Good to know I'm not the only one! Yes it seems to only happen during more chaotic fights and there were times when I spammed siphoning attacks three times in a row.jlmecub14a_ESO wrote: »I believe it's some sort of lag. Often times when I am in an AoE heavy boss fight in a dungeon for example, the weapon swap sometimes won't register, and I use like 3 wrong skills because I'm hitting the skills so fast. When I am running quests solo I hardly ever have the issue. As for addons I can't help there since I play on console.
Yeah it happens to me and to quite a few members of my guild on Xbox. It got better when I switched the left d-pad to the right stick, but the issue still persists from time to time. I wish they implement a small vibration when you switch weapons so that you have some tactile feedback on whether the switch actually happened.
FuriousFridge wrote: »Same thing happens to me as well. Running around in vma thinking that I swapped to my bow only to see im running around flailing my daggers like a mad man.
jlmecub14a_ESO wrote: »FuriousFridge wrote: »Same thing happens to me as well. Running around in vma thinking that I swapped to my bow only to see im running around flailing my daggers like a mad man.
That's how it always happens with me. I think I switched to my bow to throw out my DoT, when I'm really still on daggers, and then the lag subsides and for some reason I see myself spam Vigor 3 times -.-
Olen_Mikko wrote: »There is an addon that shows your current weapon bar number. Just can't remember the name
NewBlacksmurf wrote: »It's that you have to learn the cast and animations sequences because it's by design not instant nor should it be.
More than often it's not lag, it's that your character is doing something and you've commanded them to do another action as well as weapon swap followed by more commands but similar to those who've mastered weaving....the same applies here
The suggestions to have visually and obviously different weapons will help but mostly....wait till the weapon is visible before issuing a new command. Some things effect your animations in combat so this isn't a old fashion MMO where you create some sequence for high dps or what not. It's more of a live action to make you read and react as well as plan and adjust.
Also some updates to skill animations have changed the cadence so if you're doing something that has ranged, DoT or HoT.....use a practice dummy and watch each with weapon swap and then do two skills and weapon swap to get a feel for what's possible and the animation timing.
Can it be lag......sure but usually lag isn't going to stop your weapon swap, lag may delay an animation that impacts the timing of your ability to weapon swap. Or a debuff is on you and you don't see it that impacts certain animations which is likely what's going on.
NewBlacksmurf wrote: »It's that you have to learn the cast and animations sequences because it's by design not instant nor should it be.
More than often it's not lag, it's that your character is doing something and you've commanded them to do another action as well as weapon swap followed by more commands but similar to those who've mastered weaving....the same applies here
The suggestions to have visually and obviously different weapons will help but mostly....wait till the weapon is visible before issuing a new command. Some things effect your animations in combat so this isn't a old fashion MMO where you create some sequence for high dps or what not. It's more of a live action to make you read and react as well as plan and adjust.
Also some updates to skill animations have changed the cadence so if you're doing something that has ranged, DoT or HoT.....use a practice dummy and watch each with weapon swap and then do two skills and weapon swap to get a feel for what's possible and the animation timing.
Can it be lag......sure but usually lag isn't going to stop your weapon swap, lag may delay an animation that impacts the timing of your ability to weapon swap. Or a debuff is on you and you don't see it that impacts certain animations which is likely what's going on.
Well, I tested with some mobs and weapon was swapped when I expected it to. So it's probably not that I didn't give it enough time.
Animations already look out of sync with weaving (strange how my character would do something long after I issued the command), if weapon swapping is not a "free action" (that can be performed even during other animations, not affected by hidden CD, etc.) then I'd actually consider it bad design. If animation canceling and weaving isn't a thing, then it's no problem.
It's simply that, the players are not given sufficient visual feedback for a system that's supposed to be intuitive. And I don't just mean weapon swapping...I consider the combat controls in GW2 to be far more fluent and reliable.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »It's that you have to learn the cast and animations sequences because it's by design not instant nor should it be.
More than often it's not lag, it's that your character is doing something and you've commanded them to do another action as well as weapon swap followed by more commands but similar to those who've mastered weaving....the same applies here
The suggestions to have visually and obviously different weapons will help but mostly....wait till the weapon is visible before issuing a new command. Some things effect your animations in combat so this isn't a old fashion MMO where you create some sequence for high dps or what not. It's more of a live action to make you read and react as well as plan and adjust.
Also some updates to skill animations have changed the cadence so if you're doing something that has ranged, DoT or HoT.....use a practice dummy and watch each with weapon swap and then do two skills and weapon swap to get a feel for what's possible and the animation timing.
Can it be lag......sure but usually lag isn't going to stop your weapon swap, lag may delay an animation that impacts the timing of your ability to weapon swap. Or a debuff is on you and you don't see it that impacts certain animations which is likely what's going on.
Well, I tested with some mobs and weapon was swapped when I expected it to. So it's probably not that I didn't give it enough time.
Animations already look out of sync with weaving (strange how my character would do something long after I issued the command), if weapon swapping is not a "free action" (that can be performed even during other animations, not affected by hidden CD, etc.) then I'd actually consider it bad design. If animation canceling and weaving isn't a thing, then it's no problem.
It's simply that, the players are not given sufficient visual feedback for a system that's supposed to be intuitive. And I don't just mean weapon swapping...I consider the combat controls in GW2 to be far more fluent and reliable.
While I disagree with one of your comments I think it's safe to conclude your opinion of it being a bad design, I want to confirm that it's not a free action. It's another animation