That's interesting, it makes sense to encourage grouping up. So essentially it's my weapons and abilities that will set me apart from the enemies. So they'll essentially be just as strong to me now as they will in the future.
What about going indifferent areas? I had a quest take me to a new area from auridon, and I was getting my butt locked so I felt like if I leveled up a bit and came back I'd be better off
That's interesting, it makes sense to encourage grouping up. So essentially it's my weapons and abilities that will set me apart from the enemies. So they'll essentially be just as strong to me now as they will in the future.
What about going indifferent areas? I had a quest take me to a new area from auridon, and I was getting my butt locked so I felt like if I leveled up a bit and came back I'd be better off
Zones used to go by level, main zone's questline basically takes you to all of them in order, for AD it's Khenarthi's->Auridon->Grahtwood->Greenshade->Malabal Tor->Reaper's March, but since One Tamriel and battle leveling got around it no longer matters. All the enemies, in every single zone, are the same. I mean they might have some unique abilities, World Bosses each have special mechanics of their own, some being significantly harder than the others, but base enemies' health is the same and they won't change one bit as you level up - if you see a mob having(for example) 125k health now, it'll still have 125k health as you come back at cp 600(or any other level in between now and then).
One thing that is still somewhat different is I think in first zones the mob placement is somewhat more sparse, I think you don't run into packs of 3 as often in Auridon, mostly 1-2 which makes it easier for low level players that don't have aoes unlocked yet.
Leveling up will unlock some more skills and passives for you to use, some of which are really powerful(some of the best class skills tend to be the last ones in the skill tree; especially true for a sorcerer), but the gist of it will stay the same, and the battle leveling buff will actually grow weaker, encouraging you to update your gear and use food etc. What level/class are you? Are you using food? Are you using set gear?
That's interesting, it makes sense to encourage grouping up. So essentially it's my weapons and abilities that will set me apart from the enemies. So they'll essentially be just as strong to me now as they will in the future.
What about going indifferent areas? I had a quest take me to a new area from auridon, and I was getting my butt locked so I felt like if I leveled up a bit and came back I'd be better off
That's interesting, it makes sense to encourage grouping up. So essentially it's my weapons and abilities that will set me apart from the enemies. So they'll essentially be just as strong to me now as they will in the future.
What about going indifferent areas? I had a quest take me to a new area from auridon, and I was getting my butt locked so I felt like if I leveled up a bit and came back I'd be better off
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its alot better this way trust me
i went really hard when the game launched and there was a lot of content that many just couldnt do, it was too hard
That's interesting, it makes sense to encourage grouping up. So essentially it's my weapons and abilities that will set me apart from the enemies. So they'll essentially be just as strong to me now as they will in the future.
What about going indifferent areas? I had a quest take me to a new area from auridon, and I was getting my butt locked so I felt like if I leveled up a bit and came back I'd be better off
While all the enemies are "scaled" to CP160, I have found that for the most part, as you go from Zone 1 to Zone 5 the enemies get a little harder. This is not a huge difference, but it is noticeable.
Now, this scaling does not mean you don't gain in power as the game goes on. For one, you get more skills to use in your rotations, and once in the Champ Ranks, you get more points for more power.
What you can do while leveling to "level the playing field" with regards to scaling and mobs and whatnot is to keep your gear closer to your level. I recently leveled a character with no CPs allocated, and once I was about 8 to 10 levels over the armor, I found the content to be very difficult to beat. Note I am using crafted sets improved to Purple on my leveling characters. So I can cover a few more levels. But you will find lots of Blue Improved Gear as you go about the game. Just replace your underleveled stuff as you go along.
Also, don't worry all too much about optimal gear while leveling, just have something that benefits your character (magic or stamina or health) and try to have some set bonuses (wearing 2 to 5 pieces of a set) to add power to your character. Once you get to CP160, then worry about chasing the optimal gear.
The majority of what in wearing is either damage bonus or stam bonus
Also, was one of those quests a Mages Guild quest to collect some trinket from a coffer? For some odd reason the Mages send you to Public Dungeons. They have dense mob packs and are really meant to be done with a group of players. Although they can be solo'd once your leveled and geared up. But further add to it, the coffer is in the back of the dungeon, under the nose of the group boss....
starkerealm wrote: »Also, having 600CR on a level 15 doesn't hurt.
starkerealm wrote: »Also, having 600CR on a level 15 doesn't hurt.
@starkerealm
I was leveling one of my 3 year old mules that was still at L9. So I start doing things and then I start to wonder if a Nord Magic DK was really that bad. Only about L40 did I go into my Champ System and then I realized, I had no champ points assigned on this character. Made a big difference.