Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Can we nerf rng now that farming will become more tedious
One of the most requesting features is to nerf the rng element in end game farming. Many will argue everyone needs to do their time and farm but with how many keys you get to use to open undaunted chests and seeing a clearly rng favored prosperous trait drop frequently it is pretty discouraging. Content like vma shouldn't even have charged drop as that is the prosperous of vma. Other things include items dropping for sets that don't even benefit a armor set like a staff dropping for a armor set that increases damage with two handed melee weapons is a clear insult to the face by the horrible rng this game has. The amount of time it takes to farm these items will increase dramaticly as the meta shifts into the heavy attack meta and will only become more tedious to farm.
Edited by Aliyavana on May 11, 2017 5:02PM