Pretty sure the Lich lightning staff is a named drop, so you're going to see that more frequently. I actually use it and like it very much.
But yes, some kind of token system and/or trait changing system should be implemented. I doubt we'll see BoP removed, but there are other ways to make the desired pieces easier to.obtain.
DRXHarbinger wrote: »There is also sharp lich inferno from coh1 zavens doomstaff.
Take off all you gear, now it's hard to achieve, now you're happy to farm Crypt.Pretty sure the Lich lightning staff is a named drop, so you're going to see that more frequently. I actually use it and like it very much.
But yes, some kind of token system and/or trait changing system should be implemented. I doubt we'll see BoP removed, but there are other ways to make the desired pieces easier to.obtain.
I have three named and one regular "lightning staff of Lich".
I agree it's a good drop, but I don't need four of them.
I'm just bored running a dungeon that provides me with no challenge, but I have to do it for the build I want to run.
I'm happy to do the work to get something valuable. If it was hard to achieve, I wouldn't mind.
Take off all you gear, now it's hard to achieve, now you're happy to farm Crypt.Pretty sure the Lich lightning staff is a named drop, so you're going to see that more frequently. I actually use it and like it very much.
But yes, some kind of token system and/or trait changing system should be implemented. I doubt we'll see BoP removed, but there are other ways to make the desired pieces easier to.obtain.
I have three named and one regular "lightning staff of Lich".
I agree it's a good drop, but I don't need four of them.
I'm just bored running a dungeon that provides me with no challenge, but I have to do it for the build I want to run.
I'm happy to do the work to get something valuable. If it was hard to achieve, I wouldn't mind.
The problem is it just becomes too flooded. BoP is sadly an evil required to keep from over flooding a market and making content worth playing.DreadKnight wrote: »I agree that it should be BOE for normal dungeon gear, it would also help the struggling economy in Guild Traders - if you look through the traders they just sell all the same boring stuff.
I decided to gear my sorc up for pvp so I went to normal COH to get myself a Lich Resto staff.
60+ runs later I have 4 sharpened Lich lightning staves, a bunch of ebon and leviathan junk I don't need (Which would all sell on the open market if BOE). But no Resto.
I get the idea behind BOP. It makes relative sense for monster helms, trials and VMA because it means you have to be able to beat "challenging" content to get your hands on them.
But I can solo these normal dungeon runs while eating lunch and watching Netflix. There's no challenge, it's just boring and monotonous.
If you're going to keep *** us over with patch changes, at least give us a chance to adjust our builds without having to re-hamster wheel some bs content.
Three simple solutions to allow people to actually enjoy content they want to play; Add dungeon loot to Cyrodiil vendors (Or the golden) or make them BOE, or guarantee set weapons in decent traits on veteran hard mode versions.
I have max CP, loads of gold, and I've done everything in this game. I've already put in the work!
I just want to gear up my character and go PVP.
The problem is it just becomes too flooded. BoP is sadly an evil required to keep from over flooding a market and making content worth playing.DreadKnight wrote: »I agree that it should be BOE for normal dungeon gear, it would also help the struggling economy in Guild Traders - if you look through the traders they just sell all the same boring stuff.
Other games that have no BoP requirements on gear generally have gear destruction/loss to keep the economy ticking over.
Best way to farm dungeon sets is to get three buddies and play with them, then you have a 4 shots at an item each boss.
Well if RNG is the problem then ZOS are aware of and looking into that.The problem is it just becomes too flooded. BoP is sadly an evil required to keep from over flooding a market and making content worth playing.DreadKnight wrote: »I agree that it should be BOE for normal dungeon gear, it would also help the struggling economy in Guild Traders - if you look through the traders they just sell all the same boring stuff.
Other games that have no BoP requirements on gear generally have gear destruction/loss to keep the economy ticking over.
Best way to farm dungeon sets is to get three buddies and play with them, then you have a 4 shots at an item each boss.
Most of my friends quit because of RNG... lol
Carbonised wrote: »RNG and stupid insane low chances for a drop/trait combo you actually want is the devs' way of making us rehash the same boring, old content over and over and over again ad nauseam.
Instead of, you know, adding more interesting content for you to do.
Skinner boxes with random rewards is the lazy man's solution to keep someone artifically engaged in an activity.
- Remove BoP on almost everything
- Tweak drop chances to an open economy
- Move away from pure RNG Skinner box rewards. Despite what you may think, it's not fun or rewarding when you overuse and abuse it like this
- Move towards fixed progression rewards in some areas instead
- Diversify. The gap between best traits (sharpened, divines, infused, impenetrable) and trash traits is too large.
- Profit
Well if RNG is the problem then ZOS are aware of and looking into that.The problem is it just becomes too flooded. BoP is sadly an evil required to keep from over flooding a market and making content worth playing.DreadKnight wrote: »I agree that it should be BOE for normal dungeon gear, it would also help the struggling economy in Guild Traders - if you look through the traders they just sell all the same boring stuff.
Other games that have no BoP requirements on gear generally have gear destruction/loss to keep the economy ticking over.
Best way to farm dungeon sets is to get three buddies and play with them, then you have a 4 shots at an item each boss.
Most of my friends quit because of RNG... lol
They're on record as saying they're aware RNG is a pain point and looking at ways to address it, as well as considering a token system. However rushing this out and not placing something well thought out could do more harm than having people upset they need to grind a dungeon for a week.
Just to confirm, are you getting few weapons at all, or are you getting weapons and discarding because of bad traits?Well if RNG is the problem then ZOS are aware of and looking into that.The problem is it just becomes too flooded. BoP is sadly an evil required to keep from over flooding a market and making content worth playing.DreadKnight wrote: »I agree that it should be BOE for normal dungeon gear, it would also help the struggling economy in Guild Traders - if you look through the traders they just sell all the same boring stuff.
Other games that have no BoP requirements on gear generally have gear destruction/loss to keep the economy ticking over.
Best way to farm dungeon sets is to get three buddies and play with them, then you have a 4 shots at an item each boss.
Most of my friends quit because of RNG... lol
They're on record as saying they're aware RNG is a pain point and looking at ways to address it, as well as considering a token system. However rushing this out and not placing something well thought out could do more harm than having people upset they need to grind a dungeon for a week.
I've been in COH for much longer than a week.
I did it on vet a few months ago to get purple jewelry for Ebon, Lich, and I even tried Leviathan.
Got all three over the course of a few weeks but only got one decent weapon drop (my first Lich lightning staff).
The 60 I mentioned in the OP were just from normal runs trying to get a Resto!
God knows how many I've actually cleared on both difficulties.
Just to confirm, are you getting few weapons at all, or are you getting weapons and discarding because of bad traits?Well if RNG is the problem then ZOS are aware of and looking into that.The problem is it just becomes too flooded. BoP is sadly an evil required to keep from over flooding a market and making content worth playing.DreadKnight wrote: »I agree that it should be BOE for normal dungeon gear, it would also help the struggling economy in Guild Traders - if you look through the traders they just sell all the same boring stuff.
Other games that have no BoP requirements on gear generally have gear destruction/loss to keep the economy ticking over.
Best way to farm dungeon sets is to get three buddies and play with them, then you have a 4 shots at an item each boss.
Most of my friends quit because of RNG... lol
They're on record as saying they're aware RNG is a pain point and looking at ways to address it, as well as considering a token system. However rushing this out and not placing something well thought out could do more harm than having people upset they need to grind a dungeon for a week.
I've been in COH for much longer than a week.
I did it on vet a few months ago to get purple jewelry for Ebon, Lich, and I even tried Leviathan.
Got all three over the course of a few weeks but only got one decent weapon drop (my first Lich lightning staff).
The 60 I mentioned in the OP were just from normal runs trying to get a Resto!
God knows how many I've actually cleared on both difficulties.
Again, they know your pain. They're looking at ways to make it better.
The more you look for something, the less it seems to come. Just keep doing the same, but hold no expectations. It makes it less painful.
I decided to gear my sorc up for pvp so I went to normal COH to get myself a Lich Resto staff.
60+ runs later I have 4 sharpened Lich lightning staves, a bunch of ebon and leviathan junk I don't need (Which would all sell on the open market if BOE). But no Resto.
I get the idea behind BOP. It makes relative sense for monster helms, trials and VMA because it means you have to be able to beat "challenging" content to get your hands on them.
But I can solo these normal dungeon runs while eating lunch and watching Netflix. There's no challenge, it's just boring and monotonous.
If you're going to keep *** us over with patch changes, at least give us a chance to adjust our builds without having to re-hamster wheel some bs content.
Three simple solutions to allow people to actually enjoy content they want to play; Add dungeon loot to Cyrodiil vendors (Or the golden) or make them BOE, or guarantee set weapons in decent traits on veteran hard mode versions.
I have max CP, loads of gold, and I've done everything in this game. I've already put in the work!
I just want to gear up my character and go PVP.
*Edit; For those who aren't aware, you have a 1/624 chance of getting the weapon you want in a dungeon.
DRXHarbinger wrote: »There is also sharp lich inferno from coh1 zavens doomstaff.
I've been running number II. Do you know where the Resto drops?
Wouldn't it be 1/316? Not that that rate sucks much less... (3 sets * 8 traits * 13 possibilities (12 weapons, 1 shield) + 2 possible jewelry)*Edit; For those who aren't aware, you have a 1/624 chance of getting the weapon you want in a dungeon.
Restro can drop at end boss on either I or II. Can also potentially come from chests.I've been running number II. Do you know where the Resto drops?
While great in principle, I think this has the opposite effect, vice making content worth playing. It causes people to despise it, and once gear is attained, some never want to set foot inside ever again.The problem is it just becomes too flooded. BoP is sadly an evil required to keep from over flooding a market and making content worth playing.DreadKnight wrote: »I agree that it should be BOE for normal dungeon gear, it would also help the struggling economy in Guild Traders - if you look through the traders they just sell all the same boring stuff.
Other games that have no BoP requirements on gear generally have gear destruction/loss to keep the economy ticking over.
Best way to farm dungeon sets is to get three buddies and play with them, then you have a 4 shots at an item each boss.
@mewcatus dead on. I figured the way to 'trick' the system is to have multiple styles (stam/mag) and multiple roles among characters.The more you look for something, the less it seems to come. Just keep doing the same, but hold no expectations. It makes it less painful.
I decided to gear my sorc up for pvp so I went to normal COH to get myself a Lich Resto staff.
60+ runs later I have 4 sharpened Lich lightning staves, a bunch of ebon and leviathan junk I don't need (Which would all sell on the open market if BOE). But no Resto.
I get the idea behind BOP. It makes relative sense for monster helms, trials and VMA because it means you have to be able to beat "challenging" content to get your hands on them.
But I can solo these normal dungeon runs while eating lunch and watching Netflix. There's no challenge, it's just boring and monotonous.
If you're going to keep *** us over with patch changes, at least give us a chance to adjust our builds without having to re-hamster wheel some bs content.
Three simple solutions to allow people to actually enjoy content they want to play; Add dungeon loot to Cyrodiil vendors (Or the golden) or make them BOE, or guarantee set weapons in decent traits on veteran hard mode versions.
I have max CP, loads of gold, and I've done everything in this game. I've already put in the work!
I just want to gear up my character and go PVP.
*Edit; For those who aren't aware, you have a 1/624 chance of getting the weapon you want in a dungeon.