They scale with CP and quality/level of enchant . Max Magicka/Spell Damage doesn't seem to have any affect on it . Penetration will probably affect it but not on the tooltip since it is dependant on enemy armor . Your weapon trait can also be a factor . Infused weapon increases your glyph effectiveness . Also , there is an item set called ''Torug's Pact'' . It also has the same effect if you wear 5 piece of it .
MurderMostFoul wrote: »They scale with CP and quality/level of enchant . Max Magicka/Spell Damage doesn't seem to have any affect on it . Penetration will probably affect it but not on the tooltip since it is dependant on enemy armor . Your weapon trait can also be a factor . Infused weapon increases your glyph effectiveness . Also , there is an item set called ''Torug's Pact'' . It also has the same effect if you wear 5 piece of it .
This is the direction I'm headed in. High health, tanky Sorc with "free" dps from light/heavy attacks, infused weapons and torug's pact. It'll be interesting to see how it all works out.
Here is something you might find useful then . If you put damaging enchants on both your weapons , they will not proc at once . They share cooldown . Simply , you can't spam light attacks and expect to proc them back to back . So , you better put one ''buff'' enchant like Weapon/Spell Damage and one ''damaging'' enchant like Flame/Daedric . On your off-bar , I recommend a unique weapon like Master/MSA staves .
MurderMostFoul wrote: »Awesome stuff, thanks for all that info!
Here is something you might find useful then . If you put damaging enchants on both your weapons , they will not proc at once . They share cooldown . Simply , you can't spam light attacks and expect to proc them back to back . So , you better put one ''buff'' enchant like Weapon/Spell Damage and one ''damaging'' enchant like Flame/Daedric . On your off-bar , I recommend a unique weapon like Master/MSA staves .
But pertaining the the quoted segment above, my understanding was that glyphs of the same type shared cool downs, but different elemental types would be considered different types and hence would have separate cool downs. I.E. Flame damage glyph proc AND Shock damage glyph proc every 2 seconds with this set up.
Is that incorrect?