was pulled from Xbox One achievements list on 5/14/17 at 11:42 p.m. Eastern Time.

I thought this would be interesting to share, especially since the only way to access VMA weapons is through solo play - in a game that widely encourages players to group together. I'd like to see that 0.23% number go up, and to see it go up by implementation of a VMA multiplayer option. Some will like the suggestion, some will hate it, and some will fall between those two extremes. I would like to see VMA receive a multiplayer option because I'm bored of grinding solo, and would like to be reinvigorated by experiencing the arena with friends. I also think that access to VMA weapons, which can help in the abundance of group content that the game offers, should be accessible to more than just the players who excel in solo content such as VMA.
  • DannyLV702
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    This could also show a large number of people who play and quit. I have a friend in Xbox who started playing since launch with 4 other friends and they all quit after almost a month. Now they started playing again about a week ago and they're about level 20-25 still with no idea of the hard content ahead of them
  • casparian
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    VMA multiplayer option

    Selling VMA carries - get your Stormproof title without working for it! PST for info
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • GrumpyDuckling
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    DannyLV702 wrote: »
    This could also show a large number of people who play and quit. I have a friend in Xbox who started playing since launch with 4 other friends and they all quit after almost a month. Now they started playing again about a week ago and they're about level 20-25 still with no idea of the hard content ahead of them

    Yes, I think you are right. I assume that the achievement numbers include anyone who has ever played the game on Xbox One. Based on past number of players that ZOS uses to say how many players play their game, I'm also under the assumption that they use similar methods of calculating player base (because it's more impressive to give the total of players who have played, versus total number of players currently playing).

    Still, with that assumed understanding in place, I still think 0.23% is quite low.
  • D0ntevenL1ft
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    No I don't want a multiplayer option since a large reason I don't do other vet trials or dungeons is that depending on others is unreliable; atleast solo I can get in and get out, or farm as many times as my heart desires.

    Plus adding duos to VMA is almost impossible due to arena design.

    Also certain death mechanics would become way more annoying; have fun dodging poison flowers with 2 of you :)
  • GrumpyDuckling
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    casparian wrote: »
    VMA multiplayer option

    Selling VMA carries - get your Stormproof title without working for it! PST for info

    Haha I imagine it wouldn't be too difficult to differentiate solo titles (Stormproof) with multiplayer titles (something else).
  • Danksta
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    DannyLV702 wrote: »
    This could also show a large number of people who play and quit. I have a friend in Xbox who started playing since launch with 4 other friends and they all quit after almost a month. Now they started playing again about a week ago and they're about level 20-25 still with no idea of the hard content ahead of them

    This^^

    It also includes the people that don't have access to it such as non-subbers. It includes new players that don't have access to veteran content. It includes players that have no interest in competitive content. 2-manning vMA would make it a complete joke.
    BawKinTackWarDs PS4/NA

  • Mazbt
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    I'd be supportive of this. Might need to modify the balance difficulty though especially in the hypothetical multiplayer option. The arena has been around a long time and RNG is pretty harsh anyways regardless if you bring in a buddy to help or not.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Insomnia rex
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    This is 0.23% of the people who own TESO on XBOX one or 0.23% of all people who own the DLC? If it's the first which I suspect it does only tell us that it's equal or bigger than 0.23%. Do we have an idea about how many people have ESO+ or own the DLC?

    Edit: Regarding you idea. What I personally would like best is to make vDSA weapons the same as vMA weapons. So you are neither forced into a solo or group experience for farming such a desirable weapon, but still maintain both as a unique experience. (Even though vDSA is kind of not unique as an experience imho..)
    Edited by Insomnia rex on May 16, 2017 4:05PM
    CP630 AR20 PC EU, Alt Mag Sorc AD - Insomnicia Rex
  • Danksta
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    This is 0.23% of the people who own TESO on XBOX one or 0.23% of all people who own the DLC? If it's the first which I suspect it does only tell us that it's equal or bigger than 0.23%. Do we have an idea about how many people have ESO+ or own the DLC?

    Edit: Regarding you idea. What I personally would like best is to make vDSA weapons the same as vMA weapons. So you are neither forced into a solo or group experience for farming such a desirable weapon, but still maintain both as a unique experience. (Even though vDSA is kind of not unique as an experience imho..)

    But why would you want to get rid of the best resto staff in the game?
    BawKinTackWarDs PS4/NA

  • Pepper8Jack
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    As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.

    For example:
    Soul Shriven in Cold Harbor - 66.42%

    So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial

    Level 50 Hero - 7.48%

    So 92% of the population included never made it to veteran level content.

  • Magdalina
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    As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.

    For example:
    Soul Shriven in Cold Harbor - 66.42%

    So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial

    Level 50 Hero - 7.48%

    So 92% of the population included never made it to veteran level content.

    This is actually interesting. So if we draw the 0.23% from the 7.48% that made it to vet levels...that makes 0.23/7.48=0.03, so about 3%(unless I'm confusing my numbers). That actually sounds like a relatively high number given it's still drawing from the pool of ALL vet characters, including those who quit the game before MA was even introduced and those still at cp 10...is there an achievement for hitting cp 160?
  • GrumpyDuckling
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    As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.

    For example:
    Soul Shriven in Cold Harbor - 66.42%

    So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial

    Level 50 Hero - 7.48%

    So 92% of the population included never made it to veteran level content.

    All the more reason to develop more diverse options for Veteran content like VMA - to help inspire players to keep playing.
  • Father_X_Zombie
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    Im pretty sure that it only counts the last character that they played on. Even then that seems Alot lower then it should be. I don't think its accurate

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  • GrigorijMalahevich
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    If you are any good, you will complete VMA.

    If you are bad, having a VMA weapon will not change anything in your 5k dps life.

    The answer is no by miles.

    If you want group hard content go to veteran dragonstar arena and stop this nonsense.

    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • GrumpyDuckling
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    If you are any good, you will complete VMA.

    If you are bad, having a VMA weapon will not change anything in your 5k dps life.

    The answer is no by miles.

    If you want group hard content go to veteran dragonstar arena and stop this nonsense.

    Ah, never knew it was that easy of a decision. Good people over here, and bad people over there. ;)

    I'd ask you to consider a weapon like the Maelstrom Restoration Staff, though. I know some pretty stellar group healers who salivate over it because it increases spell crit and restores magicka on crits... but I guess I should tell them that they are "bad" because they can't beat VMA solo and that it's "nonsense" if they someday hope to see a change that would allow them to use their stellar group healing skills in an effort to acquire an end-game weapon.
  • Danksta
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    As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.

    For example:
    Soul Shriven in Cold Harbor - 66.42%

    So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial

    Level 50 Hero - 7.48%

    So 92% of the population included never made it to veteran level content.

    All the more reason to develop more diverse options for Veteran content like VMA - to help inspire players to keep playing.

    Vetreran content isn't going to keep non-veteran players playing.
    If you are any good, you will complete VMA.

    If you are bad, having a VMA weapon will not change anything in your 5k dps life.

    The answer is no by miles.

    If you want group hard content go to veteran dragonstar arena and stop this nonsense.

    Ah, never knew it was that easy of a decision. Good people over here, and bad people over there. ;)

    I'd ask you to consider a weapon like the Maelstrom Restoration Staff, though. I know some pretty stellar group healers who salivate over it because it increases spell crit and restores magicka on crits... but I guess I should tell them that they are "bad" because they can't beat VMA solo and that it's "nonsense" if they someday hope to see a change that would allow them to use their stellar group healing skills in an effort to acquire an end-game weapon.

    If they were truly stellar healers why do they want such a selfish weapon over something like the Master's resto that helps support the team. After all, healing is a support role.
    BawKinTackWarDs PS4/NA

  • Magdalina
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    If you are any good, you will complete VMA.

    If you are bad, having a VMA weapon will not change anything in your 5k dps life.

    The answer is no by miles.

    If you want group hard content go to veteran dragonstar arena and stop this nonsense.

    Ah, never knew it was that easy of a decision. Good people over here, and bad people over there. ;)

    I'd ask you to consider a weapon like the Maelstrom Restoration Staff, though. I know some pretty stellar group healers who salivate over it because it increases spell crit and restores magicka on crits... but I guess I should tell them that they are "bad" because they can't beat VMA solo and that it's "nonsense" if they someday hope to see a change that would allow them to use their stellar group healing skills in an effort to acquire an end-game weapon.

    Master resto>MA resto for a healer though. It's actually a bad example ;)
    Dps are the ones gaining the most from MA weapons, but they're also the ones who can complete it. Now the rng of that place is a different story altogether...
  • GrumpyDuckling
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    Danksta wrote: »
    As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.

    For example:
    Soul Shriven in Cold Harbor - 66.42%

    So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial

    Level 50 Hero - 7.48%

    So 92% of the population included never made it to veteran level content.

    All the more reason to develop more diverse options for Veteran content like VMA - to help inspire players to keep playing.

    Vetreran content isn't going to keep non-veteran players playing.
    If you are any good, you will complete VMA.

    If you are bad, having a VMA weapon will not change anything in your 5k dps life.

    The answer is no by miles.

    If you want group hard content go to veteran dragonstar arena and stop this nonsense.

    Ah, never knew it was that easy of a decision. Good people over here, and bad people over there. ;)

    I'd ask you to consider a weapon like the Maelstrom Restoration Staff, though. I know some pretty stellar group healers who salivate over it because it increases spell crit and restores magicka on crits... but I guess I should tell them that they are "bad" because they can't beat VMA solo and that it's "nonsense" if they someday hope to see a change that would allow them to use their stellar group healing skills in an effort to acquire an end-game weapon.

    If they were truly stellar healers why do they want such a selfish weapon over something like the Master's resto that helps support the team. After all, healing is a support role.

    1) Better chances at getting awesome end-game weapons wouldn't inspire players to want to achieve vet level?

    2) A player can slot two weapons - Master Resto + Maelstrom Resto.
  • Danksta
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    Danksta wrote: »
    As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.

    For example:
    Soul Shriven in Cold Harbor - 66.42%

    So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial

    Level 50 Hero - 7.48%

    So 92% of the population included never made it to veteran level content.

    All the more reason to develop more diverse options for Veteran content like VMA - to help inspire players to keep playing.

    Vetreran content isn't going to keep non-veteran players playing.
    If you are any good, you will complete VMA.

    If you are bad, having a VMA weapon will not change anything in your 5k dps life.

    The answer is no by miles.

    If you want group hard content go to veteran dragonstar arena and stop this nonsense.

    Ah, never knew it was that easy of a decision. Good people over here, and bad people over there. ;)

    I'd ask you to consider a weapon like the Maelstrom Restoration Staff, though. I know some pretty stellar group healers who salivate over it because it increases spell crit and restores magicka on crits... but I guess I should tell them that they are "bad" because they can't beat VMA solo and that it's "nonsense" if they someday hope to see a change that would allow them to use their stellar group healing skills in an effort to acquire an end-game weapon.

    If they were truly stellar healers why do they want such a selfish weapon over something like the Master's resto that helps support the team. After all, healing is a support role.

    1) Better chances at getting awesome end-game weapons wouldn't inspire players to want to achieve vet level?

    2) A player can slot two weapons - Master Resto + Maelstrom Resto.

    1. I don't think newer players concern themselves with end game drops, I know I didn't when I was new.
    2. Any serious healer runs a lightning staff for Wall of Lightning to proc off-balance. There is no benefit to run dual restos.
    BawKinTackWarDs PS4/NA

  • GrumpyDuckling
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    Danksta wrote: »
    Danksta wrote: »
    As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.

    For example:
    Soul Shriven in Cold Harbor - 66.42%

    So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial

    Level 50 Hero - 7.48%

    So 92% of the population included never made it to veteran level content.

    All the more reason to develop more diverse options for Veteran content like VMA - to help inspire players to keep playing.

    Vetreran content isn't going to keep non-veteran players playing.
    If you are any good, you will complete VMA.

    If you are bad, having a VMA weapon will not change anything in your 5k dps life.

    The answer is no by miles.

    If you want group hard content go to veteran dragonstar arena and stop this nonsense.

    Ah, never knew it was that easy of a decision. Good people over here, and bad people over there. ;)

    I'd ask you to consider a weapon like the Maelstrom Restoration Staff, though. I know some pretty stellar group healers who salivate over it because it increases spell crit and restores magicka on crits... but I guess I should tell them that they are "bad" because they can't beat VMA solo and that it's "nonsense" if they someday hope to see a change that would allow them to use their stellar group healing skills in an effort to acquire an end-game weapon.

    If they were truly stellar healers why do they want such a selfish weapon over something like the Master's resto that helps support the team. After all, healing is a support role.

    1) Better chances at getting awesome end-game weapons wouldn't inspire players to want to achieve vet level?

    2) A player can slot two weapons - Master Resto + Maelstrom Resto.

    1. I don't think newer players concern themselves with end game drops, I know I didn't when I was new.
    2. Any serious healer runs a lightning staff for Wall of Lightning to proc off-balance. There is no benefit to run dual restos.

    1) I was complete opposite. Before I even created my character I was more excited to see what I wanted to be (for example, which sets I wanted to chase and what builds I wanted to make).

    2) Depends on the content and what other builds are on your team. In addition, for small scale PVP (grouping with one or two other people), Master Resto on Rapid Regen helps with sustain, especially for mobile units - but again, choice depends on build and what other teammates are running.
  • Pepper8Jack
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    Magdalina wrote: »
    As others have said, this statistic is not a reasonable metric due to the fact that the total population is so inclusive.

    For example:
    Soul Shriven in Cold Harbor - 66.42%

    So nearly 1/3rd of the population included in the achievement calculations never even finished the tutorial

    Level 50 Hero - 7.48%

    So 92% of the population included never made it to veteran level content.

    This is actually interesting. So if we draw the 0.23% from the 7.48% that made it to vet levels...that makes 0.23/7.48=0.03, so about 3%(unless I'm confusing my numbers). That actually sounds like a relatively high number given it's still drawing from the pool of ALL vet characters, including those who quit the game before MA was even introduced and those still at cp 10...is there an achievement for hitting cp 160?

    That is correct, its around 3% of people the population that made it to their first CP. Alas there is no achievement for hitting CP160 so we can't see that, though I'd be willing to bet it'd be around the 4-5% range.

    The problem with looking at the percentage given is that it counts anyone who made it to the title screen of the game as part of the population. This, coupled with a few free-to-play weekends ESO has had on Xbox means a much larger pool of people are being counted than are actually playing.

    For reference, the Maelstrom Arena Champion achievement (For completing Normal MA) - 0.77%

    So if we assume that all those interested in completing vMA have attempted and completed nMA, that means roughly 1/3rd of the population interested in doing the content has done so. Considering vMA was intended to be "Elite content" I'd say that number is pretty fair.

    EDIT:

    Fun fact: the lowest percentage achievement on Xbox is Emperor! at 0.07%
    Edited by Pepper8Jack on May 16, 2017 9:35PM
  • Darkestnght
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    I have gotten similar percentages like 0.30% when completing the Calgron quest line, the Thieves Guild and Brotherhood quest lines as well.
    Edited by Darkestnght on May 16, 2017 9:35PM
    Xbox NA - CP1300+
    Xbox EU - CP400+

  • Lukums1
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    People can't be that bad.

    Seriously.
    PS4 Yellow Scum Dominion
    1600+ vMA runs and counting
    Magicka Sorc - Flawless - 544k Score
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    vMA "guru" - VHRC - vSO - vSOHM - vDSA - vAA - vMOL
    The Maelstrom BIBLE for beginners/Flawless Achieve Below
    https://www.twitch.tv/lukumms/v/111730700
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    You have vMA questions? Want a guide? Helping hand? PM me!

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  • GrumpyDuckling
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    Lukums1 wrote: »
    People can't be that bad.

    Seriously.

    I wouldn't call it "bad," maybe just not interested. I think a large part of the reason is that the number is so low is because VMA isn't fun... it's mostly about memorizing spawn spots and enemy rotations - not exactly exciting.
  • GrigorijMalahevich
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    Lukums1 wrote: »
    People can't be that bad.

    Seriously.

    I wouldn't call it "bad," maybe just not interested. I think a large part of the reason is that the number is so low is because VMA isn't fun... it's mostly about memorizing spawn spots and enemy rotations - not exactly exciting.

    Dude, as I mentioned before - do VDSA if you want end game gear and your "group play" if you can't compete VDSA why do you even bother asking for group VMA?

    Noobs will remain noobs if they are not ready to overcome any challenges. Saying that VMA requires a lot of time and it isn't fun - well, you need VMA weapons in 99.9% cases because you are DPS and any competent DPS should be able to complete VMA.

    Another funny thing - if play solo PvP - VMA should be easy for you, if you are a group noob - well, get gud.
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • GrumpyDuckling
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    Lukums1 wrote: »
    People can't be that bad.

    Seriously.

    I wouldn't call it "bad," maybe just not interested. I think a large part of the reason is that the number is so low is because VMA isn't fun... it's mostly about memorizing spawn spots and enemy rotations - not exactly exciting.

    Dude, as I mentioned before - do VDSA if you want end game gear and your "group play" if you can't compete VDSA why do you even bother asking for group VMA?

    Noobs will remain noobs if they are not ready to overcome any challenges. Saying that VMA requires a lot of time and it isn't fun - well, you need VMA weapons in 99.9% cases because you are DPS and any competent DPS should be able to complete VMA.

    Another funny thing - if play solo PvP - VMA should be easy for you, if you are a group noob - well, get gud.

    To answer your question - I bother asking for group VMA because:

    1) VMA isn't fun - it's about memorizing spawn spots and enemy rotations. A multiplayer component would at least add a new variable to make it more exciting.
    2) The option for group play is more inclusive - people who excel in roles other than DPS (such as tanks and healers) would get to strut their stuff and have a chance at Maelstrom end-game weapons.

    I vehemently disagree with your "get gud" statement at the end of your post. It speaks down to those who participate in group play.
  • Danksta
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    Lukums1 wrote: »
    People can't be that bad.

    Seriously.

    I wouldn't call it "bad," maybe just not interested. I think a large part of the reason is that the number is so low is because VMA isn't fun... it's mostly about memorizing spawn spots and enemy rotations - not exactly exciting.

    Dude, as I mentioned before - do VDSA if you want end game gear and your "group play" if you can't compete VDSA why do you even bother asking for group VMA?

    Noobs will remain noobs if they are not ready to overcome any challenges. Saying that VMA requires a lot of time and it isn't fun - well, you need VMA weapons in 99.9% cases because you are DPS and any competent DPS should be able to complete VMA.

    Another funny thing - if play solo PvP - VMA should be easy for you, if you are a group noob - well, get gud.

    To answer your question - I bother asking for group VMA because:

    1) VMA isn't fun - it's about memorizing spawn spots and enemy rotations. A multiplayer component would at least add a new variable to make it more exciting.
    2) The option for group play is more inclusive - people who excel in roles other than DPS (such as tanks and healers) would get to strut their stuff and have a chance at Maelstrom end-game weapons.

    I vehemently disagree with your "get gud" statement at the end of your post. It speaks down to those who participate in group play.

    How is doing vMA as a duo, an arena designed for solo play, going to make it more exciting? Do you realize how incredibly easy vMA would be with a pocket healer? It would be a snore fest. This whole thread is a joke, and a really bad one at that.
    BawKinTackWarDs PS4/NA

  • BNOC
    BNOC
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    To answer your question - I bother asking for group VMA because:

    1) VMA isn't fun - it's about memorizing spawn spots and enemy rotations. A multiplayer component would at least add a new variable to make it more exciting.
    2) The option for group play is more inclusive - people who excel in roles other than DPS (such as tanks and healers) would get to strut their stuff and have a chance at Maelstrom end-game weapons.

    I vehemently disagree with your "get gud" statement at the end of your post. It speaks down to those who participate in group play.

    1) I love how you've grouped skill and experience (that is required throughout the game nearly anywhere you go, unless you RP) up and branded it as not 'fun' - This content was created for 300CP players, before all of the gear sets that effortlessly carry you through and all of the experience and tutorials you have access to online now, not to mention other things.
    Honestly, if you can't do it and you're not even willing to try to learn basic game mechanics that you'll use as long as you play this game then VETERAN content might not be for you. That's why there's more than one difficulty and sigils on both, so essentially 4 difficulty levels.

    2) Group play is everywhere, Trials, Dungeons, Dragonstar Arena - Have you done this by the way?

    "get gud"doesn't speak down to anyone except those who aren't willing to learn - This content is about as straight-forward and elementary as it's ever been and honestly if you're not completing it at all and aren't willing to invest time and effort in to it then I'm afraid he's talking to just you.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Izaki
    Izaki
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    Ye... Well, fyi the quest where you kill Molag Ball doesn't have more than 1% completion either.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Sigtric
    Sigtric
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    As someone who still doesn't have VMA on farm on the 'easy' class, and is greatly struggling and struggling to get a first clear on my preferred class, outside of fixing the weapon drop RNG so it's less painful to get at least a somewhat decent reward - I don't think VMA needs to change at all. It's exactly what it is supposed to be. Challenging solo content. This is fine.

    There's plenty other group content available for different difficulty levels.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
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