Well, with the upcoming patch, I am doing and trying things all over the game because I may drop it. Not what this is about but what prompted me to travel to this war torn area of the world. Not sure what I was expecting but was surprised I didn't get jumped after the stories I've heard. I thought nightblades were making life miserable for everyone all the time. Eh. I think I did the 7 day campaign (really didn't pay much attention except play population). I actually thought I had picked the sub 50 since my guy was just level 10. Like to have never remembered how to get to Cyrodiil. Not sure if there's an overland method but I finally remember the campaigns.
One thing, I was so lost. Not in terms of world space but what I was supposed to do after training. Like, I had no idea how a catapult is supposed to work. I mean, I know what they do and how to fire them. But no idea how long it takes and what I'm actually doing. What happens when a wall comes down, is it actually down or am I just using the door. I bought me up some repair kits of all types but ran out of cash before I could buy anything like that. Happily, I got one as a drop after clearing a dolman (by myself without being attacked again... level 10s are awesome, I wish I could just stop there). I fired the thing (I can't spell it but takes a long time to fire and reset. A bit like a catapult.) and after three shots, during which I had to NPCs to kill, it just disappeared. No idea where or what happened to it.
So, I had no idea if anyone was attacking anything. No idea how to attack anything (did finally run across a flag in a little town). I just seemed to travel and travel. I started at the bottom of the map and went around the lake through Covenant land (my guy was Bosmer) and into the Pact's. Rivers are full of slaughterfish. It was a bit boring to be honest. Went to Imperial City for a bit then back because I didn't want to start that questline. Never saw anyone there either but was there long. I did pick up my Alliance skill lines and added the first one of each with the points they gave me. I did have that strange lag or whatever concerning the ground. It would just have these patches with no detail I kind of sunk into. That was only after I died.
Yep, dead. From the fish. Life is empty in Cyrodiil. I finally ran across someone and they were on my side. Tried to keep up but level 10. Slow mount. Got to a farm where those guys I met before may have come or it was another set of guys. Got to help kill the guards and get rid of that nasty Pack banner. Stood around a bit watching the little graphic. As time went on, I started finding more people. I see quests open up when you claim a town but no idea what happens if you lose it during the quest. Does it disappear or you can turn it or are they always there. Just more questions and the people I asked didn't seem to know any more than I did.
As I kept going, we finally started to get more people on. Areas started coming under our control more and more. Still had no idea how that actually worked. The idea of siege warfare sounds great to me. I like to see that first hand or to at least find some method of figuring it out. I am not one for PvP. I think if they just had siege and then last ditch effort is the PvP would make more sense. But, since I never saw a siege, I have no idea if it is actually fun. Eventually, I had started finding more people and more enemies. Then that feeling hit. The feeling of what was the next town/farm/mine to liberate. I used to live for PvP. That was my game. But I didn't like the way I'd feel during it or the frustration that comes along with it. I don't want to hate a class (or worse, the player) because that poisons the game a bit for me since I like playing all classes. But there it was. That need to keep going to keep earning these points I saw very little use for.
Still though, I wish Cyrodiil was PvE and we just had three or more battlegrounds like WoW has (the big ones). Open world is only fun when the open world is getting used. Maybe things are different in other campaigns but I remember hearing about a bridge and wanting to find it. I'm here and don't mind dying. I did find a bridge outside the Dominion's controlled area some CP600 was controlling. People didn't just all attack him. I kept trying because I believe he was a nightblade and I wanted to see what skills he was using. After about the sixth death, he finally stopped. I think he just realized I was level 12. But that was no fun so I popped him with my bow. Didn't see a single bit of health fall. Tried an ability. The same. He finally got his resolve up and just fired his spectral bow and killed me again. Studied the death results and decided to log. Brought one of my high levels to the regular campaign (any level, CPs included) but was a bit bored with this place. It seemed like so much space with no use. Never found quest hubs until liberated towns counted but they were full of dailies or repeatables.
I guess I'll play enough to max the skill lines and that will be it. I do like large scale PvP. I like the idea of siege engines. Just not sure if this is the best way to accomplish that. But anyone worried about Cyrodiil, don't be. I guess the right campaign can have you hardly ever encountering another player on any side. Might not be able to free a town but I think they may only open up the repeatable quests not the story quests. That's assuming there is a story here (there is in Imperial City). I didn't find any unless you count training. Overall, I could see myself getting drawn back into the PvP playstyle but nah, not Cyrodiil. I'm going to have to learn more about playing but already I think open world sucks (it does on WoW). I can guess you either have no one to fight with or you're just totally outnumbered or out classed. 40 people on each side in a large but contained areas with objectives just sounds so much better. Not sure what the hope for Cyrodiil was but I can't say I'm a fan. Imperial City looks like it may have some promise though.