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Quick Weapon Glyph Question

MurderMostFoul
MurderMostFoul
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Does the damage dealt by elemental weapon glyphs scale off of spell damage, or is it a set amount based on the quality of the glyph?
“There is nothing either good or bad, but thinking makes it so.”
  • Asardes
    Asardes
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    Nope. Glyph damage is fixed but proc damage benefits from your spell or physical penetration stats. So putting an elemental damage glyph on a physical damage weapon is not optimal.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Liofa
    Liofa
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    They scale with CP and quality/level of enchant . Max Magicka/Spell Damage doesn't seem to have any affect on it . Penetration will probably affect it but not on the tooltip since it is dependant on enemy armor . Your weapon trait can also be a factor . Infused weapon increases your glyph effectiveness . Also , there is an item set called ''Torug's Pact'' . It also has the same effect if you wear 5 piece of it .
  • MurderMostFoul
    MurderMostFoul
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    Liofa wrote: »
    They scale with CP and quality/level of enchant . Max Magicka/Spell Damage doesn't seem to have any affect on it . Penetration will probably affect it but not on the tooltip since it is dependant on enemy armor . Your weapon trait can also be a factor . Infused weapon increases your glyph effectiveness . Also , there is an item set called ''Torug's Pact'' . It also has the same effect if you wear 5 piece of it .

    This is the direction I'm headed in. High health, tanky Sorc with "free" dps from light/heavy attacks, infused weapons and torug's pact. It'll be interesting to see how it all works out.
    “There is nothing either good or bad, but thinking makes it so.”
  • Liofa
    Liofa
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    Liofa wrote: »
    They scale with CP and quality/level of enchant . Max Magicka/Spell Damage doesn't seem to have any affect on it . Penetration will probably affect it but not on the tooltip since it is dependant on enemy armor . Your weapon trait can also be a factor . Infused weapon increases your glyph effectiveness . Also , there is an item set called ''Torug's Pact'' . It also has the same effect if you wear 5 piece of it .

    This is the direction I'm headed in. High health, tanky Sorc with "free" dps from light/heavy attacks, infused weapons and torug's pact. It'll be interesting to see how it all works out.

    Here is something you might find useful then . If you put damaging enchants on both your weapons , they will not proc at once . They share cooldown . Simply , you can't spam light attacks and expect to proc them back to back . So , you better put one ''buff'' enchant like Weapon/Spell Damage and one ''damaging'' enchant like Flame/Daedric . On your off-bar , I recommend a unique weapon like Master/MSA staves .

    There are 3 different glyphs in the game . Damaging , (de)buffing , and special . Damaging ones (like Flame , Poison , Daedric) has a 5 second cooldown on default . That setup will reduce it to 2 seconds . (De)buffing ones have 10 second cooldown and most of them has 5 seconds duration . That setup will reduce that cooldown to 5 seconds which makes it possible to keep them with 100% uptime . And there are the special ones like MSA/Master that is dependant on the relevant skill . So , every type of glyphs share a cooldown , even from different bars .

    On another note , if you are looking to do damage with only light/heavy attacks , you better go with a Crusher enchant on your other weapon . Since I mentioned earlier , Spell/Weapon Damage doesn't affect glyph damage but penetration/reducing armor will . Again , if you are fighting against a shield stacker , it will not work since shields don't have any resistances but will work better against stamina builds . I tried something similar before . Put a Daedric enchant on a Flame Staff and charged a heavy attack with Empower from Innerlight . Deals very good damage against vampires (obviously) but not very good in any other aspect . Thought I would share some insights , might be helpful :)
  • MurderMostFoul
    MurderMostFoul
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    Awesome stuff, thanks for all that info!
    Liofa wrote: »

    Here is something you might find useful then . If you put damaging enchants on both your weapons , they will not proc at once . They share cooldown . Simply , you can't spam light attacks and expect to proc them back to back . So , you better put one ''buff'' enchant like Weapon/Spell Damage and one ''damaging'' enchant like Flame/Daedric . On your off-bar , I recommend a unique weapon like Master/MSA staves .

    But pertaining the the quoted segment above, my understanding was that glyphs of the same type shared cool downs, but different elemental types would be considered different types and hence would have separate cool downs. I.E. Flame damage glyph proc AND Shock damage glyph proc every 2 seconds with this set up.

    Is that incorrect?

    “There is nothing either good or bad, but thinking makes it so.”
  • MurderMostFoul
    MurderMostFoul
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    Awesome stuff, thanks for all that info!
    Liofa wrote: »

    Here is something you might find useful then . If you put damaging enchants on both your weapons , they will not proc at once . They share cooldown . Simply , you can't spam light attacks and expect to proc them back to back . So , you better put one ''buff'' enchant like Weapon/Spell Damage and one ''damaging'' enchant like Flame/Daedric . On your off-bar , I recommend a unique weapon like Master/MSA staves .

    But pertaining the the quoted segment above, my understanding was that glyphs of the same type shared cool downs, but different elemental types would be considered different types and hence would have separate cool downs. I.E. Flame damage glyph proc AND Shock damage glyph proc every 2 seconds with this set up.

    Is that incorrect?

    Well, I'm on Xbox, so my testing is not ideal, but I can report that with damage numbers turned on, I get two damage reports on each of my first two light attacks while dual wielding with a flame enchant on one hand and a shock enchant on the other. I can only assume that this is the weapon hit and the enchant proc doing damage with each hit. Thus, it would appear that different types of elemental damage weapon enchants do not share a cooldown as these two hit are only about 1 second apart.

    “There is nothing either good or bad, but thinking makes it so.”
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