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A way to make crafting relevant?

CTSCold
CTSCold
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Hi All,

Sorry if this has been stated before, I cound't find anything so i thought id share an idea.

They should introduce a couple new sets, or even make the Trials sets (and a pvp equivalent) drop as recipe pages. One page per piece, maybe a very rare chance at a full book. This would not only give crafters something to work towards but would also give non-crafters something to sell from highend content now that alot of gear is BoP.

These pages could drop from places like trials, VMA, VDSA, Leaderboard rewards in Cyrodiil and in other top teir content.

I feel that this could really make crafting important to the game in more than a "I can make training gear" kind of way.

it would also give guilds who have completed content and don't desire top scores a reason to keep running. They can get their guilds master crafters the recipes. Or just sell them to other crafters.

thoughts?
  • Jitterbug
    Jitterbug
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    Not a bad idea to make some selected drop sets available for crafting, but I would prefer if they went over the crafted sets and optimized them. Hunding's / Julianos still see some use but those are not really for fun builds, just for raw damage. Crafted sets could definitely do with (at least a minor) overhaul.
  • NewBlacksmurf
    NewBlacksmurf
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    Wouldn't it make more sense to unwind all visuals from gear and allow crafters to make any existing visual outfits and weapons for players to apply which would be a way to change the look without messing with actual gear itself.

    Think of it like a motif glyph that could be crafted using the mats ......

    I say this cause it seems their direction is that set drops are where weight is being placed so that's cool, let crafting become fun at least all while letting ppl still craft the sets that exist now but I'd much rather mix and match any level 1-cp artwork from my known motifs and that would make mat farming make sense instead of having scaled nodes, just have nodes by region as it's all cosmetic

    Then ppl can have any cp X gear with different looks using the same amount of mats today

    1. Cosmetic crafting
    2. Unlock mat artwork crafting
    3. Go back to old node locations (dlc would be rng )
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Jitterbug
    Jitterbug
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    Wouldn't it make more sense to unwind all visuals from gear and allow crafters to make any existing visual outfits and weapons for players to apply which would be a way to change the look without messing with actual gear itself.

    Think of it like a motif glyph that could be crafted using the mats ......

    I say this cause it seems their direction is that set drops are where weight is being placed so that's cool, let crafting become fun at least all while letting ppl still craft the sets that exist now but I'd much rather mix and match any level 1-cp artwork from my known motifs and that would make mat farming make sense instead of having scaled nodes, just have nodes by region as it's all cosmetic

    Then ppl can have any cp X gear with different looks using the same amount of mats today

    1. Cosmetic crafting
    2. Unlock mat artwork crafting
    3. Go back to old node locations (dlc would be rng )

    Also a cool idea, but crafted gears should honestly just be strong enough to wear for absolute endgame and not just a costume designer. If they are so intent on having rng involved make the absolute endgame sets require some dropped item. I didn't level blacksmithing to 50 to make some random a pretty bowtie.
  • billp_ESO
    billp_ESO
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    To make crafting an essential part of the game, crafted items have to be better than dropped items.

    ESO will never do this, so crafting is more like a side hobby than an essential part of the game.
  • NewBlacksmurf
    NewBlacksmurf
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    Jitterbug wrote: »
    Wouldn't it make more sense to unwind all visuals from gear and allow crafters to make any existing visual outfits and weapons for players to apply which would be a way to change the look without messing with actual gear itself.

    Think of it like a motif glyph that could be crafted using the mats ......

    I say this cause it seems their direction is that set drops are where weight is being placed so that's cool, let crafting become fun at least all while letting ppl still craft the sets that exist now but I'd much rather mix and match any level 1-cp artwork from my known motifs and that would make mat farming make sense instead of having scaled nodes, just have nodes by region as it's all cosmetic

    Then ppl can have any cp X gear with different looks using the same amount of mats today

    1. Cosmetic crafting
    2. Unlock mat artwork crafting
    3. Go back to old node locations (dlc would be rng )

    Also a cool idea, but crafted gears should honestly just be strong enough to wear for absolute endgame and not just a costume designer. If they are so intent on having rng involved make the absolute endgame sets require some dropped item. I didn't level blacksmithing to 50 to make some random a pretty bowtie.

    I use Twice Born Star and Julianos which seems fine for magic.
    I disagree that it should be better than drops from trials tho cause each way to gain gear needs to stand out from another way. Also crafting motifs drop there but lack purpose so if you adjust the use, motifs becomes of more value which grants you some of your OP and then the drop sets keep their value.

    There are far more who don't and who won't craft who do endgame


    I would agree that trials should drop crafting mats like gold tempers, and 10-20 stacks of ancient silk cloth to refine
    Edited by NewBlacksmurf on May 10, 2017 10:15PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • CTSCold
    CTSCold
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    To be clear I'm not asking for crafted gear to be better than trials gear. Just as good as. I mean you dont use two sets dropped in trials do you?

    Making a set that is hard to obtain (dropped recipe pieces or another way) that is as good to complement that trials set is more what I was trying to get at.
  • Jitterbug
    Jitterbug
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    CTSCold wrote: »
    To be clear I'm not asking for crafted gear to be better than trials gear. Just as good as. I mean you dont use two sets dropped in trials do you?

    Making a set that is hard to obtain (dropped recipe pieces or another way) that is as good to complement that trials set is more what I was trying to get at.

    I agree. And no @NewBlacksmurf I didn't necessarily mean better than Trials gear, but I do want to get away from crafted gear being "entry level". Trials gear seem to get that whole "does damage to trials monsters" thing and that helps it stand out and improve the specific activity. Like Shieldbreaker or Marksman for PvP. I want crafted sets to get in on some of that action.
    And you are of course right there are more sets than hundings/juli... willows path might see a resurgence come morrowind. But there are far more completely useless and just plain weird crafted sets that could do with a reimagining.
  • NewBlacksmurf
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    @Jitterbug
    Jitterbug wrote: »
    CTSCold wrote: »
    To be clear I'm not asking for crafted gear to be better than trials gear. Just as good as. I mean you dont use two sets dropped in trials do you?

    Making a set that is hard to obtain (dropped recipe pieces or another way) that is as good to complement that trials set is more what I was trying to get at.

    I agree. And no @NewBlacksmurf I didn't necessarily mean better than Trials gear, but I do want to get away from crafted gear being "entry level". Trials gear seem to get that whole "does damage to trials monsters" thing and that helps it stand out and improve the specific activity. Like Shieldbreaker or Marksman for PvP. I want crafted sets to get in on some of that action.
    And you are of course right there are more sets than hundings/juli... willows path might see a resurgence come morrowind. But there are far more completely useless and just plain weird crafted sets that could do with a reimagining.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Xylphan
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    Or drop tickets/tokens/etc. that allow access to special crafting stations where you can craft these unique items. One item per token.

    If that's to "EZ" then the tokens can be for a specific item. Or use a combinations of tokens per item to specify the item and the property. Or allow the tokens to have different "grades" depending on performance.

    There's a bunch of things they could do. :)
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Add jewelry crafting to crafted sets and you'll make crafting relevant a gain.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
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    Guild Master - ESO Traders Union
    PC/NA - CP 2370+
  • IcyDeadPeople
    IcyDeadPeople
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    Crafting is already relevant for enchanting, alchemy and provisioning, as these are much better than the dropped items. The disparity is in crafted item sets vs dropped sets.

    Aside from jewelry crafting (which might never happen), the best way to make crafting relevant is buff some of the useless crafted sets from a different era of the game.

    Julianos, Seducer, Hunding's Rage, Clever Alchemist and Eternal Hunt are fine. Nearly all the others could use a buff.
  • Tigeracer
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    billp_ESO wrote: »
    To make crafting an essential part of the game, crafted items have to be better than dropped items.

    ESO will never do this, so crafting is more like a side hobby than an essential part of the game.

    I think it's funny that you say ESO will never do this because it actually used to be exactly like this!

    Back when ESO first launched, crafted sets were better than dropped sets and the forums showed a lot of angry posts about that. Maybe you could still find some of those posts in the archives?
  • Tommy_The_Gun
    Tommy_The_Gun
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    A way to make crafting relevant?

    Add style change option via crafting
    Add jewellery crafting (This is probably the most desired feature that this game is lacking).
  • NewBlacksmurf
    NewBlacksmurf
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    Tigeracer wrote: »
    billp_ESO wrote: »
    To make crafting an essential part of the game, crafted items have to be better than dropped items.

    ESO will never do this, so crafting is more like a side hobby than an essential part of the game.

    I think it's funny that you say ESO will never do this because it actually used to be exactly like this!

    Back when ESO first launched, crafted sets were better than dropped sets and the forums showed a lot of angry posts about that. Maybe you could still find some of those posts in the archives?

    That was only due to sets being limited to lower levels
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Fingolfinn01
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    give crafters flexibility, allow them recraft amour sets into different styles. Give crafters back the power to make relevant gear. It would go along way in helping sell more subs via the crafting bag
    PC-NA
  • STEVIL
    STEVIL
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    Solution

    Remove weapons from drop sets altogether.

    That means drop sets have jewelry slots all to their own. (Plus monter sets and 3pc jewel set)
    That means crafted set have weapons slots all to their own.

    That means any full build would include a crafted set and several drop sets.

    Ends the competition between drops and crafteds by giving each their own unique place and removes the ludicrously out of whack weapon trait grind.

    For arena weapons either make them jewels (more manageable rng) maybe just necklace *or* drop craftsble tokens *or* replace the item reward with a blessing like say bonus mundus that times out after certain time frame based on mode.


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Cpt_Teemo
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    What I suggested if you knew all 14/14 motifs of a certain type then you would be able to craft all the 14 pieces and put them together to form a runecarving or whatever it is to make a cosmetic version of it and how the weapons would work is whatever weapon you had equipped with that cosmetic it'll look like that one.
  • CTSCold
    CTSCold
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    STEVIL wrote: »
    Solution

    Remove weapons from drop sets altogether.

    That means drop sets have jewelry slots all to their own. (Plus monter sets and 3pc jewel set)
    That means crafted set have weapons slots all to their own.

    That means any full build would include a crafted set and several drop sets.

    Ends the competition between drops and crafteds by giving each their own unique place and removes the ludicrously out of whack weapon trait grind.

    For arena weapons either make them jewels (more manageable rng) maybe just necklace *or* drop craftsble tokens *or* replace the item reward with a blessing like say bonus mundus that times out after certain time frame based on mode.


    So you would remove VMA and Master weapons aswell? because they would still be the weapons for a lot of builds thereby removing the need for crafted again.
  • Tasear
    Tasear
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    Wouldn't it make more sense to unwind all visuals from gear and allow crafters to make any existing visual outfits and weapons for players to apply which would be a way to change the look without messing with actual gear itself.

    Think of it like a motif glyph that could be crafted using the mats ......

    I say this cause it seems their direction is that set drops are where weight is being placed so that's cool, let crafting become fun at least all while letting ppl still craft the sets that exist now but I'd much rather mix and match any level 1-cp artwork from my known motifs and that would make mat farming make sense instead of having scaled nodes, just have nodes by region as it's all cosmetic

    Then ppl can have any cp X gear with different looks using the same amount of mats today

    1. Cosmetic crafting
    2. Unlock mat artwork crafting
    3. Go back to old node locations (dlc would be rng )

    I agreed till three! I like the new system. @ZOS_RichLambert yes please!
  • radiostar
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    Funny how they want every skill to have a counter so they can "balance" pvp. But don't want jewels to have a counter for pve players. Guess we're not supposed to notice, LOL :smiley:
    "Billions upon Billions of Stars"
  • Shadowasrial
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    What if they made these sets bind on creation? And the recipe will be bound to toon 1 hour after acquired. This would make it so that only those that worked hard to obtain them in trials could craft them. You wouldn't have to worry about players selling them to people outside the trials.It would make the gear retain its uniqueness so that trial runners feel that it's a reward still? You can drop the set recipe to any member in your group. This would help make crafting more required if you want to LOOK good and be powerful. Sure people could pay trial guilds for a spot in the group for a chance to earn a page but at least then they have to devote time to learn the sets
  • SnubbS
    SnubbS
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    Jewelry crafting should be a thing.
    One-time (per-piece) trait changing should be a thing.
    Style altering of dropped sets should be a thing.
    Most craftable sets need a buff in general.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
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