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The Streak is still bugged thread

JamieAubrey
JamieAubrey
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Just used it right this moment and STUCK might only be rare cases but its still going to be annoying if its random
  • Kagetenchu
    Kagetenchu
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    It's still bugged on pts? Or live?
  • wolfdoggie_ESO
    wolfdoggie_ESO
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    It's probably an intended feature for balance.
  • Kagetenchu
    Kagetenchu
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    It's probably an intended feature for balance.

    You mean like 'this will be a buff if you don't play sorcs'?
    Edited by Kagetenchu on May 12, 2017 2:04AM
  • JamieAubrey
    JamieAubrey
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    Kagetenchu wrote: »
    It's still bugged on pts? Or live?

    Live or is it fixed on PTS and not push on Live yet? If so then Mods can delete this thread
    Edited by JamieAubrey on May 12, 2017 2:05AM
  • Avran_Sylt
    Avran_Sylt
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    This fix was a live update.

    Can you explain where you were getting stuck? Was it in tight corridors? Keeps/Walls? Is this in PvP or PvE?
  • JamieAubrey
    JamieAubrey
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    Avran_Sylt wrote: »
    This fix was a live update.

    Can you explain where you were getting stuck? Was it in tight corridors? Keeps/Walls? Is this in PvP or PvE?

    Was in PvP on the outer wall at Roe ( plenty of room ), Only me and other 2 AD and 1 DC at the time, I was streaking towards the tower and got stuck on the platform where the mage would stand ( at MG ) right at the middle
  • Avran_Sylt
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    Ahhh, okay. seems there's weird collision detection going on with streak.It seems to be almost exclusive to PvP keeps/walls. It also affects necrotic orb apparently. You can find out where problem areas are by casting necrotic orb and seeing where it disappears. Check the end of this video (around 5:16) from this thread to see what I mean.

    Since they don't go into specifics on how they fixed streak, or what caused it, we can only assume that they did not fix the root cause. pointing them to these problematic areas by submitting a /bug report in game where the problem occurs may help them gather more data in order to fix this problem. (That's assuming that player gameworld location data is also sent with the /bug report feature.)
    Edited by Avran_Sylt on May 12, 2017 2:36AM
  • Avran_Sylt
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    After some testing with necrotic orb, it seems like there are several areas in keeps where collision detection thinks you're hitting/in a wall.
    Mostly noticeable when the orb crosses areas where there would be a wall, but instead it's an archway.
    Edited by Avran_Sylt on May 12, 2017 2:42AM
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