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New crafting idea.

Shadowasrial
Shadowasrial
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So most sets for end game require either dropped sets for your build to be a powerful end game meta. Now unfortunately these sets are often times an ugly set.

Now what if each dungeon and trial were to drop crafting diagrams for these sets. You would be able to craft the sets from the dungeon after doing said dungeon or trial repeatedly. Furthermore for players who think this would be unfair for people who farmed for hours for thier sets. If we were to make these set diagram pierces bind on acquire after 1 hour to your group members. That way people aren't mass selling these sets on the market. This would expand the crafting for the game. Especially if you had to research the individual pieces of armor for the traits. This way players who truly want to appear different can put in the extra work to craft thier sets the way they want. Even monster sets you could make craftable if you broke it down into a rarer diagram. And each helm would cost more materials to both craft and upgrade. This would balance out the grind for the trait and type of armor. So if you want to craft a molag kena helm. You get lucky find the diagram and use the dropped helmets to research the traits.

This would ultimately make it so that crafters actually have some use. They could complete the content to earn the right to craft these sets and sell them to players. Or if you really wanted to make it strict you make these sets bind on craft instead of bind on equip. That way everyone has to learn the sets or you grind for days to find the set piece your looking for.
  • Fallen_Ray
    Fallen_Ray
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    Another grind is the least thing this game needs. It's better to add the ability to remodel gear.
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • faerigirl
    faerigirl
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    Fallen_Ray wrote: »
    Another grind is the least thing this game needs. It's better to add the ability to remodel gear.

    Or be able to use gear pieces as costume pieces (as opposed to the way costumes work now)
  • Avran_Sylt
    Avran_Sylt
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    Exerpt from: Idea - Undaunted Overhaul

    This is how it would work:

    The old Undaunted Chests would now Contain random junk/crafting items, and be called "Pillage Chests". With an off-chance of dropping a rare crafting material. These materials would be: Imbued Hide Scrap for medium armor, Imbued Cloth Scrap for light armor, Imbued Metal Scrap for heavy armor and melee weapons, Imbued Wood Scrap for shield bows and staves. They would be Purple Quality, sell for 100g at a merchant, be Unbound, and have the flavor text: An Undaunted Scholars attempt to imbue the energy found within a dungeon failed spectacularly

    These Imbued Scraps would be used with existing set items in order to "Transmog" the item.

    Though it will not be as simple as gluing on bits and pieces of a material to change the look of your armor. The player must use the Imbued pieces, trait,style material, and the set piece they want to Transmog at an attuned crafting station for that set. An attuned set crafting station can be created by using a set cipher with an unattuned crafting station.

    The Cipher can be obtained as a rare drop from a Veteran Hard Mode Boss, and can be one of the sets dropped in that dungeon. the Cipher is Unbound, Gold Quality, sells for 500g to a merchant, and has the flavor text: This crucial piece of information describes in detail the nature of some of the energies found within this dungeon.

    This is how you would go about Transmoging your own dungeon set items:
    Acquiring the specific set Cipher either from the vet boss or a player selling it
    Acquire an unattuned attunable Crafting Station
    Use the Cipher with the Crafting Station
    Skip the above steps if you find a player willing to let you use the station (think guilds)
    Have the Gear piece you want to "Transmog" (Traits are not crafted on, so if you want to transmog a divines chest, you need a divines chest from grinding.)
    Have the Trait Researched for the Gear piece you want to "Transmog" (if you have divines chest, you need to have the divines chest trait researched)
    Have the needed number of Infused Pieces for your desired level, gotten by the undaunted "pillage" chests or bought from players.
    Have the trait and style material.
    Have the needed crafting skill for your desired level.
    Craft that piece (while consuming the dropped version)
    The resulting piece is now Bind on Pickup (Bound to you)
  • TheShadowScout
    TheShadowScout
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    Would it be more or less grind, hmm?

    More grind for diagrams... or less grind because once you had the diagrams, you could make the gear with the trait you wanted instead having to grind over and over and over again for that one sharpened weapon drop...?

    Personally, I like the idea of less dropping, more crafting.


    Although, it is true that what we need way more is ways to re-craft existing gear. At the very least a stylechange transmogrification. Possibly even trait change, and maaaybe even Cp level upgrade so peoples favorite gear doesn't have to be thrown out when they get around to raise gear cap... (as long as getting the resources to upgrade it takes as muchg grinding as getting a new set together)
  • NewBlacksmurf
    NewBlacksmurf
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    1. Defeats the point of the game being online. If everything is designed for less repeat activities, eventually it becomes pointless or harder to find people willing to do said content. Leads to content droughts.

    2. This creates an undesired need to be a crafter or to know a crafter.
    3. ZOS would then start dropping pages with set traits so you'll need hundreds of pages per motif
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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