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Unkillable PvP Templar Tank Build?

Ohhgrizyyy
Ohhgrizyyy
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So the other night me and a couple buddies ran into a 7-8 man group of yellows..Killed em' all except a Templar and a DK...They were both one of those "unkillable" builds. Templar had 63k max health and was blocking dmg, Was guarding the dk...Basically this post is asking if anyone has a build like this or similar that could work on a templar? Kinda wanna make one of these "unkillable" tank builds just for the lols. Comment down below your builds

Would prefer a templar cause I'm currently leveling up a DK
Playing on PS4 NA server and current characters are CP 750

Lvl 50 EP High Elf Magsorc PvP (outdated)
Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
Lvl 50 EP High Elf Magplar PvP (outdated healbot)
Lvl 50 EP Redguard Stam DK PvE (updating)
Lvl 50 EP Dark Elf Mag DK PvP

All my builds are outdated...I quit for a year lmao

PSN ID: SDL_Griz
  • Stiltz
    Stiltz
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    The Malubeth/Reactive templar setup used to be ridiculously tanky. Not sure if it's still viable as I took about a 4 month break and haven't pvp'd since last year. So unless they nerfed reactive and/or Malubeth it should still be very strong.
  • Eshelmen
    Eshelmen
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    They are definitely killable. As much health and resistance that they have, their resource recovery is still limited. Cc them every chance you can. This is the mistake groups make when taking on 1VX builds. Groups automatically assume they can out power any solo or duo player. But that's not the case obviously when the Templars blazing shields work better with the more hits they take in. If you cc them as much as you can, you take away their ability to shield right back up again, and at this point is when you focus all fire power. .If he's stacked on health that means he's not stacked on Magicka or stam. His mag/stam recovery is limited. Keep stunning your foe as much as you can. Focus on one target and keep at it. Eventually, even these guys will die.
    PC and PS4 EP only player
  • Ohhgrizyyy
    Ohhgrizyyy
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    Stiltz wrote: »
    The Malubeth/Reactive templar setup used to be ridiculously tanky. Not sure if it's still viable as I took about a 4 month break and haven't pvp'd since last year. So unless they nerfed reactive and/or Malubeth it should still be very strong.

    It probably is but again I'm almost wanting one of those high as hell hp builds where people see it and are just like wtf..
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Ohhgrizyyy
    Ohhgrizyyy
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    Eshelmen wrote: »
    They are definitely killable. As much health and resistance that they have, their resource recovery is still limited. Cc them every chance you can. This is the mistake groups make when taking on 1VX builds. Groups automatically assume they can out power any solo or duo player. But that's not the case obviously when the Templars blazing shields work better with the more hits they take in. If you cc them as much as you can, you take away their ability to shield right back up again, and at this point is when you focus all fire power. .If he's stacked on health that means he's not stacked on Magicka or stam. His mag/stam recovery is limited. Keep stunning your foe as much as you can. Focus on one target and keep at it. Eventually, even these guys will die.

    Could he be running like Plague doctor and something with high mag recovery and all tri stat glyphs?
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • hmsdragonfly
    hmsdragonfly
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    Eshelmen wrote: »
    They are definitely killable. As much health and resistance that they have, their resource recovery is still limited. Cc them every chance you can. This is the mistake groups make when taking on 1VX builds. Groups automatically assume they can out power any solo or duo player. But that's not the case obviously when the Templars blazing shields work better with the more hits they take in. If you cc them as much as you can, you take away their ability to shield right back up again, and at this point is when you focus all fire power. .If he's stacked on health that means he's not stacked on Magicka or stam. His mag/stam recovery is limited. Keep stunning your foe as much as you can. Focus on one target and keep at it. Eventually, even these guys will die.

    Umm no, if you run into an unkillable tank or unkillable Templar healbot, what you should do is pressing the crouch button continuously and occasionally bash him then /lol. All he can do to you is to spam light attacks to proc cost poison, but since you don't use any of your abilities anyway so why should you care? Oh, don't forget to run away when his buddies come, they will zerg you down.
    Aldmeri Dominion Loyalist. For the Queen!
  • Goshua
    Goshua
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    use them to gain ult then move along, they don't much more attention than that
  • Magdalina
    Magdalina
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    For a blazeplar, stack health(Pague Doctor set is great for that) and magicka recovery(something like Lich works great imho) and keep in mind it comes with downsides. Their stamina management is usually pretty bad. Their heals are mostly weak and their ranged attacks barely tickle(though I use Swarm Mother to counter ranged, it's hilarious :D ). It's a very fun build for taking on potato zergs though :p
  • Qbiken
    Qbiken
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    First of all: There´re no such thing as "un-killable" builds (even if a part of the community like to believe so). As someone mention above the key to killing a "Blazplar" is to use CC/stuns as often as possible, and poisons. And when it comes to blazeplar you´re either very good at it or really bad at it (since you really need to manage your resourcer on that kind of build since you literally can´t spam any skills or you´re out fo stats really Quick).
  • Magdalina
    Magdalina
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    Qbiken wrote: »
    First of all: There´re no such thing as "un-killable" builds (even if a part of the community like to believe so). As someone mention above the key to killing a "Blazplar" is to use CC/stuns as often as possible, and poisons. And when it comes to blazeplar you´re either very good at it or really bad at it (since you really need to manage your resourcer on that kind of build since you literally can´t spam any skills or you´re out fo stats really Quick).

    I'm honestly not sure it's possible to kill a full on health regen DK. It's useless for anything but tanking but I've seen raids drop ultis on good ones together and na da.

    Blazeplars? That's more of a l2p issue yes. Range and cc are the key or if you're 5+ you can honestly overpower the shield, it's maybe 15k max and they can't spam it nonstop for a long time. Just don't stand in melee range while trying to do that.
  • Bam_Bam
    Bam_Bam
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    "Healbot" / "Healbotting" My character 'Phrexa' is a healbot and very very hard to kill (can easily heal through a zerg, especially if other healers are present). Sadly, he's no longer my main as I get ready for the doom of Morrowind. :P

    I based my build on Edenprime's build and you can check her out doing her thing here:

    https://youtu.be/Eh7TiqrnkUo
    Edited by Bam_Bam on May 5, 2017 5:54AM
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • Ohhgrizyyy
    Ohhgrizyyy
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    I know these things and I know they are killable but people always call them unkillable so
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Ohhgrizyyy
    Ohhgrizyyy
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    And don't want a blazing shield build honestly. Something similar to what dks run for their 60k+ health builds but for a templar
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • scorpiodog
    scorpiodog
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    Ohhgrizyyy wrote: »
    Stiltz wrote: »
    The Malubeth/Reactive templar setup used to be ridiculously tanky. Not sure if it's still viable as I took about a 4 month break and haven't pvp'd since last year. So unless they nerfed reactive and/or Malubeth it should still be very strong.

    It probably is but again I'm almost wanting one of those high as hell hp builds where people see it and are just like wtf..

    Here's a good start:
    Imperial Race
    put everything in health
    Plague doctor
    Engine guardian
    Imperial Physique with enough telvar to give you a 4x telvar multiplier. (wear a costume or you'll attract everyone in tamriel to attack you)

    Key spells:
    - Bone shield
    - Sun shield
    Both are based on max health so just stack them as fast as you get the resources. You 'll have 2 damage shields of 20k+ each before they can even touch your heavy armor.
    - Structured entropy (slotted for health buff)

    Whatever other Templar skills floats your boat with priority given to things that buff health.
    Tri pot potions

    Not unkillable, but will definitely be tanky


  • Magdalina
    Magdalina
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    Ohhgrizyyy wrote: »
    And don't want a blazing shield build honestly. Something similar to what dks run for their 60k+ health builds but for a templar

    What do you mean? High health dk builds are either taking use of Obsidian shield and/or Bone shield(which is basically the same as templar except templar would be using Blazing shield instead, which is actually a lot more fun and effective...Obsidian is great for groups though) or, and this doesn't actually require high health to pull off, these usually have like 30k-ish, they stack health regen skyhigh which is not possible so much on a templar(well possible but to a lesser extent).
  • Ohhgrizyyy
    Ohhgrizyyy
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    Magdalina wrote: »
    Ohhgrizyyy wrote: »
    And don't want a blazing shield build honestly. Something similar to what dks run for their 60k+ health builds but for a templar

    What do you mean? High health dk builds are either taking use of Obsidian shield and/or Bone shield(which is basically the same as templar except templar would be using Blazing shield instead, which is actually a lot more fun and effective...Obsidian is great for groups though) or, and this doesn't actually require high health to pull off, these usually have like 30k-ish, they stack health regen skyhigh which is not possible so much on a templar(well possible but to a lesser extent).

    No clue man, I just know I saw a templar the other night in IC with 63k hp, Using guard and constantly healing and blocking
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Magdalina
    Magdalina
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    Ohhgrizyyy wrote: »
    Magdalina wrote: »
    Ohhgrizyyy wrote: »
    And don't want a blazing shield build honestly. Something similar to what dks run for their 60k+ health builds but for a templar

    What do you mean? High health dk builds are either taking use of Obsidian shield and/or Bone shield(which is basically the same as templar except templar would be using Blazing shield instead, which is actually a lot more fun and effective...Obsidian is great for groups though) or, and this doesn't actually require high health to pull off, these usually have like 30k-ish, they stack health regen skyhigh which is not possible so much on a templar(well possible but to a lesser extent).

    No clue man, I just know I saw a templar the other night in IC with 63k hp, Using guard and constantly healing and blocking

    That sounds like a blazing shield build to me. There's no other reason to stack health that high on a templar. If they were able to constantly heal and block that's a pretty good build/player too because resource management is tricky.
  • Ohhgrizyyy
    Ohhgrizyyy
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    Magdalina wrote: »
    Ohhgrizyyy wrote: »
    Magdalina wrote: »
    Ohhgrizyyy wrote: »
    And don't want a blazing shield build honestly. Something similar to what dks run for their 60k+ health builds but for a templar

    What do you mean? High health dk builds are either taking use of Obsidian shield and/or Bone shield(which is basically the same as templar except templar would be using Blazing shield instead, which is actually a lot more fun and effective...Obsidian is great for groups though) or, and this doesn't actually require high health to pull off, these usually have like 30k-ish, they stack health regen skyhigh which is not possible so much on a templar(well possible but to a lesser extent).

    No clue man, I just know I saw a templar the other night in IC with 63k hp, Using guard and constantly healing and blocking

    That sounds like a blazing shield build to me. There's no other reason to stack health that high on a templar. If they were able to constantly heal and block that's a pretty good build/player too because resource management is tricky.

    Well they weren't using blazing shield I'm telling you that now, Or at least if they were I just never saw it.
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Magdalina
    Magdalina
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    Ohhgrizyyy wrote: »
    Magdalina wrote: »
    Ohhgrizyyy wrote: »
    Magdalina wrote: »
    Ohhgrizyyy wrote: »
    And don't want a blazing shield build honestly. Something similar to what dks run for their 60k+ health builds but for a templar

    What do you mean? High health dk builds are either taking use of Obsidian shield and/or Bone shield(which is basically the same as templar except templar would be using Blazing shield instead, which is actually a lot more fun and effective...Obsidian is great for groups though) or, and this doesn't actually require high health to pull off, these usually have like 30k-ish, they stack health regen skyhigh which is not possible so much on a templar(well possible but to a lesser extent).

    No clue man, I just know I saw a templar the other night in IC with 63k hp, Using guard and constantly healing and blocking

    That sounds like a blazing shield build to me. There's no other reason to stack health that high on a templar. If they were able to constantly heal and block that's a pretty good build/player too because resource management is tricky.

    Well they weren't using blazing shield I'm telling you that now, Or at least if they were I just never saw it.

    If they weren't then it's a waste of a resource. If you aren't going the shield route you're much better off staying at something like 30k health and stacking more magicka so you can actually deal damage and dish out more than decent heals in addition to being tanky. I'm not sure which sets are best for this type of build though, there're quite a few options.
  • mtwiggz
    mtwiggz
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    Qbiken wrote: »
    First of all: There´re no such thing as "un-killable" builds (even if a part of the community like to believe so). As someone mention above the key to killing a "Blazplar" is to use CC/stuns as often as possible, and poisons. And when it comes to blazeplar you´re either very good at it or really bad at it (since you really need to manage your resourcer on that kind of build since you literally can´t spam any skills or you´re out fo stats really Quick).

    A.) You most not know who Blinxy was.

    B.) Define "unkillable"
  • Kay1
    Kay1
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    It's so sad, even new players want to become a cancer now.

    Don't forget the poisons so you can spam them on solo players :'(
    K1 The Big Monkey
  • Ohhgrizyyy
    Ohhgrizyyy
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    Kay1 wrote: »
    It's so sad, even new players want to become a cancer now.

    Don't forget the poisons so you can spam them on solo players :'(

    I'm not a new player lmao, I've played this game nearly since launch on console, But I wanna run a hard as hell to kill templar build just for the lolz
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • GreenhaloX
    GreenhaloX
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    I thought someone was joking when they said a tank with 60k+ hp was running around. Then I saw one running around and though that's cool. So, I built a tank and like my tank. I've since realized any tank with just high hp isn't that viable. Any tank pushing high hp as that has nothing for the majicka or stam pool, which are needed for blocking (doesn't matter with blocking and add on sturdy/reinforced passives/traits), for that Stance skill or any other buff or shield type skills. With food buff, my tank's hp is right around 40Kish (all gold), but still rolling with stam right around the mid-30s and fair amount of majicka. Works very well tanking for a group for dungeons, world bosses, sololy or whatever. To me, any tank with 60K or more hp is just for show. Even with 45k hp, it is pushing it a bit.
  • hmsdragonfly
    hmsdragonfly
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    GreenhaloX wrote: »
    I thought someone was joking when they said a tank with 60k+ hp was running around. Then I saw one running around and though that's cool. So, I built a tank and like my tank. I've since realized any tank with just high hp isn't that viable. Any tank pushing high hp as that has nothing for the majicka or stam pool, which are needed for blocking (doesn't matter with blocking and add on sturdy/reinforced passives/traits), for that Stance skill or any other buff or shield type skills. With food buff, my tank's hp is right around 40Kish (all gold), but still rolling with stam right around the mid-30s and fair amount of majicka. Works very well tanking for a group for dungeons, world bosses, sololy or whatever. To me, any tank with 60K or more hp is just for show. Even with 45k hp, it is pushing it a bit.

    You just didn't build your tank correctly :P
    Aldmeri Dominion Loyalist. For the Queen!
  • Lexxypwns
    Lexxypwns
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    Sounds like a blazing shield build. There's tons of good ones out there, but the thing to remember is these 50k+ hp templar builds actually pose 0 threat as long as you know they're there and play smart.

    By keeping roots and CCs up and kiting just outside of range of his blazing shield he'll never be able to put any real damage on you. Most Melee abilities in this game have longer range than his shield explosion. Since he's guarding his friend all damage his friend takes is reduced by 30%, both of their armor ratings, and will proc his blazing shield explosion.

    The scary healthplars are the ones with 40kish health because that allows you to still get 35kish magika and over 3500 spell damage.
    Edited by Lexxypwns on May 5, 2017 2:40PM
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