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DLC's - How much can be solo?

CMFan1966
CMFan1966
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I'm not a lone wolf who is against groups. This is my first MMO and I'm still figuring my way around and getting to know people a little bit. I've pretty much just played the main and side quests of the 3 alliances while I learn the ins and outs of the game. I'm still learning. The only DLC I've really spent any time with is Orsinium until I got killed very dead multiple times at the end of the main story line and was unable to complete it.

I've been to Craglorn to drop off my crafting writ goods, but I've never done any Craglorn related quest. I've never done any Thieves Guild or Dark Brotherhood content. I haven't done any Undaunted content or Shadows of the Hist. How much of the content in these areas are group only or group recommended content? Like I said, I'm not against being a member of a group, but my play time during the week is limited. I'd like to explore some of this content, but when you are in a group, you go where the group wants to go. I'd just like to know what I can do without messing up someone else's good time because I have to get up early the next morning.

Also, there is a visual effect I see players do all the time and I don't know how they do it. It reminds me of Endless Hail with the bow or the shard shower of the Templar, but it looks like star shards falling from the sky. What is that and how do I get it? I've watched people do it and I just can't figure it out. I usually see it being done (spammed) at a Dolmen. It's making me crazy! Thanks for any information! :)
  • LadyLavina
    LadyLavina
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    All of it can be Solo

    220px-Han_Solo_depicted_in_promotional_image_for_Star_Wars_%281977%29.jpg


    (I'm sorry)
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • CMFan1966
    CMFan1966
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    LadyLavina wrote: »
    All of it can be Solo

    220px-Han_Solo_depicted_in_promotional_image_for_Star_Wars_%281977%29.jpg


    (I'm sorry)

    Don't be sorry. He's still handsome as ever.

  • ADarklore
    ADarklore
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    I believe all Dark Brotherhood and Thieves Guild are solo, some of Craglorn requires grouping, but the main quest is solo. All of the overland quests, delves, and public dungeons are solo... many group dungeons can be soloed if you're well-equipped. Basically ESO is the most solo-oriented MMO out there.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Bananko
    Bananko
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    rs_1024x759-140621100101-1024.Hope-Solo-jmd-062114_copy.jpg
  • CMFan1966
    CMFan1966
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    Nah, Han Solo is much better than Hope Solo!
  • Linaleah
    Linaleah
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    shadows of hist DLC is basically 2 group dungeons, so if you had trouble with Orcinium storyline, you will absolutely need a good group to be able to do them. I believe one or two story bosses in Dark Brotherhood might give you trouble, but.. I think its also possible to have someone help you out with killing them. not 100% sure though. in general stories of Dark Brotherhood and Thieves guild are intended to be soloed. as mentioned above, parts of Craglorn are solo-able now.

    i think.. the effect you are talking about is Caltrops - ability you can only get via pvp. but.. i could be wrong.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • CMFan1966
    CMFan1966
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    Linaleah wrote: »
    shadows of hist DLC is basically 2 group dungeons, so if you had trouble with Orcinium storyline, you will absolutely need a good group to be able to do them. I believe one or two story bosses in Dark Brotherhood might give you trouble, but.. I think its also possible to have someone help you out with killing them. not 100% sure though. in general stories of Dark Brotherhood and Thieves guild are intended to be soloed. as mentioned above, parts of Craglorn are solo-able now.

    i think.. the effect you are talking about is Caltrops - ability you can only get via pvp. but.. i could be wrong.

    Thank you very much for the information. I will Google Caltrops, check the picture of it if there is one and then I'll know if that's what effect I'm seeing. Then I guess I'll have to figure out PVP. I imagine I'll probably die a lot. As far as Orsinium goes, I was still a total noob when I tried it. I decided to hold off on it until I got more experienced. I will kill the enemy. It just might take awhile. ;) Thanks again!

  • FrancisCrawford
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    Ease of soloing depends a lot on your build. Magicka sorcerers, for example, solo very easily, due to shields, the pet self heal, the tanking from pets, and so on.

    A stamina character who's never been to PvP to level Vigor can find it a lot harder.
  • GreenhaloX
    GreenhaloX
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    Aside from the endgame group contents, you can practically solo any content within this game and DLC, at any level; even right after being spitted out from Coldharbour at level scrub nothing 3. Certain peeps have also soloed certain vet dungeons. Subsequently, you play long enough and you would've been pushed to soloing because of many less-than-positive group experiences, i.e., dungeon/trial kicks, elitist mindset, and others; thieves/cons.. yadda, yadda. Yes, it's relatively considered as an MMO, but I enjoy soloing this game (aside from trials, which I don't do much anymore) much more than doing group contents. Play this game how you want (well, in ways that won't affect others not to enjoy the game as well, which a lot of players do not participate with this.)
  • Magdalina
    Magdalina
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    Shadows of the Hist is basically hardest group dungeons in game, everything else is just solo questing. Some of Craglorn requires grouping but I'm honestly not sure how much now as I've done it way before they rehauled, I believe maim story at least should be more solo friendly now.

    That aside you really shouldn't be dying in Wrothgar questline(not to sound like an ass, actually trying to be helpful, I know this game can be really confusing at the start :D) , what exactly is killing you there? Also what level/class/build are you?
  • Nemesis7884
    Nemesis7884
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    LadyLavina wrote: »
    All of it can be Solo

    220px-Han_Solo_depicted_in_promotional_image_for_Star_Wars_%281977%29.jpg


    (I'm sorry)

    you need to celebrate him while he's still alive

    #allmyheroesaredying #gettingold
  • AcadianPaladin
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    I expect you are talking about the fight against the king and his mother. Get the king close to his healing mom so you can damage both with any AoE you have. Make sure and have your food active. You can do it!

    The Undaunted delve dailies are solo and no more difficult than any delve. If you make one part of your daily routine and are not in a hurry, they will level up Undaunted just fine. My healer did that to get Necrotic Orbs (Undaunted level 5 required) and enjoyed the daily routine so much she still does it at Undaunted level 7 now.
    PC NA(no Steam), PvE, mostly solo
  • CMFan1966
    CMFan1966
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    Yes, it was the king and his crazy mother. I was such a noob at the time I fought them and died that I deleted the character and started over again! My main right now is only a level 36 Bosmer Templar. I think she's the one I want to finally achieve Cadwell's Gold with. Dual wield is her main choice of weapon with a bow on the back bar since she is a Bosmer after all.

    As far as her attributes go, she's kind of a hybrid right now. I need to watch some videos or get some advice on that, but I think I've been leaning toward Stamplar this time around. (I have another Templar in my character list who I mainly use as a crafter).

    I've tried all the currently available classes and I really enjoy the Templar most followed closely by a Dragon Knight. I like the spells a Sorcerer has access to, but when I play that, I feel like I should be carrying around a staff. I don't know why, but I absolutely can't stand using a staff. It makes me feel like I'm saying, "Hi Mr. Monster. Please hold still while I wave my magic stick at you". I think I'm not doing something right because I've seen other players kill giant monsters with one zap of their magic stick.
  • zaria
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    CMFan1966 wrote: »
    Linaleah wrote: »
    shadows of hist DLC is basically 2 group dungeons, so if you had trouble with Orcinium storyline, you will absolutely need a good group to be able to do them. I believe one or two story bosses in Dark Brotherhood might give you trouble, but.. I think its also possible to have someone help you out with killing them. not 100% sure though. in general stories of Dark Brotherhood and Thieves guild are intended to be soloed. as mentioned above, parts of Craglorn are solo-able now.

    i think.. the effect you are talking about is Caltrops - ability you can only get via pvp. but.. i could be wrong.

    Thank you very much for the information. I will Google Caltrops, check the picture of it if there is one and then I'll know if that's what effect I'm seeing. Then I guess I'll have to figure out PVP. I imagine I'll probably die a lot. As far as Orsinium goes, I was still a total noob when I tried it. I decided to hold off on it until I got more experienced. I will kill the enemy. It just might take awhile. ;) Thanks again!
    Yes, doing overland with decent gear above cp160 is very faceroll. On PST as an new warden was another story with no crafted sets to help.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • fred4
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    The following is soloable once you get experienced and you accumulate CP. This is roughly in ascending difficulty.

    All overland quests, including Craglorn and DLCs
    Public Dungeons
    Normal Maelstrom Arena
    Imperial City (but beware of PvP ;))
    Overland world bosses vary in difficulty. Some can only be tanked. Some Orsinium ones may be too hard.
    Craglorn group dungeons
    Normal mode non-DLC Undaunted 4-man dungeons, albeit some have mechanics that prevent solo progress
    Veteran Maelstrom Arena (super hard, but designed for solo)

    The following vary from partially soloable to not soloable:

    Veteran mode non-DLC Undaunted 4-man dungeons
    DLC Undaunted 4-man dungeons
    Dragonstar Arena
    Trials
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • geonsocal
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    although it seems most folks don't enjoy it - the Imperial City DLC has excellent pve content...interesting stories, challenging solo missions, great environment...

    lightening staffs are great for auto targeting...

    this'll sound weird - maybe make a list of all the different areas of your build: gear, resource management, burst damage, shields, heals, buffs, debuffs, synergies, glyphs, food/drink, cp (later on), mundus stone, attributes, skills, passives...

    and, try to focus all those variables to a fairly well defined objective: group support, stealth play, healing, tanking, high burst or sustained damage...

    it's tough to do a lot of different things well in this game - but, if you able to do well creating a somewhat balanced build, you should be able to do a good big of the content solo...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • ObsidianMichi
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    If you're a noob, I really recommend following the main story first and completing your home alliance main questline through the different zones, and then Coldharbour before moving on to the DLCs. Though the original quest zones are scaled now to your level, their difficulty (such as mob group tactics) has remained the same and that will help you learn the game mechanics that will help make the DLC zones (many of which have mechanics meant for someone familiar with game) a much easier ride. You can do them, it's just harder. They also progress in chronological order. Craglorn and Orsinium are actually post the Molag Bal Oblivion crisis, which is why no Dark Anchors drop in the DLC zones.

    If you care about continuity or understanding the story, then run the other zones and the main story first. Each Alliance has their own quest line through their zones, with a host of little quests attached. They also come with skill points for completing them. Not only is it the easiest way to figure out the game mechanics, but it's also a great way to flesh out your build or explore alternate options. There are around sixteen skyshards per zone, 3 each also come with a skill point, completing the quests in dungeons for the first time will also grant a skill point.

    The Mages Guild and the Fighter's Guild questlines are easier to finish than Dark Brotherhood or Thieves Guild. They have their own skill lines, have the Persuade/Intimidate passives for RP purposes ingame that'll let you skip some steps like bribes or extra quest steps. They're fun too!
  • geonsocal
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    @CMFan1966 ...man, forget what I said, I like @ObsidianMichi 's answer a whole lot better :)
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • kirk_lewis_ESO
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    Hope solo is cute but she likes to hit. I'm not into bdsm.
    Templar - looking for a new job (Blame the economy).
  • ObsidianMichi
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    It's also probably worth mentioning that Orsinium was scaled for max rank characters, which is why the end fight has a sudden increase in difficulty (and why the players suddenly beam up.)

    However, there are three steps usually overlooked by most new players.

    1) Block and Bash

    Lots of players overlook the bash attacks, which knock enemies out of their animations. You don't need a special skill to do it and it consumes stamina, but most enemies (with the exception of a few major bosses) can be bashed out of their attacks. This is not just for tanks, and it is an essential skill in solo play. They all have call outs, easier to learn on the basic mobs, you either launch an interrupt from your bar or run up and hit them in the face.

    You want to find the skill based interrupts, but bash works so long as you have stamina.

    Most of the WB in the game are just more powerful versions of their lower level counterparts, once you learn to defeat those then the same bosses just hit harder and are chunkier in the health department. You can still solo Nestmother's Den on Auridon, for example, if you knock her out of her animations and avoid her attacks because she's just a chunkier version of the other snakes in game. If I remember right, (and its been awhile), the bosses at the end of the Orsinium quest behave in the same way. Same skills, they just hit harder and leave less room for error.

    When a healer goes into their healing phase or start healing the party tanks?

    Bash them.

    2) Stun and Run.

    When your enemy has been bashed out of an attack, they are stunned. They hang there for a few seconds and allow you to unleash the full monte before they recover. This can let you carve off a sizeable chunk of health. If you are a mainly DPS build that is on the squishy side, you want to cycle around behind your enemy and attack them from behind.

    3) Directional damage.

    Your enemies will take more damage from behind than they will from the front, so you want to get behind them when you can. Especially when you're squishy. This is easier if you have skills on your bar that act as snares, and escapes, but you can do this just as easily by running. If necessary, and if you have a sizeable stamina pool (or potions to restore it), you can sprint in combat.

    4) Kite, kite like the wind.

    Don't run. Run with purpose. There are stamina and magicka snares, traps, and escapes. A few easier to obtain than Caltrops as that is acquired through running up the PvP skill tree. If you want to run, simply yell "GOTTA GO FAST!" buffs like Major Expedition are your friend. NB's have several options for this. Sorcs pick it up in the Lightning tree off Lightning Form, long before picking up Streak. Still, I think any class wearing Medium Armor can apply it by adding "Shuffle" to their bar on one of its morphs. Either way, "Shuffle" also up your dodge chance and can be a boon to defense on a Stamina based character. The bow and the magicka staff both have skills that are knockbacks, the staff's is an effect on the fire staff.

    You just want to be fast enough to get away from the red.

    There will be a lot of bosses in the higher levels of play that will take huge chunks off your health bar, but as others have pointed out you can mitigate that with food buffs. Provisioning is one of the easiest and quickest crafting skills to level, you just need mats and recipes, and you can buy plenty of the higher level blue/purple recipes from guild vendors.

    5) Overland set items.

    If you know someone who can craft sets for you, that'll be helpful but armor sets with certain buffs that aid in survivability are very easy to obtain in this game. They'll drop all over the place, but you can get jewelry from the Dark Anchors and the weapons from World Bosses and Delves.

    Most of the players that you see melting people in single shots are using sets of one kind or another, combined with their Champion Points gained from having reached max level on a single character, and other tricks like skill buffs. (Those CP become available to all your alts.)

    You can wear two five piece sets when combined with jewelry, because they come in five pieces. Those pieces can include weapons, jewelry, or armor. The bonuses you get from wearing armor come from the 5 piece, so if you're having trouble surviving you can always switch out for two pieces of heavy to get a little extra armor protection/health without gimping yourself too much. Attaching enchants like Health will also improve your resource pool.
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