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How shielding should be handled

MidknightWolf
MidknightWolf
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Shields basically just give the player a temperary bonus to HP is what it comes down to in most MMOs. I would prefer shields to work differently.

When I put up a shield for 6 seconds, it shouldnt give me a bar of hp. That to me is not very creative. Instead ot should give me an actual magical shield were when attacked, there is a chance the attack will be deflected completely and when it doesnt succeed the damage should be halved first, before calculating any other damage mitigation I have such as armor.

This could open up doors to very creative Shields such as instead of deflective shields there are reflective Shields we're on the chance that the damage is deflected it instead deals half the amount of damage back to the attacker and I feel balancing Shields with this mechanic would be much easier than our current.
Edited by MidknightWolf on May 11, 2017 6:51PM
  • acw37162
    acw37162
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    So you want a shield to a better version of evasion.

    You want a shield to avoid damage or mitigate part of the damage based on RNG.

    So then block becomes your only reliable damage mitigation, further weekens light armor, and leave you with shields and evasion doing close to the same thing.

    Hard pass.

    An even harder pass given how much I hate RNG in this game where it already exists I most definitely do not want to introduce more di rolls into combat engine
  • MidknightWolf
    MidknightWolf
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    Evasion should not even be in the game it should only be a passive that certain classes can get
  • Malamar1229
    Malamar1229
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    On shield cast, a box of tissues is conjured for your opponents
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