I would rather levels be removed from gear. It makes no sense. I'm completely fine with crafting better gear, but it makes no sense there are several levels per material.
I get why developers do it, but it's a mechanic that's far, far outlived its usefulness other than to give people busy work.
this is what low cp people say because they dont want to lvl anymore
Saucy_Jack wrote: »You can't have any pudding if ye don't eat yer meat!
LadyLavina wrote: »They really can't do this, OP. Unless they intend to shell out millions and millions of gold to all the people who used tons of mats to craft cp160 gear.
I mean i guess they technically can, as it's their game, but not without a s***storm of epic proportions.
DanteMR1995 wrote: »
DanteMR1995 wrote: »LadyLavina wrote: »They really can't do this, OP. Unless they intend to shell out millions and millions of gold to all the people who used tons of mats to craft cp160 gear.
I mean i guess they technically can, as it's their game, but not without a s***storm of epic proportions.
Wouldn't you say the same thing about Zos increasing the cp level cap on gear?
I would rather levels be removed from gear. It makes no sense. I'm completely fine with crafting better gear, but it makes no sense there are several levels per material.
I get why developers do it, but it's a mechanic that's far, far outlived its usefulness other than to give people busy work.
DanteMR1995 wrote: »only for your gear to be rendered obsolete by an increase in gear cp level cap... But let's not forget how that also segregates new players from veteran players in end game content, like trials...
DanteMR1995 wrote: »
DanteMR1995 wrote: »
I'm not necessarily disagreeing with your suggestion but I am having a hard time following why. What I've bolded hasn't happened a single time in the removed VR era of the game. They've stated they have no current plans to do so, as well as have stated IF they ever do it'd come with consideration and a meaningful way to handle the gear issue.
While I do think the gear cap at 160 and the player cap at anything different is a little strange, your reasoning for the change is based on something that there's no indication we need to be concerned with it.