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https://forums.elderscrollsonline.com/en/discussion/683901

Daggers vs. Swords for Stamina PvE DPS... with math!

TheForseti
TheForseti
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So two daggers gives 1095*2=2,190 crit rating. Every 219 points of crit rating is 1% crit chance, so 2190/219=10% increased crit chance from x2 daggers. The base crit multiplier in ESO is 50% bonus damage. Two swords is 5% weapon damage increase. Say you have 3000 weapon damage and 60% crit chance (without daggers), the math works as follows:

Swords damage bonus: 3,000 * 5% = 150 bonus damage from swords

Daggers (average effective) bonus damage:(3,000*50%*70%)-(3,000*50%*60%) = 1,050-900 = 150 (average effective) bonus damage from daggers
The above equation for daggers can be simplified to: 3,000*50%*10%=150

Even if you had 600 bonus damage fully buffed and an extra 20% total bonus crit damage from 10% Minor Force (Rearming trap), and 10% from Precise Strikes that still works out to:

Swords: 3,600 * 5% = 180
Daggers: 3,600 * 70% * 10% = 252

252-180=72 more damage from daggers than swords, which is 72/3,600=2% more damage or, if you pull 30,000 dps single target, an extra 600 dps. I understand Major Force from Aggressive Horn is a factor for elite top end best players in the world, but that's less than 1% of the player base. Nightblades get an extra 10% crit damage for each Assassination ability slotted via Hemorrhage II, and Templars get a flat 10% crit damage for having one Aedric Spear ability slotted from Piercing Spear II.

An extra 600 dps is nice, but you should still be able to clear all content in the game with swords.

Thoughts?

Thanks,
Forseti
PC-NA | CP 1,400+ @The_Forseti
  • Rohamad_Ali
    Rohamad_Ali
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    So , when do swords go on sale ?
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Magic, got it.
  • cpuScientist
    cpuScientist
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    TheForseti wrote: »
    So two daggers gives 1095*2=2,190 crit rating. Every 219 points of crit rating is 1% crit chance, so 2190/219=10% increased crit chance from x2 daggers. The base crit multiplier in ESO is 50% bonus damage. Two swords is 5% weapon damage increase. Say you have 3000 weapon damage and 60% crit chance (without daggers), the math works as follows:

    Swords damage bonus: 3,000 * 5% = 150 bonus damage from swords

    Daggers (average effective) bonus damage:(3,000*50%*70%)-(3,000*50%*60%) = 1,050-900 = 150 (average effective) bonus damage from daggers
    The above equation for daggers can be simplified to: 3,000*50%*10%=150

    Even if you had 600 bonus damage fully buffed and an extra 20% total bonus crit damage from 10% Minor Force (Rearming trap), and 10% from Precise Strikes that still works out to:

    Swords: 3,600 * 5% = 180
    Daggers: 3,600 * 70% * 10% = 252

    252-180=72 more damage from daggers than swords, which is 72/3,600=2% more damage or, if you pull 30,000 dps single target, an extra 600 dps. I understand Major Force from Aggressive Horn is a factor for elite top end best players in the world, but that's less than 1% of the player base. Nightblades get an extra 10% crit damage for each Assassination ability slotted via Hemorrhage II, and Templars get a flat 10% crit damage for having one Aedric Spear ability slotted from Piercing Spear II.

    An extra 600 dps is nice, but you should still be able to clear all content in the game with swords.

    Thoughts?

    Thanks,
    Forseti

    A warhorn is not for the elite. Every and anyone an run it...
  • Ultimate_Overlord
    Ultimate_Overlord
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    That calculation is only correct if you have 0% crit before equipping daggers, which isnt possible, or if you dont have any extra % dmg multipliers, which is often not the case.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    That calculation is only correct if you have 0% crit before equipping daggers, which isnt possible, or if you dont have any extra % dmg multipliers, which is often not the case.

    Actually, those calculations assume a 60% crit chance. The formula is (weapon damage x 50% (base crit damage) x 70% (60% base + 10% from equipped daggers)) minus (weapon damage x 50% x 60% (base crit chance without daggers equipped)) to give what the difference is. Effectively, being WD*0.7 - WD*0.6 = WD*0.1... The math is sound.

    The only problem being that additional damage only applies 60 or 70% of the time rather than the sword bonus applying at all times.

    Personally, I get highest DPS scores when running one of each.
  • eso_nya
    eso_nya
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    hehe, well, ppl call stuff "dead", "nerfed to the ground", "fotm", "bis" when they differ as much as sword and dagger :smile:

    You made a little mistake tho: swords dont increase "weapon damage" but "damage done". That simplifies it alot.
    At the base 50% crit dmg, sword and dagger r equal. With increased critical dmg, daggers become better, to a possible maximum of 50 + 25 (cp) + 10 (trap) + 15 (warhorn) + 10 (class passvie templar) + 18,3 (Shadow) = 128,3 -> 12,83%.
    As an average, id assume ~75% crit dmg tho (i dont pump everything into cp, warhorn doesnt have 100% uptime, i prefer thief over shadow, and so on).
    In that case, daggers increase dmg done by 7,5% which is 2,5% more than swords.
    That means: Swords r superoverpowered in PvP, where u face ppl using shields*, but dead in PvE cause Daggers r do sooooo much dmg, that its huuuuge! lol :P (*Pray u wont be facing ppl using their brains!)

    600 dps is nothing. When u keep hitting the dummy often enough to relyable replicate your rotation, lucky crits do more of u, screwing up the rota costs more and u might see far higher differences in real combat situations.
  • Jeckll
    Jeckll
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    For any damage increase calculation, you have to check your current stats in comparison to the new stats.
    This is not only true for +Crit from daggers but also +Damage Done from Swords, which works additively with all other +Damage done sources like CP (Mighty, Thaumaturge, Master-at-Arms), Minor Berserk, Minor Slayer or Execute applifier. So you will not get the full 2.5% from swords.

    Jeckll has quit the game. Thanks for the great time.
  • The_Saint
    The_Saint
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    TheForseti wrote: »
    So two daggers gives 1095*2=2,190 crit rating. Every 219 points of crit rating is 1% crit chance, so 2190/219=10% increased crit chance from x2 daggers. The base crit multiplier in ESO is 50% bonus damage. Two swords is 5% weapon damage increase. Say you have 3000 weapon damage and 60% crit chance (without daggers), the math works as follows:

    Swords damage bonus: 3,000 * 5% = 150 bonus damage from swords

    Daggers (average effective) bonus damage:(3,000*50%*70%)-(3,000*50%*60%) = 1,050-900 = 150 (average effective) bonus damage from daggers
    The above equation for daggers can be simplified to: 3,000*50%*10%=150

    Even if you had 600 bonus damage fully buffed and an extra 20% total bonus crit damage from 10% Minor Force (Rearming trap), and 10% from Precise Strikes that still works out to:

    Swords: 3,600 * 5% = 180
    Daggers: 3,600 * 70% * 10% = 252

    252-180=72 more damage from daggers than swords, which is 72/3,600=2% more damage or, if you pull 30,000 dps single target, an extra 600 dps. I understand Major Force from Aggressive Horn is a factor for elite top end best players in the world, but that's less than 1% of the player base. Nightblades get an extra 10% crit damage for each Assassination ability slotted via Hemorrhage II, and Templars get a flat 10% crit damage for having one Aedric Spear ability slotted from Piercing Spear II.

    An extra 600 dps is nice, but you should still be able to clear all content in the game with swords.

    Thoughts?

    Thanks,
    Forseti

    Nightblades get an extra 10% crit damage for each Assassination ability slotted via Hemorrhage II

    That would be nice... but no thats wrong.
    Edited by The_Saint on July 10, 2017 12:43PM
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  • tunepunk
    tunepunk
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    Also depends if you're doing proc sets or not. 5% damage done from swords applies to any type of damage. (Procs from proc sets), or magicka based damage if you're using some hybrid or in cases where not all your damage is physical.

    Rare but possible: You can even do a mag caster with Dual swords for extra bonus damage, as you would get higher Base spell dmg with DW than with destruction staff. Of course you cant use destruction staff skills then, but use other mag based skills instead, and benefit from higher base spell damage and 5% damage done.

    Just because you DW doesn't mean you have to use stamina skills ;) You can use desto on back bar and DW Swords on front bar for nice bonus damage to all your mag based skills.
    Edited by tunepunk on July 10, 2017 1:06PM
  • Bladerunner1
    Bladerunner1
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    I'm willing to bet swords were nerfed with the release of Morrowind, just like bow skills and executes.

    The physical resistance threshold where maces outperform swords *seems* a lot lower these days if you have CP buffing damage.

    *Edit* For me, swords give about 3.7% more damage compared to an axe, 1.4% less damage compared to mace on a target with major fracture.
    Edited by Bladerunner1 on July 10, 2017 2:08PM
  • Ultimate_Overlord
    Ultimate_Overlord
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    @Bobby_V_Rockit You have to account for crit and crit dmg relative to what you already have, so the proper formula for dagger dmg in the 1st example would be 3000 * 0.1 * 0.5 / (1+ 0.6 * 0.5), in which case dagger dmg would be 115.38
    Edit: not your calculation, but still flawed anyway.
    Edited by Ultimate_Overlord on July 10, 2017 7:31PM
  • paul_j
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    Would you happen to know the difference between double maces for a max armor target?
  • Bladerunner1
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    paul_j wrote: »
    Would you happen to know the difference between double maces for a max armor target?

    Max armor inside PVE dungeons? That's 18,200.

    Double mace gets around 3640 physical penetration against max armor. About an 8% increase in damage.

    It's 2640 physical pen against a target affected by major fracture, which is close to a 6% increase in damage.

    It's 1660 physical penetration against a target debuffed down to 8300 armor, which gives a 3.7% increase in damage, which matches the buff you get with swords if you have max champion points. Yeah swords are awful this patch.
    Edited by Bladerunner1 on July 12, 2017 10:37PM
  • getemshauna
    getemshauna
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    Swords give 5% overall damage done, not 5% weapon damage.
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  • sneakymitchell
    sneakymitchell
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    Don't forget about damage shields.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
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  • Toc de Malsvi
    Toc de Malsvi
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    At 60% crit, assuming 100 hits 100 damage done non crit and crit modifier of 1.5 for critical to do 150.

    No passive bonus
    100*40+150*60=13000

    Swords
    (100*40+150*60)*1.05=13650

    Daggers
    100*30+150*70=13500

    At crit modifier of 1.7 and crit of 80%.

    Swords
    (100*20+170*80)*1.05=16380

    Daggers
    100*10+170*90=16300
    Legendary Archer of Valenwood
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  • Toc de Malsvi
    Toc de Malsvi
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    Swords lose more value due to additive value of increased damage by percentage from CP. Just as bow passives are less valuable with CP.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
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  • Toc de Malsvi
    Toc de Malsvi
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    Such as looking just at mighty for stam. Say you have a 20% increase from mighty. It becomes:

    Sword
    (100*20+170*80)*(1+0.2+0.05)=19500

    Dagger
    (100*10+170*90)*(1+0.2)=19560
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Ulo
    Ulo
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    +1 Awesome for math and SCIENCE!
  • Xvorg
    Xvorg
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    Swords give 5% overall damage done, not 5% weapon damage.

    this!
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  • paul_j
    paul_j
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    So swords are on par with daggers?
  • Bladerunner1
    Bladerunner1
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    paul_j wrote: »
    So swords are on par with daggers?

    In PVE, daggers offer +10% crit rating, which translates to roughly 5-6% more damage for stamblades. It can be lower if you only have the standard 50% crit damage buff.

    Swords offer +3.7% more damage to someone with maxed out Champion Points allocated to deal max damage or +5% more damage to someone who isn't using any CP to buff damage.
    Edited by Bladerunner1 on July 31, 2017 3:36AM
  • TheNorthernDragon
    TheNorthernDragon
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    So, just swack everything with dual maces? Got it.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Swords are big daggers. Goddit.
  • Morvane
    Morvane
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    TheForseti wrote: »
    So two daggers gives 1095*2=2,190 crit rating. Every 219 points of crit rating is 1% crit chance, so 2190/219=10% increased crit chance from x2 daggers. The base crit multiplier in ESO is 50% bonus damage. Two swords is 5% weapon damage increase. Say you have 3000 weapon damage and 60% crit chance (without daggers), the math works as follows:

    Swords damage bonus: 3,000 * 5% = 150 bonus damage from swords

    Daggers (average effective) bonus damage:(3,000*50%*70%)-(3,000*50%*60%) = 1,050-900 = 150 (average effective) bonus damage from daggers
    The above equation for daggers can be simplified to: 3,000*50%*10%=150

    Even if you had 600 bonus damage fully buffed and an extra 20% total bonus crit damage from 10% Minor Force (Rearming trap), and 10% from Precise Strikes that still works out to:

    Swords: 3,600 * 5% = 180
    Daggers: 3,600 * 70% * 10% = 252

    252-180=72 more damage from daggers than swords, which is 72/3,600=2% more damage or, if you pull 30,000 dps single target, an extra 600 dps. I understand Major Force from Aggressive Horn is a factor for elite top end best players in the world, but that's less than 1% of the player base. Nightblades get an extra 10% crit damage for each Assassination ability slotted via Hemorrhage II, and Templars get a flat 10% crit damage for having one Aedric Spear ability slotted from Piercing Spear II.

    An extra 600 dps is nice, but you should still be able to clear all content in the game with swords.

    Thoughts?

    Thanks,
    Forseti

    greedy children just wanna MORE
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