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How shielding should be handled
Shields basically just give the player a temperary bonus to HP is what it comes down to in most MMOs. I would prefer shields to work differently.
When I put up a shield for 6 seconds, it shouldnt give me a bar of hp. That to me is not very creative. Instead ot should give me an actual magical shield were when attacked, there is a chance the attack will be deflected completely and when it doesnt succeed the damage should be halved first, before calculating any other damage mitigation I have such as armor.
This could open up doors to very creative Shields such as instead of deflective shields there are reflective Shields we're on the chance that the damage is deflected it instead deals half the amount of damage back to the attacker and I feel balancing Shields with this mechanic would be much easier than our current.
Edited by MidknightWolf on May 11, 2017 6:51PM